hillbillyclaudmain69
hillbillyclaudmain69
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@SentinelCaptain said:
https://forum.deadbydaylight.com/en/discussion/comment/1571317#Comment_1571317
I've tried that, but the still finagle their way in front of me. Most often it's with a buffed purple light as well so it takes less than a second to blind me. I hate to give them props for it, but I have to, I can't do ######### with the light as a survivor.
It's always the same time. Rarity doesn't affect it. Not do any add-ons
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@ThotyMcGee said:
A Myers accused me of wallhacking, what even is that? I was running Lithe, Kindred, Iron Will and Adrenaline if that matters.
Self explanatory. Seeing thru walls.
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@EntitledMyersMain said:
Boys cry when 4 survivors escape.
Men cry when that kind of thing happens.
But if I run into a blendette, that B*tch is getting Mori'd.
and no, don't feel bad. She'll learn.
💯% agree
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@LeaderoftheSaints said:
https://forum.deadbydaylight.com/en/discussion/comment/1571957#Comment_1571957
Yeah afterwords i was like ######### just happened and starting laughing.
😆
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@Hollyleaf12 said:
Also, on a separate note, they need to put deep wounds into the survivor tutorial, because I was playing with one of my friends who is newer to the game, and I saved them with BT, and then they bled out because they had no idea what deep wounds was which cost us the match.
Ive done that 😆
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1572056#Comment_1572056
Tbh I barely even notice the visuals anymore. How about making the bar drain faster and increasing the timer from 16 to 20? In return the visuals are either removed or reworked to be less annoying.
This is perfect. It makes deep wound more powerful, and indirectly buff legion, AND it's headache inducing visuals are gone.
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@SCP_FOR_DBD said:
Why not just rework the visuals instead of nixing the thing?
True, but I feel like the vision debuff is the only good thing about deep wound. 16 seconds of slowdown is not a lot.
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@Masochistic_Killer said:
Hatches need to be removed from the game with keys, earn your wins. Moris are fine and already come with a steep BP penalty for use. Deer Hunter and Whispers should be killer base kit.
https://memegenerator.net/img/instances/63086447/kthxbye.jpg
So suvivors need to earn their wins but killers dont? Or is this bait?
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@Ghouled_Mojo said:
Had several survivors sprinting through windows. Thought that was a no no while intoxicated
It makes them medium vault not slow vault, and if they press the button before the cloud touches them it can be a fast vault.
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@Shenanigan said:
https://forum.deadbydaylight.com/en/discussion/comment/1571882#Comment_1571882
So, with Pyramid Head do you just run straight or diagonally or do you have to guess where he's going to use his ranged attack at?
With Huntress where do you think she's going to throw her hatchets? Are you going to run in the same formation or are you going to guess/predict where she's about to throw her hatchets or are ya going to let her semi trucks get a hit on you?
There are killers where you have to guess/predict their next attack. Deathslinger and Spirit aren't the only ones in this scenario. It's sort of unfair that other killers have the same format from time to time and those still singled out. I mean it makes sense if you singled them because if you have to guess the most out of all killers then yeah it's understandable, but I don't think that's the case
They are the only two where you always need to guess.
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@Shenanigan said:
https://forum.deadbydaylight.com/en/discussion/comment/1571882#Comment_1571882
So, with Pyramid Head do you just run straight or diagonally or do you have to guess where he's going to use his ranged attack at?
With Huntress where do you think she's going to throw her hatchets? Are you going to run in the same formation or are you going to guess/predict where she's about to throw her hatchets or are ya going to let her semi trucks get a hit on you?
There are killers where you have to guess/predict their next attack. Deathslinger and Spirit aren't the only ones in this scenario. It's sort of unfair that other killers have the same format from time to time and those still singled out. I mean it makes sense if you singled them because if you have to guess the most out of all killers then yeah it's understandable, but I don't think that's the case
Pyramid head in that situation is a hit no matter what, and if you cant dodge after a huntress throws then youre bad.
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@kingoftheirish1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1571946#Comment_1571946
Right now. It is a bug that was taken out but it's back to stop killer from picking them up. Mostly seeing in basement and some are exploring it. There is support to be a barrier underneath survivor on hook to stop it.
