immortalls96
immortalls96
About
- Username
- immortalls96
- Joined
- Visits
- 4,095
- Last Active
Comments
-
@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/660329#Comment_660329
Why? If both are done due to unfun mechanics and its just one affects the other then shouldn't both be either sorted or punishable?
https://forum.deadbydaylight.com/en/discussion/comment/660349#Comment_660349
You do realise that stating you shouldn't have to play versus survivor setups while wishing to play whatever you want as killer and expecting them to accept it is highly hypocritical.
If it's part of the game it's fair play. Would you consider it ok of survivors could dodge whatever killers or addons they disliked? It's really farsical to say survivors should setup in a way so they won't get dodged when they are simply using what the game provides.
Dcing while in the loading screen is also the same as dodging as no one loses anything and you get sent back to the lobby so that point is actually the least worrying part if dcers.
People being matched with the same users is down to the match making and can be worked on so it doesn't happen but in some ranks it may happen depending on how many players are around.
Again I don't agree with any dcing or dodging as both are simply cherry picking games and abusing a feature. If you don't like the game for what it is why even play it?
Because as I said before and I'll say it slow for you..its..against..tos...and soon a killer leaving wont disband you..a survivor leaving mid match will still screw everyone..
-
Lol at least mine has foundation, yours is nothing but personal bias
-
@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/660301#Comment_660301
remember the first post of mine u responded to? lmao. I know u need perks to have a chance against her in chase thanks for clarifying that
You dont but it certainly helps lol , seriously grow a pair man..
-
@AWesley91 said:
https://forum.deadbydaylight.com/en/discussion/comment/660394#Comment_660394
It's reality. Entitled killer players think it's fine if they dodge survivors/items they don't like, but hate when survivors dodge killers/items thet don't like.
Only an idiot or a liar can deny it.
Only a selfish fool would compare the two
-
@RakimSockem said:
I'll just bullet point this to make it easier to read:
- Legion NEEDED a nerf and it wasn't solely because of DC's, it's because they were a toxic and broken killer.
- Your entire X = DC argument existed before Legion and continues to persist after his nerf. I played against a killer the other day who DC'd as soon as the match started and then said "I don't play Haddonfield"
- For those complaining about survivors disconnecting in the loading screen when they see a Mori, killers DC even before then. The survivor doesn't want to play the game against a Mori. And many killers don't want to play against a team of toolboxes, medkits, and flashlights. Lobby dodge = DC imo
Haha
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/660336#Comment_660336
I kinda don’t really worry too much about it, I’ll try to win but I tend to not focus on feeling like I’m timed.
-shrug
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/660327#Comment_660327
Just because you find a role stressful doesn’t mean everyone will.
Well I'll tell you man..survivor I feel like I can pull punches..killer i cant..survivor I'm not on a time limit , killer i am..
-
@Kabu said:
Had someone dc on me yesterday who said it was because I chose Ghostface... Ghostface.....
Pfft
-
@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/660299#Comment_660299
One is only bannable as it hinders peoples ability to progress in the game making it a loss of points and pips and unfun for those left.
Both are technically the same situation though as the the reason they are used is to bypass legit game items, mechanics and what they find unfun.
If they fixed the point and pip situation and decided to no longer ban for dcing and punished lobby dodging instead by banning for too many I wonder if people would still argue they are different due to the TOS.
This is why I put both acts in the same bracket. Dodging can increase queue times which can also lead to less points and pips over time in reality and make it unfun sitting in the lobby for prolonged periods.
Imo dodging needs fixed so unless it's a high ping if you leave the lobby you have the same rules as a dcer which I think should be done using a timeout system.
That's rediculous
-
@GrootDude said:
Saying Spirit and Nurse don’t have much counter play but that is ok is complaining? Also imo neither role is stressful.
Uhuh .
-
@Tzeentchling9 said:
"Just apply pressure."
"Ok." *Plays a killer that can apply pressure*
"REEEEEEEEEEEEE!"
Lol right?
-
@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/660274#Comment_660274
doesnt matter where u move, good spirits dont just guess the obvious places, they track your sound and scratch marks and feel for collision.
Use iron will and walk random directions or do fake outs..qaq and dance with me are also very helpful..so yeah..
-
@AWesley91 said:
https://forum.deadbydaylight.com/en/discussion/comment/660101#Comment_660101
Kinda hard to convince people one is good and fine and one is bad.
A killer isnt obligated to stay in the lobby...however leaving the match does violate tos ..so theres a big difference
-
@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/659882#Comment_659882
it's really not. a chase is so one-sided against her it's hilarious, how people claim to counter her is even better. "just move unpredictably and hope she's bad lol"
Yeah..its like moving to obvious places makes it easy for her to catch you *honk honk*
-
@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/659664#Comment_659664
As long as both sides get less information from the other I'm all for it. Figure out what each other is packing from observation in game alone.
