immortalls96
immortalls96
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- immortalls96
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Comments
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@Mr_K said:
Doc is getting his rework soon. You won't have to suffer for much longer.
Yeah..doc main will get to suffer..much easier for the cash cows
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@kcwolf1975 said:
The game is much more balanced than what you would think. Most survivors mains complain about killers having too much of an advantage while most killer mains complain about survivors. Truth is that it is pretty balanced, any one of the following can swing a game to favor one side over the other, maps, totem spawns, some perks will work great against one killer but do little against another.
That's a very narrow and incorrect view of the situation
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@Johnny_XMan said:
By now a great portion of the playerbase has been subject to horrifying insulting language, and while there is a reporting system in place I keep wondering... why not also block certain words from being used?
I know this won't entirely stop the behavior or people from trying to use them, but I just feel like not blocking certain words by default is almost like enabling people to use them.
Just my opinion after playing older games where this is a feature, and honestly just made it a little bit less of a toxic community.
Because the system does nothing and even blocks non profane words..besides..its just language..report them and move on
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@HamdaN said:
if you genuinly think this game right now is full blown survivor sided then youre clearly lost and need to get better. survivor QOL is HORRID right now and its never been easier for killer. get better.
Lol that's hilarious
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/818009#Comment_818009
You don't know if swf is ever going to change or not.
This isn't just about spirit either. Any time moris are brought up, people keep saying that keys exist so it's fine and vice versa. Nothing will change with this mentality.
Agreed on the keys..tho my stance is if moris get changed keys must as well..bevause keys are the greater evil if you look at it logistically..but on swf..itll never get changed they cant because the issue isnt something they can change without a huge uproar..its untouchable..why do you think their plan is to buff solo survivor to swf level?
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/817531#Comment_817531
Do you always have to say "this also exists" on every topic?
Yes, everyone gets it. Both sides have problems. With your mentality we won't fix anything. Lets not change spirit because swf exists but let's also not change swf because spirit exists.
Swf is never changing so that argument has no leg to stand on
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/817928#Comment_817928
I'd suggest going back and looking at recent updates, there are good changes for both sides. Just recently instaheals, one of the biggest pains for killers, were gutted. We're not picking favourites here, it's pretty even if you look at the whole picture and not just a select few changes.
Sure the red insta heal was changed..but on the flip I'd argue the purple is now more powerful than ever..plus medkit got a sizable boost to healing as well..as I see it they lost something broken but you handed out sizable buffs in other areas..now obviously nurse couldnt get that as her addons were problematic before but an additional addon nerf was all we recieved before release despite the cooldown being globally hated..so to be fair..both sides got far from the same treatment in this particular patch..
As for previous update you had some gold mines like freddy but what I also see? Beyond that a lot of small changes like the changes to sloppys interaction with hatchets, saws, etc pig dashes losing the power to use exposed..its making builds more and more basic..and making niche perks more and more niche..now the best killers are being changed and with no obvious regard to the devs plan to boost survivors in mind..if rumor is true nurse is scarce even on PC right now because nobody likes the cooldown for very good reason..I look at it all each update because what happens to both sides effects me but I see a pattern forming and its pointing in a direction where the metaphorical mud will hit the fan
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/817919#Comment_817919
No. It's not a rework, it's more on the level of the Nurse.
Please tell me your not going to turn dove into a basic bread killer -_- that would be salt in the eye after nurse and now spirit
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@Peanits said:
To say that nobody asked for changes is objectively untrue. It doesn't take much searching to find a whole trove of videos, threads, and comments about The Spirit. I think you're missing the point of the argument, it's very rarely about how powerful she is, it's about not being fun to play against. You cannot tell someone that they're having fun when they're not, that's not up to you to decide.
If you want to argue that a video game shouldn't be fun to play, I'm not sure what to say at that point.
With that argument theres only one side being considered then..because a killers fun seems to never be the reason behind any change made in these scenarios..because they're always a down play on what they had before..so if a killer is destined to be ruined or become something less due to one sides fun factor then why give feedback that falls on deaf ears?
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@ruler33 said:
https://forum.deadbydaylight.com/en/discussion/comment/815486#Comment_815486
Your not wrong lol but the people who know what there talking about say this
Hah..with that kind of demeaning logic, what's the point of talking ?
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/816532#Comment_816532
I don't know where this "Killer relies on Survivor Mistakes" nonsense came from. Some idiot streamer every killer idolizes no doubt. It's so popular and every killer totes it like gospel, but it's nonsense.
Both parties rely on the other making mistakes. Anybody who actually plays survivor without bias knows that if the killer makes mistakes in tracking that's when they can stay hidden. And it's the same in many other aspects of the game.
There's a reason why survivors can stomp low skill killers. It's because low skill killers make mistakes. Same survivors will go up against a higher skill killer and get smashed. That's because that killer made less mistakes.
