ill_Boston_lli
ill_Boston_lli
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/1533166#Comment_1533166
It's still 100 on PS4 because sony are twats and won't let BHVR change it.
damn dude that's bs man
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@GraveHunter said:
Hello all,
I want to know how one can get this trophy:
In public matches, down survivors 100 times with The Huntress' Hatchets further than 24 meters.
I don't know what to do anymore to get this one. I tried to play normally and hope for the best...
I tried playing nice in the hope survivors would give me a "free hit" in the exit gate, but all I get is people who immediately leave or just dodge every hatchet I throw.
At this point, I don't even know what to do anymore to get this one.
Any tips from you guys/girls? :)
didnt they change the amount to 20?
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@Alec1055 said:
So we have a ton of white characters because, obviously. But for POC characters we have Jane, Zarina, and Ace maybe. Three... we only have three POC characters. The same is with black characters... the three black characters are, claud, Tapp and Adam. Which is even worse because we only have ONE black woman which is the most hated group of people for some reason even though they’re the prettiest on the planet. And the Tapp is a licensed character so they didn’t even take the time to design the character and choose the race so practically there’s only two. And then theirs two Asians. Come on bhvr gives us more POC! And if you have a new chapter idea and survivor who is white just change them to black. It costs no effort whatsoever
jake is korean
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@behave_pt said:
https://forum.deadbydaylight.com/en/discussion/comment/1527205#Comment_1527205
I am absolutely allowed to assume something given your previous comment and the comment you quoted. Its very reasonable to assume you favour the killer side from that post. You can say you dont and that is fine I wont press that matter.
"All you need to do is get in their head they are human just like you and can be counter played."
hoowwwww this doesnt make sense are we talking about the same killer here? Spirit? get in her head? Spirit?
I could also just say you are right about all the counter plays you just mentioned. Though nothing you said wouldn't still be true if her husk glowed or her husk marked her location at certain intervals. I never wrote that there are no counterplays to Spirit and I also never wrote anything about her not being able to lose a match. Im merely asking for a tell during a chase forget everything else please and I mean if you liked Spirit back when she was a lot stronger then great.
There are def things you can do to counter her and i wont sit here and argue with someone who obv already has their mind made up. If you are unclear if she is phasing or not at a pallet bounce to the next tile. If you know for a fact she is phasing do things she isn't expecting. Pulling the pallet on the front side instead of going through it. Fast vault then immediately slow vault back through. There are other ways but those are quick ones.
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@behave_pt said:
https://forum.deadbydaylight.com/en/discussion/comment/1526792#Comment_1526792
Adapt? Till this day I dont know what to properly do against her. Also you are saying she was fine when she could run into the survviors model and had no tell to when she was vaulting? Also I dont mind learning something knew but what am I learning from Spirit while im getting chased?
Based on the comment you quoted and your response you seem to value the killer side more. Though because of your bias it invalidates your argument. I can just flip it around and say oh stubborn killer mains just dont want to lose a strong killer who has unfair advantages during a chase and they dont want to learn to outsmart the survivor on even terms. By even terms I mean the killer and survivor being able to read each other during a chase.
I play both sides equally but I don't really play as her. The vault animation wasn't hard to figure out if she was vaulting or not. And sure maybe the collision was a needed change but like I said not much else was needed. Her addons that were changed were about it. How can you assume a bias???? Yes she's strong very strong at that, but killers are truly meant to make things difficult. Are you expecting to run every killer for a very long time??? All you need to do is get in their head they are human just like you and can be counter played. You figure her out and use her weaknesses against her. Whether it be tracking or her trying to predict you. its 50/50 but there is still counter play out there. The goal is to stay up as long as possible because eventually you're going to get caught right? You cannot be predictable. The original ways of reading killers isnt going to work on her. focus on her stain not her. Update: Just 4 escaped a rank 2 spirit and had little to no issue in chase. With her you need to think outside the box
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@ACTIV3_GNASHER said:
Killers are supposed to be the power role, there’s nothing wrong with spirit and you can mind game her. It’s just a different kind of mind game.
one hundred percent, I feel that people who don't want to learn something new are the ones who have an issue with her. She is definitely beatable and there is counter play. Just not the same as most killers. Which is good because every killer should be unique in their own way. all spirit needed was a change of add ons and she got that so its all good on this end. I even though she was fine with her original vault animation. I truly think its just stubborn survivors who don't want to adapt .