Oh ok I thought you meant hook tech.
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@LeaderoftheSaints said:
Im on ps4 and i think i had one against all crossplay players. I killed 1. I was chasing another one and noticed a claudette hiding in shadows on lery. I hit her and she's just standing there so i hit her again. As soon as i do that match ends with enitiy displeased and they all have 30k bloodpoints.
Although I feel bad for you, that's ######### hilarious.
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@kingoftheirish1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1568748#Comment_1568748
You know survivors can get underneath hook survivor again as well.
In chapter 17?
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@su11yboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1571920#Comment_1571920
@hillbillyclaudmain69 Oh for sure, definitely. I saw that same issue, which is why if you're slugged the timer gets longer. It being stopped would be kind of busted. SWFs could just leave people on the ground for as long as they want because that person is immune on the ground, then pick them up when it's safe.
True. I just hate being slugged for a minute bc a killer wants their tunnel.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1571627#Comment_1571627
EVERYONE would use that.
Nobody likes indoor maps except some strange people >.>
Ever played pig on midwich?😈
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@Sylorknag said:
I'm pretty sure even rank 20s would be in favor of this change.
It's been suggested in the forums for more than an year. Let the poor guy start with more traps already. It's not like is going to turn him into an S tier all of the sudden.
#givetrapperhistraps
I think 3 would be more than fair honestly. They really do need to do this.
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@Ryuhi said:
You've heard the player base ask for it for literal years. The graphics updates you've been doing have made it harder and harder on colorblind players. It's long, long, long overdue. Can we please get an honest response other than "people might use it to cheat", "go buy an Nvidia card", or other nonsense? Or the trademark silence on the issue?
Many of us can't see scratch marks at all, or very poorly. Now foliage is getting even thicker, the new killer's point of view is in his ankles, Billy starts headbanging every time he finishes his chainsaw, and sound is bugged 90% of the time (again.)
I don't want to sound unappreciative of the work that gets put into the game, but this isn't exactly a new request (and its one that gets very thoroughly ignored,) making the game more and more unplayable with each update to a good chunk of your paying userbase.
Doubt it. They have enough trouble already, and I can't see them adding more to it.
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@su11yboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1571890#Comment_1571890
@hillbillyclaudmain69 There could be problems with it being totally stopped while slugged or chased, just cause then it could last the whole time you're on the ground, which is why I went with the root that the timer goes slower. Also as mentioned earlier using the chase is kind of unreliable since sometimes you enter chase before you see the killer, or you never enter chase even though you're clearly getting chased. Although it allows for survivors to be aggressive easier the better solution is if you'e close to the killer, or slugged. I like the idea of the timer going faster while on a Gen though. Thanks.
I agree with the chase, but the reason I say while slugged is bc killers like to slug and wait out d's. It's like, ######### you clearly tunneled me. Thats my problem with ds.
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@Perfectnomad said:
Leatherface is the DUMBEST killer to play against. An instadown that punishes people unhooking you? Plus a perk that lets you see survivors away from you? idk How this is ok? He is so unfun to play against and play as. He needs a serious nerf.
Nice b8 m8 I r8 8/8
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Small game, no mither, premonition, and solidarity. Best build in the game.
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@NivlacACE said:
Perhaps it could be changed to slow the timer while in a chase OR a certain distance from the killer (possibly terror radius). That would fix a lot of the issues with this change
Should be 30 seconds and goes down 2x faster on objectives. It stops while slugged, or chased.
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@Shenanigan said:
https://forum.deadbydaylight.com/en/discussion/comment/1571825#Comment_1571825
Guessing is part of the fun though. That goes for every killer and Survivor almost. 100% of the time you have to make guesses or predictions on what the opposing side is about to do. If a killer is always so straightforward and simple there's no charm to it. In my opinion I find them both fun to go up against due to that guessing nature same with other matches with different killers. Their will almost NOT be a time where you won't have to guess what someone is about to do.
I don't like guessing and that isn't at all true. Deathslinger and spirit make you guess, so I hate them.
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@Emelia said:
https://forum.deadbydaylight.com/en/discussion/comment/1569284#Comment_1569284
So i just watched whole video, i was curious about what is all this commotion.
