hillbillyclaudmain69
hillbillyclaudmain69
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1585167#Comment_1585167
I agree. Hell, I'd rather face Basement Bubba, Stridor Spirit, or a non-god Huntress with Iridescent Head + Infantry Belt than normal Freddy. He's just frustrating to play against because every time he puts me to sleep with a hit my game freezes for a second and I end up wasting my speed boost by running into a wall. He's also just really strong and there are a few things about his power that bother me:
- Why does he get full invisibility at 32m and partial invisibility at 16m for awake survivors? Not even actual stealth killers get full invisibility, unless you count Wraith when he's standing still. Freddy's invisibility made a lot of sense when there was a dream transition, but now that he can still hit survivors that are awake I don't see why he should keep the invisibility. This also hurts solo queue way more than SWF, which is bad for balance.
- Why does he have slowdown add-ons tied to putting people to sleep when putting people to sleep is usually a passive process? I would understand add-ons like this on the old Freddy as another incentive for him to pull as many people into the dreamworld as possible (sort of like Thanat, but for dreams). Now, with how hard it is to wake up and how fast you fall asleep, this is basically just a constant, passive slowdown in add-on form. That's pretty dumb.
- Why can he cancel his teleport after his husk starts spawning? I'm fine with being able to fake the teleport in exchange for a short cooldown, but the husk should be a surefire sign that he's coming.
- Why is there a speed penalty for repeatedly waking survivors up by clapping? As is, your options are basically: 1) run to the other side of the map for the clock and waste a lot of time, 2) miss a skillcheck and have him immediately teleport right to your gen, 3) deal with it. The devs probably just don't want two people on the same gen to be able to keep waking each other up, but on average you'd have to waste 4 seconds every 30 seconds for two people to keep that up, which is a massive slowdown. That's actually worse in terms of gen progress than just blowing up the gen once...I have no clue why this is necessary.
My thoughts exactly.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583361#Comment_1583361
Keys are as BS as mori are and Spirit has nothing to do with the subject. Also not my ######### problem if the only thing you do is run against her. Learn to stealth.
And i know keys are bs too, but you cant put on a key for a mori like killers can. Also you literally mentioned her.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583361#Comment_1583361
Keys are as BS as mori are and Spirit has nothing to do with the subject. Also not my ######### problem if the only thing you do is run against her. Learn to stealth.
I want to have fun, not play a ######### hide and seek game and hold r1 all game.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1582810#Comment_1582810
Takes up your screen? It’s literally a tiny dot on the ground. I don’t understand why you think it would be anything but either inconsequential or a slight buff, how would it be a nerf?
Its not so much wasted space as a huge distraction. I literally can't play with that add-on bc I can't focus with it.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1583090#Comment_1583090
Again, I really don’t understand this argument. It’s a tiny dot on the ground, how is that “wasted screen space?” Seriously, can somebody explain the vitriol against having the dot on the screen by a couple of people here who claim to be Nurse mains? I don’t get it.
Also on a tangent about collisions and skill, if you think collisions aren’t an issue for people who are great Nurse’s I recommend watching Tofu’s Nurse match from Midwich this week where he had instances of invisible barriers to blinks in parts of the hallways. Tofu is an excellent Nurse with I’m guessing thousands of hours in the character, I doubt anybody is going to say he needs to “play more” because he got blocked by impassible terrain.
Youve never played her on midwich if you don't know those spots. They suck, but theyre easy to avoid unless the survivor knows about them too, which most won't.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1583090#Comment_1583090
Ah yes sorry ill just take my p3 50 rank 1 maxed nurse (ALL PERKS IN THE GAME) opinion elsewhere guess I don't get an opinion since of course asking for balance means im an inexperienced low rank with 5 hours in the game
Only low ranks dont knpw collision on nurse. Low ranks or people who dont play her. Also, I have that in every killer so there's no point in bragging about that. Thats not balance, its a crutch for bad nurses.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583323#Comment_1583323
Survivor have keys for mori and spirit is not as strong as most people believe.
Spirit has no counterplay, and you can't see a mori so you can't bring a key to prepare.
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@impossibleodds said:
There are a half dozen perks that SWF players get for free. Kindred, Bond, Empathy, the thing that lets you see traps, Object of Obsession, Alert, I'm probably forgetting a few, but SWF players have about 8-10 perk slots available to them given the situation.
