humanbeing1704
humanbeing1704
About
- Username
- humanbeing1704
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Comments
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Map is pretty terrible I don't know how I'm expected to play say trickster on this map
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The day of the dead head cosmetic looks trash now
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I like playing trickster but the recoil almost kills any enjoyment I have playing as him
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Map offerings were enabled that's probably why
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2386704#Comment_2386704
Really wish BHVR would stop with the "Realm Beyond" for a bit and actually ######### fix some of these maps.
Not even the new ones, old ones too.
For the map reworks it feels like all they did was make the maps look nice and didn't put any balance thought
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I don't like the map reworks although I do like some of the new survivor animations
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Surely spirit is playable without stridor? lol
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I went against a trickster and used that tile only killed me because of bloodlust 3
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I have like 40 of these on my Jake time to use them
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It's worse if you have self care equipped or happen to have a deep wound on you
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Jake is my favourite survivor I like his cosmetics and his look there's just something about him that's appealing to me
And then my favourite killer is legion love the cosmetics back story everything
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This is another map added to the list of I absolutely hate these maps I groan when I get them as killer or survivor
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2385057#Comment_2385057
Not to mention how RCPD leaves much to be desired when it comes to pallet loops.
Most of which seem to be short and undmindgameable. With some exceptions being short and mindgameable. The few that aren't short are god pallets that need to be broken.
Basically the map sucks for MANY reasons.
Ooh yeah some pallets are absolutely pathetic you basically have to only camp them and hope you get a stun
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2385048#Comment_2385048
Yeah I guess I can see that being an addiction.
Very useful on loops with high walls there's been plenty of times where I'm playing around a dropped pallet killer thinks I'm standing there but really I'm running away because of quick and quiet
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Quick and quiet
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Midwich is a fun map as killer
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either a map being broken or something completely random like beast of prey being permanent
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That would honestly be cool one of my favourite aspects of workshop mods is changing character models that's why I love left 4 dead mods
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Honestly I'm just waiting for him to be old legion 2
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Would be a very cool concept in my opinion I do wish every map had some AI hazard or killer I guess
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2384322#Comment_2384322
Yes, and 99% of pyramid head players would facecamp cages and prevent the save prompt even being shown. To avoid this they removed the ability to see auras + added the teleporting cage feature.
Lmao I still remember seeing posts saying pyramid head was ruined and unplayable when they made that change
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Spirit is extremely boring to play
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Hopefully tomorrow if they actually make the game playable again
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Friday the 13th is a dead game that's about it
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At this point pretty sure 300 dollars plus
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I've actually played against a pig using both of these and a dude died from a rbt because the key was in the 6th one
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honestly how do you tell someone is on a vpn I typically sit around the 50 ping range so idek
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Silent hill that's about it
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Would be nice to give nurse and huntress chase music's
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Don't know if any of these are considered meta but this is a build I like using
Quick and quiet, dance with me, small game, for the people,
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2383278#Comment_2383278
I spawned there in my last Survivor game on this Map. Did not know that the room exist.
@Topic:
They are a bit longer, but not as extreme like 30-35 minutes.
Correct me if I'm wrong doesn't that room only have one entrance open? honestly don't know because whenever I get the map I literally go games where I don't enter the library
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@Sonzaishinai said:
They really need to make it so that when a player hitbox pushes against another player hitbox for 10 seconds they lose collision.
Still enough time so you can puke/chainsaw a survivor in a corner or wait out bt but no more possibilty of getting stuck forever
agreed before endgame collapse couldn't people hold games hostage by doing that?
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2377659#Comment_2377659
People don't ruin the game by DCing. When someone has to DC, even taking that 2-pip and no-BP penalty, it means the game is already ruined by something. People don't DC from a good and interesting game. Ruined game makes people DC, not the other way around.
Weren't DC depips changed to -1?
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Honestly this is a general thing but if I rarely use noed and the survivors actually get all 5 totems it impresses me
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Had a teammate block me in a corner that I was doing a totem once did it so long I got 3 crows
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for the love of God not another 110 speed lol
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Cant stand the map for either side wish it got a game breaking bug that requires it to be removed for the next 5 months
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Hillbilly is very unappealing always was tbh as a noob killer I look at leatherfaces gameplay and I'm attracted wayyyyy more
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@WTBacon said:
I once had a teammate die on hook because I couldn't find out how to reach them.
Yep god forbid you get hooked in the library basically no one knows how to get into that room lol
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I hate hatch spawns on that map I don't know why it spawns in literal corners sometimes
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@VioletCrimes said:
https://forum.deadbydaylight.com/en/discussion/comment/2383143#Comment_2383143
Give him a camera that blinds killers.
yes
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Not listed there but frank west
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Would be very cool to have Lee in dead by daylight my favourite game protagonist
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@GrimoireWeiss said:
You can still flick 90° at loops with controller just fine. He's actually one of the few killers with special attacks that the devs did a good job on how it plays on console.
If I can recall at first oni was pretty unplayable on console
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2383034#Comment_2383034
I think Midwich takes that crown.
In terms of like map feel and what to do those maps are extremely boring like they actually make me wanna DC that's how boring I find them
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Rotten fields, wreckers yard and shelter woods the most boring ######### maps in the game
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The few times I've had games on rpd as survivor it was a minimum 25 minutes plus it's insane
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I use balanced landing all the time it's so nice knowing I have a safety drop if I'm doing a gen near a drop down or I need a quick get away in a main building
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I try to play both roles although killer is just not fun past rank 7
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Only got a in game crash? usually it crashes my game completely and puts me in the xbox dashboard