So sick of whiny killers with a victim complex who think they are so weak and powerless, that they can only win if survivors make mistakes. Grow up you guys and take ownership of your game play.
Lol despite tha fact that your entire argument falls apart when numbers and design are taken into account but hey..you do you
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@Juya said:
https://forum.deadbydaylight.com/en/discussion/comment/816789#Comment_816789
That's only because they take far too long to adjust or change the balance, they always wait a few month between each change making it painful for one side most of the time.
Lol true..but killer issues have a history of taking longer to be fixed
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The devs will learn..only question is..how far will they drag the game down before they do?
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Who knows what they will do..but their plan will turn the balance to horrible levels for a while
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/816281#Comment_816281
Nope, thankfully "just because there's a crowd" isn't the only reason to want Spirit nerfed and the devs realise that.
Lol your right it's her DC rate
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/815773#Comment_815773
Unless they changed it I'm pretty sure you can see a killer's red stain through walls only on low settings so there's a pretty big advantage to keepin em low.
They apparently removed that thank god
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Lol no wsy..basic killer grabs are already severely bugged
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/815742#Comment_815742
WHERE ARE THEY I WANT TO PET THEM!!!!!
^ there
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@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/815704#Comment_815704
paaaaaahahahahahahahhaa.......... hahahaaaaaaaaaaaaaaaaaaaaaaa
Ah look..the hyenas are here
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Just run detectives hunch..that perk is so broken now totems are exctinct
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@TheKingOfAll said:
https://forum.deadbydaylight.com/en/discussion/comment/815672#Comment_815672
People did actually want a nerf to the nurse, and it really wasn’t that significant of one. They just fixed omega blink and 4 blink nerf. Most people thought it was unfair, so they fixed it. It’s what the devs are supposed to do
And yet they went beyond that didnt they?
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Perhaps it's because all the best killers are being targeted by the devs patch after patch with a massive survivor buff still in the works..why hother trying if the very people who claim to want things to be better are just making it worse?
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@Slaughterhouse3 said:
Am I the only one having fun with the new Nurse? I actually am enjoying the fact that I can use different addons with her and I been 4king a lot unless someone gets the hatch.
The issue is she feels bad and her change was just the devs handing out free chase extenders to survivors..very 1 sided and lazy change..especially on console..especially on maps like hawkins where even HER movement is limited
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@Peanits said:
There's a bit of a double standard going on here. The same can be said for camping or tunneling. The answer to those are Borrowed Time and Decisive Strike respectively. There are certain things on both sides that can be countered by perks.
That does not, however, mean that anyone should need to bring a specific perk just in case someone picks 1 of the 17 killers. That would be like having to bring Iron Maiden just in case someone is using Head On. Or to use a more practical example from the past, having to bring Iron Grasp just in case people sabotage hooks.
But as you guys like to say..the perk isnt required..
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Ah yes..go back to the pallet camping meta vs spirit..then the spirit will have literally no counter play and will lose every tile..terrific..no that's a terrible idea
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Great....just when we get better frames
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Yeah its already a very weak perk...it doesnt deserve its downsides
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@PistolTimb said:
I agree somewhat. The nurse changes were necceasry, but the cooldown was not. They artificially made her harder to play by making you sit and walk around waiting for your blinks to come back, giving the survivor a ton of time to just hold W and get away. As for spirit, she needs tweaks. Most definitely. Prayer beads and phase collision is it, though. If they make any changes beyond that, I will be disappointed to see that the devs really are pandering to people whining about her. And as for doctor, he NEEDS to be buffed. Or reworked entirely. His entire playstyle is janky as hell and he's 100% add-on dependent (so is the Nurse now funnily enough). I trust they'll make him better. Freddy was an amazing example of what they can do. Hopefully he wasn't a one time fluke and they can give doctor the same treatment.
I agree with pretty much all of it..I dont mind some time downs for spirit like no collision but..I fear they will remove her mind games and then shes just...another looper
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@[Deleted User] said:
doctor is very poor? Where can I find that game?
I dont consider him the worst but almost every time I hear about him people say hes the worst killer or one of the worst..and to be fair he needs a little bump up but I also feel hes a tad undervalued..my point was why if hes viewed that way do the seek to change him but not make him better deliberately ?
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@ruler33 said:
to quote someone else "survivor mains don't want spirit to be nerfed into the ground they just want some way to counter her" Your correct though there isn't hardly any counter play and it is super unfun to play against.
Lol comments tend to disagree with you
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@SpaceCoconut said:
Because the perk affects survivors and can stack with other perks that affect the same things, Thana can't be stronger.
Any perks they make that affect survivors will always be underpowered because they can stack. They should really stop making perks that affect survivors and create fun and effective perks that affect the killer.
Then solve the problems people have the game through core changes rather than through perks.
You know full well they wont touch survivor base mechanics..
