immortalls96
immortalls96
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- immortalls96
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Comments
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@Ihatelife said:
Her addons as well might get a buff + she will get 2 ultra rare addons.
I have lost that kind of hope in the devs after ghost face
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/685598#Comment_685598
As a PS4 player, it only seems like PS4 players play against Nurse better. Pc nurses are generally much better so it only seems like PS4 survivors play better.
If you say so..I judge this not based off the nurse but the survivor movements..I'm mot so shallow thinking
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/685593#Comment_685593
The devs seem to agree that her add ons are a problem, that should be evidence enough.
The devs are biased..its been repeatedly proven
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/685598#Comment_685598
Figures. You have no idea how terrifying PC nurses are.
Lol ok sure exactly the attitude I expect from this kind of thought process
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Ps4 , but it doesnt matter..I'll be honest..console players have shown far better performances vs nurse than I see from average pc..its fascinating actually
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/685591#Comment_685591
... Do you even play against Nurses?
Not all the time but I play as her which is more important
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/685584#Comment_685584
If the strongest killer in the game, known to be 100% in control in chases, loses even with the most powerful add-ons, what would you think?
Shes not 100 percent in control but ok..doesnt make my point any less relevant
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/685549#Comment_685549
It's not an extreme double standard at all, you watch tru3, go watch the other 100s of videos where he decimates survivors, and then you present two video of "gen rush". One of those videos ended with him having a 3K anyway so what's the issue?
It's the definition of it..I could show you videos of omega blink nurses losing and youd dismiss it as they were a bad nurse..
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The lighting was necessary for balance resons..I do enjoy the sharper picture but agree the old atmosphere was nice
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Well done..so I suppose if I showed a video showing gens getting done in five minutes or a gen getting complete in ten seconds I suppose the killer would be at fault for that too..I dont disagree over the addon changes however it annoys me when people make posts like this and yet every time a post is made about gens it's always the killers fault..its frankly extreme double standard
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@Peanits said:
This is true. Anything that's not considered a basic attack does not gain or lose stacks. It's a silver lining when something like shred or ambush are declassified as basic attacks.
Sadly at the expense of all other utility ...^^;
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...well that's not biased at all
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/685403#Comment_685403
You can moonwalk and Spine Chill won’t trigger.
@OP I’m also taking Spine chill out of my build, better perks are out there, I guess.
Sure but you also cant see where your going and that is if you know..plus it's pointless as you need yo turn around eventually to do anything
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/685403#Comment_685403
It makes sense, it just makes me sad because it's one of my favorite perks.😢
Even if it did counter it it would still be very useful vs most of the cast and even stealth killers arnt 24/7 stealthing...plus it still makes prayer beads useless which is crazy enough lol
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Supposedly not though it should imo..kind of defeats the purpose of the status and plus one of the few perks with no real counter
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/685386#Comment_685386
Thanks for clarifying that for me! I was just confused since you said that the buffs are about to happen, which implies (to me at least) that they're right around the corner.
Thanks for clearing that up for me. I thought I had missed an announcement or something.
No your good but it is top of their priorities because its their grand plan to balance around swf without punishing solos
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/685334#Comment_685334
Could you please elaborate on your statement here? "survivors are about to receive huge buffs to bridge the swf gap."
I believe I have missed the buff notes. If you could inform me of the upcoming buffs I would be very grateful.
They have not released their current plans , but they are discussing ideas originally making kindred base kit was an idea but they decided against it, but I'd wager in the next couple months at most we will see something tested in a ptb
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/685349#Comment_685349
A killer doesn't need to pick up and hook a survivor though. In this situation, the best thing to do is to just slug.
Me saying that Nurses can end matches in 90 seconds isn't me blowing smoke out of my butt.
Should generator speed be looked into? Maybe. But this isn't a discussion about generators and their speeds. This is a discussion about Nurse and her add-ons. If you want to discuss ways to balance the other end, make your own thread on the subject.
Also, it doesn't seem like toolboxes and BNPs are even the problem here. To pull that off, you'd need to be in a 4 man SWF. Which means SWFs is the problem, not the items themselves.
Well swf isnt going anywhere so that is pointless to being up..however solos and swf will become very similar I am staying on topic..just making logical comparison, but I've said my piece, I shall go
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/685290#Comment_685290
PS4 is known to have a killer problem.
It's a totally different story on PC though. In fact, it's the exact opposite and you can't get enough survivors to fill up killer lobbies fast enough. There are variations for time of day and region, but in general killers have it really bad trying to fill their lobbies.
I'd still like to see your stats.
