lagosta
lagosta
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On the useful links menu to the left you will find Support. Click on it and scroll down. There will be a button called Submit a Request. You can report hacking right there, just make sure to upload all visual evidence you have or attach the links to the report.
Another option is to report in the post-match menu, it is effectively the same. The more evidence you compile, the better.
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@DoritoHead said:
Did I...miss something?
We can arrange another RSVP card if you missed the original one.
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All of those survivors had the entire map full of pallets to use. 1v1s in cowshed entirely ignores resource management from the survivor team (pallets, health states, hook states). If a survivor does what those survivors did at the beginning of each match, all pallets will be gone by at most 4 minutes (considering the #1 result) IF the killer doesn't use his power at all and tunnels the strongest survivor in the opposite team.
That alone is a recipe for disaster.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2199615#Comment_2199615
Jane already does
The Executioner lost his. It's better to be safe than sorry.
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@WormMilk said:
Can I bring my Grandma?
Do you mean Slappy Lisa? Sure, just make sure she's dressed for the occasion. We don't want her barechested around guests.
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Murphy's law
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@Freddo said:
Can I bring my dog?
The wedding is pet-friendly and we have an open space available for your fur babies to enjoy the company of Maurice, our steemed stallion :D
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2200465#Comment_2200465
Yes - I know what it does.
But that is not what the English language deems that it does based on its own description.
Its description is consistent with other perks that work that way, with the exception of Make Your Choice that I'm not sure had its tooltip updated:
Iron Maiden: Survivors who exit Lockers suffer from the ExposedStatus Effect for 30 seconds and their location is revealed to you for 4 seconds.
Deathbound: When a Survivor heals another Survivor for the equivalent of 1Health State at least 32 metres away from you, that Survivor will scream, revealing their location and activating Deathbound.
And IMO, "Scream and reveals their current location" refers to a sound clue and not a visual one. The description is poor, but in nowhere you'll find the term aura and assuming so is a wild extrapolation.
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Legion needs a rework IMO.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2200421#Comment_2200421
Yes, it is misleading.
"Current location for 6 seconds" means that you will know where they currently are for the entirety of those 6 seconds, meaning updated locations in real time.
But it does not do that.
To be grammatically and factually accurate, it should say, "Scream and reveal location at the time of the scream for 6 seconds."
Why is this being debated lolllllll?
No, it means it will create a loud noise notification that will remain for 6 seconds.
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Aura revealing perks have that written on their description, the same way as killer instinct does. It's not misleading.
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In pure numbers, self-care is a net 0 for the team. One person healing another for 16 seconds has the same overall impact as a survivor self-caring for 32. The issue is that most people that run SC are not comfortable playing injured. Sometimes opening a door or finishing before self-caring can mean the difference between several escapes or deaths.
The perk is NOT bad, I just don't trust people that rely on it.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2200133#Comment_2200133
Slugging can make a match really long, but arent there only two cases when this happens? 1. the killer could win but wants to annoy the survivor or 2. the killer would lose if he takes the time to hook.
I don't enjoy two minutes games either by gen rush or immense killer pressure. Both are synonyms of poor matchmaking, not displays of skill or enjoyment. Assuming a similar level of skill, slugging is fine as a tactical decision (ex: you down the second-to-last survivor and have clues to the last survivor's position). I also don't like being on the other side and will often hook the 3rd survivor and not care about hatch bc I find tracking stealthy survivors incredibly boring.
Slugging can also be problematic when killers have to do nothing else to win a match. Hooks exist for a reason, not that you need to use them always but the game was not designed for that.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2200083#Comment_2200083
I understand the first three points, but is with point 4 the game not lost anyway? If the team cannot recover from slugging, doesnt that mean that it is not good enough? And yh with the bad matchmaking that happens often.
That fourth point rolls out in one of 2 ways:
1-If the killer is really competent the game lasts for 2 minutes. This is a major symptom of matchmaking issues especially in red ranks where a team with a collective of a few hundred hours can face a Killer with thousands. Everyone depips, including the killer.
2-The skill level is comparable, but the killer wants to act like a jerk. Imagine you're stuck in a game where they can't quite down all 4 at the same time, but don't hook them up either. You end up rescuing people over and over again or spending a good part of the match on the ground until someone bleeds out. That takes a long time bc the team is picking each other up and pausing the bleeding. Here an example of a stream sniper in Oceanic servers that is just trying his best to make everyone's experience miserable:
https://youtu.be/zlALIvUMKfE -
Why it sucks for survivors?
