immortalls96
immortalls96
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- immortalls96
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He gets revealed through walls and houses and takes 0 skill to cancel out his power..any more nerfs and he will be old freddy
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/644895#Comment_644895
The lunge actually looks quite promising at being able to hit survivors who would otherwise make 1 more loop around a pallet or make it to a window. The fact you don't get slowed by it is what sets it apart from Pig's ambush. It may be simple, but that doesn't mean it can't be an effective tool for a chase.
Analyzing the video from yesterday he definitely gets slowed , seems like it functions like a Billy saw
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@fUNERALfLOWER said:
https://forum.deadbydaylight.com/en/discussion/comment/646828#Comment_646828
His show counterpart was hardly impressive in design, I don't see a diff in the two.
We will see I guess
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I do agree that whether it's a good killer or not..so far he looks rsther..simple compared to any of the other killers
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Hmm..didnt really share anything new....most of what was on the post has passed
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You forget about keys..they also were an issue with certain addons , this just gives an identity to stealth killers and is by and large a good thing..not every perk should be free aura reads especially on killers who's design hinges on being hidden, this way they can allow said perks to exist but be less effective against the ones who by logic should counter them in the first place
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Well until solos are buffed sufficiently the devs wont do much in this regard..we have no idea their plans atm and they havent shared anything new
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Hopefully the hallowed blight returns , I want to see nurse and maybe spirit get some glowy glowy skins to create a deadly little light..because it's dark as hell out there..and someone has to light up those pretty pretty ladies XD
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That is lag x 9000
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/645584#Comment_645584
Well, according to the Designer Notes post, the Demogorgon has access to both Undetectable and Oblivious, so it's not necessarily out of the question. :P
Ah so hes going to be a stealth hybrid killer? He may actually be more fun then
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@Financial_Stability said:
https://forum.deadbydaylight.com/en/discussion/comment/645662#Comment_645662
What I'm saying is that the stealth killers may be safe, but there still is the issue with other killers such as Trapper, Plague, Leatherface, Huntress, and even billy. There are only two killers in the game that aren't affected by it to a large degree, Spirit and Nurse.
Actually a friend of mine discovered object is actually very good vs spirit..like..sleeper perk levels, but yes I see what you mean
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@TheGameZpro3 said:
https://forum.deadbydaylight.com/en/discussion/comment/645619#Comment_645619
that's it. Just I have no use for it since He's the least stealthiest killer of all time.
However, I will say I'm happy the devs are making this change. Even though it has no meaning to me, I know this'll help out a LOT of killer mains. here's an unironic, thank you so very much devs.
Here here
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@Financial_Stability said:
OoO is the real culprit here. If it didn't exist in its current form, the status effect would likely never have come about. OoO still completely neuters a good amount of the killer roster if used by swf. Trapper probably is affected the most unless he's got addons. Instead of looking at the main issue, they bandaid it. Now this isn't a bad status effect, but there's a real issue with that one perk that provides perfect information on demand from almost anywhere on the map.
It was the main culprit but not the only one by any means , thos fixes the issue at its source rather than going one by one changing perks
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@TheGameZpro3 said:
Well, I mean... I main Doctor.
Yeah?
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@Theluckyboi said:
Finally! OoO will not completely obliterate GF!
I hope wraith gets it as well he is cloaked, elephant dude could use a buff.
It says any killer that has no tr or red stain, so I'm sure he gets it too
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@Catbucket said:
A reminder that these changes arent really incoming yet. Both the oblivious, and undetectable statuses are basically being tested on demogorgon, if the tests go well, we may gradually see these statuses applied to other killer powers and/or perks in future patches.
Let's face it..they are likely sticking...besides...it makes sense for stealth killers to have extra protection
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@TAG said:
Random prediction with nothing to back it up: I predict that they will eventually make it so Survivors searching Jigsaw Boxes are afflicted with Oblivious. Makes them less safe, but also makes them less susceptible to Skill Check build (which is a silly build anyways).
That would be nasty..though unnecessary seeing as how pig already is a stealth killer
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@HatCreature said:
His super lunge will be good around those long straight loops with the pallet in the middle on corn maps, that un-mind gameable loop where you have to break the pallet. You can charge it up near the edge of the loop and then let go as they make their way to the pallet in the middle. He might be one of the few Killers who can use this pallet against Survivors.
We can also use the portals as traps since they take away your TR, just place them near Gens and start walking over there if they work on it. Place it near the hook and do the same, I'm putting it in the Basement ;)
Hmm..that's actually an interesting thought..hope the ptb is soon..I need to observe as my favorite streamer dissects this killer
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@sirnewbington said:
i just want to see its Mori tbh lol
Agreed! I wonder if it's another feature that breaks the mold by actually damaging /erasing the survivor model
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More people begging for more free escapes..-_- -yawn-
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@MegsAreEvil said:
Didnt look so super promising, thus the interaction from the survs seem to be quite timewasting. Question for now is what about its basepower: something strange stealthy.
Indeed..I hope there is more to it
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@Cornpopers_Evan said:
I'm loving it so far but the one thing and I've said this in another thread, I'm interested in hearing about is its stalk mechanic where it goes on all fours. They mentioned it but never actually showed it.
Hmm..guess there may hopefully still may be more to the power..that's a relief
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/645129#Comment_645129
You assume wrong. Surely you've heard the phrase "assume makes an ass out of you and me".
