immortalls96
immortalls96
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- immortalls96
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Comments
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@RaSavage42 said:
I've heard that Pig is boring
Boring to play most of the time honestly..but..that's because shes an m1 with little tile play imo
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I dont take much stock in scott..he says things but offers no ideas or solutions..making it pointless and just discrediting players tired of killers getting reduced to nothing..after billy trust in the devs to make decisions is very low
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1438084#Comment_1438084
so.... name a mind game / counter, something other than "mind game" it's too vague.
Well considering the devs are trying to make more mind games rather than safe pallets so..I mean consider what you have..1..shes blind, 2, scratches are delayed..knowing this can allow you to use them misleadingly..especially since you'll know when stridor is in game as you'll be louder as a whole than normal, she cant phase forever so she will usually choose a point to come out..usually early to try and counter survivor jukes..now..using these , you can cause her to lose distance and meter..prolonging the chase
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@[Deleted User] said:
Name a good counter or more against a Spirit who runs Stridor and listens for footsteps / breathing.
Mind games..stridor hampers her ability to accurately gauge distance
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1437992#Comment_1437992
I've never seen them ever, which is a shame. Guess it's probably my eyesight, in which case it's not much of a counter for me.
Maybe..although I made a post a bit ago on these topics..maybe that idea would be a good middle ground
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@Bovinity said:
"Boring" is used in every gaming community as code for "Too good" or "Overpowered" or whatever else.
Zoning characters in fighting games, good killers in DbD, snipers in FPS, and so on.
I'll admit I hate snipers in some game too lol but they are legit op
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@WalkedMoss92 said:
I feel like people who call Deathslinger boring are the ones who probably never figured out how to play him well or were once killed by him. A lot of people play Huntress because of the long-range right? Well she also has a MASSIVE hit-box so it's hard to miss your shot. You have to be exact to hit your target with Deathslinger and if you can't, you probably have a bad aim. They are probably just used to Huntresses cheat of a big hit-box, like how do you miss? I've hit a wall once 3 feet away from a survivor and it still took the hit, that's not very cash money at all.
That's actually a latency issue for the most part..her hatchets arnt as large as people think
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@handfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1437962#Comment_1437962
You've been playing against bad deathslingers then lol
No..I just know his limitations and see how easily exploitable they are
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1437979#Comment_1437979
True. But Legion was an absolute nightmare when they could just stab you repeatedly to down you.
They were garbage and oppressive at the same time lol, quite a feat
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1437962#Comment_1437962
No, he's not. Everyone says that because they haven't gone against an actual good Deathslinger. I've been put up against good and bad Deathslingers and got destroyed by the good ones. Lately, I've been paired up with terrible Huntresses and I've won almost all my rounds against her because it's easy to avoid her hatch.
He is..even if he can get reliable shots hes a time waster..that by itself makes him weak..as trapper proves extensively..now dont mistake my words..death slinger can win..but not on his merits alone vs coordinated squads of high skill..plus..I'll be honest..server latency helps him more than it should
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1437750#Comment_1437750
Well if you'd love to point it out to me- bearing in mind my eyesight is #########- then please do. I'll gladly hop into a KYF game to test it but if it takes more than 2 seconds to see it's hardly a "counter".
She has little sparkling lights on her body when she phases..at leaet I've noticed them when watching a spirit whole slugged..its like looking at the stars..little glowing dots as if she were covered in glitter..I know her base and newest skin for sure have it
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1437957#Comment_1437957
Whereas I simply don't want the exact same strategy out of every Legion player. I have had enjoyable Legion matches. Not many. But when you get a Legion that doesn't just try to tunnel everyone down they can be fun.
I wouldnt mind it if he wasnt stuck to just..slowdown strats and m1 killer tactics you know?
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@Orion said:
It is indeed unfortunate that "boring" has been co-opted by some people to be a thinly-veiled nerf request, especially when some things really are boring, like having to hold down M1 to repair gens when a simple toggle should suffice.
Yes well..I'm hoping to find some middle ground here
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@SonicOffline said:
Isn't the counter to Deathslinger to just press ctrl? It seems to work for me.
Also I agree I hate going against Spirit. The trick tho is, like, stop running. lol.
Death slinger is weak..and it's a shame really
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@thrawn3054 said:
It all depends on what that person means. When I call a killer boring, it's because I don't have enjoyable games against them. By which I mean it doesn't matter if I won or not. That game was still not fun.
Sort of my reasoning for legion..I like intensity in my killer opponents..legion fails at that
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/1437807#Comment_1437807
I wouldn't consider Spirit standing still and faking a phase an "element of surprise" or a "mindgame". It is purely a lack of information on the survivor side as there is no tell when she is phasing or not.
On smaller maps like The Game where you almost constantly can hear the killers terror radius, Spirit shines because no one knows when she is phasing or not.
Well that's the point of her..however..I made a post on this a moment ago..perhaps it's a good middle ground
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/1437760#Comment_1437760
I really don't believe that a map wide phasing sound for spirit would be a huge detriment to her. All it does is give more information to the survivors which they are desperately lacking against her.