Damn, dude, he was in chase in first 30 seconds, sometimes i cant find someone in 2-3 minutes. xD He got 2 hits in first minute, and hook before 2 minutes... What more can you do? I mean, seriously, HOW MUCH MORE YOU CAN DO IN 2 MINUTES?
Swings at speed burst? That was a mistake? No, it was efficiency, basically muscle memory move and even i can see that, i could not do that so fast myself. I can say even more - waiting for him to run would be stupid there, because that is one of 50 perks, lol.
There is almost no point of reading this, because it is most stupid post you can make. He played almost perfectly... YOU WOULD PLAY AT LEAST 2x WORSE. AT LEAST. And you are judging him? Come on, show us your video Spirit Vs Red SWF and we will talk then. Show us this perfect game, show us you are better, show us this cybernetic skill you have. :-) If you cant, everything in this post is just pointless. And we know you can, you know this... And this dude in video is also not a robot, he is player, like you and me, but if you dont see how much skill he have... well, youe must be blind.
I played against SWF once, red one, dont know why, because im rank 10, but i did... 2 hooks, 0 kills, less than 5 minute game.
You being rank ten explains a lot. Two minutes for a hook is just ridiculous. If you cant get a down in 40 seconds, you are just bad. Also you're either bad or just flat out not paying attention if you swing at sprint burst. Also, tru3 is probably the worst content creator in this game. Check out ussylis, jrm, spacecoconut, ayrun, or umbra, and you'll see how bad he really is:)
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1571810#Comment_1571810
She is my favorite Killer, she is pretty much the only Killer I play, and I'm currently up to Rank 2 using just her. I simply don't think she is that good.
Same, but I think shes really good. Difference in opinion I guess.
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@Mikeasaurus said:
The only way they could possibly make him any weaker is if they just take his gun away. I swear that's what survivors who complain about him want these days. God forbid a killer can deny a loop.
I just hate guessing. I want a rework, honestly. He's weak, but no fun to go against him.
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No he needs a rework. Guessing isnt fun on either side, and that's what him and spirit are. Giant guesses. If the rework is too weak, buff that.
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@Freesham said:
Imagine thinking Deathslinger is overpowered and needs a nerf. The 110 speed killer who can only target 1 survivor at a time with his power that he has to reload after every shot.
Imo he needs a rework. Not op but guessing just isn't very fun, especially in games like these. In no way do I think hes op, but I hate guessing, and thats why I hate him and spirit.
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@NoObzBoiYT said:
Nerf DS🌝
Tbh d's doesnt need a nerf, just a rework.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1571795#Comment_1571795
A time waster is not a time waster if the trap comes off too quickly. Does it happen all the time. Absolutely not. But when it does happen, it can very realistically screw you over.
Hard disagree. I think Pig is one of the weaker killers in the game, personally.
That's how you are, then. I personally win easier with her than any other killer besides legion and nurse. That's perfectly fine. If you don't, that's fine too.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1568462#Comment_1568462
Considering that the game is based on the fact that someone wins and someone loses.... yeah I'd say it's pretty important. Especially when it's competitive and ranks/MMR are affected.
If someone has to camp against low ranks to win, they're just bad. Also if you think dbd is competitive, you're completely wrong.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1571785#Comment_1571785
I didn't say they were inconsistent at killing. They are inconsistent time wasters.
And ambush being situational is indeed a problem when the other half of her toolkit is not consistent.
A time waster is a time waster. I think its the best power in the game that isn't a meta killer(freddy, spirit, deathslinger, and nurse)
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@Zozzy said:
Broken on console, meh on pc.
I dont think so. Bad internet generally favors killers. I personally think of 360s like payback for all of the bullshit hits people can get.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1571756#Comment_1571756
Disagree. Ambush is unreliable; RBTs are inconsistent.
Rbts arent for kills. You have them not doing gens for at least a little while. Rbts make a 3v1 situation and its 2 v 1 if you're chasing someone. It slows down the game by a lot. Ambush is situational, but so are some meta perks. Does that make them bad? No.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1571698#Comment_1571698
I run an entire meme build dedicated to being able to haul a Survivor across the map just so I don't have to wait to hook someone in order to get back to pressuring gens. I am not underestimating time saving. All I'll say is that it's not a good thing when you need a bad pallet to refer to the ambush as god tier. 😋
If you know how to mindgame it you can also get hits around safe pallets. Pig is perfect. A time saver(ambush,) and a time waster(rbt).