That works for me.
I have the opposite of your opinion: killers get too much information on survivors, it starts from the lobby screen and all the way in game.
That's absurd
-
@AWesley91 said:
Killers lobby dodge toolboxes and swf.
Survivors lobby dodge moris.
It's the viscious nature of the game.
The difference is one is when the game starts and is technically bannable
-
Clearly a labor of love by the devs..added new life to the higher ranks , her power, her ambiance , the spine chilling feeling that keeps you on your toes when chasing , man I love it a lot..rewards good play while also allowing the chase to turn into something new besides "ok 2 more times around this pallet then I'll drop it "
-
@OMagic_ManO said:
Very fun to play, especially with PGTW, stops chases almost insantly, strong and fun, rare.
ON the other hand, counterplay is not to get hit when she follows your sound and scratchmarks.
In other words dont go running in the open expecting not to get hit lol
-
@artist said:
fun to play because she has no counterplay without perks
awful and boring to face because she has no counterplay without perks
That's so false it hurts
-
@Richter_Cade said:
https://forum.deadbydaylight.com/en/discussion/comment/658634#Comment_658634
But nobody made that claim, that's the point. He said Tofu helped teach him something, that in no way implies that Tofu is the best, better than anybody else or even that what he learned was correct. That's all crap you've imagined it means but think about it, really. Where has anybody here said Tofu is the best?
I've already explained why it was presumptuous and I care not to argue with anyone else
-
@BruhMoments said:
https://forum.deadbydaylight.com/en/discussion/comment/658934#Comment_658934
really? Good in my opinion, that would've been way too broken against killers
And would render bbq almost worthless
-
@BruhMoments said:
Survivors are actually going to be getting kindred in their baseline, this was talked about in a couple of dev streams, don't know which ones by heart though.
Killers should get bitter murmur or a gen perk like Overcharge or discordance or surveillance in their base kit. Maybe ruin, but only a toned down version where only 2 people are affected and using the actual perk would increase the amount of survivors and the % from 5 to 10 or something like that. But also not too high numbers
They gave up on the kindred idea..likely because seeing the killer aura for free was too much and I very much agree
-
@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/618375#Comment_618375
False. As a killer, I have beaten SWF team with Trapper, Wraith, Huntress, and Myers (my mains in order with how much I use them)
And as a survivor on a full SWF team, I have been beaten by killers other than Spirit, Billy, and Nurse.
People need to stop toting this false claim that there's only 3 viable killers. If you apply enough pressure and outplay your opponents, almost every killer is viable.
Your the one who is mistaken..you and your squad just fell short..
-
@RaginRendon said:
https://forum.deadbydaylight.com/en/discussion/comment/658733#Comment_658733
As a player who mains doc, I would love this!
Doc was my first killer, hes special to me as well
-
Hmm..for me I'd like to see the moldy electrode range be given to doc so he can use his utility better..bond could be good for survivor base kit too
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/658691#Comment_658691
Was this the comment by any chance:
"We made an error when pulling the stats: We used your rank after the game rather than before.
- This meant that if you died and depipped, you would go back to rank 2. Your death would be counted as a rank 2 death rather than a rank 1 death.
- As a result, the survival rate went way down at rank 2, then way up at rank 1.
We grabbed the correct survival rate once we noticed the error. It was much closer to 43%."
That is one of them yes
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/658662#Comment_658662
Can you post a link to these comments for me? I would be generally interested to see these comments if they exist.
Peanuts has posted in the "Community Data Requests" the infographics that were posted in the live devstreams (like the one I posted earlier). If you want to review them and come back to me I would be more than willing to continue this conversation with you.
Good luck and have fun out there in the fog!
Sadly no, as I dont remember which posts they exactly came from here..all I know is it came from peanits , whom even stated the stats arnt reliable..that's all i can say
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/658631#Comment_658631
What in the ever loving [BAD WORD] are you talking about? 60% kill rate/40% escape rate isnt 50/50. And you cant claim thats high escape rates- thats still terrible escape rates. Do you even know what youre trying to say anymore? If you want to go through the various killer kill rates we can - and guess what? They are each greater than 50%! EVERY. KILLER. Even pre-rework Freddy was averaging more than 50% kill rate! Its just that by nerfing survivors as a whole instead of targeting specific offerings/add-ons, they've made already powerful killers even more powerful.
And btw - the Hag, Hillbilly and Trapper have the highest kill rates (at least on PC they were in the 60's - and again that was before the survivor nerfs)
And I've already stated that the results are skewed. DCs are clearly a survior death and that would likely make the stats even worse for survivor escapes and higher for killer kills.
And I'm still waiting for you to show your claimed stats. I produced mine. Can you at least show yours to substantiate your claims?