The devs can't remove SWF because they know their playerbase would take a huge hit - people just won't play if they can't play with their friends. People like to play video games with their friends, it's pretty normal. And there's no way they can stop people from using a totally separate application like Discord to voice chat.
This isn't just for killers though - this is in Survivor's best interests too. Don't believe me? This is just an arms race between each side; BHVR will be forced to develop more powerful Killers, more oppressive Killer perks to counter it. Survivors hate Pop right now; imagine how bad the new Killer's perks will be a year from now. And I'm sure you don't all want to be running BT, Unbreakable, DS, and Iron Will every match, right? Wouldn't it be nice if we stepped down from the doomsday clock of Survivor and Killer perks constantly trying to out-do one another and just ran perks we thought were fun?
Console players have a lot harder time forming parties with each other and as a result, there are a lot less SWF console players. Ever since cross-play has come out playing DBD has been like a fresh new game; when I get looped because the console Survivor is better than me, it feels so much better than getting my traps instantly disarmed because their whole PC team is calling out my position at all times. For once, thanks to cross-play, DBD actually feels fair.
Survivors can pretend that having ten perk slots (each) is fair, but it's not. And the more unfair you play, the more unfair the killers have to play back. The game was clearly designed to not have team-wide voice chat. Why people think it's okay and that you should just "adapt" is beyond me.
Anyway, rant over. I'm going to go Insidious face-camp a basement as Leatherface to make up for it. Don't like it? Hey, it's totally allowed by the game, right? Just adapt to it, right? Do you see how this cycle just continues itself?
Same reason why survivors don't have spirit or mori compensations. The devs dont give a #########.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/187098/the-nurses-lunge-range
Pretty sure it's an issue of latency. Its always the nurses who vpn/have terrible internet.
Dont forget the Freddy's.
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@Demonl3y said:
Whats with the surviviors who body block with BT and then complain if they get ,,tunneled"?
Those complaints are 100% not valid. They put themselves in harms way on purpose, so they shouldn't be surprised when something bad happens.
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@SpringtrapForDBD said:
We've debated whether he would ever be put into the game or not a lot, but let's say in a hypothetical situation he did get into the game as a new killer.
What would your reaction be?
I wouldnt care but I'm 99.9% sure he can't get in dbd because of scholastic. I 💯% would buy him though.
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@ViciouscirceBU said:
So what Ive been told is it's where the killer doesn't try to kill the survivors, maybe hit them but allow them to be healed. And hit gens and break pallets but in general it's a good thing right. Can someone help define it please. Thanks everyone
Youre right. I think its a bad thing as I like a normal game, but if I'm doing a hard challenge and they help me with it, I wont genrush the absolute ######### out of them and get out asap.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1582995#Comment_1582995
as not a nurse main but good enough to 4k 10 games in a row piss off, fixing all the collision is harder then adding something that just tells you if your blink is cucked or not
It's wasted screen space. No good nurse wants this because it hinders them. Not everything needs to be balanced around low ranks.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1582853#Comment_1582853
So what? Ds is a free pressure perk too. One person has it, and all three get the benefit if the killer respects it. Not every perk needs a prerequisite to actually work.
I know that. I have no problem with noed or ds. I was just pointing out that it is a free pressure perk.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1582810#Comment_1582810
As someone who has played nurse a decent amount, yes this is a good change because less cucked blinks, the ones where you time it based on feelings and intuition but the game says you move 2 inches take it or leave it
That just needs fixing. I will never play nurse again if thats base kit. As a nurse MAIN, get good.
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@Mekochi said:
This isn't all, just the ones I've seen. If someone isn't being toxic but being a good sport, why do you feel the need to tunnel them off hook with a Mori? Like what did they do wrong?
Edit: Wording
Im a kiler main and I dont do that. But I think they want to feel that they achieved something by being like that.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1579983#Comment_1579983
If the gates don't regress, the survivors will just 99 the gates and it will never come into play.
No, the reason people are annoyed by noed is because they think it takes skill to blast through the gens in 5 minutes, only to have noed bite them in the butt. So clearly it's a free pressure perk that requires no skill to use, and we shouldn't have to do bones.
It is a free pressure perk. No ones on gens if theyre doing totems, and if they don't, you get more speed and a free insta down.