Alright..? You know if anyone wanted to know they can just ask..seriously back it up a bit and chill
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@Dreamnomad said:
Source. Site your sources guys. Don't just assume everyone has seen whatever you have seen.
Well I assume anyone reading will at least have heard about the dev stream if not seen it
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We will see..the lunge while it could be effecting seems very....basic..thsts my first impressions
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@TheCankleBreaker said:
https://forum.deadbydaylight.com/en/discussion/comment/643681#Comment_643681
Yesss... yes it is. You want proof?
I can tell just by looking at it
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@suppression03 said:
Last time when they optimized the game my ps4 burned so no thanks.
That sounds like faulty hardware
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Taps are undervalued. Quentin is the rare exception,, bill, laurie, and ash all had at one time game breaking perks
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@TheCankleBreaker said:
https://forum.deadbydaylight.com/en/discussion/comment/643567#Comment_643567
Bro the distance from that hit is to far to even get contact with me
Nooo... no it's not
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/643647#Comment_643647
I'm pretty sure the way the perk works is that you can see your own scratch marks and generally walk faster. Not running, just walking. The way Urban Evasion increases your crouch speed. Probably to be able to lose the killer a bit more easily. And in that case I'm incredibly hyped for the perk.
Oh I bet
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If the scratch mark one works as you said it...welp..looping is about to get a massive buff..yay
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I hope not! If its true itll be very soon
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@Jesya said:
https://forum.deadbydaylight.com/en/discussion/comment/642619#Comment_642619
The Christmas bells are amazing.
Right??
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It goes to their menu music if they have it
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@TheCankleBreaker said:
https://forum.deadbydaylight.com/en/discussion/comment/643318#Comment_643318
I didn’t vault he jump over the stairs hit the side of the wall and hit me too 🤦♂️
How do you know he wasnt looking up? Did you get his pov?
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@kermit_snacc_choke said:
https://forum.deadbydaylight.com/en/discussion/comment/643106#Comment_643106
It's your fault if you fall for the ds locker bait, besides just eat the ds and they'll regret not saving it for endgame
It's not about being baited..its about granting temp God mode and removing any of the counterplay new ds has..that's the only real concern
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@Raven014 said:
I've never heard that music before. I think we should be able to choose what theme we listen to...
Or set it to random tracks..plus there were many tracks from the old days people liked
@Peanits is this possible to do on the side? I'm no expert but I dont think it would be too hard to categorize them in a folder and pass them out but itd be wonderful
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@gambit92 said:
What in the flying eff is this post. How many perks actually work entirely as entited. Do you get devour every game 5 stacks no. Is ruin active all game always no. Please stop complaining about something that isn't even here yet. You are being entirely biased. New super powerful perks have come and we have dealt with them. I remember with bbq first came out. Chill chill chill. Final note everyone will say this is strong or not. Thats the point of a perk what is wrong with people. Not even here yet as stated above and couldnt agree more.
It could indeed be false but you must admit..if the last surv perk is not..it could be bad
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/643525#Comment_643525
You cant be serious lol
You realize how far most gens are from each other..?
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@ad19970 said:
Survivors need to be downed though near the gens to have them be regressed right? So I'm not sure if it can be abused by Doc, since Doc's that hold the game hostage just stay with gens and don't down survivors. Survivors would just have to run away from the gens and that's it.
However, I absolutely agree that it should not scale of terror radius. Pretty sure though the devs know that. Otherwise it would definitely be broken on Doc. I don't think a cooldown will be needed but we'll see in the ptb.
You cant be serious lol
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/643508#Comment_643508
I dunno. Some people might want us to go ohm. :D
Theres no harm in lightning the mood X'D
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/643496#Comment_643496
WATT are we doing with these puns? :P
Jolting anybody who reads them with amusement XD
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@derperson said:
Wait, what OP build out there includes overcharge???
Ever heard of "impossible skillchecks doc?"
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/643489#Comment_643489
I guess you really AMP up your Doctor play?
Guilty AS CHARGED XDD
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/643476#Comment_643476
Then would you say finding people scared of the Doc was...shocking? :D
Oh yes indeed..then again..my doc is...electrifying X3
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/643476#Comment_643476
YOu are out of your mind if you think theres no such thing as hostage doc i've played against it my dude its a thing.
I have too..not to mention I'm a master at playing as doc efficiently as he was my first killer..so do forgive me if I find "hostage doc" a laughable concept
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There is no "hostage doc" theres anti gen doc but theres a big difference..lol didnt know anyone was actually scared of doc unless they are great at the shocking
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@YamiTheFurry said:
https://forum.deadbydaylight.com/en/discussion/comment/643451#Comment_643451
My thoughts exactly, its frustrating after years of complaining about gen speed there has been so little done. I understand that its not fun to hold M1 as survior all the time but after years of compliants I'd hope they would have solutions.
Well we will learn a lot more in the coming days..the devs will have their chance to clear the air on all of this
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@Locker_Monster said:
...Why don't we wait for the official word on perks before we start complaining about them?
Please?
While I can agree it's not a farfetched idea..licensed survivors almostcalways come out with a over the top perk
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I agree especially when it could stack with other people using that perk/ prove thyself/ toolboxes..gens are considered a major balance concern already for most killers..this seems like itll be poorly recieved