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Survivor: Ds, SB, Spine Chill, Unbreakable.
Killer: Trapper: Save the best, BBQ, POP, Corrupt.
Wraith: Sloppy, BBQ, Pop, Nurses.
Billy: BBQ, POP, Whispers, Enduring. ,
Nurse: Im all ears, Infectious, BBQ, Nurses.
Hag: Monitor, Nurses, Save the best, Corrupt.
Doc: BBQ, Whispers, Pop, Save the best.
Mikey: Varies. but atm whispers, pop, bbq, corrupt.
Huntress: BBQ, Whispers, Nurses, Corrupt.
Bubba: Bamboozle, Enduring, Spirit Fury, Corrupt.
Freddy: BBQ Thanat, SLoppy, Pop.
Pig: Corrupt, Nurses, BBQ, Pop.
Clown: Save the best, Pop, BBQ, Corrupt.Surveilance.
Legion: Bbq, pop, sf, enduring.
Plague: Blood Echoe, pop, bbq, corrupt.
Ghostface: BBQ, Pop. Nurses, Sloppy.
Demogorgon: Enduring, Spirit Fury, Save the best, Corrupt.
Oni: Pop, Bbq, Monitor, Surveilance
DeathSlinger: Nurses, Monitor, BBQ, Pop
Pyramid Head: Agitation, Play with your food, Brutal, Nemsis.
I play all killers and these are my basic builds i find work well on each killer. of course i switch it up but atm this is what i am using on each.
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@DminuS said:
i already adviced them for a better system, but i bet they wont take it, it goes like this
games should be pointed as win or lose, basically if 3 or 4 survivors escape all survivors get rewarded, the more points they made the more points they will receive into their elo. if the killer get 3 or 4k then he win and same goes with depend on what is the elo of the players. in this matchmaking i see mostly high tier killer bullying low tier survivors and same opposite.
That would be good I just don't understand how even though i escape with pips 5 games in a row I then get two rank 18s against a rank one killer. If they could explain that it wouldn't be as annoying if we could figure out what we need to do to have that NOT happen. I get the whole "Don't be surprised if you get rank 20s in your game" But that was weeks ago. Come on now bhvr whats the excuse 3 weeks in for why im getting randoms with 1 day played?
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@mrmean said:
https://forum.deadbydaylight.com/en/discussion/comment/1162001#Comment_1162001
I honestly think they could have fixed ALOT of complaints AGES ago by simply implementing a ranked match mode and a casual mode. So ppl that want to play sweaty and be overchallenged can do so with ppl of like mind and be free. There will still probably still be many loss related complaints here but that goes with the territory and they will be isolated so it should be easier to remedy the issue IF there is one. And ppl playing casually wont have to worry too much about having to play too hard and create a better learning environment for slower players to reach a higher pace....... WHILE STILL ENJOYING THE GAME.
I had voiced this complaint in a survey before but i dont know why the devs keep making changes that ruin the game for alot of people to benefit a very small audience. The only benefit im seeing from this new matchmaking system is that high rank players dont have to wait for other high rank players. They can get a match quicker by throwing lower ranks in there and using mmr to justify it. But you can bet these lower rank players would rather wait to get an enjoyable match than to be rushed into some bs for the rank 1s benefit. And imo if one was really a deserved high rank player killer/or survivor you would think they wouldnt want easy matches like that?
I will say the match is just as unenjoyable for the high rank killer as the lower rank survivors or vice versa. The babies should not be getting paired with rank one survivors and killers as it kills the game for everyone. I mean im sure there are killers out there who dont care but i do not find it fun for a survivor at rank 20 to be in my killer or survivor games. they go down almost instant and do nothing all game otherwise and two theres no keeping up with my skill in a way. I like to go against good players on both sides to keep my skills sharp ya know?
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1513816#Comment_1513816
i wouldn't say all campers are bad at the game. If survivors are hovering the hook there is no reason to leave the hook.
this literally means the survivors ARE DOING NOTHING lol and a killer who is smart will play into that. If bubba is camping stay tf away from the hook imo cause like you said there is no counter to it. and btw there is no wrong or right way to play the game. nothing in the rules says the killer HAS to leave the hook.
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@faff said:
this will avoid possible abuse that would come with instant updates, you can time the update with when the shrine updates, so at least we get some visual on how we are progressing and who we are matched against.
Screw the abuse... What's the point of playing if we don't know how we are doing?.... Just give us a visual rating.