Well I already answered you as best I could and as I said it's not just me..watching dbd streams I havent seen the extreme killer cues either
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/685261#Comment_685261
Source please?
I'm not taking your word for this. Show us the official stats.
Admittedly I cant remember the post I saw it on but based on my survivor cues vs my killer cues I'm inclined to believe it..plus..I havent seen ten minute killer cues in months anywhere so I have no reason to believe the opposing theory
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/685312#Comment_685312
That does not equal being able to do a generator in 10 seconds. Even if you used Proved Thyself with it.
It can be countered via using Franklin's Demise, which you'd be stupid to not bring if you saw 4 survivors with 4 tool boxes.
Also, that would be two iridescent add-ons and two very rares, for ONE generator, of which, you would be repairing the rest of the generators at normal speed because Engineering toolboxes do not last very long at all. This is also assuming the Nurse is bringing nothing to slow the game down at all (she will), and it's less efficient than just working on separate generators in the first place.
Omega Blink uses just a rare and an uncommon. She could also bring a mori for good measure, which basically single-handedly does the same thing for a killer that you're complaining about.
Omega Blink Nurse can literally have a survivor that's healthy be downed from start to finish, from 40 meters away, in 10 seconds, with almost no counter play. Best you can hope for is using Dead Hard to extend the chase by maybe 5~7 seconds. Survivors with that set up may literally not even be able to finish the first generator before she comes over, because she can travel so fast, so quickly. I've literally seen good Omega Blink nurses have the survivors all downed within 90 seconds of a match, and it's not like the survivors were simply incompetent, either.
Either way, let's say even if your example does hold weight -- because one thing that's bullshit exists, doesn't mean we should add another to counteract it. Then you just have two bullshit set-ups in the game. There's a reason Nurses add-ons are getting changed. There's a reason old BNP doesn't exist anymore.
The difference is percentages..1 down in 90 seconds is not equivalent to 1 out of give gens in 10..even if you cant do it repeatedly..you still have a big chuck of the toolboxes which make gens very fast indeed..and just running pts allows a gen to be most of the way done in the time it takes the killer to pick up and hook a survivor..its disgusting..I dont want bs in the game..but ignoring one and not the other has a word to describe it , you know what it is..I know..all I'm saying..is if that's getting looked into..the other should too..all I want for nurse are decent useful and fun addons..because survivors will not get the same treatment in exchange..quite the opposite within the coming months in fact..now..looking at this from the middle row you'll see why I think it's kind of screwy
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@HP150 said:
https://forum.deadbydaylight.com/en/discussion/comment/685261#Comment_685261
You need to realize that the game needs 4 times as many survivors than killers. 4 survivors to every 1 killer. There might be a bit more survivors than killers, but not enough.
You might not want to hear this but the game's growth is stagnant on the survivor side. For one, the game is a lot more frustrating to new survivors than new killers. I'm a killer main but I wouldn't be opposed to Survivor buffs in general (base survivability, not gen speed or perks) and nerfs to the top tier killers that are the favorites of deranking/smurf killers (Nurse, Spirit, Billy). For the sake of longevity for the game.
Also, killers have a lot more to look forward to with every new content release (new killer power/stats, new perks) whereas survivors only get new perks every content drop. This core fact means that there is more to hold killer player's interest long term than survivors.
Another problem is rank reset. Near the end of the rank reset (around 9th-12th of every month) the queues are fine. This is because it takes a longer for survivors to rank up than killers so the red ranks are empty a lot long on one side. I think a good, quick solution would be to to change the rank reset from every month to every 2-3 months.
Ok several issues here..1..survivors are about to receive huge buffs to bridge the swf gap..2..punishing all killers to be mediocre for smurfers, especially when survivors smurf way easier in the current game..would be a terrible idea and it's not considerate to killers in the slightest , 3..yes camping sucks but we all broke through it..I'm tired of everyone expecting it all to be easy all the time..I didnt spend many hours practicing , STILL practicing with nurse and my other killers because it was easy..I did it because it gave me a sense of accomplishment and people should take more to that mind set
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/685304#Comment_685304
Except nothing in this game lets you do generators in 10 seconds.
The only thing that lets you do that is Left Behind in its current state. Which if you're calling Left Behind OP, well... then you're just trolling.
No actually it is very possible , 2 survivors with engineer toolboxes and bnp..just two..dont even need pts..I'm no troll, im just not looking at this one sidedly
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@AWesley91 said:
https://forum.deadbydaylight.com/en/discussion/comment/685261#Comment_685261
You're saying not enough killer players means longer que time for killer players???
