immortalls96
immortalls96
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@ArrowTheGreat11 said:
https://forum.deadbydaylight.com/en/discussion/comment/826886#Comment_826886
Spirit has zero counterplay. Killer mains love her because of this which is why they don’t want her nerfed. Plain and simple
Funny..I seem to be quite the anomaly..i survived and even won chase vs the uncoumterable 0.0 where's my medal?
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/826719#Comment_826719
Maybe it's because she has always been consistent of getting 3 kills each match. For example, pewdiepie has the most subscribe YouTubers with over millions of views everyday, but you don't always see him on trending. It's the same for spirit.
...ok..
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@MisterCremaster said:
https://forum.deadbydaylight.com/en/discussion/comment/826711#Comment_826711
I have no idea what you're trying to say.
Hh..dont worry about it
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I agree regression is a joke and it would be a nice qol change to help slow down the gens just a bit without adding to completion time
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/826219#Comment_826219
I'm confused on what you meant by their number is a lie.
How can she have a 3 kill average..but..other killers with lower kill ratings according to their stats they showed us have higher kill ratings than her..so one of those is a lie..which is it though?
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@MisterCremaster said:
Behavior has the DATA to know what needs adjustments. You guys complaining about the impending spirit adjustment are wasting your time.
It's been over talked about at this point, so instead of just complaining make valid suggestions on how she can be adjusted and still feel good to play.
The forum is not the majority - it's not even the target market.
BHVR knows that it's not good to have a killer that requires low skill to get 3 and 4 kills and high skill to counter.
Yet it's ok for the other side..? So forgive me if I dont buy into that
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Lol this made me giggle
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@[Deleted User] said:
I disagree about adding a better visual cue to the start of her phasing. She needs this for her mind games at loops because her ability is purely a mobility one, not an offensive one. If survivors are fooled by her standing still before actually waiting to hear the phasing sounds, that’s on them.
The only things that need to be altered for Spirit is to revert back to the phasing sound being directional, and Prayer Beads either needs to be reworked entirely or have greater significant downsides similar to Plagues Iridescent Seal.
(So my idea for PB downsides would be:
- Tremendously reduces Phase Walk duration.
- Tremendously increases the time it takes to recharge the power.
- Tremendously reduces Phase Walk speed.)
Also iridescent seal is a terrible addon and not an example to follow for design purposes..and any of those changes you suggested would provide the same result
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/826312#Comment_826312
@GrootDude has already previously made an excellent point about why collision removal would be bad. Pro Spirit players would use that to pass through survivors at loops to cut them off before a pallet drop or vault.
That's implying the survivor doesnt reach it first which usually happens and plus that risks you getting stunned by trying to go through them..plus if they double back all you do is lose even more distance..
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@[Deleted User] said:
I disagree about adding a better visual cue to the start of her phasing. She needs this for her mind games at loops because her ability is purely a mobility one, not an offensive one. If survivors are fooled by her standing still before actually waiting to hear the phasing sounds, that’s on them.
The only things that need to be altered for Spirit is to revert back to the phasing sound being directional, and Prayer Beads either needs to be reworked entirely or have greater significant downsides similar to Plagues Iridescent Seal.
(So my idea for PB downsides would be:
- Tremendously reduces Phase Walk duration.
- Tremendously increases the time it takes to recharge the power.
- Tremendously reduces Phase Walk speed.)
Making her woosh directional would be a hundred times worse..and make stealthing her as easy as old huntress..with a cue to when shes phasing she can fake it but this way she gives an idea when shes making a play..survivors get a bit more of a grasp of when to make their move, and spirit keeps her mind games
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/821807#Comment_821807
The best part is when you see killers call survivors sweaty or tryhards for using BT/DS. They are literally anti-tunnel/camp perks now. If you dont tunnel off the hook then they wont effect you!
Unless you make it to the egc
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@ChilledOcean said:
https://forum.deadbydaylight.com/en/discussion/comment/826222#Comment_826222
Welp in the end she still gets nerfed. Bhvr sees her as overperforming so what I'd like to see happen is this. What we get we will never know and it isn't interaction when you have no idea what they're doing. They just show up somewhere and you win or lose a coin flip with nothing to help guide you if you're observant. So yes she needs a Nerf.
Lol the coin flip thing? People need to stop being sheep..that whole thing is a load of rubbish..and interestingly enough..by their own argument it makes spirit the most balanced thing in dbd XDD so obviously I dont take it even slightly seriously
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@BenZ0 said:
Agree from my view all "Updated" killers (except freddy) are really unfun and feel clunky and sluggish. Nurse and Legion, these both killers are atm "Updated" and both are unfun and one of the least played killers atm. I honestly just saw 1 nurse in this entire event xD. I am scared what happens to spirit because I really enjoy her... if they are gonna destroy her too, well maybe I am forced to stop playing then becuase they already took out my main (legion) if spirit will get again a brainless nerf I am pretty sure that this will be the end of dbd. Since noone wants to play killer anymore because almost everyone is playing spirit atm.