Mine come from comments made by the devs..I've stated my point and it's gone over your head..I'm done talking with you as I'm not looking to lose my head and get irked like you clearly have..good day
-
Legion due to that sweet guitar..however..the Christmas menu music was by far my favorite
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/658634#Comment_658634
"That's Unluck-erdog"
Yes I see
-
@Richter_Cade said:
https://forum.deadbydaylight.com/en/discussion/comment/658544#Comment_658544
That doesn't imply that at all my guy, just that he did help this player realise something. Why you jumping down his throat, did Tofu teabag you or something?
No..I just dont appreciate someone making claims that everyone is below one individual in knowledge of the game..in fact I'd argue hes even behind
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/658619#Comment_658619
And the other points? Can you provide your "stats"?
You've never seen a survivor die to EGC because they couldnt open the gates after the hatch was closed? Have you even played the game since the change was implemented? You dont even have to down or hook the survivor - just make sure they dont open the gates and its still counted as a hook sacrifice! You get a kill for just standing between two gates! And with the exception of Lerys or the Game, and really terrible RNG, youre almost guaranteed the gates will be beside eachother!
You want stats ? Here..let me tell you why I laugh at these stats , nurse alone makes up 20 percent of killers at rank one..now..add Billy and spirit , let's say each is used 15 percent..its likely higher but for the sake of topic let's say thsts the case..now..the top three likely make up at least 50 percent of killers at rank one..yet..despite all their power the escapecrate is still almost half and half. ..now sit and think about that for a minute..3 out of all the cast result in half the games played yet the stats are still that high for INDIVIDUAL escape rates..when you look at it this way..you realize why even the devs,streamers, and fog whisperers say the stats are nonsense and with dcs added in you begin to see the stats are far from complete..and even as badly skewed as they are it's still that high..now you begin to understand
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/658604#Comment_658604
https://us.v-cdn.net/6030815/uploads/033/JLAEHMAC1MHM.jpeg
These are my stats. Where are yours? Escape rate is considerably lower (~30%) at rank 20 and reaches an all time high of just over 40% at rank 1.
And yes, I dont have stats since the healing nerf, EGC and hatch mechanic changes, but I can assume that the escape rates have lowered for obvious reasons.
I dont understand how you can claim that EGC wouldnt make a difference to escape rates. It puts a lot of pressure on survivors to either attempt unsafe unhooks due to time pressure or just leave a teammate on the hook. Prior to this teams could just heal up before going for a rescue. Even if you dont think that makes a difference you have the "unable to escape" bug which means plenty of survivors are dying to the EGC on its own. It will be a long time before realistic statistics will be usable but to claim EGC has no significant effect on survivor escape rates is just laughable.
Considering the only time I see the collapse kill anyone is when survivors allow it...I'm disinclined to agree
-
@LordGlint said:
As an OG Freddy main, it took me Abit to finally give new Freddy a chance. After finally doing so however...I'm noticing some crazy high results. As much as I'd love to think I'm just a Freddy god or something and this is the perfect fit for me... I'm skeptical. Is anyone else noticing unnormally higher results than what your use to playing as Freddy than as other killers? Should I expect a Nerf bat to come swinging soon?
No , hes fine..other killers like wraith, trapper, and bubba are just lacking
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/658577#Comment_658577
I'm not saying that for a reason - I dont agree with that. Firstly with the DC's (and I look forward to harsher punishment for DCs in general), I think its obvious that someone who DC's isnt having a good game and would have most certainly died (or DC'd on death). In all honesty - a DC is clearly a death.
What platform are you playing on? From what I've seen there isnt a killer shortage... There is a sharp decline in survivors (hence the recent survivor BP boost as an attempt to draw more survivors to play that role - especially during bloodpoint events)
An escape rate of approximately 40%, across all ranks, is clearly 10% below the desired targeted 50% survival rate (2 escapes and 2 kills). In-game changes since these figures were released (healing nerf, EGC, hatch mechanic, etc) have only made killers more powerful and have lessened the number of survivors escaping. Saying that killers need buffs to ensure even less survivors escape is just nonsense.
Ok..funny how my stats come from actual dev stats..and I'm sorry but the egc probably barely registered in escape rate and the survival rate will never be even fifty fifty due to skill level differences..and based on what I'm seeing playing survivor it's scary considering the overall lack of skill a lot of survivors display..you my friend are the one spouting nonsense..not me
-
@grtf47 said:
@immortalls96 it’s even possible that one survivor can run the killer around the whole game.
Precisely
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/658557#Comment_658557
Again, im not making up figures, the devs have stated that their ideal draw scenario is 2 kills and 2 escapes. And i think they are right. Too many kills and survivors won't want to play. Too many escapes and killers won't want to play. As is, not enough survivors are escaping to reach the ideal goal of 2 kills and 2 escapes. I'm not calling for blanket killer nerfs. I'm not advocating for blanket survivor nerfs. I do think that certain add-ons and offerings could use work but I think that claiming most killers need buffs when they're arguably slightly too powerful is counter-productive and ultimately not good for the games health.