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@EmpireWinner said:
https://forum.deadbydaylight.com/en/discussion/comment/1507777#Comment_1507777
Clowns advantage is to end chases quicker, plague on the other hand has either one shots or ranged attack, making her end chases quicker too
Sure Clown can end chase very quickly but that doesn't do much unless you slug. traditionally downing and hooking survivors isn't efficient at all. Survivors consistently complain about slugging but its a legit strat. As for plague sure she makes you one hit but she still has to deal with pallets and loops.
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@ArthurVeloso said:
I have been playing DBD for 3 weeks long and rarely disconnected from matches.
Actually, my internet is not the best one. It get down many times a day and sometimes I get disconnected from the game due to it.
Today, I was playing with my friends in a match when the killer was AFK apparently and When I was almost opening the last gate my friends and I were disconnected and I came back with a time penalty of 30 minutes.
I do not know what is going on, but I truly do not want to receive a forever ban due to my disgusting internet issues.
I would like to receive an answer from a representative urgently because I want to resolve that problem as soon as possible.
Thank you.
they wont do anything for bad internet. They essentially said if your internet is bad and you dc you will get the penalty anyway. The system is not designed to decipher deliberates DCs from lag outs so you will be penalized either way. You should probably get on you ISP to fix the problem with your internet so you don't have to deal with it.
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i agree bubba is DISGUSTING now. There is essentially nothing you can do if the killer has bamboozle, Throw on sf,enduring and its over no chase is going to last very long period.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/1484067#Comment_1484067
Those mobile bots aren't actually half bad. They're not the best but they are smarter than most randoms I have.
i cannot tell the difference lol
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@DawnMad said:
Instead they are planning to add bots that will replace the survivors that DC. Also I believe DC penalties are inactive right now, I may be wrong though.
dc penalties ARE in fact disabled due to some dbags you know hacking through the windows store causing people to be dcd and get penalized through no fault of their own
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@DezzyTV They Didnt change much about bubba from the ptb to now tho. they messed with the cooldown and that was it if anything they mad it better for bubba he can still rev camp you for a long period of time.
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@Kebek said:
He's so much better now. You can finally force survivors into mindgameable situations where if they misjudge distances you can either force really fast pallet break or get free instadown. He's by no means A tier killer but he's improved a lot.
i love how far his saw goes now its disgusting lol i used the tuning guide and you can essential sweep an entire hallway in midwich lol
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@DezzyTV said:
I have now played 14 rounds and I have never managed a 2K, 3K or 4K in any round. The charges are far too short and you cannot use them to build up pressure against the Survivor. The addons are just too weak. I don't know where that buff is supposed to be, but Bubba is definitely not stronger than before.
Btw: With SWF-Groups... its impossible to win a round with Leatherface in a Lobby with premates...
For comparison: Before the rework, I almost always got a 3K-4K with Bubba. Every Round. What are your experiences, how do you see that?
He is DEFINITLEY stronger. You'll need to see which addons are good and which addons aren't. I have 4kd all three times I have tried him. Try his Ultra addons together its disgusting.
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@[Deleted User] said:
Honestly, they shouldn't lock survivors but they shouldn't lock killers as well, especially when the MM isn't there yet, this patch already feels miserable with aura changes and this, I played 2 games since and it's already enough to make me want to stop and wait for a patch that doesn't actually shaft killers inadvertently.
Well that's what I am trying to say... But if they are going to make it so killers cant switch survivors shouldn't be able to either. That's all ,
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@nicnc82 said:
Lol its not unfair. Survivors are just skins that's it. More whining and crying from kuller mains. And im a killer myself.
not wining. lol i play survivor a lot as well. Its just an opinion my guy settle down. also If you read the post I never indicated that survivors were unique. All i said is this is going to induce a lot more toxic behavior as some killers prepare the match for what items and or survivors they see in lobby. so a survivor can switch at anytime and throw the killer off.
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@Hippie said:
I thought the swamp maps were pretty bad at first, but after playing on them a bunch I decided they weren't TOO bad. The boat on Pale Rose always has that god-tier pier window gym spawn next to it, not to mention the small boat with the good vault as well. And Grim Pantry has the giant main pier AND the small two-story pier with good potential, and there are decent pallets away from the small depression in front of the giant pier.
