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kaeru

kaeru

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kaeru
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  • @GoodBoyKaru said:

    Instead of removing the cooldown, I think allowing Demo to teleport to any set portal on the map from anywhere on the map, regardless of if there's a portal there or not, would be a tremendous buff for him.

    What difference it will make from current state? Demo always have spare teleport to use, because survivors cleanse them as soon as they can. So Demo can just open new portal from where he is.

  • @Seanzu said:

    Portals take a good amount of seconds to be destroyed, if he had no cool down he could just teleport infinitely between the gates during end game, or 6 portals, one by almost every gen, it would be insanely powerful.

    Yes, you right, I forgot about endgame.

  • Very rarely but sometimes I see those silly dilberts who forget to mend and fall down. It is hillarious. But I don't think deep wound should be stronger. Survivors hate to go against Legion for reason. And deep wound not meant to be guaranteed down.

  • I like moments when Otz pretend missing attacks to force survivor run into a trap nearby. Or picking up survivror with ds facing convinient direction to force him run into a trap after escaping grasp. He also trapping basement like a real maniac. He know so much tricks, he is 200 IQ Trapper.

  • It's just one of the ways to balance perks. Same as totems and tokens.

  • I tried to give a hatch to baby Meg and it was really hard. When I approach her she was run into me. When I tought she come with me I get to the hatch. But then she tried to hide in locker. When I tried to bring her to the hatch in my grasp she wiggle out and hide in locker again because she was scared of the hatch. I can't blame her, on first tought hatch is really creepy. So I managed to drop her by the hatch and then she realised how to escape. She was a rank 20 baby Meg with Dwight heart. I always let any Dwight go even if he plays like toxic scum. I would feel bad if I killed her.

  • I played Nurse yesterday. I didn't play her for a years before yesterday. And I did better than I expected. First match I hooked everyone 2 times and sacrificed one. Second match I sacrificed 3 guys and one escaped.

    But I mentioned I got exhausted after couple of games much faster than when I play as Huntress. Even if I enjoyed this matches, for some reason I got tired anyway. I will try again today.

  • Survivors like this are not dangerous if they just running around. As Killer I much more triggered by survivors with Object of obsession looking at me while doing a gen across the map. There I feel helpless like rank 20 again.

  • I saved I lot of pepople because of Sprint Burst. You just remember your clueless teammates. I wouldn't cover half of map without noticing a killer that quickly with a lithe.

  • Even if Ruin is up it can turn against you. When survivors know you have ruin it can make them commit gens if you not force them leave. And you can't always be around.

    Without ruin injured survivor find a guy repairing gen and they may heal. With ruin they 100% gonna rush this gen while you're busy.

    So it's better combine ruin with survailance. Same as pop with bbq (discordance, thrilling tremors, tinkerer). In my opinion pop is stronger.

  • Sloppy butcher is not a good choise on Huntress. Your melee weapon have secondary role because Hutress is slow killer. So she can't really benefit from m1 perks like sloppy butcher, stbfl, noed.

    My personal build for Huntress is BBQ, Nurse's calling, Whispers and Discordance. I also really liked to use Bitter Murmur and I'm All Ears as great aura revealing perks.

    But it have flaws. Bitter Murmur most of the time procs when I'm extremely busy and far away from gen. Also stupid ass bubble from gen covers survivors' auras and make this perk useless if survivors don't run from gen immideately. I'm All Ears is good, but its cooldown is too long. Also sometimes it is useless when survivor perform fast action while injured and get already guaranteed hit. In that case you often waste this perk to reveal aura of downed person and you have to wait another minute cooldown.

  • We had a blue reskin of Auto-Repair Reaper in the rift. I guess it is no longer available at the moment.

  • Imagine if mankini wasn't chained outfit and you could combine it with shirt or pants. Tights for example.

  • @voorheesgt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562098#Comment_1562098

    And if you throw it straight up with 1 survivor remaining, it will close the hatch... If fully charged it will pull last survivor back out of the hatch and tbag them.

    I think we can go ahead and call this good... Submit to devs?

    I think it is not good enough yet. Downed survivors get broken status effect for next 5 matches and start new trial in dying state. Survivor can't be picked up by any perks and teammates. Now it's more balanced.

  • I like the idea of picking up missed hatchets.

  • I don't know why, but when I play against console players sometimes they do 360 and hatchet going directly through their model without hit. And I like YOU WHAT?! I guess I got outplayed. And I noticed when console player get hit while vaulting a pallet he get downed without animation. Or maybe it is any player, i'm not sure.

  • I think Huntress is way more dangerous than Deathslinger.

    If Good Deathlinger get 4 healthy survivors in one area - one of them gonna get downed while the rest of the team run away.

    If Good Huntress get 4 healthy survivors in one area - all of them gonna get injured and one of them downed.

    Of course I basicly talking about ideal conditions. In reality it can be various results. But idea is clear.

