hillbillyclaudmain69
hillbillyclaudmain69
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1592178#Comment_1592178
If qnq is on cooldown yeah, you can see them with I'm all ears, if it's not then it won't show you auras.
I was an addict to I'm all ears, unless it got changed since last patch, it still works the same.
Maybe it was a bug, but when I last used it it showed auras from qaq vaults.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1592213#Comment_1592213
PS4 myself here so I'll consider myself the minority :)
I'm in that minority with you. In my 3000 hours, ive only had a couple killers that didn't swing. Then again, most red ranks on both sides don't deserve their ranks.
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Don't be bming the killer for them to chase you. Good killers won't chase you bc you are off gens. The best way to get chased is by doing something the killer doesnt want you to do, commonly referred to as generators.
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@kneivel99 said:
In a match I killed 2 survivors and there was only 1 generator left, I was patrolling the generator and then the other 2 survivors moved, I thought they were doing another generator but after a minute they escaped, I don't know if it's a perk or something but I'd like to know
https://us.v-cdn.net/6030815/uploads/AXV5Z43Y492Q/20200902143615-1.jpg
I had no more pics cause obviously I wasn't expecting this to happen, I've played dbd for a while in alt accounts and I've never seen that happen before
One of them had plunderers instinct, meaning they found a key in a chest.
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@Mikeasaurus said:
Because most surviovors think killers will instantly swing and miss, giving them time to reach a loop.. When a Meg or any survivior just casually walks, I know they're going to Sprint Burst. I just pretty much climb on their back and wait for it to finish them smack them. Same goes for Dead Hard.
Most killers do swing and miss. At least on ps4.
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@Todgeweiht said:
I agree that SWF is not inherently broken, but it can easily become problematic. The problem here is you cant really reach a solution that does not directly or indirectly nerf SWFs.
You can. Make in game comms, and then buff killers to compensate.
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/comment/1590926#Comment_1590926
Yeah it does, read the Wiki, It supresses unless it's on cooldown and you can test it simply by putting the perk on for some matches and hope to get Q&Q that is a relative commum perk.
Then the wiki is clearly wrong. In chase you still see the auras. I know this for a fact.
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/comment/1590871#Comment_1590871
https://forum.deadbydaylight.com/en/discussion/comment/1590875#Comment_1590875
No, Im All Ears is countered by Quick And Quiet, if you jump a window it won't show your aura unless Q&Q is on cooldown.
If you are in chase it 100% doesnt. I know this from personal experience.
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1590886#Comment_1590886
Sure you can remember, but what's better: cleanse them before something happens or search through totem spots in panic while killer deletes your team? You can also get "royally" (sounds amazing, I admit it) ######### over if the noed coincidentally gets spawned in a spot which killer can control well.
That is true, but its worse if you can't even find it at all.
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@Justalittlepeeck said:
I have been playing with my red rank buddy, since I'm rank 20, though I have some progress on survivors.
I have played around 20 games and I was using detective's hunch in all of them. I got thrown in all kinds of easy and difficult maps and I have barely escaped in only 5/20 (although my teammates' survival rate was about 75%).
I have faced mostly Spirits, Chainsaw killers and Slingers with Pheads these games, although I sometimes faced other killers. Like 4 of them were using ebony mori.
However.
In 13/20 of those games, I have personally found and cleansed all dull totems.
In 15/20 of these games killer was using either noed or any other Hex perk.
In 7/20 of those games I got killed faster I was able to get much from hunch, but even so I could get rid from at least 2-3 totems and I purposely cleansed the hardest ones to find.
I also did at least 1 gen and distracted killer for at least 30-40 seconds in every single of these 20 games.
We did all gens in 15/20 games and killer was able to get any value from noed (at least 1 healthy down) in only 1 game.
I didn't even know totems' locations on most maps, but thanks to detective's hunch I had little problems finding and cleansing them. I did a gen, saw nearest totems, cleansed 1-2 totems and moved on to the next gen and so on.
Me, rank 20 survivor, who has less than 200 hours survivor experience, who was playing against rank 1 killers, was able to deal with noed successfully in 95% of games, while being basically a burden for my team because I wasn't even as half as efficient in chases or distraction as other survivors.
Rank 20 survivor.
Had no problem.
Doing bones.
Against all kinds of red rank killers.
It is not that hard as you say.
Actually doing bones can royally ######### you over. The best thing you can do is remember where they are, so in case of noed, you know where it could be instead of searching for a totem.
