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ill_Boston_lli

ill_Boston_lli

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ill_Boston_lli
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  • I contacted support they gave me these directions for when it happens.


    Errol (Dead by Daylight)

    Mar 11, 19:34 EDT

    Hello,

    Thank you for contacting us today. We're really sorry for the inconvenience this is causing.

    For this case, could you please try restarting your computer and Steam client to see if this issue persists? If it does, please follow these steps that may help to resolve this:

    1. Press Windows Key + R to bring up "Run"

    2. Type "cmd" (without quotes) and hit enter to bring up "Command Prompt"

    3. First, type "ipconfig /release" (without quotes) and hit enter.

    4. Second, type "ipconfig /renew" (without quotes) and hit enter

    5. Lastly, type "ipconfig /flushdns" (without quotes) and hit enter

    6. We also advise repairing / reinstalling EAC

    7. Restart your computer

    Can you let us know if this has helped?

    Stay safe out there...

    The Dead by Daylight Team

  • @Mert_MK said:

    Let me do the same on Survivor Side once and hopefully you realize how stupid it is. Been seeing too many threads from Killers where they 4k while using a mori with the strongest add ons and think they are good or when they're proud of making others DC by facecamping, tunneling and slugging.

    It's ridiculous how you can turn the match in your favor easily by bringing a certain item with add ons or offering (survivor/killer sided map or mori) so you might as well stop with these posts where you stomped a team or killer and had to rely on that stuff in order to win.

    Yes i am doing the same here now but it's just an example. It was clearly over for the Killer from the beginning with all this stuff we brought in.

    https://us.v-cdn.net/6030815/uploads/884/N0KY4AOUG1JY.jpg

    Tbf I will agree about the mori. But ive had killers try to stomp us with a mori and iri hatchets or insta saw and get totally destroyed. even so its bs when a killer of a high skill cap IE a killer with thousands of hours needs to bring a mori to win. but on the other hand if I see a key I will bring an ebony just because keys are complete bull crap and give survivors free escapes more often than not. totally stinks to be doing what you can stopping them and its down to one gen and 3 survivors escape through hatch because of an item. I cant speak for anyone else but I would 100% post an ss of me four killing using a mori and op addons if they have keys and what not. this game is more good killers relying on survivor mistakes to win. If you go up against a team that knows what they are doing and don't make any mistakes you lose 100% especially with the amount of pallets on each map. Ive had rngs as killer where every chase felt like it was pointless id break 10-15 pallets and yet the survivors manage to find 5 more. its crazy

  • @tea said:

    Basically title. Cosmetics are one of the best things in the game, imo, other than the actual gameplay itself. It keeps the game visually fresh and it's fun to customize different outfits.

    Playerbases from games like Overwatch and Fortnite are huge on skins and customization. But in DbD I mostly see characters in their default clothes or bloody prestiges. Especially strange to me since so many cosmetics can be bought with shards without spending a dime.

    to be honest on xbox I have tons of cosmetics and use them frequently but on pc I just switched and I really don't want to spend the money again on them so all my survivors are basic as well as my killers

  • I respect you whiting out the names. very sportsmanlike. content creators or not this build is common sense if your trying to combat the body blocks or even expect a team to be altruistic. its super fun I did this the week legion dropped it was so fun I may do it a again tho because its so memish

  • Play the way you want to play. There are no rules regardless of what players say. I don't know where this stuff was created but its all a joke in my opinion. I as well play both sides only 80/20 killer/surv but I don't follow any of those rules. If I see you I down you simple as that some survivors will not try to get away from the hook thinking I wont hit them down or some will rush behind me while im hooking a survivor and expect me to leave with their marks all around the hook. Where in the world did these rules get created??? and as kill use what you want to use and ill play the way I want to play.

  • This is complete nonsense.... Taking away the strongest killer perl and turning it into one of the most dumb things i have ever heard of. Your catering to survivors yet again and this game is suppose dto be fun on both sides. Gens go so quick even with ruin sometimes and you say the perk is opressive????

  • @Almo said:

    Hi!

    Just wanted to address one common concern I've seen from the community. "They nerfed Ruin so it wouldn't be hard for new Survivors."

    That's not quite what the intention was. This is subtle, but bear with me.

    New Ruin is in fact really brutal for new Survivors... because it is insidious. They have no idea what's happening, and they struggle to get gens done at all. That little zap effect when you take your hands off a gen? Barely noticable to a new player who's panicing because of the L3 Terror Radius they are hearing. It's not even noticable that the gen is regressing twice as fast as if the Killer had damaged it.

    What we wanted to do was not "make it easy for new players" but "make it less frustrating for new players". In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time. But they didn't hate their time in the game as much because those red skill checks weren't in their faces.

    I'm looking forward to playing on the PTB with some of you tomorrow; see you in the Fog!

    @Almo said:

    Hi!

    Just wanted to address one common concern I've seen from the community. "They nerfed Ruin so it wouldn't be hard for new Survivors."

    That's not quite what the intention was. This is subtle, but bear with me.