  • Yes, I played against of couple swf's recently that was lagswiching. They didn't give me a chance to hook when I down them and they also dissapear in middle of chase. Yesterday was a second time. One of them was called "Fair Player". First time I played against similar hackers guy was named "Bad Internet".

    And one time I was playing Huntress and at the end of the match one survivor was mad at me blaming me hacking. I never used cheats in multiplayer games. This wave of hackers also make people paranoid.

  • @Prex91 said:

    One iri may be a Crossair, similar to the blight one add-on.

    This begginer helping add-ons usually brown. For example Nurse and Doctor have add-ons for better understanding of their power but it not worth to be iridescent.

  • @Thund3rstruck57 said:

    I've thought about this quite a bit since Huntress is probably next up for a rework (she's now the only killer with just 1 iridescent add-on). Here's what I think the iridescent add-ons should be.

    Iridescent Head: Hatchet hits 20 meters or more away insta-down. No reduction in hatchets.

    Other Iridescent: Hatchet hits inflict the broken status effect for 30 seconds and hatchet hits count as basic attacks (any perk normally activated by a basic attack is now also activated by hatchet hits).

    Thoughts?

    Yes, ranged insta-downs it's probably most popular idea since Deathslinger come out. I personaly think devs will empliment this.

    And I like second idea. It would do great synergy with some perks on open maps.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1558629#Comment_1558629

    im not compaining about calm spirit at all, i dont even have infectious on oni, the thing is if 2 last players keep avoiding you at all times and then make 0 sound for you to find you and the game lasts too long for no reasons its ######### boring like why do i have to explain that

    survivors complain all the time about boring killers but when they hold the game by doing nothing but hiding with perks that literary make you inivisible is fine

    It is not nessessary to have synergy build to hide successfuly.

    I remember playing doctor 2 years ago. I killed 3 guys and couldn't find 4th for whole 30 minutes or even more. This is was before EGC and before doctor rework. This was before calm spirit could silence your scream. So I couldn't find Nea even with 40m static field. I started thinking that the game bugged and Nea found a way out of the border of the map. I could easily disconnect because there was no penalty. But I did find her. All this time Nea was hiding in basement. I was so mad, I checked all lockers on the map. I made a dozen of circles around border wall. I wish I had whispers but I didn't expect I would need it on doctor with Distressing. I wasn't bored, I was furious. I was as immersed as Nea. God how satisfied I was when I hooked her in a basement.

    So if survivor decide to play like ass - he would play like ass with any perks. There is no reason to complain about some sorts of perk synergy.

  • Agree about doctor. But Legion that makes you mend once he see you, seems more sadistic than doctor. He just keep all team injured until he decide it's enough.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1558598#Comment_1558598

    https://forum.deadbydaylight.com/en/discussion/comment/1558614#Comment_1558614

    if the perks make the game even more boring and unnecessary longer then full swf with second chances it isnt much of a improvement lmao

    You got used to 5 min match as Oni with Infectious Fright and if game lasts longer than that - is boring?

  • He got 3 perks just to counter one your perk аnd you still complain. Any synergy has weakness - it is 2-3 perk slots just to make one aspect stronger. That means he got other aspects weaker. He got no exaution perk to escape chase. He got no aura revealing for information. He got nothing to help teammates. He got no any second chance perks. Just one selfish ninja. Once you find him, he screwed. Your problem is you didn't manage to find him.

  • I was confused even with different perk names because of similar meanings. But French version is really confusing and I can't see why French speaking company allowed it to be issue.

  • Another Idea for Iriescent head. Huntress have 5 hatchets without insta-down ability. When survivor suffers from exposed status effect he could be downed by hatchet.

  • Overcharge: Generator keep regressing untill successful skillcheck.

  • I think I play because of rift and archives. When rift is done I do a big break from the game. Also I really like to chase survivors and grind bloodpoints to p3 every character. And I love to hunt achievements. Maybe it is lame but if I emjoy it, it doesn't really matter.

  • I did meme builds sometimes. It is not really for the win. This builds are pretty weak or situational, but still interesting.

    Wall-hack build. Bond, Open-handed, Kindred, Alert.

    Slug build. Tenacity, Unbreakable, Flip-Flop, Boil-Over (or Breakdown).

    If you make your own build, most obvious advice: Don't put more than one exaustion perk in your build.

  • costumes.jpg

    I main Dwight when I play survivor, but I also got pretty neat sets for David, Nea and Meg. David is casual Russian, I planned to collect this set since shop was added to the game, but this hat was added just recently in rift. And Meg's set make me extremely lucky. I'm not a good at looping and juking but it feels like Meg's outfit demoralise killers and they most of the time just quit chasing me.

  • Not sure if I got it right, but I like idea of @xEa. There is 4 red and 4 blue survivors team up with 1 red and 1 blue killer. So blue killer has to kill red survivors and red killer has to kill blue survivors. The team got more bloodpoints at the end of the match wins.