Also, Demo's portal if placed over 8 meters away from a gen still makes it very easy to sneak up on survivors, given the 2 seconds of undetectable.
At that point survivors would likely see it..plus they know hes coming and hes loud even without a tr..I just dont think it wise to eliminate every element of surprise she has..
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No..global sounds are an unnecessary and huge detriment to anyone who cant insta down..look at demo for proof of that..only someone who can see her should get any visual sign..global sounds just hand over the game needlessly
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1437472#Comment_1437472
In response to your second part yep. Stridor makes it so survivors breath at 150% volume, when combined with iron will it makes it 50% the usual volume, so unless you're using no mither you still make sounds (its annoying lol).
Also in regards to the skins, it may just be the default. I know for a fact her Halloween, rift 2, and schoolgirl skins don't glow.
Most of her skins have a sparkling to them when she phrases..its odd
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1437508#Comment_1437508
There's nothing skillful about Freddy, Huntress has insane add-ons, and the problem with Spirit is that there is no skillful counterplay with her.
Well, there is counterplay, but it's not exactly skillful, and it's completely invalidated by a simple perk/hardware combo.
While I agree that the game would suck if everyone was an m1 killer, and thee are plenty of morons that genuinely don't want to adapt to individual killers, there are things that cannot be adapted to because you have no input into how they play out. And there are certain killers that may be stronger that their skill floor should allow. 1 killer, for the most part.
What do survivors do that's skillfully demanding in their obj? Be honest..nothing..only against these higher up killers do they even have to adapt to anything...
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@anarchy753 said:
Spirit has never not been complained about.
There are always bad players
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@ich_häng_mal_rum said:
So, please tell me the secret? I play most of the time survivor and have 2,5k hours... I find no way to counter a good spirit at red ranks with stridor.
After the first hit you can’t make enough distance before she can phase again and so you have to decide try to hide (but she hears you) or to run (she see your stretchmarks)... you can’t wait at a pallet cause she’s to fast, she comes from the other side and that’s it...
Well here's the flaw in your judgement..1..scratch marks are delayed and unreliable..that's why spirits rely on sound to track , 2..if the spirit has stridor and you have iron you will know..because it doesnt make spirit hear you more..it actually makes you louder..if that is the case you need to abuse that as it's harder for her to gauge distance on you..double vault windows, throw pallets in front of you and double back, spirit has mere seconds to make a decision..so make use of that..dont play the pallet mind game if able..just run so you know for a fact shes phasing..its those little things that help you succeed
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@ich_häng_mal_rum said:
The point is if the spirit is phasing after the first hit a survivor have nearly no chance to not get down. Maybe with iron will but a lot of spirits run stridor, so there is no counter!
While phasing she is very fast and hear a injured survivor when he is closed, but a survivor can’t make distance cause of stretchmarks, so survivor have no counter.
Only if a survivor runs a whole perksetting for the case to go against a spirit:
a) iron will + no mither + spine chill + fixated
b) iron will + quick and quite + dance with me + lithe
Nobody runs these settings cause there are 19 more killers, which you can go against.
But to remove sounds for spirit would be a huge nerf and to much! But to give survivors a thing to know where she is doesn’t solve the problem too.
I think to increase the cooldown of phasing could be a solution, so she can’t phase every 15 seconds.
Just because she can hear you doesnt mean you have no chance..as someone playing on both ends of spirit I can attest to that
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I'm sorry but no..spirit would always lose if that happened..the nest they can do is give a subtle tell when shes phasing in tr...something you have to look for but can find..anything more and shes screwed..they already hit her once ..taking info away or giving too much destroys her..her ptb showed that very well
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1435344#Comment_1435344
It's something that was not intended, yet you said it was intended and spread misinformation because you had no clue what you were talking about.
Ah I see..well fun bait..ta
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Itll help track the fladhlighter after the failed save..its pretty obvious
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1435006#Comment_1435006
It wasn't working as intended like you said it was. In other words, you were spreading false information when you didn't actually know the answer.
It is..just with an added bug after a couple hits
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@will_i_am_14_85 said:
Doc isn't that strong, he is just super annoying, I give out a massive groan whenever the killer is a Doctor, he was annoying to play against before the re-work and just as annoying to play against now.
I never understood the "annoyong" label..only killer deserving of that ino is legion..simply because hes so nad he needs to stack anti gen to accomplish anything
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1435015#Comment_1435015
You get hit by it even when you aren't in his TR and his add ons can make his TR way bigger making it almost impossible to avoid on the small maps. His TR is deceving because of the special music. He definitely needs a few slight changes but not a nerf. Just a little balancing is all.
Hes fine as is..his tr is the limit..says so in the power itself..and yeah he has an addon for bigger tr..but what's the point if it's not allowed to make a difference..plus on small maps he will see multiple people so..eh?
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@Aven_Fallen said:
I dont think he is too strong, but a few things can be changed:
Removal of Detonation Delay Add-Ons, those are really not needed and a little bit busted. He was strong before they changed the Discipline Add-Ons to Shock Detonation Delay-Reduction.
