immortalls96
immortalls96
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- immortalls96
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Comments
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/683913#Comment_683913
You seem to be quite immature when debating people. Maybe you shouldn't be on the forums if you're not willing to actually debate/talk to them.
I'm willing to debate with valid data..not nonsense that's been disproved countless times..good day
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Sadly yes due to apparently faster map traversing..now I dont like the devs fiddling with these things because they tend to go overboard even if some people would rather just assume itll be ok..especially when the change doesnt affect them , now this change will likely do more than stop an exploit , itll possibly affect hos chasing bit that remains to be seen..after all we were told they were changing plague before release..and then they did more than they said..so I think it silly not to make your stance clear
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I don't know any killer whom dcs and its found to be very funny by those of us with legitimate experiance..I have seen more killer dcs lately but mainly at lower ranks
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The huntress hitbox in her hatchets arnt that large..latency is the largest factor but survivor hitboxes and terrain force the hatchets to be this way
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Heck yeah, shiny face is best face
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God I hope so..we need glowy spirit and at least NURSE..shes one of the only of killers along with hag whom got nothing..they'd look so awesome too based on last year
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/666710#Comment_666710
I play both survivor and killer, rank 3 survivor and rank 1 (Not max pip) killer! I can safely say killers and survivors are on equal footing! Survivors have gen rush while killers have camping, tunneling ETC ETC! Survivors have hardly any game changing perks except maybe DS but that just punishes bad behavior in the way that spirit fury, and franklins punish bad behavior!
Statistically your wrong because if that were true the viable killers wouldnt be about 1/5 of the roster..and the funny thing is camping and tunneling is not only boring but shamed by the community..even the killers, and the devs churn out more anti camping and tunneling perks as time goes by..quite strong ones too, anti gen perks arnt nearly there in quality , so no..they are not even close to equal footing overall..nurse and spirit are the only two killers that are..but they're also despised by the lower skill part of the community and the ones who play them have nonstop threads belittling them and belittling their ability as players through non stop mental gymnastics and excuses..I'm through talking with you..you've only accomplished in irritating me with this
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@Corrupted said:
https://forum.deadbydaylight.com/en/discussion/comment/682724#Comment_682724
What I'm telling you is that it doesn't matter how good you are. If she can pinpoint you via sound then she's just gonna phase to you. Please tell me what you do, lol.
Same as a Billy..dont get caught in the open..otherwise it's my own damn fault, expecting killers not to catch you when out positioned is silly and even if she knows where..you can still use her phase to screw up her thoughts on exact location
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@Corrupted said:
https://forum.deadbydaylight.com/en/discussion/comment/682132#Comment_682132
Lacking Iron will is 95% an instadown in a chase unless you aren't using headphones but any good Spirit main will tell you that you should be using headphones. Even if you stealth, I can hear you loud as day. There's nothing you can do without it. If you aren't running IW in a chase against Spirit and don't die shortly after then she's messing up.
Or I know what I'm doing..mental gymnastics wont get you anywhere with me
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@kate_best_girl said:
Locker saves? Do you know how rare those are? You have to get down next to a locker or hope the killer just happens to walk past a locker your team mate is in. Its very counterable.
https://forum.deadbydaylight.com/en/discussion/comment/682661#Comment_682661
It's not hard to set up , and that's just one example..plus stacking it with an exaustion perk would be rediculous
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Experiments have been done and to be fair tru3 foesnt just talk out of his rear, he has factually quantifiable evidence to support all he says, and it's not just him..there have been tests done by high profile players proving theres a deep seated problem that needs resolving
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/682650#Comment_682650
Head on will never be a new DS. DS was a second chance perk that made it so you'd have to repeat a chase cycle as long as you play smart against head on you can make them mess it up.
Sure..but it's still a time waster and would be extremely annoying with no downside..locker saves would run rampant
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I'd rather not deal with dead hard into head on or vise versa...all in one chase..dont need a new ds..