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@Trapditions said:
https://forum.deadbydaylight.com/en/discussion/comment/1590875#Comment_1590875
Thankyou, i learnt something new
No problem, always happy to help:)
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@Trapditions said:
https://forum.deadbydaylight.com/en/discussion/comment/1590862#Comment_1590862
Does i’m all ears work even if the survivor has quick and quiet?
It does, but not in lockers, because they shield auras.
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@TheClownIsKing said:
You could have just waited long enough for the cage to respawn elsewhere on the map. If PH remains to close to a cage for too long, the cage respawns.
He wasnt close enough for that to happen
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1590653#Comment_1590653
SWF isn't keeping this game alive, Solo isn't ######### its how the game was intended. Survivors think that just because they die solo is #########. I personally hate SWF, at the highest levels its the worst to go against. However they can easily add an opt-out but they wont do it. There are plenty of good survivors who play solo and do so every day.
Also are you telling me that in your chases if one of your swf goes down the rest of you don't immediately come over and swarm the killer to either blind them, or body block?
Actually it is. If you have the option to opt out of swf games, queue times would be even worse. Idk if youve done this experimentally, but if youve turned off crossplay, your queue times are at least 30 minutes. Now imagine opting out of swf. With how many people play with their friends, you will be waiting at least an hour for a match. Also, solo is #########. I swf more than I solo now, because for some reason, 9/10 the randoms are potatoes who somehow got to red ranks vs a rank one killer with 3000 hours. If they didn't nerf ruin, this wouldn't even be a problem. Anyways, most people swf to not have to carry three idiots through the game. Thats why I swf. Also I swarm the killer in solo too, I'm the ######### who knows how to use a flashlight, and half the time I will FOLLOW you to flashlight save. Even in solo. Thats just how I am. Adding an opt out would be possibly the worst thing they could do. Queue times for both sides would be #########, and everyone would do it, meaning no casual duo can find games. Thats not fair. What would fix swf, at least in high ranks, is to bring back old ruin. It kept good survivors at high ranks, bad ones at low ones, so that people don't be so inclined to play swf to get away from survivors that don't deserve their rank.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1590547#Comment_1590547
I disagree. The Forums are pretty equally filled with "mains." The majority, I think, do play both sides.
Survivors themselves do not need a nerf, just the tools that they have to work with. (Looking at you main building on Asylum.)
100% agreed. Thats one of two infinites they havent looked at yet. The other is on haddonfield.
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@[Deleted User] said:
Grabbing survivors off generators? You mean that thing that happens when I press M1 on a survivor working on a generator and get stuck for 5 seconds on the animation while the survivor runs away?
Lmao relatable.
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@Mekochi said:
Feng - I started playing her the second I got the game, afraid I wouldn't hit skill checks so her Technician perk worked wonders for me. I eventually got her to level 50 now she is Prestige 3 Level 50.
Claudette - Started using her as my secondary when Feng hit 50 so I had a backup whenever Feng was Prestiged, she is also Prestige 3 Level 50.
Nea - I liked her character and cosmetics you can get for her, so she is also P3 Level 50.
Meg - Lastly, Meg, I liked her perks, plus I usually get the best items on her so now I play her often, she is P3 Level 18
Thats what I did. Feng, then Claudia, then, nea,then meg. Then I did Dwight. All are p3 50 but nea.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1587834#Comment_1587834
Wow if that’s what it looks like at max distance on PS4 then that’s much bigger than PC! You can see from the shot I posted earlier on PC that it’s basically just a dot. The PS4 version looks like it’s also 4 feet tall.
Ikr? Its insane.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1586409#Comment_1586409
It's not the best projectile in the game if the killer has to give up half a gen just to obtain it. Survivors can just wait out the majority of its duration too.
It is bc you down in 3 seconds. Its pretty much a guaranteed two downs if you are good.
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@Toastyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1587811#Comment_1587811
Everyone overestimates how powerful Spirit is. The only reason she’s annoying to verse is because majority of them run Sloppy/Stridor to make playing Spirit 10x easier to play since she doesn’t have to guess where survivors are. Most of the Spirits I’ve versed run this build and only phase when someone’s injured because they’re too afraid they’ll guess wrong.
She has no counterplay. You are guessing in a killer sided guess making her unbalanced.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1586499#Comment_1586499
Cool. 🙂Looks like it's roughly the same orangish color, hard to tell the scale here but it seems like that's a relatively point blank blink like a couple meters out?
Also its almost fully charged.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1586499#Comment_1586499
Cool. 🙂Looks like it's roughly the same orangish color, hard to tell the scale here but it seems like that's a relatively point blank blink like a couple meters out?