The way I play those maps (and just play in general) is to run everywhere, and run as soon as you hear the terror radius. Having that headstart on the Killer is a huge help, especially on those maps, and I rarely die or even go down once on the Backwater Swamp maps because of that.
i got l and ts by the boat 9/10 times grim is ok ive seen more on grim but what i meant was pale rose its terrible
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@ArsonAardvark said:
Hold up, if you're rank 1 playing 20s, why am I playing the rank 4s as a 16?
WHY? GIMME THOSE 20s, THEY ARE MY PEOPLE
Because BHVR is nuts lol. I tried going on my alt to see if my rank 20 would pull rank 1s and still i got babies nmw what i tried it was babies its out of control
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@Vraixen said:
https://forum.deadbydaylight.com/en/discussion/comment/1368404#Comment_1368404
so sadly you can't fool the survivor :/ thanks for the answer
so im not supposed to hear the woosh inside her TR?? is this a bug or did the devs change it to be this way?
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1445484#Comment_1445484
Sorry for being "snarky," if you want to call it that but it's hard not to be when there's posts about this every single day and they've already said they're working on it. I'm not BHVR so you can't ask me how long, but the best we can do is take their word for it and keep in mind they're working on it. Making posts every single day isn't going to make the process go by any faster, and it's practically just spam. I understand what you're saying, but... Well like I said before, it's just already been said a million times.
https://forum.deadbydaylight.com/en/discussion/comment/1445539#Comment_1445539
I understand what you're saying here too. I wasn't really aware that they even said a certain timeline for when it's supposed to come out, but delays happen and whatnot. I can't say BHVR is the only company that I've seen have a delay like that, far from it.
Also, they said they'd be doing live tests. Just a hunch, but maybe that has something to do with the rank disparity.
I get that there are many posts on it but its because of how bad it is these days. I literally have no desire to play the game in its state and i stream it daily. Its like nails on a chalkboard. All im saying is if there are people constantly complaining about it you would think they would do something like a hotfix and bring back the old matchmaking untill MMR. Because God knows when they will drop it. And i will tell you if this matchmaking situation doesnt change soon im moving on until it does because i have 0 fun these days and thats hard to do for me. Ive been playing DBD through alot of the bull ######### and NEVER have i felt this way. It annoying man it really is.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1445347#Comment_1445347
ok i get that they are doing that. BUT!!!! there was a time where the ranks matched!!! Yes there was a bit of a wait time but it was worth it. and what im getting from your snarky lil comment was wait for MMR to which has no release date so god knows how long we have to wait for that. All im saying is fix it for the time being. do a hot fix for this. this is bs im not gonna keep playing this garbage theres no challenge AT ALL. Then if i switch to survivor i as a rank 1 survivor get rank 20 team mates against a rank 1 killer so please... tell me... How is this enjoyable?? maybe people who arent that good or cant handle red ranks wont mind but this is too much.
All I am trying to get across is this stuff is super BORING and no one wants to have a game end in 1 minute as a killer you get little points. also if you play back a little its almost like farming and that's even worse
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@Huff said:
I know, right? If only BHVR was working on some sort of new system, like maybe an MMR system to replace these meaningless numbers?
What's that? They already are? Oh, okay.
ok i get that they are doing that. BUT!!!! there was a time where the ranks matched!!! Yes there was a bit of a wait time but it was worth it. and what im getting from your snarky lil comment was wait for MMR to which has no release date so god knows how long we have to wait for that. All im saying is fix it for the time being. do a hot fix for this. this is bs im not gonna keep playing this garbage theres no challenge AT ALL. Then if i switch to survivor i as a rank 1 survivor get rank 20 team mates against a rank 1 killer so please... tell me... How is this enjoyable?? maybe people who arent that good or cant handle red ranks wont mind but this is too much.
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@Inji said:
https://forum.deadbydaylight.com/en/discussion/171496/report-system-question
It can be. However Twitch stream VOD are only available for a limited amount of time, due to this its recommended to either make a highlight that will be permanent or download the VOD and upload it to youtube. You can then add the highlight or youtube link to your report with time stamps.
You can find more information on recording evidence here: https://forum.deadbydaylight.com/en/discussion/66835/recording-evidence-for-your-player-report#latest
and more information about the game rules and report system here: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
i have also clipped 15 separate minutes of this incident and will send the links to them if needed. I just want to make sure they will look at it. i copied the link for the vod to start at the match where i am griefed so they can watch what happened.