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@ZephanUnbound said:
As a PS4 DBD player for the last 2 years, I feel like I've gotten quite good at the game, red ranks on the seasons where I've played, rank 1 alot of the time. But one thing you don't encounter much on PS4 is Nurse players, I could go maybe 40 matches without getting matched against a nurse before crossplay. But now that crossplay has been added, I'm getting matched against at least 1 nurse per day, often 3 or 4. How have you PC survivor players put up with her for so long? It often feels like there is no counterplay to her except dead hard, which is one use only. Whereas doubling back between blinks or 360ing typically works against the few console PS4 nurse players I used to go against, it never seems to work against the PC nurses I get matched with because high DPI mouses allow PC nurses to turn so quickly. It's enough to make me want to disable crossplay, but then my matchmaking times will be truly dreadful (they were awful before the crossplay update, still not great now but better than they were).
Lose line of sight and be unpredictable.
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There are other things that need to be deleted as well. Freddy, spirit, deathslinger, moris, keys, smol pp build, locker ds, brand new parts, things like that. OoO isn't the most bullshit thing out there.
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1535488#Comment_1535488
I think they do have keyboard typing (or at least I was told they do). I'm just a bit pessimistic because even on PC sometimes when you try to be helpful, they can take it the wrong way. The end game chat always feels a bit charged IMO unless both sides were obviously memeing.
To me anyway, It kind of does feel nice that if you wanted to check what the other survivors were using, you aren't going to get berated. But then again, I could always turn off chat in options so wouldn't hurt for it to be enabled for everyone to see regardless of platform.
We don't have any keyboard anything. At least on ps4.
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@dugman said:
Nurse is the least fun killer to play by far. Staring at the ground every 5 seconds is just plain annoying. Even if you're hitting her blinks the stare at the ground stun thing is plain irritating, I can't imagine how the devs thought that would be a "fun" way to balance her. She could seriously use a revamp. The two suggestions I like so far are:
- Let you look around while you're in blink stun. At least then you can do something other than count your toes. If the devs think looking around while stunned is a bit of a buff then just slow down the blink refresh a teeny amount to make up the difference.
- Skilled Nurses never have to use Plaid Flannel but it's a great tool for new players learning Nurse. So just make it part of the base ability, that way the new players can see where they're blinking to without using up an add-on slot and veteran players won't get a significant boost in the process.
- Tweak her green Spasmodic Breath add-on, it's an interesting idea (trading blinks for movement speed) but in practice since it only turns her into a vanilla 115% killer with no special ability it's actually worse than using no add-on at all. Buff the add-on slightly so she's not -just- a 115% basic attacker, maybe give her 120% speed instead. (120% movement killer with basic attacks is at least a little more comparable to a base kit Nurse who can blink using an add-on.)
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Blight looks good other than the PTB version was slightly buggy because of the hit box size and the double stun time when he hits with a Lethal Rush. Otherwise if those are fixed he looks like he'll be a pretty decent killer. Not top tier or anything but at least average or good.
Trapper could maybe use a slight buff. Having to walk all around the map to get his traps does slow him down quite a bit. Personally I'd like to see him be able to carry a couple of traps by default and refresh traps in the lockers, similar to how Huntress works. Also is it just me or does it seem like survivors can break out of his traps pretty quickly? He can certainly win games if he outplays the survivors but he does seem a bit weaker than most of the killers because of how much effort it takes to handle his traps and how luck driven escaping them is.
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Pig also could maybe use a very slight buff. Maybe. My guess is Pig is probably the weakest killer overall, none of her three abilities are all that great. Her head traps are her best feature probably, they do slow down the gen speed a bit. The issue with them is she needs to be scoring downs to use them so they're a little bit of a "win more" type ability in the sense that if she's already downing people she's probably doing ok but if she's not downing people and needs help the traps aren't doing much to get her out of that slump. Meanwhile her stealth is functional but hurts her movement speed and her ambush lunge is very situational. It just feels like she could use a boost on something, probably one of her weaker abilities, to bring her up to snuff. (Again, though, that's a maybe, like pretty much all the killers you can win with her if you outplay the survivors.)
Plaid flannel 100% should not be base kit. As a nurse main, I can tell you that this would make nurse worse. It takes up your screen and serves only as a distraction. Learn blink distance instead of asking for a literal nerf for good players.