Combined with skewed matchmaking with many survive with friends crews being forced to lower ranks due to the matchmaking system attempting to average out their levels? Yes is it that complicated ?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/685295#Comment_685295
I mean, you think the literal strongest thing in this game that has no counterplay and therefore, the thing that's currently not fair at all, isn't "that strong", so it's hard to take you seriously at all, if I'm being honest.
I dunno, maybe you need to go up against Zubat when he uses an Omegablink nurse to see how ridiculously powerful it truly is.
Like I said..It is strong but being able to do a gen in ten seconds is mathematically stronger still..i never said it wasnt strong..just pointed out nurse is hardly the worst perpetrator of bs not by a mile
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/685279#Comment_685279
Then don't have ANY range add-ons as an option at all then. Works for me. ¯\_(ツ)_/¯
I wouldnt be opposed to that as well..I'd rather not have them at all if they are pointless or not even fun
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/685267#Comment_685267
What platform do you play on?
Ps4
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/685263#Comment_685263
Again, though, other killers have good addons because their power doesn't become ridiculous if it gets buffed via addons. With how strong Nurse's power is, though, it's hard to create any strong addons for her without making her op. I guess they could do without addons that inflict Blindness or hemorrhage though, they really are useless.
I'd be interested in addons that arnt like purple addon strong..all I want is for her addons to not be useless just to baby people who vs her..at this point the only addons I hope she keeps are blink speed, they're useful and not extreme which is the basis of what I mean..she gets slightly better map ressure and chase tools without the crazy distances
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/685247#Comment_685247
As if Omega Blink in its current form is anymore fair for the survivors? Lmao.
Veering off a few meters to the left or right of where you're aiming from 30+ meter long range blink, with the ability to still correct yourself, is the same as the Pig's power literally being 1/4th of the maximum potential it could be? Huh?
It doesn't even compare to me. They're completely different things. May as well argue that the blink is about as RNG as getting items in a chest so Plunderer's should always give you med-kits with insta heals or keys whenever the hatch spawns.
Either they nerf Omega Blink hard so range add-ons barely do anything, or they add a negative side of it which actually impacts the Nurse in a meaningful way to balance out how ridiculously powerful it currently is. I think reducing the accuracy of the blink, like it's SUPPOSED to do where super long range blinks you can't literally just snipe someone with literally zero warning for the survivor, is fair.
Except it isnt..its strong but I'd say a ten second gen is stronger..I'm looking for fair as well but not looking for rng based handicaps on the killer..no thanks
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I once body blocked the last jigsaw box for a survivor as pig because I couldnt redist seeing if it would work..it was quite funny
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/685261#Comment_685261
How is that possible? This would have to mean that survivor queue times are long as well. I mean, maybe they are for some? But I haven't seen anyone mention that yet. Not for PC that is. PS4 seems to be a different story.
Indeed..survivor cues tend to be longer for me..sometimes to the point where I just go play killer again
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/685251#Comment_685251
Understandable. However, you say nurse should also be able to use powerful things with no downsides, just like survivors. There's a difference though, Nurse's base power is already very strong. Of course any strong addon then will just make her op.
Same with survivors but they can stack any effect up to 4 times..and I'm not saying let her have massive addons but if I see useless blindness and hemorrhage I'm going to have strong things to say because its bs a gen can be done in ten seconds with only two people but nurse cannot be allowed to have good addons? What kind of twisted logic is that?
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People will claim it's a lack of survivors but its nonsense..I saw stats pulled showing it's a lack of killers/ the bad matchmaking algorithm
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/685226#Comment_685226
As far as I can tell the add ons that increase range are still too good when not stacked. If all they do is not have the Nurse addons stack, then they might as well just not do anything. Using both a range add on and an extra blink addon makes her still ridiculous. They need to really rework those addons and make them all less useful, since her base power even without addons is already insanely strong.
Perhaps but slapping on huge downsides has resulted in those addons being the only good ones and so itll just be the same thing with different addon sets..hence why I say adjust as needed but dont go back to this system because it will not work out how they thibk..just piss off nurse players and as I mentioned. Survivors get to use many powerful things that have no real downsides , so nurse should be the same way
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/684665#Comment_684665
That doesn't make her impossible to play, so long as they don't make the circle 8 meters huge or something like that.
For something like blink range add-ons which not only changes how far you can blink, but how fast you travel, this seems to be a fair to me and makes sense. You can get there further and fast, but when it comes to attacking, you may need to correct yourself before getting that swing, instead of blinking 40+ meters away and smacking someone instantly before they can even react.