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@mosheon970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1426528#Comment_1426528
hahahaha man i couldnt believe i will laugh after this nerf, was about to uninstall this garbage game then i saw ur comment lel. ok second last chance.
I will be honest i dont think billy needed his mechanics touched at all. His addons?? yes but his saw in general?? Why BHVR!!!!
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@LowSpecGamersMatter said:
I cant believe that BHVR killed their own son...
https://us.v-cdn.net/6030815/uploads/6XDI0SZBCXJW/184.png
Pls, just press F to pay his last respect... He was a good boy and never wanted to do something bad...
RIP BILLY BOY!!!! Your cousin shall rise up and slay them all for you np
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@Yeebud said:
I played Billy in Lerys on my Ps4 yesterday, and the framerate was ~15. DBDs framerate is very bad on consoles
i have an xbox one x and it happens on pc too otherwise i wouldnt have made a post about it. Its literally the only map that gives me an issue on xbox and on pc its bad too. I literally cant move properly and when that center gen is doen OHHH BOY i cant go near the center if i want to have remotely close to good frames.
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@TheCursedTitan said:
Ik I’m probably gonna get a lot of hate for this but instead of a timer why not just make it so when you’ve been unhooked while you’re in the killers terror radius ds is active it could easily be countered by other killers who have no terror radius perks or abilities like wraith, Myers, Ghost Face etc, do killer mains if you’re gonna say this is unfair you could easily run a perk that makes it so you have no terror radius, but I think this is fair rather than give a one minute timer cause then the perk is more useless if the killer slugs for a minute
to be fair man all killers have a terror radius when they attack. yuo need to be more specific with it cause wraith has to unlcloak to hit you and after ghost boy hits you he has a terror radius
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@sensualsatan said:
Platform: PC-Steam
Killer: The Oni
Perks: Corrupt Intervention, BBQ & Chili, Infectious Fright, Monitor & Abuse
Map: Rotten Fields
I downed someone, hooked them, and started moving very slow and sporadically. I couldn't use my power to either initiate Blood Fury or absorb Blood Orbs. I also noticed that the survivor I had hooked was stuck in the hooking animation. I also couldn't vault windows or break pallets. I downed another survivor with my basic attack and the issue seemed to resolve itself when I picked up. The pickup animation started and cancelled, but when I tried it a second time, the game let me pick up the survivor and hook them without any issues. This specific bug has occurred 2-5 times in the past month of playtime. I believe there was a similar bug with Infectious Fright that caused a survivor to become unable to be unhooked and their life bar wouldn't decrease, forcing them to disconnect.
If you pick the survivor up while your power is 99% it will absorb blood out of nowhere maxing it out and not allowing you to use your power as well. I didnt try to vault or anything but im sure that is also part of the same issue. @KhaineGB
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@BoiltOver said:
https://forum.deadbydaylight.com/en/discussion/comment/1362004#Comment_1362004
Hilarious being that it originated on console
yeah but i just tried it 10 times and nothing.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1362357#Comment_1362357
Off topic but aren’t you a Mixer streamer that goes under the name of an original survivor now?
yes i am i am moving to twitch though why do you ask?
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@Grim said:
@ill_Boston_lli o man only 20m really? Ig on maps like coal tower yeah. That's actually messed up
I think I see where you're coming from lol
Edit: tbh with ya I dont think moris should be in the game to begin with. The amount of times I've been proxied into no bt mori is sad
i can agree there i play killer more than anything and bringing a mori only takes away the authenticity of the game imo. Its no challenge when you can eliminate someone after their first hook .
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@Grim said:
@ill_Boston_lli o man only 20m really? Ig on maps like coal tower yeah. That's actually messed up
I think I see where you're coming from lol
Edit: tbh with ya I dont think moris should be in the game to begin with. The amount of times I've been proxied into no bt mori is sad
could you imagine there are two survivors left right i send one to the cage and its right next to me i get there first and just stand in front of it.... RIP
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@Grim said:
@thesuicidefox except consuming hook states is a hook effect lol same with moris. And saying it's irrelevant or putting it in big caps doesn't change this so nice try
It's not hard to start running when a tormented surv goes down. Now I play with friends (usually duo) and I'm normally out of the cage before ph makes it so I'll concede my personal experiences have made me bias but I usually have plenty of time to find a loop with basic map knowledge
Keep making assumptions all you want about me wanting to abuse it but I already find ph to be a joke bar when he fakes the power cos no cool down is bs tbh and I just dont have the problems with this people seem to like to complain about
@ill_Boston_lli I agree let's see. If it does turn out to be unintentional fair nough
your experiences have been good ones then. Ive seen a survivor get sent to a cage not but 20 meters away on certain maps and not too far on others because of where they got downed. finding a loop against him is irrelevant as this killer can not be looped. the key to running this guy is making him waste time and going tile to tile imo at least. but him being able to get to the cage really isnt the issue. theyre stifling all hook perks but not a mori?? come on man you gotta see my point here. I dont usse moris as is because i feel they literally take the challenge out of the killing game. but beside that i dont think allowing a mori but not pop dhop ds bt etc.. is crazy.