They should be waiting and seeing how the survivor buff goes..but they're too eager to please the dcers..whom sadly they take their wants over the players whom actually play and learn a thing or two
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As much as I respect your thoughts this an overly sugar coated look at it..but I could drag on about the new issues certain maps cause her more than ever..the fact that all the devs did was add free chase time to survivors with no regard to nurse players themselves..then..nerfed the addons to reduce this free chase extender even more before release..all they did was once again presume they knew better and once again..showed they do not
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@[Deleted User] said:
It never gets better
She will get nerfed unfortunately
I dont play her(legion for life) but it never makes the game healthier for both parties . Just one side. Let's be honest, majority of peole who ask for nerfs dont want anything in this game balanced. They want something they can laugh and tbag at;at the exit gates or hit on hook and spin around at.
Sadly
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@ChilledOcean said:
https://forum.deadbydaylight.com/en/discussion/comment/825684#Comment_825684
She already has a mind game of you can't see her and her phasing isn't omnidirectional. There's the mind game is she coming from the left or right oh no she just stood there and I vaulted into her. Great mind game. It leaves almost no interaction.
Seems like more interaction than running in circles
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/824327#Comment_824327
How are you going to tell the devs what the kill rate of spirit is?
"Coincidentally, she also happens to average three kills per game if not higher (with the target being two kills two escape). Fun is definitely a factor, but not the only thing that's considered. A game is meant to be fun though, advocating for not making the game fun is a hard sell."
https://forum.deadbydaylight.com/en/discussion/102128/spirit-kills-devs-nerf
This honestly should not be a debate if Peanits is having to say that the killer average is coming close to 4k at average.
I can tell them that because its according to THEIR numbers..so one of their numbers is a lie
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/824793#Comment_824793
Something else would have to be done to address Keys before End Game Collapse.
Perhaps it wouldn’t be instantaneous? Takes about as much as a door, but also gives the killer a notification.
There’s a lot that can be done, and they’re not so oppressive that they need to be outright removed without any balance attempts.
Well the same can be said on moris
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/824784#Comment_824784
Yes. Partly because the system is flawed, and partly because high ranks are deliberately designed to be difficult to get to and even harder to stay at. Theoretically, you have to be exceptionally good at the game to get to top ranks. And if you're exceptionally good at the game, you will consistently 4k even at red ranks. That doesn't mean anything less than a 4k should be considered a loss, because depipping is not the same thing as losing, despite how many people equate the two.
But the balance of the game has 0 to fo with emblems
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@ChilledOcean said:
Honestly the only adjustment I'd like to spirit is the beads and I wish her phasing sound would work properly. I've had cases of the heart beat drowning out her phasing and I feel that's unfair. If she decides to phase I want the sound to play over all other sounds. One of our only ways to get knowledge on what she's doing and it doesn't even work right. Don't get mad at me because I main spirit so I can say what I want about her thickness.
The no phase in tr is on purpose so she can mind game loops...
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/824880#Comment_824880
Devs said they can filter out dc's but I don't know if they did on these stats. We need some red rank only stats and not all ranks overall.
You know they armt filtering dcs..and even then theres hook suicides, intentional feeding , farming team mates, stuff they dont filter out or cant
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/824857#Comment_824857
If it's actually 3 kills per game on average I don't think it's bs at all.
Yeah..due to her DC rate..because how can that be true..if other killers have higher kill rates than her..?
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/824858#Comment_824858
They literally said so during the last stream.
Indeed..they said nurse wasnt changed due to kill rate
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/824841#Comment_824841
It wasn't "very few" to perform well, she had the highest kill count on high ranks according to devs.
And yes, they did mention it, at least in these forums, more than once.
Actually no according to the devs themselves she wasnt over killing anyone and no her kill rating wasnt highest and the devs themselves said so..I'd recommend checking your facts next time..good day
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@arslaN said:
https://us.v-cdn.net/6030815/uploads/341/S8QDFE5E2BLP.jpg
This is probably the main reason she is getting changed.
Its bs
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@Rin_is_my_waifu said:
I can't agree with you more. I'm on PS4 and most of my games are toxic genrushers so I'm forced to play spirit, otherwise I have to sweat and put myself under stress, which is something very unhealthy.
My advice to you is to play a killer that makes you feel relaxed. Spirit is heavily recommended from me to teach these bullies a lesson.