It's not. Just looks that way bc my phone. I assure you that it is pure white.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1586431#Comment_1586431
How can you follow up a failled Shred with a hit when there's a cooldown for a failled shred?
https://forum.deadbydaylight.com/en/discussion/comment/1586444#Comment_1586444
Gen speed is an issue if survivor don't run around for nothing. And even if you don't tunnel a 4swf full meta perk are gonna abuse them. Hooked them in the last minute? They're gonna run a gen in your face. 2 guys on hook and one will trade: he unhook, give BT and that guy will save the other one on the hook and give him bt and both have DS. You just lost all pressure because of second chance perk, nice. That or you're around a hooked person because you know more survivor are in the area. You don't want to tunnel but the guy who get unhook have BT so he'll run in your face. You down him? nah he have DS etc. Even solo will abuse second chance perk.
I don't tunnel and only stay near hook when other survivor are around when I just hooked the guy. What am I suppose to do? Leave 2 guys alone?
Not everyone plays like that. I was referring to DECENT human beings.
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@Toastyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1583323#Comment_1583323
Spirit compensations, nice joke I laughed very hard
I mean, she's swf for killers so...
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1586462#Comment_1586462
Wouldn't have expected that for a user named CLOWN is king.
Ikr?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1586470#Comment_1586470
Sounds pretty different, if you get a chance to post a screenshot I'm curious to see it now, I'm surprised it looks so different on that system.
Here. My tvs brightness is pretty low in this.
20200831_141021.jpg -
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1586470#Comment_1586470
Sounds pretty different, if you get a chance to post a screenshot I'm curious to see it now, I'm surprised it looks so different on that system.
I'll try.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1586460#Comment_1586460
Ok, I'll take your word for it that it looks different on PS4, I'm only seeing images from PC on Google. (If someone has a snapshot of the PS4 version I'd be curious to see it now.)
I don't bc I type on my phone lol. On ps4 its almost pure white, and 3 feet tall.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1585279#Comment_1585279
Yeah, and odds are that the survivor has run off further than a regular speed boost from being hit.
Have you ever played Legion by chance?
Its really not worth arguing with this guy. Hes extremely survivor biased.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1586379#Comment_1586379
Here's a picture of it. Personally I wouldn't call that a "######### pillar of light" but that's just me. 🤷♂️
https://us.v-cdn.net/6030815/uploads/BCYQOI1HA3Q0/plaid-flannel.jpg
That isn't what it looks like. At least on ps4. Its a lot brighter and its taller.
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@Demogordon_Ramsay said:
Obviously because Legion is S+++ tier. Duh.
His power lets him hit Survivors. HIT them. Can you seriously defend HITTING Survivors? Like, in what world is hitting Survivors fair and balanced? He doesn't need scratch marks.
This made me lol 😆
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@GoshJosh said:
Survivors: stop running urban evasion and hiding in corners
Killers: stop camping and tunneling.
If it weren't for the terrible queue times, I'd have crossplay 100% turned off as survivor. I can't count how many urban evading survivors hiding in corners I've seen in just this morning's matches. Then a 95% heal and doesn't commit with the killer coming back. You are killing us more than the killers!
Urban evasion is in my anti spirit build since crouching makes you quieter. I run iron will, urban, ds, and spine chill. I use all in a chase.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583666#Comment_1583666
4 survivor x 4 meta perks. 4x4=16
Not everyone runs a full meta build. Also, people run the counter to whats been used against them. Gen speeds? Pop. Tunneling? Ds. Not being hook saved? Deliverance. If people don't want meta perks used then don't make them useful in the match. Don't camp, don't tunnel, don't mindlessly rush gens, things like that. If everyone did that, then you would almost never see those perks used.
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Think that if you want. Your opinion. Its just that all of the sentient people here will be laughing at you.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1585407#Comment_1585407
That one with the skull-face mask is pretty good.
I like all of their cosmetics, but that is one of my favorites.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1585225#Comment_1585225
I guess you didn’t watch Tofu’s game I linked, he did know about the spots and the survivors seemed to know about them too.
Thats rare. Most people dont know about those spots. Just bc some people in his game knew doesn't mean everyone will. Also, there are only four spots like that max in the entire map.
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@[Deleted User] said:
I think some killers like Plague have too many restrictions placed on them. She just needs minor tweaks to be viable in high level play. She should be able to get her power from any fountain and she shouldn't have such a massive speed curve on the wind up. It's too easy for coordinated survivors to soft reset after 2 or 3 gens. She's a noob stomper.