    New Ruin is in fact really brutal for new Survivors... because it is insidious. They have no idea what's happening, and they struggle to get gens done at all. That little zap effect when you take your hands off a gen? Barely noticable to a new player who's panicing because of the L3 Terror Radius they are hearing. It's not even noticable that the gen is regressing twice as fast as if the Killer had damaged it.

    What we wanted to do was not "make it easy for new players" but "make it less frustrating for new players". In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time. But they didn't hate their time in the game as much because those red skill checks weren't in their faces.

    I'm looking forward to playing on the PTB with some of you tomorrow; see you in the Fog!

    Are any of you devs even rank one??? do you play at red ranks?? because ruin is most definitely needed the way it is at red ranks on most killers. . why not make certain perks rank restricted??? instead of just catering to newbies you should be taking vets into consideration.

  • @Brucecastro81 said:

    https://forum.deadbydaylight.com/en/discussion/comment/867359#Comment_867359

    When the you are in locker and can use Head On the perk lights up

    i play on console so i think it may be a connection issue, i know its not my timing as i wat for the entire animation and for the killer to just about take a step. its odd cause the killer will be moving ill get the stun exhausted but no save

  • @Grandkurama said:

    OmG wHaT aRe YoU sAyInG?!? ThAt WoUlD mAkE hIm OP

    I'm ok with this change, but know well that it takes nothing to snap out of it.

    Oh that’s fine I think if you’re going to stifle all other items a key should be oncluded aswell I’m not mad about it I just h it is silly let’s are already silly to begin with. There was a situation where I was standing on top of the hatch and the survivor couldn’t use the key and I put them in t3 stupidly assuming they wouldn’t be able to use the item. Foolish I was 😐

  • Dude come on now what’s I’m reading is a bit silly. You of all people should know worrying about a totem when you could easily work through that shot is a silly

  • Please tell me when you’ve found it difficult since the update for survivor??? Honestly if you know how to play it’s an ez escape for sure the killer will never catch you and if he does it’s been so long the gens are conpleted and that’s only if they commit in which they can’t because logically that’s throwing the game for killer

  • @Kagrenac said:

    https://forum.deadbydaylight.com/en/discussion/comment/380209#Comment_380209

    I understand it's a problem. I don't run hexes because of it. I'm not sure how high on their list of fixes this is but itll hopefully come out soon

    And also "I know it’s because you WANT this game fun only for SURVIVOR"...you literally said this.

    I said it sarcastically I play both sides I’m not a main for either I’m calling it like I see it playing survivor is so laid back o don’t really have to worry about much cause I have so many safe pallets it’s almost disgusting killer is a Totally different atmosphere for sure

  • So not only does it ruin it for them but the killer themselves

  • Look I didn’t get beat in just amazed that totems still spawn next to objectives it’s crazy they’ve been working on it for ages yet still totems spawn in obvious places. Look I’m not saying they favor survivors I’m saying there’s no point in using a hex perk when they don’t hide well. Also since update I’ve had survivors spawn on my totem 4 games in a row I just stopped using them not gonna have it anyway so I might as well get use out of the slot.

  • @Cetren said:
    Imo it's ridiculous that a feature of WANTING to STAY on the hook even needs to be a thing in this game. Yet it does. Some survivors are just  >_<

    i totally respect your opinion but it is 100 percent annoying to be farmed over and over the invincibility before regaining control somewhat helps but most of the time there isn't anything around to continue a chase and even then you're still injured and the chase wont last very long. but i see why you would think its ridiculous . Just gets old to be farmed over and over

  • Why not make the diversion perk into a stun of killer is hot directly??? Only it’s a one time use and will not affect the carry of a survivor I.e killer will only be stunned and not drop the survivor. I can’t see that setting up for some awesome fun plays 
  • Wolf74 said:

    @FrenziedRoach said:
    Also, keep in mind that this spitballing session they are having regarding that hit cone would come with a considerable increase to the lunge speed/distance to compensate for the shorter reach.

    This change they are pondering among other things is to help deal with the sketchy hits we sometimes see when survivors make it through windows.

    You mean like they said that we (killer) will gain bloodlust faster if they reduce the speed gained by bloodlust?
    Oh wait, we don't get that and the speed gets reduced anyway.

    Wolf74 said:

    @FrenziedRoach said:
    Also, keep in mind that this spitballing session they are having regarding that hit cone would come with a considerable increase to the lunge speed/distance to compensate for the shorter reach.

    This change they are pondering among other things is to help deal with the sketchy hits we sometimes see when survivors make it through windows.

    You mean like they said that we (killer) will gain bloodlust faster if they reduce the speed gained by bloodlust?
    Oh wait, we don't get that and the speed gets reduced anyway.

    Wolf74 said:

    @FrenziedRoach said:
    Also, keep in mind that this spitballing session they are having regarding that hit cone would come with a considerable increase to the lunge speed/distance to compensate for the shorter reach.

    This change they are pondering among other things is to help deal with the sketchy hits we sometimes see when survivors make it through windows.

    You mean like they said that we (killer) will gain bloodlust faster if they reduce the speed gained by bloodlust?
    Oh wait, we don't get that and the speed gets reduced anyway.