Hm..you dont see many of us ps4 players around
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@White_Owl said:
but then the devs held back information on their true plan until the day before the ptb
They didn't. They said since the beginning that some adjustment to her power was necessary, they just didn't explain the details but we all knew something was coming.
she and nurse are the only killers considered viable enough at present to fight on equal footing to well equipped teams
Still they're (was in case of Nurse) used most of the times to stomp teams with no means to fight back. Not everyone is a commando swf.
The devs plan to make everyone that way..and the devs dudnt ignore nurse despite very few performing well with her and that didnt stop them..so save me that line..and also..I was in dev streams and every mention to the nurse was "we are going over her addons" they didnt openly talk about a base power change..they had it under the table and barely if ever mentioned it openly and certainly not on any of the forums
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@MJ_Out said:
God, these "mimimimimi, nurse is GARBAGE now, mimimimimi" are really annoying. Cannot believe that u guys are serious. She is still strong and her new addons are awesome. I don't play her often and in green ranks and violet ranks I still get 3ks and 4ks. So pls stop this nonsense.
Green ranks? XDDD
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@Venoxxie said:
I've gone up against nurses a few times and they're still pretty good. Idk why everyone is complaining. Sorry that anyone who hates her now hates change. Try to adjust. At least try. And if you can't, switch to a different killer. Simple.
Don't act as if life is over because her blinks now have a charge timer.
Perhaps if we made survivors fatigue every time they dropped a pallet and then had a cooldown on running they would understand
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@daLenster said:
Question for killer mains: out of every 10 games how many of them do you get a 4K? I play solo cue at rank 4. I’d say, close to 70% of the time the killers get a 4K. The remaining games the killer gets mostly 3 or 2k. Is anything less than a 4K not acceptable?
Implying everybody faces you every round is hardly a gauge for balancing
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/824789#Comment_824789
It will make the game healthier, nobody likes playing against something that cannot be seen at all, you can't counter the spirit regardless of what people say with Iron Will cause then you pop Stridor, you can't boil down a whole human brain to a single line of how to counter, you can't react to what someone else is thinking since the Spirit will always be able to read you standing still and you won't read her back, she will always adapt.
Might aswell take a really awkward route and still hit a survivor without any of it making sense, and still get away with it, that isn't fair play, it's straight up annoying and not fun or engaging to play against.
The changes need to happen.
You play vs spirit the same way as she plays with you..iron will isnt a necessity though It is easily one of the better survivor perks..and very few spirits run stridor because it screws up your ability to gauge distance massively..not worth it..the changes will likely happen but it wont be healthier..because that emplies it's for the good of everyone which it isnt
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And here we go
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/822875#Comment_822875
Ppl will just disconnect at the end
And hopefully they'll get punished upon doing so
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/824322#Comment_824322
I addressed at the end of my reply that there wouldn’t be a standoff anymore, at least not in the same form.
Previously it was a match of playing chicken, since there was an unlimited amount of time.
In this case, a End Game Collapse (by a Hatch Shut) there’s a very real timer. So the game will end very soon. The Hatch stays an option of escape for the survivor and becomes a new option of defense for the killer.
Hmm..still doesn't seem like a fair trade..especially since it can still result in 2-3 escapes before the gens are even done
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/824327#Comment_824327
Can't you just see how this whole "Don't nerf the spirit, it's gonna kill her!" is just getting out of hand?
People already assume way too much from these devs in the negative way and we don't need more negativity roaming in the forums, you should just accept that changes are completely needed from time to time to ensure a better experience in the (hopefully) near future.
And in my opinion, I highly doubt Billy will have any issues at all, I have plenty of optimism for any upcoming changes coming his way.
Lol I had high Hope's too..but then..ghost face happened..and that's when I knew..they only listen to one thing..no I dint think her changes will make the game better..in fact I know they wont..because it's not what happens
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/824332#Comment_824332
A loss for a killer in DBD has always been considered by the developers, and therefore the game, as 0-1 kills. A 2k should be the norm, which I believe is what Mandy was saying.
Yet getting a 2k usually drops you in higher ranks lol
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/293/F7HUEKK0EFP8.png
This part of your post speaks little about balance - 4k's should actually be rare, not the norm. This is possibly why people think the balance of the game is off right now ?
Glad to see that a loss even by your own systems standards is supposed to be the norm
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/102778/spirit-is-the-line-in-the-sand
This is very untrue. Killers such as Hilbilly, Freddy, Huntress, hag, ghost face and Demogorgon can all beat an optimal team because they have map pressure and are capable of ending chase quickly if used correctly. Don't even get me started on add ons. I don't understand why killers say spirit and nurse are the only two because that is compelelty false.