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@Grim said:
@ill_Boston_lli except doc and huntress dont take hook states when they do that. So nice "common sense" you seem to be so proud of
It seems to me the prevailing logic is that moris shouldn't work cos cages are not hooks and moris are hook effects.
Ok so you shouldn't lose hook states too. I mean it's not a hook and losing a hook state is a result of being hooked hence an effect. Guess they need their own "cage states" now LUL see the problem here?
"But muh description"
Oh pls descriptions have been inaccurate in the past. Mm's is a good example of this. So until the devs confirm if this is intentional or not this is not a valid talking point
And balance? Give me a break. You're across the map. If ph gets there before your teammates then that's just sad nobody really bothered to come for you. You have the chase and then your teammates have a head start to get you. It's honestly baffling people consider this a problem
not always are you sent far away. if you are in the middle of the map it takes no time to get to the cage. again if it was a hook it should proc all perks that are affected by it. he has none of the downsides and all the the plus sides with it. no time sending to a cage and then he can mori you first cage???? that's balance??? yeah right. either way i have put this in bug reports lets see what they say. Yeah other killer abilities don't take a hook state but even still what the message with this is is that the killer ability can grant him the ability to mori with his power. its stupid and shouldn't be a thing. and that's from a killer main.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1362815#Comment_1362815
Oh yes, because we can all see the ######### code of the game. Totally legit reason to allow mori after a cage 🤣🤣🤣
The offering description EXPLICITLY SAYS "survivors that have been hooked". I don't even need to make other points to demonstrate why it's a problem, yet other people seem insistent on them for reasons beyond my comprehension.
i would just let people be silly its not worth arguing with people who lack common sense. It seems to me these guys are killer mains who need moris with dorito head which is sad. Moris are game breaking as is and to allow them to work with something that isnt an actual hook is ridiculous. Thats like saying you can mori someone if you put them in madness 3 with doc or hit someone with a hatchet with huntress. Its not logical
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@JustCats said:
In fairness the game is a lot more fun to play as a killer in the high purples than it is in red ranks, before every match becomes a sweaty meta genital measuring contest.
At very low ranks, killers have a pretty obscene advantage. At high ranks it super flips to the survivors. And honestly, high rank survivors are ridiculously toxic as a group. I'd be willing to bet that most of these de-rankers are just looking to get back to the sweet spot. I go up and down between rank 6 and 11 or so (relatively new so gotta grind all these level one dudes) and I can count on one hand the bad experiences I've had with mid to low ranked players, but am virtually guaranteed miserable toxicity from the red ranks that pop up, no matter if its one or more of them and it's a 4k or 4e (although the only times I'm told to kill myself for being such a terrible killer player is when I get the occasional 4k). They are, generally, the worst.
I know when I start seeing more reds than not and start getting hammered in games I'm never unhappy to sit back and play super casual/meme/afk and take a big 4 escape loss. Open the gates for em as soon as possible and skip the end game chat. This is a silly game to take competitively, I just want to be in a place that's fun. It doesn't bother me to try and learn and get better but I don't see any need to put up with the asinine bullying from high rank survivors.
there are ways to play and not pip up without sitting in a corner.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1362424#Comment_1362424
Oh, poor you. You don't derank in purple ranks if you do your gens. You black pip, RED RANKS is when you start deranking. Or did you spend your entire time looking for the killer instead of doing totems and doing gens?
I've played depping killers, and you're safe if you do gens and do totems. You depip in Red Ranks.
And if you're facing a Purple Rank killer at Red Ranks then you need to blame matchmaking.
Blame the game honey, not the player.