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I honestly do not think they go and filter EVERY spirit match played..and as stated above..if the whole match isn't removed a dc being removed will not at all avoid a skewing of the stats..if I'm honest..I'm still convinced her DC rate is exactly why they are changing her..they bow to survivor mains but killers are left footing the bill..
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Hmm..admittedly that sounds rather cool
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Considering survivors get ahead by seeing us around corners I dont have to imagine any of what you just said because its pretty much killer reality..spirit is a mind game killer throughout and fighting her adds a lovely bit of spice to the chase as it breaks the monotony of running in circles..and while we are on the subject..if fun is a talking point for balance than why did this unfunny nurse change go through? Why do exaustion perks get to activate so often ? Why do people treat fun as a balance tool only when its survivor players standing to gain..as a supposed killer player this should disgust you as much as it does others
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/814336#Comment_814336
Not really. I play her and she was super easy to learn if you know how to play killer in general. Probably the most low skill/high reward killer in the game. Listening isn't a skill cap.
More so than running in a circle
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This is why she is so equally divided among the community..those who never play her say shes easy , no counters, all that crap..but when you actually pick her up you realize her weaknesses are far more plentiful than many think and it's why people dont trust the devs to dumpster her after this nurse change
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@Mister_Holdout said:
Spirit requires no mechanical skill. So, she's automatically easier than Nurse, Billy, and Huntress in that regard.
The only difficult thing about Spirit is learning how to track and predict properly. It's not exactly easy, but it isn't super difficult either.
For the amount of power Spirit has, she is relatively easy to play against most survivors.
Lol and survivors are easy despite being stronger than the majority of killers..so..what's your point?..
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@Johnny_XMan said:
2 Things that I firmly believe take 0 skill with her.
- Backrubbing and hitting wounded survivors while in phase mode. You can clearly pinpoint their location, even though you can't see them, it's almost as if you could.
- Standing accross the pallet "mindgaming" waiting for a survivor to move to a spot that grants her a free hit.
Both instances it's due to survivor mistake..aside from the collision
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@FriendlyGuy said:
It takes skill, but not that much as other killers on red ranks. It's way more difficult to be a good trapper than a good spirit.
That's because trapper is overly weak..not due to skill requirement
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@Stornt said:
I have a blast playing new nurse because she actually takes thought. "Do I want to jump the gun and use my one blink or should I wait the three seconds to ensure that I can hit?" It's such a breath of fresh air to have to really do a lot of planning on the go now as her!
That was never not a thing....
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/809210#Comment_809210
Rework prayer beads, nerf wakazashi saya addons because they are bs
Remove the stupid stand still to mindgame thing, add a vault animation.
Give survivors more information about where she is (maybe moving the grass?)
Remove collision with survivors while phasing. It's so stupid when you bump into her while trying to avoid her. Totally outplayed right?
These would make her a lot more fun and fair to go against, without making her trash. She will still be top tier. There could be small buffs to her cooldown or phase duration if these make her a bit too weak (which I doubt will happen).
No..this would trash her completely
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Honestly a friend of mine had a good idea..moris only activate after 2nd hook..HOWEVER..killers are given a massive blood point boost and dont lose points on ranking for doing it..plus keys would need changed obviously..and adding cypress to base kit would be awesome
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@[Deleted User] said:
I would remove collision with survivors and make Prayer beads Ultra rare but all in all everyone is overreacting if she was nerfed it probably won’t be bad stop jumping to conclusions wait till they announce it don’t just rush and say she’ll get Legioned
The devs do little to foster faith here
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@harry14141414 said:
https://forum.deadbydaylight.com/en/discussion/comment/808901#Comment_808901
you find keys as OP as eboni moris ?
also you knw when someone is bringing a key dont you?
either dodge lobby or franklin or whatever
totally irrelevant
The difference? Moris punish killers for winning faster, keys reward survivors for failing..so it's obvious which is worse yes?
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The core issue is survivors rarely need to predict a killers actions like killers must do to win at stronger tiles..well..aside from the god tiles..and they arnt used to it...so they do the same thing they always do..expect to make it to the next tile despite out positioning themselves..then simply rage and dc till the devs grow desperate..
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@suli033 said:
https://forum.deadbydaylight.com/en/discussion/comment/810027#Comment_810027
And that's fine that's your opinion however the reason for the nurfs would be the vast majority of players do not find her fun to play against.
Yet that logic is only applied to 1 side
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The rather character killing suggestions I've seen have been..horrible..though I would agree prayer beads could stand to trade places with fathers glasses
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They had to change the lighting because certain characters were nearly invisible with the new saturation in the colors..the price of balancing was the lighting I'm afraid
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Likely the demogorgan..I can just farm with my dwight to get perks on my survivors to get their perks
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A scarred desolate battlefield , doesnt matter the era..wreckage, debris, slain fighters..the whole 9