I agree with the speed curve, but corrupt is the best projectile in this game. From any fountain is too much.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1585385#Comment_1585385
He is not too powerful, he has counters, he is 4th best killer. I don't know why people want everything to have some master degree skill cap.. I don't want to sound rude but what takes that much skill on the other side?
And chaining tiles correctly, not leading the killer to teammates, helping teammates at the right time to do so, are skillful things on the survivor side. Theres probably more, but I don't ever really play survivor anymore.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1585385#Comment_1585385
He is not too powerful, he has counters, he is 4th best killer. I don't know why people want everything to have some master degree skill cap.. I don't want to sound rude but what takes that much skill on the other side?
He has counter play thats hella boring. Waking up is just like sitting on a gen. He is powerful, he has mobility, anti loop, and addons that make you sit on gens even longer. I don't want everything to be like, NURSE hard or anything, but a powerful killer should be hard to learn, and freddy and spirit are not.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1585227#Comment_1585227
Sorry, I’m sure you’re telling the truth about your own experience but I still don’t get it. It’s like saying you can’t play a shooter if there’s a small crosshair because it’s too distracting.
It's because I need to concentrate on reading the survivor. I cant do that when theres a ######### pillar of light in my face.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1585380#Comment_1585380
For a 100% bonus BP I'll take the sweaty swf; I'm gonna get a good 20-25k base BP.
https://forum.deadbydaylight.com/en/discussion/comment/1585232#Comment_1585232
You were the one to bring Spirit in the conversation first...
Bc she's just as bs as a key or a mori.
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I agree with feng, but legion has the best killer cosmetics.
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@TheButcher said:
It's been a serious problem. Any amount of gen's left, but only 2 survivors remaining. The two survivors will hide, and refuse to do gens. Just to have a chance at getting the free win from the hatch. Taking the game hostage, or until the Killer finds one of them.
Just played in a match for 2 hours, simply because I had nothing better to do anyways (so I wasn't forced to DC). Wanted to see how long it would go for, and when I could actually find one.
@Peanits Any dev's want to explain to me again why adding the hatch to stop players from taking the game hostage was a good idea even in the first place? Because imo it did nothing but cause players to take the game hostage anyway they can for the easy/free win.
This pisses me off more than anything else. I never slug for the 4k, but if they do this, I will 100% sweat my dick off for a 4k.
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@Maperson said:
Well I don't miss 7 seconds, I don't miss being bullied, new version is 100x times better
My problem is he's too powerful for being so easy.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1585336#Comment_1585336
Lol, yeah thats actually what I was going for. Bad spirits are so bad and so common, at least for me.
They really are, honestly. Most people use her phasing for mobility and not in chase. These are the spirits I 5 gen run.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1585221#Comment_1585221
I know collision that I can see and even collision that I know exists behind a wall the only thing I don't know is broken invisible collision which this game happens to have plenty of, its a learning tool not a crutch you won't instantly win with an additional brown addon every game it will make the new player experience better and assist more experienced players to not have blinks that just don't work because of wonky invisible collision
Not saying you'll win but it's still a crutch. Also this add-on doesnt fix the ######### collision.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1585268#Comment_1585268
It becomes "outplaying" when you're consistent at it. Call it guessing all you want, when someone literally never changes a poor tactic it's super easy to avoid them. No "guessing" involved.
My mistake. You can't outplay a SENTIENT spirit.
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@MadLordJack said:
It's a common misconception perpetuated by lazy killers and fed-up survivors, but in reality she doesn't really need sound. A good spirit will demolish just because she worms her way in your head and screws with your confidence. A good spirit will make you question whether or no she is actually good at spirit right before she gets you.
Read your opponents. It's okay if they outplay you at first - your a goddamn Spirit, adapt to it. Predict what they're going to do, use your power in short bursts to position yourself in the area you think they'll run/vault to. Stridor makes it so you react, not predict, but unlike Nurse, Spirit doesn't get hurt by playing the prediction game, since she can immediately try again.
You can't outplay a spirit. It isn't possible, because you're guessing. Other than that, you are right.
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Only with fathers glasses. Blood sight isn't base kit.
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@DontNerf said:
Im actually half deaf so i cant hear with my left ear, does this make it impossible for me to play spirit? I really wanna try her but i really struggle with hearing so is it worth trying?
Still rank 1 with PH tho :)
I broke my headset and tried this for her. It'll probably work for you. Run fathers glasses and bloodhound and use blood instead of moans.