Something with his Terror Radius, sometimes you dont hear it, but get hit by the Blast. You are in the TR, but because the music is unique, you might not hear it.
And well, Survivors in Madness 3 should be able to pick up downed Survivors.
3 Things that can be changed without making Doc a bad Killer.
Detonation delay addons actually are a detriment ..makes hom have a longer delay and less window to swing after a shock, also picking up slug should be blocked because its healing..not fair to make a pointless exception..not really fair either
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Ok so..to correct this , first of his tr is the range..by being in it you take the risk of static blast..also..static blast has the longest killer cd in dbd , very important to note tjat..and finslly..t3 madness is very easily snapped out of and drops you all the way to madness 1..meaning itll take 2 cd cycles of static blast by itself to get you there again..its a powerful tool but if he wastes it hes vulnerable to lack of map presence
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1431223#Comment_1431223
By saying the add one work as intended and a dev saying right after they're bugged and not working as intended.
Don't talk about the mechanics of you don't understand them next time.
Lol technically they were doing what they said however the bug came up later..no need to be toxic
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Yip, better cues, more nurses..the occasional pc bot squad, and just to tone down PC a peg XD
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Lol that's a nice joke..seriously dont give credit undeserved
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1433120#Comment_1433120
Uh what....do you want them to camp survivors to death or count on survivors three-genning themselves or what is the plan then?
What does that have to so with me thinking every killer needs map.pressure?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1433102#Comment_1433102
What part is debatable
Not every killer should have map pressure
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@Maperson said:
He Is defenitly not the worst, you can disable DS and BT, you don't need to worry about it, if PH Is good he will get you tormented quick, and his ranged attack Is just a bonus. Not every killer should have map pressure, PH can end chases very fast.
That's debatable
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1425385#Comment_1425385
This aged like milk.
How so?
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@Hero_awesome said:
https://forum.deadbydaylight.com/en/discussion/comment/1425385#Comment_1425385
You'd still have to admit though in a dead zone or open map like DD saloon He's gonna get more then one player if he knows what he's doing. Even if they run he'll catch up and recharge in no time. So no im not gonna say they deserve it.
What dead zone, every area has at least one good pallet, the saloon has 3 strong windows, so yes I'd say they do
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Just another sour grape to add to this patch
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Each re use uses a stack so that's not true off bat. Second yes it appears the addons are working as intended and frankly..if all 4 survivors die to that they kinda deserve it as theres several ways to shut down the sprint and put him on extended cd..plus hes stick swinging the saw and wastes time after getting a down..its way more risky than it looks
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Leaves potential hope for the crowns
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To all those nay sayers I..FREAKING..CALLED..IT! Hahaha..exactly the same as nurse
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Base kit unbreakable..no way dude, that would be insanity
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This is exactly what I've been saying
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People are angry because the devs even contradicted themselves in their own statement about billy..plus theyve basically forced it on everyone because not going through with the changes also means another addon pass which they will not do..its nurse all over again
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@Cixon said:
https://forum.deadbydaylight.com/en/discussion/comment/1419752#Comment_1419752
I know exactly how he works. Also, his slowed movement speed isn't an excuse because he can cancel his shock spam so that's out the equation.
If he cancels he still slows himself he just gets nothing out of it..no offense but I dont think you know doc that well...
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@Cixon said:
Here's the problems with doctor:
-Blast radius is too big to compensate for any locker prep even if you're lucky enough to be 8 meters away from a locker. Docs blast radius is roughly 30 meters IN ALL DIRECTIONS even through a different floor level which makes no sense.
^This needs to be nerfed by at least 5 meters less because it's too big for a 60 second cool-down. Despite this, the noise prompt for his blast is too delayed and too quiet in most instances. This also needs to be louder.
-Shock therapy needs a 2 second cool-down to prevent spam.
Doctor is designed for high rank and is where killers should be..also his tr is his static blast..if you hear it then best be prepared..its not designed to be able to always be negated which is why its warning is more for making distance than anything, shock spamming also gets you nothing because your slowed from it..so now you know a tiny bit more about how doc works..
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1419578#Comment_1419578
Don't toot your own horn yet, you're not worth any sort of emotional reaction. I simply just think you're delusional if you actually think what you said. All you've done is make random statements like trying to suggest that just because I have a differing opinion from you that it's because I can't think for myself/am parroting a different opinion? Please explain how that is not even somewhat random and out of nowhere.
Yes, please drop it there. If you aren't actually up for having any sort of discussion, don't bother wasting my time replying. I have plenty I can say about the topic but if you want to talk more about me and not about the one thing that you are crying about, then yeah. Waste of energy, you are.
You seem to be upset..not my intention but, I shall drop it here...nothing I said is random..its plain english
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@Zoomies said:
https://forum.deadbydaylight.com/en/discussion/comment/1419210#Comment_1419210
You mean you don't want the treatment Billy is getting?
Exactly