Most killers are too weak..the fact you dont day that betrays what you say..and once again..43 percent escape rate with mass dcing being an issue which skews the stats massively meand your looking at this backwards..the matchmaking stats even show there are not enough killers which is making matchmaking even worse..so it seems your a tad short on data because if killers had too many strong things then how come we have a killer shortage? The answer is obvious
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/658544#Comment_658544
Of course we can have different opinions
Also the thread is an opinion
Well that's fine..you just havent stated it as such
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/658420#Comment_658420
In no way or shape did I suggest killers need to lose. I specifically stated the draw conditions as stated by the devs of the game in question. If you think killers getting 4ks each game is needed and good for the games health - you are delusional.
I do agree that the pipping system is horrible but that's as far as I agree with you.
If the game is balanced the way you stated that's exactly how the game will turn out..even implied killers need nerfs all over..so yes you fmdid imply that..no I didnt whatsoever imply a 4k each game is necessary, what I did I simulate is that it should be given if earned and sane goes for escapes..but that's not where we are
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/658534#Comment_658534
I didn't say this. If you state something, you need to demonstrate it
"Tofu opened my eyes"? Implying he sees this game better than you or anyone else..so yes you did say it..just not directly..you can have your opinion, as I am allowed to challange it with my own point of view
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/658526#Comment_658526
Well I think he's right. This because most times you just need to end chases fast, that's the crucial point of the game.
Yet tofu one by one talks about the removal of mechanics that make that possible..he does not speak for everyone and it's a tad presumptuous to make a thread saying "tofu is right on everything and nobody else can be right if it's against him" tofu is no less human than anyone and just as prone to being incorrect as any of us
-
Tofu is..an odd case..I'm sorry but hes not correct in all he says
-
@grtf47 said:
@immortalls96 True but every game you play isnt against a swf right? If it was then I would agree something needs to be done but some games are against randoms and its not every game that you ditch a a loper to come to a gen that almost done or something like that.
Perhaps, however this reminds me of a game I had today..I'm rank 1 and got placed in a rank 9 insidious bubba, the two rank 19 swf players got hammered immediately..however me and a rank 3 ranxom..ran him enough to get almost 3 gens by ourselves..because we knew what to do..sadly..the random lead him to me and he had bloodlust and a pwyf stack so we sadly lost..but just two players nearly stomped him..1 more person and it would have been an easy win..now..we had no communication yet we did better than the swf by miles, and not long in the future survivors will be receiving buffs to keep solos close to swf in power..now imagine what will happen when randoms hold that kind of power..and swf will unavoidably benafit from it too..that's my thought process here
-
@grtf47 said:
@immortalls96 don't chase the loopers if you have an issue with looping. Target the weakest player on the team, these are just a few strats.
It's possible but here's the issue with that strat..comms make it meaningless, during the time your searching for a new target gens are still being done , and..it means they can use the same strat to ditch you repeatedly..its more of a gamble than a strategy
-
@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/658421#Comment_658421
Pretty sure there can be people who play killer as well and still feel like no killer needs a buff. If that's their opinion from their experience and observation of what every killer is capable of, that's fine.
No need to interject I explained my question
-
@grtf47 said:
@immortalls96 Not recently, past month or so but I have played most killers and verse them a lot and can tell from my experience.
Trust me..you havent played enough...devs apparently expect killer to make fast downs..get a farm map or pallet haven wreckers against good loopers..that will not be consistantly viable..like..at all..now killers like hag and a couple others can do it..but that leaves a huge portion of the cast who cant
-
@grtf47 said:
I don't think any killers need a buff. Billy needs a small nerf. Maybe a chainsaw cool down extension.
You dont play much killer I take it..?
-
@SleepyWillo said:
Didn't the devs say that they want a 2 escape rate and that most killers were getting more than that. And those stats were before the healing nerf and egc and hatch closing?
Wouldn't that mean certain killers should be nerfed?
At what point can we stop saying "buff this killer, buff that killer, nerf survivors, etc" and start saying "git gud"? Red ranks are supposed to be more difficult. Not auto 4k just for loading in smh...
Implying killers should always lose? 2k at red ranks is a depip..no..thata implying both sides are the same skill level..plus..the stats are wrong due to massive rage quitting
-
I agree with many of these ...though I'd also argue Michael could use a different kind of buff to help him a bit more , Billy will be fine as though loops will be less bs there will be more pallets plus they're still keeping plenty of good loops regardless..on top of this survivors will not be the same..they will soon enough be significantly stronger
-
Ruin is always going to create at least a small delsy..other slow down perks effectiveness all depend on how fast survivors catch on