Deranking is legit a reportable offence in endgame Its something the devs look down on or it wouldn't be an option. Your literally sticking up for something detrimental to the game. No need to attack me for having an opinion pretty immature of you. disappointing cause until now you seemed like a level headed person. way to embarrass yourself.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1362314#Comment_1362314
I am not dev, I didn't design the killer but If i had to make a guess, It is probably balance reasons. Imagine your perks are BBQ, MYC,Devour hope and pop. If these perk work with his cage power, he could slug 2 people who are tormented, send 1 to cage for instant BBQ proc(based off his location), manually hook 2nd survivor, suppose the survivor saved caged person, MYC procs, you walk to the cage, knock the MYC survivor, hook that survivor, in all that time, you went from 0 tokens of devour hope to 3 and in this time, you were able to kick 3 generator for 75% regression. It would be pretty nutty snowball. I'd have to admit, it would be very interesting ultra-rare add-on. If anything, Pyramid head gives you glimpse of what every killer would play like if perks like BT and DS did not exist as perks. Just be happy you have those perks as survivor vs other killers.
A small word of advice, I don't actually respect DS as a perk if the killer I'm playing is very strong in 1vs1. Like if your playing spirit, If your really confident in the chase, you'll eat instant heal and be almost certain that you'll be able to down the survivor anyway. DS only hurts killers who are weak at the chase and need to respect certain alignments of tilesets. Like if your playing Myers and the map is Ormond, you need respect the fact that taking a DS can lead to Safe pallet>Jungle gym->Safe pallet->Jungle gym->Shack and that could be game losing chase. You just don't got outplay tool as Myers to contest these ultra-safe tiles. Just my 2 cents.
a mori will take a survivor out in less than 2 minutes ESPECIALLY with a killer like Dorito head.
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so lets allow them to have fun at the expense of a boring depip game for survivor. if you're going derank just dc. Hes obviously got the skill to be red rank and it was actually purple rank that he was deranking rank 8 exactly. so yeah its a loserish thing to do. This was on xbox where he can make a smurf and play on that, like come on now settle down tough guy
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1362332#Comment_1362332
the problem is hook perks dont work out of the cage right??? as a matter of fact exhaustion doesnt even rest when thrown in the gulag why should a mori work when the requirement to do so is to hook someone???? yes it takes a hook stage but it isnt a hook. if your going to allow a mori you need to make all hook perks work as well thats the problem.
and when i say ALL hook perks i mean ALL killer/survivor alike.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1362313#Comment_1362313
Changing the description would change nothing but the description.
The whole justification for this entire thread is that the mori says hook which a cage is not. So if that is actually the problem AND it is taken away then there will not be a problem.
If changing the wording does NOT solve the problem that means it was never the main issue in the first place.
So if you don't care about the wording then what exactly is the problem.
the problem is hook perks dont work out of the cage right??? as a matter of fact exhaustion doesnt even rest when thrown in the gulag why should a mori work when the requirement to do so is to hook someone???? yes it takes a hook stage but it isnt a hook. if your going to allow a mori you need to make all hook perks work as well thats the problem.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1362268#Comment_1362268
https://us.v-cdn.net/6030815/uploads/UF3OPDL9KJ78/image.png
Let's put two tooltip together. In Pyramid power, the cage of Atonement counts as being hooked. Ebony mori states you need to be hooked first before the killer can mori you. It works as intended. Is it balanced? Nope. Its not like this offering was ever fair to begin with. Pyramid head is like perfect catalyst for making toxic killer video.
if it counts as being hooked pop bbq ds and bt should all proc as well. how can you have one and not any others?? its common sense. its stupid to have one thing work but not anything else. Survivors are deprived of protection out of the cage and the killers is deprived bps and gens control but he can mori you out of the cage its just silly.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1362226#Comment_1362226
https://us.v-cdn.net/6030815/uploads/JXTDHNBWPM5P/image.png
"Survivors in a Cage of Atonement can be Sacrificed as If they were on a hook". I think you should consider reading tooltips before posting.
you do realize "sacrifice" and "kill" are two different things right????
I think you need to take your own advice buddy. 😂
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@Buttercake said:
Why won't devs respond and help with this issue??
funny you should say that.. .Ive been waiting for a response from them for over 24 hours on a SEPERATE issue.
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@Dreamnomad said:
The obvious solution is to reword Mori's so they activate after progress toward sacrificing a survivor.
no the obvious solution is to either make all hook perks and offerings work or none at all or make it so you cant kill unless someone is on last hook