- you waste 4 minutes to die. In a hook, you can die anywhere between 10 seconds to 2 minutes. Some matches are lost cause and being stuck to it sucks.
- the killer forgets where they left you and it's not infrequent to bleed out bc they dunno where you are.
- some killers slug to bm. Had a plague leave me on the ground for almost 4 minutes while following me around only to hook me. No teabags, sabo, flashlight spam, or other reasons to trigger that. He was just a jerk.
- other killers slug to snowball the game from the very beginning of the match. I don't want to play whack-a-mole picking up people only for them to be down again in 10 seconds while the game doesn't progress through gens or hook stages at all.
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@TAG said:
What is wrong with Jane's feet? Is she secretly a mannequin? Is the Key so Ace can escape when the mannequins spring their trap at the wedding and try to turn everyone into mannequins?
Lady Jane is very self-conscious of her feet. We'd appreciate it if you brought up different topics for conversation such as the weather, decorations, or the flavorful dinner options provided by our caterer B. Sawyer.
Unfortunately, the groom can only bring the Wedding Ring attached to Key. He also mentioned something along the lines of being obsessively in love.
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@MrPsych said:
Wraith can come too in order to provide the music, right?
Lovely, we found the bell-ringer for the church!
@StardustSpeedway said:
After a tremendously long work meeting, I needed this laugh. Thank you!!
Whenever you need, gentleperson :)
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@Satelit said:
On a scale from 1 to 10,how bored were you when you made this?
11 :)
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2199671#Comment_2199671
Ah fantastic! Fret on, I will equip Hoarder so you may collect my wedding gifts. I will even bring some of my Blighted Serum, I've heard that stuff can do wonders for your medkits.
Delightful. I'll arrange a bartender with the skillset to provide us with Serum Piña Coladas.
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@QwQw said:
Thanks for the invite! I must ask though, are killers allowed to come?
Of course! All are welcome in this holy ceremony. Just make sure to equip Hoarder so the staff can gather your gifts from the local chests.
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@WeenieDog said:
Fire Nancy or she'll set fire to the chapel "accidentally "
We've heard of the previous issue. Dwight will handle the firecrackers instead.
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@A_Skinny_Legend said:
This marriage is already off to a rough start, you can already see ace eyeing Plague in the post card.
Lady Adiris is currently working on her English as Second Language skills and has not been able to fully communicate with the groom yet.
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Guys, I found it!
4,107 votes and 145 comments so far on Reddit -
I missed the pre-nerf PH's ass vaulting GIF. Only in my dreams now.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2199049#Comment_2199049
######### are those chicken legs on the 2nd picture?
Torso is buff as hell but the legs are literal armor stands.
Worst nerf in DBD history. No other killer had to go through such horror.
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@Brokenbones said:
Consider how liberal Capcom are with mixing their own licenses together
- Dead Rising 4 has a whole mode where you play as other Capcom characters
- Devil May Cry 5 has the Mega Man Mega Buster weapon
- Street Fighter 5 has tons of costumes from their various IPs
And many many more
Capcom seems to be one of the more crossover friendly companies, probably because they know how lucrative it is
Hell, they added bad box art megaman to their games:
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THEY TOOK OUR CAKE!
RIP Beautiful Soul T_T
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SQ < Killer < Organized SWF
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Mostly balance. Ex: Legion frenzy attacks counted as basic attacks until patch 3.4.0 and it was ridiculously easy to stack and apply certain perks with it, especially before the rework in patch 2.7.0 when attacking a survivor with DW wouldn't remove you from Feral Frenzy.
Regarding the quote, I am pretty sure it was related to game design rather than balance.
"We don't want it triggering on getting downed by an addoned Bear Trap, or going down to Deep Wound, etc. It's better game design if we don't start stacking up a series of exceptions."
From a design standpoint, it is easier and more intuitive to contain information about which powers constitute a basic attack in the definition of the said powers.
Imagine you're not sure if a Nurse blink attack stack STBFL and you want to search the game documentation for it. Would you go to the power description or the perk description? It might seem ok for that info to be in either, but would you attach a bullet point for each of the 20+ killers inside a single perk description it would be huge, disorganized, and just unbearable to navigate. Also, every new killer would mean updating perk descriptions.
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Better watch if they're wiggling before rushing to the killer as the attack animation hides that info.
Don't expect coordination or will to live in SQ.
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@A_Skinny_Legend more like Cow and Chicken:
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It's also tiresome to lay for four minutes on the ground while the killer goes wants to slug everyone at 4-5gens. Pick'em up and you don't have to worry about unbreakable anymore.