  • @RaSavage42 said:

    5v5

    one killer and 4 survivors work together to see who's "team" gets out or dies

    Wait what? I'm confused. What is Killer's objective and who is actual who's opponent?

  • I don't know if it's good for you. Try to set audio lower when you go play vs Hag. Unless you enjoy being jumscared.

  • Imagine 2 killers sandbag each other for kills while survivors trying to survive.

  • I have bad idea. Game mode 2vs4. 2 killers compete who kill more survivors faster.

  • Totem perk is a hex, so you can cleanse it. Be smarter and cleanse totem while killer is busy. Do you think Killer is sitting in the ambush waiting someone's aura revealed?

    Repair perk have 80 seconds cooldown. Also it is only one survivor being exposed at the time. So you find another gen and come back when perk is on cooldown, or wait until someone else touch it, or touch it and disapear in the fog for one minute. Why it is so rare someone take Make Your Choise perk? Because it is not so easy to find rescuer in a minute. And my opinion it is little harder to find someone that touched the gen. Unless killer not wasting time camping one gen. Also once you know that Killer have this perk you not gonna be dumb enough to touch the gen in front of him.

    My opinion, this perks are strong, but not making killers win guaranteed. Even if killer take this perks it would mean he doesn't have some another strong perks.

  • @Pawcelot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555225#Comment_1555225

    The problem is that the Killer (and one survivor) needs to stay for the entirety of the trial's duration. The game ends when the last survivor escapes or is sacrificed/killed. You cannot boost the BP gain for survivors overall because it'd make people less inclined to play Killer.

    I partially agree. But it is really really rare for survivor to gain more than 28k bp, and for killer it is pretty normal. It is possible to gain even 32k bp as survivor, but it is just legendary rare moments. Killer having 32k bp is much more common compare to survivors no matter how good survivor is.

  • @Spirez said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555225#Comment_1555225

    I’m on ps4 and it has always took 10-20mins for survivor and 2-3 seconds as killer. Even with crossplay. I actually think killer times are faster by a few seconds if I turn off crossplay for killer.

    Didn't know that. I play on steam and I always have pretty instant susrvivor queue and about minute killer queue at evening. And about 3 minutes queue on weekend for killer. I tought 3 mins is long queue but wow.

  • Imagine Jeff with 4th anniversary head and white robe. I think any Jeff main would want to have it.

  • Good point. I think if survivors could have as much bloodpoints as killers, it woult be great for game health. It means more people play survivors and instant lobbies for killers. Queue tmes are better with crossplay, but there is still a room to decrease queue times for killers.

  • Being slugged is survivor's fault.

    If all 4 survivors get slugged, it means they allow to slug themselves to killer. I remember playing vs Myers who couldn't pick up people due the bug as he said later. It was long ago. All he could do is try to slug all team without hooking and he didn't do it well because we did everything to avoid his strategy. We didn't heal at his range, we didn't pick up survivors when he was nearby. He had a really hard time trying to slug all of us. So if all 4 survivors get slugged instantly, it is not because killer is unfair. It happened because survivors played dumb.

  • Ask bhvr to open more servers around the world. I have good and stable expensive internet, but I live way too far from servers, that make my ping 100+ yellow. I really really want to play with green ping. I don't use vpn. If there was a special vpn that make less ping, I would pay for it.

  • Also if match lasts more than 15 minutes it means something go wrong. Maybe remaining survivors got extremely immersive and hiding all match (I find this type of gameplay boring for both sides). Maybe survivors 3-gen themselves. Or maybe everyone go play farming simulator.

  • I think is 10-15. If it lasts less than 10 minutes, it means someting goes wrong and unfun. Maybe survivors made gens way too fast ignoring healing and saving teammates. Maybe survivors was swarming the killer and allow him instantly slug all team. Maybe someone gives up on first hook and made a game much easier for killer. Again, 10-15 minutes for a perfect match, it is just my opinion.

  • That what you call a Situational perk. We have plenty of them.

  • I remember days when I had a weak pc. There was absolutely unplayable shelter woods. It was like 10 fps at best. Looks like devs messed up with fog settings or some objects was heavier. So I had to look camera down for better fps.

    I want to believe that new graphics gonna be carefully optimised with close attention to heavy details. Because they make new maps from scratch. Not just add more polygons, lights and particles to old maps.

  • Playing since Pig was added. Killer main, playing survivor only for archives. Happy about almost everything.

    Things I want to be added:

    • Closer servers to Russian segment to have more playable ping.
    • Bring back Pig's ability to quickly spam roar sound in ambush mode.
    • Selling items and add-ons for bloodpoints or small amount of iridecent shards.
  • I feel stupid because I tried to pull the circle on this image of equalizer...

    Sounds of breath and steps should be about 1k-8k in my opinion but i wouldn't mess with equalizer because it will make also sharp sounds (like hitting) louder and it would not be pleasant for ears.

    Also if I were you I wouldn't listen to guy who tried to pull circle on attached image.

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