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@Sluzzy said:
Just remove one of his powers. He should only have one, like everyone else.
He just needs a rework tbh
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@RepostRiposte said:
That is an incredibly misleading title
Ikr
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1578884#Comment_1578884
Wow, didn't even see that part. They actually did the first calculation correctly, but the second one is just wildly inaccurate.
https://forum.deadbydaylight.com/en/discussion/comment/1579342#Comment_1579342
4*12=48, though.
I'm an actual idiot
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@Dpooly said:
No, I think I've been having the same issue all morning. Are you getting an error message the say disconnected from host and timeout created?
Yes. Do you know what it is?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1578324#Comment_1578324
How'd you get 38%?
12 per surv bc 3 attempts multiplied by 4
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1579172#Comment_1579172
I mean if i load into a game with a toxic 4 man ill just have to quit at game start, i avoid people that bad manner and send rude messages for 0 reason. i play my games for fun, i play them fair without tunneling or slugging all 4 people. i dont care for the 4k, i hardly use anything above yellow addons so forgive me if i dont wish to verse the horrible side of the community when im just down to play and have a normal game
I mean on demo and pig(maybe also others) Brown and yellow are the best add-ons.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/186717/let-us-see-the-killers-profile-before-match
You guys already can with third party programs. Pipe down.
Didnt they patch that? Even if they didn't, people shouldn't have to hack to avoid an #########. I don't want to show the killers name Thh but I do want to hide the survivors.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1576922#Comment_1576922
Better the grind than some of the other challenges. "2 kills in ECG with NoED"
######### please. I DESPISE the existence of NoED and if I get to ECG, then those survivors are getting out anyway.
lmao my thoughts exactly
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1577316#Comment_1577316
What's sad though is that people will DC anyway. I had a game as Pig last night against 2 identical Nea and Claudette pairs. One Nea pointed at a Claudette in a locker. Yeah, it was a grab, but I hate snitches. Dropped the Claudette and proceeded to hook the Nea. Nea DC'd, and I tried to drop the Claudette so she'd keep going. She DC'd too.
AGAINST A PIG.
Similar but different thing happened today. I was oni and these two idiots (yui and nea)kept trying to window and dumb tech me. I kill both of them in 2 seconds bc they kept doing this. Both dc as soon as they get downed. I feel bad for the remaining two and I farm with them. Obviously I didnt pip in what should have been merciless. Anyways the yui dms me saying I was hacking bc her techs didnt work. She literally messed up her window tech timing and got grabbed trying to dumb tech(I had enduring) messing up her window tech didn't even kill her as I check for them after every vault. But yeah, people are just snowflakes and its usually the ones who try to be toxic and/or try to make a fool out of a sentient killer.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1577441#Comment_1577441
yeah, he needs a rework. But tbh if no one is complaining about him being OP then I think the devs won't touch him.
Thats fair.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1577417#Comment_1577417
nerf him?
This would literally be the power description:
Feral Frenzy:
Run Fast. Oh, and you can vault pallets. And you suddenly get drunk if you miss.
Tbh he needs a rework. I don't want to need him but I hate getting a migraine against him. At least most of the time I can 360 legions so I don't get a really bad one.
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1577394#Comment_1577394
In my opinion when should expect that kind of risk when you choose to be a team and i know the frustration you can have with your teamate i play enough league of legends
If I have frustration with teammates I play swf. We're not toxic but I don't like being forced to play swf bc all my teammates are rank 21.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1577412#Comment_1577412
Same - I just want flashlight blind visuals removed. They give me a headache.
Honestly there are too many things like that in this game. There's lerys, doctor, hag (I think she has an add-on that makes your screen darken suddenly and if I am right I'm talking about that) theres also billy's roar, I'm just going to stop here bc ive given like 20 examples already lmao
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/186080/can-we-remove-deep-wound
can we get an f for legion?
We're glad you're gone, but it's still sad.
😆. I didnt mean nerf legion by this but it can be taken that way since this would indirectly nerf him. Honestly he needs a huge buff.
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@SloppyKnockout said:
Can we remove flashlight blinds? The visuals bother me.
I just want the visuals removed. Not deep wounds itself. I completely misnamed this post 😆. Flashlight blinds bother me but I don't really ever get blinded so...
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@Blueberry said:
Deep Wounds just needs to be stronger without being more "anti-fun".