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Wraith is free and will teach you a lot about macro decisions and mind games. Don't start with mechanically intensive killers unless you really enjoy their playstyle.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2197371#Comment_2197371
I dont find any of his addons to be an issue. Like coxcombed just mean you have to pay an extra bit of attention to where the killer is.
I do. A good wraith with coxcombed with not approach in a predictable manner nor will get into breathing range before pouncing. A bad one will mostly be carried by the addon and nothing else. Either way, I don't approve of addons that remove the main counterplay to a killer power.
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The official wiki doesn't have that information, but according to Otz guide it's around 1m wide:
https://www.youtube.com/watch?v=TeUR6idHDM4 -
Nah, only change he needs is the removal of that dreaded Coxcombed addon.
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SB allows far more skill expression than DH but requires more effort to use it effectively.
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Legion. Their kit is average RN but something that prevents me from enjoying them more is how their power only provides the first hit.
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/2195964#Comment_2195964
Nope no kindred two survivors hooked and the cludette decided to loop me above them
Then she was a genuine #########.
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Play whoever you like and ignore tier lists and meta suggestions. This game is meant to be fun, and forcing yourself into a miserable experience will only make you dread playing the game.
I main Doc and PH. The former bc I tend to perform poorly against stealthy survivors, the latter bc I love Silent Hill. I also happen to like both toolkits.
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Make a report in the bug section. This one seems new.
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One of the hooked guys or Claudette had Kindred and was using them to read your aura probably. Scummy IMO.
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Instead of increasing its time, just make the counter stop if being healed.
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Short answer: No. Spine Chill isn't consistently irreplaceable.
Long answer:
- While Spine Chill is amazing against stealth killers, they are not hot topic RN. Against Coscombed Wraith and GF, it is truly irreplaceable but I don't face those killers/addons frequently enough to justify a perk slot. Pig's stealth is her low point ATM and Myers fights an uphill battle to get out of Tier 1 ASAP against good survivors. Indoor maps also make SC more attractive, but they are small in numbers. Just by chance, facing a GF in an indoor map is so uncommon in my current SQ experience that I only use SC when I want to drastically lower the occasional match suspense.
- Four Perk slots syndrome. There are many perks that I want to use, but I am corraled to fill some slots to counter builds that make the game boring to me. Detective's Hunch/Small Game became staples for me due to how stale Ruin/Undying games can be. One of my perk slots is always dedicated to finding totems, mostly bc I face those perks much more frequently than the occasional stealth killer. Another slot is dedicated to WGLF bc I am farming BP. That leaves me with 1 slot for an exhaustion perk and 1 for something else. Equipping SC means I don't have IW, BT, or another important perk.
- In most matches (outdoors map and/or non-stealth killer) SC's detection can be substituted by general awareness. The top-performing killers have some sort of integrated mobility and those killers prefer open maps. The current meta is not kind for killers that require indoor maps to perform well (see scratched mirror Myers) and they compete with 4 survivors in terms of map offerings. It's a risky gamble.
- Tinkerer is a nice trick that works only once. My first priority when I see it is to get rid of ruin ASAP and DsH/SG suit that much better. After the ruin is gone, countering Tinkerer becomes much easier. Repair the gen to 75% and step aside for a few seconds if the killer drops chase or goes MIA. The main objective here is to make the killer necessary in 2 different places at the same time and force him to give up objectives. It's a lose-lose situation to any killer against an average team.
- The best reason for me to equip SC is none of the aforementioned, it's Spirit. If I am facing too many of them, I'll need the best leverage I can get to help in chases. I despise going against her more than any hex totem, scummy tactic, or stealth killer.
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"B!tch can swim"
Nemesis in speedos and float ring.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2194647#Comment_2194647
In that case is legion better than plague? He can pip more consistently so he must be better right?
I didn't say it was good or fair, just that it exists. That's why I appreciate the time devs are taking to fine-tune the system.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2192378#Comment_2192378
That’s the issue. Dbd has no win condition
It does, the emblem system, it's just not telegraphed in the tutorials for new players.
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Angrypug uses a brown medkit with syringe and abdominal dressing every single game. Considering that anything that increases healing speed also affects the syringe, you can get very fast heals once per match with it.
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Explain this:
and what about this?
Hmmmmmmmmmmmmmm????????
The signs are all over the place!
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Unfortunately, the best counterplay requires coordination as the killer cannot defend totems and gens at the same time. OP? maybe, but there is a way out.