But your leaving that to rng..which already makes the pig limited in her potential..I'd be pissed if I timed a blink perfectly and charged it perfectly just to dead zone me into a wall due to rng based bs..that's why inaccuracy couldnt be a thing after nurse lost her lock on..it wouldnt have been fair
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/684371#Comment_684371
As base nurse only really big maps are problematic. With addons there's nothing that can stop me as nurse.
May not be the case much longer
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/684662#Comment_684662
Ah, you are one of the guys who thinks that Nurse needs Add-Ons in the first place.
Yea because if survivors are allowed to have things that can complete gens in ten seconds it's only fair nurse gets something too..cant be biased or you kill your game
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/684690#Comment_684690
Hmm I'd agree with that, mainly for the rework I hope they make good add-ons with powerful effects but downsides that can also hurt you for bad plays, I'd personally also either completely eradicate those damned omega blink add-ons or leave them in as well just make them unstackable.
I'd rather not see the current system of addons that are ######### due to unreasonable downsides, just dont let her stack anything I say
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/684685#Comment_684685
I'm assuming you mean the actual speed add-ons and not the range ones. I'd let her keep them personally but don't let them stack.
Yes that's correct , that way she can still gain map pressure and some chase boost without being massively overbearing..lol could you imagine stacking blink speed ? Youd never be able to control that properly lol..youd have no time to react to where you are fast enough
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/684680#Comment_684680
And what exactly would you be talking about?
Atm? At least let her keep her blink speed addons..and at least make her ultra rare useful
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@KillermainBTWm8 said:
Some people are overreacting I do however think we will see some trash add-ons because of how hard it is to balance her with add-ons in mind as she is balanced without them.
So are survivors but they are allowed to stack up their powers up to 4 times..its why I feel the devs need to leave her some decent addons at least so she doesnt get overwhelmed
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/684571#Comment_684571
It's not supposed to be a straight line though. Think of it like as you charge the blink, there's a circle moving forward. Accuracy represents how big this circle is, and you can end up anywhere in the circle. Higher accuracy means a smaller circle. Lower accuracy means a bigger circle, thus a larger margin of error.
In other words make playing impossible..?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/684558#Comment_684558
Nice post. Can you elaborate? I mean, you cannot seriously say that the Range- and Multiblink-Add Ons are fine.
https://forum.deadbydaylight.com/en/discussion/comment/684565#Comment_684565
I doubt that this can happen. It is a straight line after all. You cannot be inaccurate on a straight line (which is generated as a line between two points).
Sure, it would suck having the ultra rare addon weve waited for on nurse to be a trashy version of an addon she already has..and reducing the speed on these addons would mean one slight mistake and you lose the chase and she becomes hilariously easy to dodge, and I know her best addons are a tad overboard however I'm not of the opinion she should be left with nothing decent
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/684476#Comment_684476
Yeah, another Killer where you can only guess what is happening. Sounds really cool and interactive. Just getting smacked by a Nurse which is far away because there is no way to know if she is blinking or not. Nah, please not.
@topic:
I hope that this Training Add-On will become Common. I used it once, when I was slightly better with Nurse (I still feel dumb when playing her), and it confused me so much. But using it as a Training Wheel because of the low rarity would be better.
Other than that, Multiblinks need to go.
For the Range Add-Ons, they both need a Rarity Increase (Green to Pink and yellow to green or maybe even purple) and Downsides, because they are buffing more than Range, so the other stuff that gets buffed (e.g. Travel Speed) needs to be nerfed.
Glad your not on the balance team..
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/684464#Comment_684464
Yeah, I know. I don't use these add-ons.
It's horrible they even do that to killers
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/684447#Comment_684447
You mean after she hit the survivor, the survivor's aura is visible for x amount of seconds?
Hmm...since a lot of other killers have similar add-ons, maybe the devs will add effects like Blindness & Hemorrhage for x seconds to her blink hits?
Please God no..that's so lazy and useless
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I'd love to see a cool addon where she gets an aura read on a blink hit survivor or perhaps within her tr as an ultra rare
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Even spirit struggles with all the God windows on the map..and nurse has a hard time blinking properly with the houses plus the los breakers
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/684282#Comment_684282
Its not hypocritical at all actually! I've shown you why and how what you're saying was wrong! So did the other person and each time you just simply get mad and leave! Please work on your anger or attitude :)
Your being the apitamy of hypocrit..dont message me again unless it's on another topic..
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/684274#Comment_684274
Its not disproved. It just seems when people prove you wrong you seem to get a bit upset that you're wrong so instead of actually countering them you say they're wrong and leave. Maybe you should work on that :)
Hmhm, how hypocritical of you..