Another thing is that you talk about buffing weak killers, but are you forgetting how they nerf insta heal? You understand how big of a role insta heal was compare to weak killers not winning, right?
Moreover your point about spirit being the only one is false. If anything, she can easily beat an optimal team from what the devs said.
"Coincidentally, she also happens to average three kills per game if not higher (with the target being two kills two escape). Fun is definitely a factor, but not the only thing that's considered. A game is meant to be fun though, advocating for not making the game fun is a hard sell"
So this just shows that many killers not only find her easier to use( otherwise she wouldn't have such a high win rate with so many killer users), but she also gives them an easy win and ruin the fun for other people. So all this optimal team excuses is worthless because it's obvious an optimal team can't withstand an optimal killers judging from her average win coming close to 4 kills now.
This was stated by Peanits at https://forum.deadbydaylight.com/en/discussion/102128/spirit-kills-devs-nerf/p3
According to the devs her kill rating isnt even the highest so that is quite a load of garbage..the real reason is obvious but the devs will deny it to save face , and those killers are decent but they do not have the tools at present to compete when faced with heavy opposition as much as I love them all..and based on countless matches both observed and played this is what I've come to realize
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@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/823146#Comment_823146
I do not, but you need to stop acting like you do. I have never claimed I know the common opinion, but you do all the time.
I only say what I observe..so before you come to my posts looking to cause trouble do take more than 2 seconds to think it over..you'll hear no more from me here
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/823722#Comment_823722
So then I would be correct in understanding that your problem with Keys is that they can’t be stopped? Correct?
In that case, rather than remove them, how about reintroducing the Hatch Grab?
During the End Game Collapse (triggered by a Hatch Shut) a survivor has a few options. Door 1, door 2, or use a Key on the Hatch.
Similarly the killer has a few options as well. Door 1, door 2, or wait it out.
Bringing back the Hatch Grab wouldn’t remove any of these options, but would instead provide a simple counter to Keys.
And because the End Game Collapse is still occurring, there would be no standoffs and the game would still end just as quickly.
Well the issue with that is keys would re introduce hatch standoffs
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@Shraar said:
https://forum.deadbydaylight.com/en/discussion/comment/822571#Comment_822571
Ok, calling the argument "nonsense" isn't exactly compelling. The argument against spirit makes a lot of sense, just because you don't like it doesn't mean it isn't true.
Your right..the fact that its incorrect makes it not true
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/823463#Comment_823463
Well I know that much about Keys, but I would like to ask you then. Would you be in favor of removing No One Escapes Death as well? Since it fits the same description.
Not unless adrenaline goes too..plus noed can be prevented..keys never are not a threat until the game closes..especially now that detectives hunch kills hexes
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/822875#Comment_822875
It also provides incentive to Behavior to create new Mori animations.
Since Moris would become more common and less frustrating, it would in turn make them more of a spectacle than an occasional means of ending the game as quickly as possible.
I don’t care too much whether Keys stay or go, but why do you want them gone?
Simply put it this way..moris punish killers after helping them win faster, keys reward survivors after they fail
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Only advice I can give? Bare minimum run 1 of the cooldown addons..shes crippled without them
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@MissGamer456 said:
https://forum.deadbydaylight.com/en/discussion/comment/823108#Comment_823108
How so? It will only affect a camper. It you play as a fair killer than this would not affect you in anyway.
No it allows bum rushing the hook without a perk..so you'll exaggerate the issue while also making survivors more powerful at end game..those seconds are free distance..and if it's a survivor issue..its not fair to punish those whom capitalize the mistake rather than punishing the one making the mistake
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@shmoul said:
This is honestly getting ridiculous. You guys are acting like everyone shares the opinion that might seem popular in the forums. Let me tell you something, the average player does NOT even read the forums. You have no conception of the true common opinion. I know this doesn't hold any value anyway, but I know dozens of experienced people who all agreed on the nurse change and want a spirit change.
I'm sure you do..now is there anything else ?
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Hm, guess tome will tell
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/823104#Comment_823104
I never said Killers should sit and do nothing, but current Killers have no stance.
For killers to make a stance, it would require killers to either boycott playing the game, review bomb or DC just as much or more than survivors, or something similar in those forms.
Except 2/3 options are super scummy (review bombing and Dcing) and shouldn't be encouraged more.
The real non-scummy and much better alternative is really to just boycott playing the game, except I don't think many people will just not play the game for a day or two.
Maybe..but they have surprised us before
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It is an issue but one the devs cant nerf..so their only option is to bump everything else up..starting with solo survivor..at least that's their plan
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@MissGamer456 said:
I think you should get a 5-7secs of invincibility once getting unhook seems fair.
That's just free borrowed time then..that punishes the killer for no reason