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@Corrupted said:
https://forum.deadbydaylight.com/en/discussion/comment/678848#Comment_678848
As a great Spirit, you need IW to vs her. If you don't then you are screwed.
Nah..I've tried both ways and lacking iron will is not an instant down..foolish thinking
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People get fed up trying to play nice..believe me it sucks sometimes playing nice as a killer, sometimes everyone will escape two hooked and if I'd just finishes off one I would have snow balled..but sometimes my playstyle punishes me that way..I hate seeing players do it but..the alternative isnt any better for them
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Nah..any stronger or altered to not be exaustion based and it would be quite broken..not hoping for another mettle of man or old ds any time soon
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Honestly I see it as a way to reward grinders.., blus adding cool little niches like these help the game stay fresh, plus these things tend to come out with a lot of nest new things..now granted we do need to be sure not to go too far with it or it could end up giving people a sour outlook on it
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Hopefully it's to being him up..hes already laughably easy to stomp if you look over your shoulder
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I love mix and matching cosmetics, I think I'm pretty good at it..my personal favorite though..hmm..I'd say my spirit..she uses the first white dress, drowned cosmetic head, and I cant remembercwhat they called the weapon, it's the weapon from her newest outfit, the serrated katana or something
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Because all it did was prevent spirit from mind gaming jungle gyms..? Honestly people dont appreciate a well made killer
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@LordGlint said:
The very minor Nerf to the lunge cooldown was just to fix the fact that rapid lunging allowed for faster movement than simply running... This isn't going to make any noticeable difference.
You dont know that..that's the point I'm making
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I like it..its not so loud and it has more menace than the normal music
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/680718#Comment_680718
This was mostly a joke, after looking at the forums.
Ah..yes I see..well I suppose you arnt wrong
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@UlvenDagoth said:
Expected? By some, whine that you are entitled to 4ks. Others, for you to start your game and walk away from the computer. My advice? Just play the game and "gg" then leave.
Hmm
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/680676#Comment_680676
There has always been an addon for that.
And? It was still crazy slow
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/680567#Comment_680567
Hag was never trash. People just do not play her the right way.
Ahem..considering her old trap setting speed...yeeeeah
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The problem is it's a balance issue as it was way too easy for survivors to hide, especially claudette, the unreal engine made this even worse as the colors got more saturated so the lighting had to be changed so the killers could actually see
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Hes definitely pulled a hag and went from trash to high tier instantly with his changes..much more thrilling and fun both playing as and vsing as now you have to track more than just him
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@MrJack20252 said:
i think that the perk is now useless, the protection hits are not "easy" to get, what about change them with 3 safe unhook? so this perk can be usefull in late game and not all survivors in a game will have it active, it can work with other perks build too, with deliverance would be really good.
They tried that and it just made the perk more broken..honestly mettle of man is not a good idea for the game..getting free hits is never going to be balanced when it can be stacked with ds, and a lot of killers cannot counter it..that's why it is where it is
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@WaffleFalafel said:
The cooldown nerf is changing the big lunge from 2 seconds to 2.25 to prevent alternate travel methods (e.g. Legion lunging repeatedly) last I heard. Its not a big deal if you're using Demo as intended. At best its around 1 meter more for the survivor to travel.
Changes like those can be massive in chases, besides we dont know for sure if that is all or not..I'm speaking from a track record on the last 3 killers
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@Kenshin said:
is there a official comment about demogorgon nerfs? if so pls link the source. i dont know what to believe anymore.
It's on a thread asking about demogorgan statistics , may be in the ptb section
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/680355#Comment_680355
I'm positive you won't do that mistake again next time. Waiting for official information is always a better alternative to creating rant threads on baseless rumours.
You didnt read the whole thread
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@PolarBear said:
I stopped reading after "rumours".
Didnt realize I wasnt allowed to make a human mistake
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/680287#Comment_680287
I mean, I still find GF very fun but I'm already scared that this might just be a stepping stone for the DG.
