immortalls96
immortalls96
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- immortalls96
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1418995#Comment_1418995
Half the ######### you say here doesn't even make sense. "nor does it really view you as someone who does their own analytical thinking and just follow the easy argument" What? I think I get what you're saying but jeez, barely. Maybe that doesn't help for people who "dont take the Time to read and understand."
I did read what you said and I simply disagree. You just can't say anything against what I'm saying. You can call me naive all you want but that doesn't change the fact that what I said is true. It is "helpful" because it's me telling you why the change isn't that bad, as you are suggesting. It's me putting out an opposing point of view and if you refuse to see that, you are the naive one. That, or you just aren't looking for an actual discussion.
That's probably why all you can do is make random statements like that I'm "naive" and "nor does it really view you as someone who does their own analytical thinking and just follow the easy argument..." Acting as if you have "proof stacked against it" or that you wish to shatter a "myth."
You're delusional if you actually believe the things you're saying: that I'm "naive" or someone who doesn't do "their own analytical thinking" just for trying to tell you that the change isn't going to be that bad if you know how to play Billy. That shows that I'm not those things, while yourself... You aren't making a good case for yourself by just making random asinine statements like that.
Nothing I've said is random..but I see your losing your temper so best we stop here..good luck
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Hopefully it's not some lazy pointless change
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@Freesham said:
It would be nice if the false saw thing was fixed. Is it fair that I'm chainsaw sprinting right behind a survivor actively using Sprint Burst, then the chainsaw stops and misses automatically?
No, def not
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1418922#Comment_1418922
Except those aren't issues whatsoever if you can hit your saws. Can't curve as much? You can still curve. Hit them and you won't be punished. His mobility isn't being hindered either so your ability to get to gens shouldn't be a problem either.
It's not naive to think otherwise. I just believe that if you're a good Billy this will barely have an effect on you. Keep calling it things like "naive" though. Love to hear it coming from somebody who thinks that Billy needs more in his kit.
Well if you dont take the Time to read and understand why I'm saying what I'm saying then I cant help you with that..I'm saying your naive because your using the "itll only effect you if your bad" argument which is frankly not helpful nor does it really view you as someone who does their own analytical thinking and just follow the easy argument that truthfully has proof stacked against it...I simply wish to shatter that myth
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1418732#Comment_1418732
It doesn't hurt all players. People who know how to time their saws well won't be affected, while people who mindlessly spam it are going to suffer. It's just like the change they did to Nurse. People didn't need her to have 5 blinks with no cooldown in between because it made it so it didn't matter how much you dodged, and didn't reward skillful gameplay. Same thing with Billy now. He can't just mindlessly use his power and keep infinitely missing and keep coming back from it no matter what.
He doesn't need anything. If he does "drop to underpowered levels" it's probably going to be due to the fact that people can't play him well. He can end games very quickly if you don't constantly miss, and he has probably the best mobility in the game.
I'd like for you to give me a good example of how an actual good Hillbilly player is going to be affected by the overheat.
You cant curve as much..curving requires feathering the saw which you cannot reliably do with these changes based on the footage given..that's for one..for two less ability to use the saw is free gen tome..that effects everyone..dbd is a numbers game..you add down time on killers it affects everyone..its naive to believe otherwise
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@Huff said:
I find it weird that you say something like "it adds nothing to Billy" when he didn't really need anything added. He's already strong.
It really depends on how they do the numbers, but I don't imagine it will be the end of good Billy players. It just makes it to where people can't just mindlessly spam chainsaw and pretend they're like an infinite T3 Myers with mobility like a bionic crackhead.
I do agree with you though that hit validation and the vault speed build make things a bit weird though.
They say hes performing very reasonably yet they add something that will hurt ALL players..its unwise to thi k otherwise..ergo he should receive something so he doesnt potentially drop to underpowered levels which this could easily do if handled poorly..makes no sense to flat nerf a character when swf is more powerful
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Eh..its not so bad, as iris go I think they are the best balanced ones..besides they're losing a few things like range to run that combo
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1418171#Comment_1418171
That was answered here: https://forum.deadbydaylight.com/en/discussion/comment/1417855/#Comment_1417855
But in short, the person lagging is always going to be the one at the disadvantage. If the survivor is lagging, their position is behind on the server, which is beneficial to the killer.
Well that's a bit more comforting ty
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@Peanits said:
That shouldn't happen unless you have a really bad connection, in which case you probably shouldn't be getting those sorts of hits to begin with (your bad connection is giving you an advantage).
If your connection is good, you shouldn't notice any difference. Your hits will still be 100% instantaneous and feel exactly as they do now.
And what happens if a survivor is the one lagging? I notice that's never brought up and I worry we are just flipping the issue here
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I pray we are taking a page from senior pyramid for moris..that way the offerings could be changed and I could actually appreciate the moris a tad more..at least we should have base kit cypress..itd be fun
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@Cheers said:
Report this in the bug section
May as well
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1414864#Comment_1414864
Got any proof of that?
Not unless you go digging through dev streams
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@brokedownpalace said:
I would hope it's just an oversight but it's been in the game so long at this point they might actually think it's balanced.
It was intentional
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Dunno how that happened..in my experiance you have plenty of time..at least now you know better
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@BubbaMain64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1414729#Comment_1414729
It's not. That's why we removed infinite loops. That's why toolboxes were nerfed. That's why you have to actually time pallet stuns now and you can't blind killers out of the hooking animation. It's why killers are being reworked to have more threatening abilities. But of course killer mains are just always victims because some body t-bagged them a pallet.
When most of the cast is still too weak because voice comms destroy the little balance the game has..well..its not a pleasant experiance
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@HuntressMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1411600#Comment_1411600
A killer being nerfed doesn't mean he's balanced now.