    Did you not hear them when they said they didn’t want bloodlust to be the only tool used for killing. I’m play both sides equally and I never need blood lust three. The bloodlust nerf was needed as too many unskilled killers abuse it as they are not efficient enough to catch a survivor with other tactics. If you know a survivor is going to abuse a loop don’t chase them find someone else working on gens. The survivors notnalways going to be next to a loop or pallet catch them off guard mindgame them you shouldn’t solely need bloodlust to catch a survivor it just a tool that could help catch them.


  • azazer said:
    CornChip said:

    Just make killers stronger such that they can do well withotu camping. Once looping for minutes isnt a thing anymore, most killers will prefer chasing over camping. Thats the reason why nurses usually dont camp (unless they just started playing and are inexperienced).

    However, next patch we will have multiple changes that will make looping easier and last longer, so you will see an increase of camping too.

    And a "slight" buff wont be sufficient btw.

    What do you want the survivors to do besides looping? just stand there?

    You realize there are other means of evading a killer besides looping right? Try stealth, juking, using perks besides the meta loop perks. I'd like to see survivors break line of sight and hide instead of t bagging at a pallet. Maybe try teamwork. Looping isn't skill, it's just delaying the inevitable because they are too unskilled to actually lose a killer.




    i understand you’d like to see that how often does a killer actually lose a GOOD STEALTHY survivor. The devs have practically taken stealth away. Sometimes you just have to loop

  • @TheLegendDyl4n1 said:

    @Peasant said:
    TheLegendDyl4n1 said:

    @popoles said:

    I am one of the killers who don't change their build based on items survivors have. I'll maybe throw in burn immunity to my wraith, but that's all.

    thats why i said 99% but thank you for making the game less toxic will you marry me nurse? im sorry about tagging your asylum.

    ". . . thank you for making the game less toxic . . ."
    "NEW TROLL TO THE KILLER WORKS 99% OF THE TIME!"

    Since you are lying about your loudout by last-second switching you are being toxic. Yet at the same time you wish for less toxicity. Can you not see the irony in your statement?

    well if i didn't have to last second switch from nothing to what i want to use like a flashlight every lobby cause the killer at rank 4 doesn't want to "deal with the toxic" then i wouldn't be suggesting this cause the ones that dont switch to light-born and or Franklin's and the only way to really fix this problem is to not allow the killer to see the survivors only the name. by doing the opposite you can have a little fun and get killers that switch devour hope for light-born to stop the flashlight saves that are even harder with the updates and by doing this the killer wastes light-born since no flashlights will be used in game unless one is found in one of the three chests.

    If you were a truly skilled survivor, it' wouldn't matter what perks the killer runs to counter you. just saying. Although I'm that killer that welcomes a 4man SWF flashlights no flashlights sabo you name it. I enjoy killing teams like that. If i get my ass handed to me so be it, but its so glorifying to anialate teams like that.

  • I never depip when the killer quits even though it says i do its a bug

  • @Luigifan64 said:
    fluffybunny said:

    Killer brings in a Ward, he or she are free to test and explore a new add-on without the fear of losing it to it being smacked out of their hand and dying before being able to retrieve it (or a "teammate" stealing it). Survivor doesn't have the same benefit if the killer uses Franklin's Demise and it doesn't feel all that fair.

    What if the perk made survivors unable to use their item for a certain amount of time instead of knocking it out of their hand? It could correlate with a flat time or with an objective being done (like add a new thing a survivor would need to do to unlock the item).

    What if bringing a White Ward made you not drop the item, but your item took the damage still (like it loses charges)? It seems like an easier solution over a complete perk rework.

    Better yet what about a new add on that allows the item to be permanent in your hand. call it like superglue or something. or maybe even just make a counter perk to it or something

  • @pandorayr said:
    After the last patch the trapper get better but need small changes in some addons, what do u think about this?

    Power:
    The trapper start the game with 2 bear traps and transportation.
    All traps are slightly darkness. (without addons)

    Trapper bag (rework) This benefit is alike the trapper sack, I think it should be changed.
    Start with 2 extra Bear Traps.
    Allows the transportation of 2 extra Bear Traps.

    Stitched Bag (rework)
    Start with 3 extra Bear Traps.
    Allows the transportation of 3 extra Bear Traps.

    Finally, the maps need to be changed, for example: Gideon in this map the power of trapper is a useless because can not hide the traps, need some areas with a grass.

    With this changes the trapper would be a good killer, I think don't proposed nothing wrong, has 2 repeated addons and needs more traps, tis the the trapper and the irony is that the Hag has 10 traps, in my opinion this is not logic.

    What you're asking for is crazy. The trapper is fine the way he is. you shouldn't need them darker without aadons if you strategically place them on the game you should be fine. I'm a rank 1 trapper and I do just fine Bloody coil will have survivors scared of disarms . Even if you don't trap them the traps are good for keeping survivors away from loops and what not. If you're still having trouble with trapper EVEN after this recent buff you should probably rethink your strategy with him or use a more viable killer.

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