We could tweak the visuals to help you, but it would need other improvements.
Its not anti fun. I just can't play against it with my head being the dumbass it is.
@DetailedDetriment said:
This post could be taken as nerf Legion.
Legion 100% doesnt need a nerf. I like him but I can't play with deep wounds. I need to take headache meds after and I hate doing that.
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1575609#Comment_1575609
Because if a survivor is dumb enough to unhook in front of the killer that mean he missplay and the killer should not get punish for that but right now the way the game is if a survivor get unhook in front of the killer the killer get punish for applying pressure on the survivor
You are right, but the unhooked survivor shouldnt be punished for dumbass teammates. Thats why we should be able to prevent being unhooked so that doesn't happen.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1572312#Comment_1572312
Let's be honest Deadhard is the strongest exhaustion perk there is. Majority of high rank survivors still use it when apparently it fails 50% of the time. It's problematic perk because it allows you to undo killers mind game just by pressing a button. There is no outplaying deadhard in certain situations
Sprint burst is the best exhaustion perk. Its the most versatile, and it has a better effect than dh.
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@batax90 said:
Tbh going after the injure survivor is the right play and if the survivor unhook in front of you i dont see any reason to ignore the injure survivor and pls dont tell me its not fun for the survivor its not a valud argument
Hows it not valid? People shouldnt have to run a stale meta to have fun in a game.
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@Pricefield said:
You know if something bothers you during chase it does its job. You want to nerf killers because you find it boring?
@Pricefield said:
You know if something bothers you during chase it does its job. You want to nerf killers because you find it boring?
I didn't say it was boring. It gives me a literal headache. Make sure to read the post before you comment.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1574701#Comment_1574701
The new ward cancels any and all map offerings that are burned from my understanding of the wording, and if not then BHVR need to be clearer.
It says that ward is cancelled by four identical offerings.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1574388#Comment_1574388
Knowing my luck I'll bring a Ward, cancel their four Ormond offerings, and still get ######### Ormond.
The new ward is cancelled already by four identical offerings.
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@GlamourousLeviathan said:
I get you. I was playing Clown these days and got the Family Residence. The SWF team menaged to 3 gen themselves and get 2 of them killed only to have the other two escape with a key. On the post game chat they said that I was a baby Clown because I couldn't kill all of them. When I pointed out that they escpaed by a key they said "what were we supposed to do?". Same case of delusional survivor main, nothing new to see here.
To be fair though, it isn't the side they're playing. It's them being that kind of person. You can't really say delusional survivor mains are typical bc you don't know what they main. Not defending these people, but survivors aren't anymore delusional than killers. Remember that it's the people, not the side. Sorry for the long post but I'm sick of hearing people say that one side is worse than the other. We're both equally as toxic.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1572163#Comment_1572163
If the devs were to remove Deep Wounds, it would instead act like MoM and just be a free hit which is a buff BT doesn't need.
I want it to make the unhooked survivor lose collision for 15 seconds. Keeps the point of my, and removes overly aggressive plays bc of it.
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@Zani22 said:
https://forum.deadbydaylight.com/en/discussion/186080/can-we-remove-deep-wound
Yes remove my flashlight vison debuff too pls
Id agree to that, as long as I can still flashlight save. I only want visuals removed, not core gameplay mechanics.
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@MadLordJack said:
I like the visuals... But they don't really do anything gameplay wise, so there should totally be a menu option to reduce the intrusiveness. Same with Madness and Torment.
Exactly.
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@MeatBycicle said:
Could you imagine if they removed this and changed legions power to just being able to 2 shot someone instantly. I'd take that exchange.
Tbh same.
@nursewannabe said:
Remove legion too please
Yass Kween!
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@darktrix said:
Deep wounds overlay is the worse - all it does it succeed in camouflaging the killers red stain and annoying me. Along with the Plague's infected special effects on my HUD - that can go too I don't want to look at that all game, which is usually the case since cleansing against Plague is taboo.
It gives me headaches. I want it OUT.
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@EvilJoshy said:
If we were to take out deep wounds, BT would basically be removed. I'm a killer main and I have zero issue with BT. Id rather have that in the game so people have a "chance" against face campers.
I already want bt to change. Make the survivor lose collision for 15 seconds no matter what. Solves two problems with facecampers, and removes bodyblocking while still keeping what bt is meant for.