Are keys balanced? they got nerfed too.
When did keys get nerfed? Lol
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No killer is worthy of a nerf in current dbd, not even spirit because she is still very much winnable
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@BubbaMain64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1411564#Comment_1411564
Yes because having no way to see what the other side is doing and getting killed for that is balance. So is not being able to loop literally anything because you're slowed down all the time.
Funny because it seems that when it's the other way around it's apparently balanced
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@R52G said:
https://forum.deadbydaylight.com/en/discussion/comment/1413358#Comment_1413358
What would his new Mori look like though? 🤔
Hmm...honestly I'm unsure
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Would be nice
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@Exor said:
https://forum.deadbydaylight.com/en/discussion/comment/1412215#Comment_1412215
Honestly, I feel like that is too strong.
IMO it should just make it so that it damages by one state if you break a pallet and then hit somebody, but if you chainsaw them without a pallet it still one shots.
That way playing smart around loops via curving is still encouraged (assuming the nerfs don't gut that potential, but I remain open minded till the PTB), without making pallet chainsaw hits too strong.
That was my idea too..itd make the addon fair on both ends
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You are not taking into effect traveling with the saw takes a large chunk of your heat bar first
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Your not, they're smaller so they can hide easier plus they have decent cosmetics most of them
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Itll work once then survivors will just not throw the pallet during revs..its easy to see this coming..billy cant fake revs much anymore so itll just make it worse..if the addon only caused the loss of insta down when it went through a pallet then itd be fine, but since it is speed limiter with a fancy gimmick itll see little use most likely
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Bait
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@WittySauce42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1410470#Comment_1410470
Ur cd goes much slower when sniping
Yet as I mentioned..that men sprint put his meter at half..its much faster when just reving..that's what your failing to understand the implications
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Indeed..I'd like you to look at the first clip..that was half a charge for what is a medium chainsaw by Billy standards..then look at clip two..less than ten seconds of rev to overheat the saw with a cooldown of over 15 seconds on the accelerated cd..meaning the normal cd is much longer..now..imagine you rev across the map..find a guy..try to mind game a pallet..your meter will be near full from just that..that's huge..means your screwed if you miss even one shot
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@WittySauce42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1410411#Comment_1410411
I’m not trying to dictate crap. I’m putting my reasoning out there to start a conversation about the state and future state of the game. This may surprise you but even tho I’m a survivor main i still want what’s good for the game. I love the bubba buff and bubbas one of my favorite killers. I just think the nerf is fine it has nothing to do with winning easier
Guess we will see..because based off what we saw it suggests otherwise
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I'm sorry but your post literally is just trying to dictate how people feel on an issue that evidently doesnt remotely equate to you..being a survivor main you lose nothing but gain easier matches as a result
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Looks cool..will likely feel like crap
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The negative arnt necessary..so its spoiling the fun..leather boy may be decent out of this..but that's being overshadowed
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It's a change made for stupid reasons and its restricting..of course people will be pissed..especially when the change comes when they finally decide to patch his bugs after 3 months..its honestly a slap in the face
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1409339#Comment_1409339
Just gotta hope the judges are on an off day 😋
The devs certainly look like it
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1409318#Comment_1409318
Both are fruit, both taste nice, red and orange are close to each other on a colour palette.
Fairly similar in my book.
Yet they cant be compared if you make them into pies, then only one can be entered into the apple pie bake off..your point has no weight..its merely a call put with 0 foundation
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1409303#Comment_1409303
Point is don't complain before you've tried it.
Point is your comparing apples to oranges bro
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This is a nerf, not a rework therefore not comaparable
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1409167#Comment_1409167
Yes, that is so. If you're going to argue a point, make sure to fact-check first.
Lol sorry the icon was a tad distorted and hard to see..no need to be toxic
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1409124#Comment_1409124
No they didn't. Unless "Pighouse Gloves" are supposed to look like a jug of whiskey.
Hmhm..that so? Well maybe theres slight hope he can be purple addon dependent
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Lol I love how nobody seemed to notice that they demonstrated the nerf with a purple addon that reduces heat buildup and it was still insane
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@mistar_z said:
if you don't go around zipping with your chainsaw downing 3 survivors in minute then you probably will barely notice the change, the change was obviously made to keep insta billy from just snowballing by chainsaw humping and slugging every survivor in quick succession,. we'll have to wait and see jus how hard this will affect him. but the changes should mainly just touch the stronger of the billy players.
You just highlighted the point of why this is trash
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Not that the devs even consider feedback to these changes..they have a vision of their own and the ptb is a glorified bug sweep at this point..it will be added no matter how much it is hated
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@Johnny_XMan said:
"gonna predict the future" .....
How about just try him out and see what you think and give your thoughts. You know...instead of everything being doom and gloom right off the bat. Then again I see a few names and I am not surprised by the negativity that surrounds every update.
Because it's almost always easy to see beforehand
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1407982#Comment_1407982
I am going by what the title says. ;)
Fair
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@TAG said:
I support giving Pig a meter that recovers Reverse Bear Traps.
difference is thatd be a buff lol
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90 seconds is a long time in dbd
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To do what? See his map pressure has been hit at every angle first..? Seriously this is a straight nerf to a killer that was only viable due to his freedom
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1407907#Comment_1407907
Sure thing. I don't mind continuing being sober.
Heh..
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1407894#Comment_1407894
I don't play as him much because I prefer playing Pig. That being said, gameplay I see does not show me that Billy stays in chainsaw mode often enough that he wouldn't have meaningful chances to cool down.
You'll see then I guess ...take a shot every time he fills that heat bar
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1407715#Comment_1407715
There is nothing repeating itself. But go on with your unproofable rants.
Lol they gave us the proof