SWF isn't a problem
The problem is that this game is IMPOSSIBLE to balance. Playing SWF is GGEZ gen rush, but playing solo is at least 3 potatoes running doing nothing and at most 1 stupid doing gens (usually you).
The problem is that this game is IMPOSSIBLE to balance. Playing SWF is GGEZ gen rush, but playing solo is at least 3 potatoes running doing nothing and at most 1 stupid doing gens (usually you).
Read THIS post.
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Comments
It is an issue but one the devs cant nerf..so their only option is to bump everything else up..starting with solo survivor..at least that's their plan
'Their plan' that they've 'been looking into' for, what, over a year now? Don't expect anything anytime soon.
The only solution is to make 2 separate queues, one for SWF and one for Solo and adjusting Killers, perks, maps and HUDs for each queue in a separate way.
This will never happen as it requires an INSANE amount of work and testing.
I have another idea, make swf queues also a kwf queues, so you can also use comms with your killer friend.
Separate queues are the only solution imo
Separate queues with bp incentives for killers, as well as limiting the number of perks (especially duplicates) a swf can have.
I actually did 4 gens by myself today in solo survivor. The tome 4 challenge can actually be completed lmao.
I feel like perk limiting is just a symptom of imbalanced perks. I'd rather them fix the perks themselves instead.
Basically we'd have Ranked and Unranked mode. Ranked would only be either solo que or up to 2 swf. Unranked would allow any size swf but would have larger blood point bonuses. This would have to come with the rank rewards and stricter DC punishments we've been waiting on.
SFW has a way to be easy, I wiped out a team of reds with Myers, only needed exposed once to help the start of their doom, dying light, thanatophobia, ruin (just an inconvenience for reds but, especially when dying light and thanatophobia is active, makes the difference as that really limits what they can get, regardless, it makes powering through a pain, especially if it's ignored like reds seem to do for some unknown reason, then you got 6 tokens, and possibly 4 injured (thanatophobia, obsession kinda worth hitting when you hear this number) you get gen speed slowed down by 40% better yet someone does something stupid like DS, ok lol I have no interest in you, and thank you I'll go get an extra 2 tokens, get 48% then that's the limit, cause then you get everyone one by one, that's a hook, but no more injured, stays at 48% now the 4th perk, save the best for last ofcourse, chases are way quicker when you pause for just under half the time, if not, maybe, brutal strength, idk, 4th is down to you, unnerving presence might be useful, you want something to help chases actually