Yeah..I like gf as well but what they did to him wasnt cool
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@HP150 said:
https://forum.deadbydaylight.com/en/discussion/comment/680287#Comment_680287
Citation required*
Its straight from one of the devs here on this forum,it was on a post asking for demogorgan statistics
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Sadly the nerf is true , hopefully it doesnt end up hitting him like it did gf
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/86705/what-is-expected-of-killers
Just take a break for a while. Have you heard of Civ 6? It's a fun game that fits perfectly in that dbd shaped space in your playlist. Or maybe try Blasphemous or River City girls.
That is what they want us to do.
Hopefully not that's counter productive lol
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@GrootDude said:
They want us to improve, they want us to apply pressure, usually by slugging and hooking and they want us to give constructive feedback on topics that we feel need a change.
Hard to do so when we are not getting the tools we need to do it..its not impossible but now is not the time to be weakening every killer they touch for the next few months for reasons I explained
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@Peanits said:
Nobody has mentioned slower teleporting. I really would not recommend getting worked up about rumours. Just take a look at how the rumoured blood hunt turned out.
Rumors are rumours..but my real point was there is confirmation the demogorgan receiving a hit to his power before release..I just stated we dont know if other changes are going with it..my point of this post was simply to highlight that despite the new "apply pressure" stance the team has taken you dont seem to want to allow us to do so effectively , that goes way past just the demogorgan
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@CrazyMage said:
devs hate killers
Certainly feels like it some days..dont want to believe it
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Grim
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I'd say haddonfield , pallet haven, or the asylum..that building is 31 flavors of bs.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/680132#Comment_680132
Wider range to pick up traps (you've got to be *juuuuuuuust* right to pick up the traps) and maybe increase the number of traps he can carry without an add-on (2 or so?)
I'd say my idea to stabilize him in the best way I can think would be 1 more base trap, add a command to reset them without picking them up, and allow him to reload in lockers..this gives his ability stronger and faster early game presence so he can apply sufficient map pressure, and makes disarms less punishing
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His ability holds power..its just too slow for this age of dbd..all he needs is a quicker setup
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@PigNRun said:
The problem is even bigger than that. Devs somehow expect Killers to be the "skillful role". Make a tiny mistake, like missing a hit (though, honestly that is more RNG than actual skill), respecting/disrespecting a pallet (depending on the case), misplaced a portal? Poof goes your power.
Meanwhile, Survivors are the "casual role". Oh, you like unsafe unhooks? Have a perk for that, no problem. Get "tunnelled"? Have another free chance. Oh, your perk isnt triggering because counterplay? Have a mechanic which allows you to have no counter for your perk, and we will defend that decision. Fortunately, these cases are just a few, and thats comforting at least.
I like the killer being the high skill role..makes it more interesting , but theres that and then theres being under equipped
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For me it was good ole doc..because I didnt want to start with nurse whom I knew was extremely hard to play..so I started with doc because he was the king of blood points and besides..I love zapping my enemies with lightning
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@[Deleted User] said:
"WHAT IS EXPECTED OF KILLERS..?"
Survivor Mains:
https://y.yarn.co/b6765866-a8ac-4606-8155-6a66e0bf2f7b_text.gif
I knew it..it was the creepy dude with the buzz cut all along..hes doing this XD
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@Poweas said:
Oh lol, probably someone called immortal XD.
Likely yes XD but I'm the only true one 0.0
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@Poweas said:
Demogorgon should not be nerfed I agree. The apply pressure, means they want you to slug which is unfun for survivors so they should also do something about gens speed. I agree with you.
Also, have I faced you before? I remember your name. I go by the name of 'Poweas' or 'Druggie.' on steam.
I'm a ps4 player so not likely lol
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/680067#Comment_680067
He can't even tag multiple targets if they know how to split up
This is true..funny how the "counterplay" to killers just keeps getting easier...entity help us-_-;