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1571689#Comment_1571689
Pallets like that are known as "bad pallets." It doesn't matter that it makes the ambush god tier because you don't need it to mindgame a pallet that bad. 😋
Ambush's whole problem is that it's situational and reliant on your opponent. No matter how bosstastic your read is, it doesn't matter unless the opponent screws it up.
You underestimate time saving. Thats all I'll say.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1569739#Comment_1569739
I agree with you about the other status effects (like why would I ever want a trapped survivor to bleed more?), but making a survivor blind doesn’t encourage you to tunnel them at all. The whole point of it is that it’s harder for them to engage in normal gameplay with a trap on so you can ignore them completely and focus on their productive teammates.
This. Idk why killers say it's efficient to tunnel:)
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1571677#Comment_1571677
You can't really mindgame a dropped pallet unless the pallet is bad enough that you can just mindgame without having to ambush.
Ambush is faster, and yeah, it's situational, but pallets like that make ambush god tier. Also pallets unlike those is why I run brutal on pig:)
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@Yffriium said:
https://forum.deadbydaylight.com/en/discussion/comment/1568637#Comment_1568637
They're just super boring and unfair to play against & don't help you improve at the killer. You get free head-pops with those add-ons. Workshop Grease is bad, you're right. I should've been more specific with the addons that are good on Pig. I'd say: Combat Straps, John's Medical File, Shattered Syringe, Video Tape, Last Will, & Amanda's Letter. Everything else is either absolute garbage or completely overpowered.
How is it unfair? Her best addons are last will and straps. Besides a few others, none of which are the ones you call unfair, all others are worthless. Those add-ons aren't unfair, they arent even worth running.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1568759#Comment_1568759
The biggest problem I face when trying to use the ambush is that Survivors will often just drop the pallet before I get a chance to take control of the loop. Once that pallet is down, ambush does nothing.
You need to mindgame with it. Imo pallets being dropped makes it stronger.
@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1568454#Comment_1568454
https://forum.deadbydaylight.com/en/discussion/comment/1568459#Comment_1568459
https://forum.deadbydaylight.com/en/discussion/comment/1568505#Comment_1568505
https://forum.deadbydaylight.com/en/discussion/comment/1568507#Comment_1568507
https://forum.deadbydaylight.com/en/discussion/comment/1568521#Comment_1568521
https://forum.deadbydaylight.com/en/discussion/comment/1568535#Comment_1568535
Thanks guys! I'll keep with tampered timer and try combat straps and the others.
Tampered timer is worthless without crate of gears. It only takes 30 seconds off the timer, which is already 2 minutes and 30 seconds
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@SCP_FOR_DBD said:
I started playing pig recently and am having tons of fun with her, I do have some complaints though. I personally have been using rigged timer a lot for extra pressure. So what do yall think the best addons are?
Combat straps with last will. Easy anti loop and extra slowdown.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1571349#Comment_1571349
Good he needs a ban.
Ikr
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1571392#Comment_1571392
He almost touched the ground that's not a fair hit.
Idk if I'm right but maybe his stretched res made the killer look further. Idk tho and i agree it didnt look fair btw.
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@Kumnut768 said:
i havent seen a single billy since the nerf was announced during the event, everyone jumped ship assuming they would give him the nurse treatment which they kinda did
The only bad thing was they nerfed steering. Also he really wasnt that popular to begin with.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1567318#Comment_1567318
But your objective is not more to just press m1. The objective of the killer is to chase survivors and "outplay" to down and hook em. You need to do that 12 times if you aren't using a mori. That costs a hell-a-lot more time than doing gens that are gone in 80 seconds and because you can possibly only chase one survivor at a time, eventually gens get done.
If you cant get downs fast enough to pressure gens play pig. I play her more than nurse now, and ive always won with her. ( 3 or 4k)
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1571341#Comment_1571341
I'm not sure but dont quote me on this but if it serves right the stretched res effects the games sense of your fov and you cant have unless you are directly in your face if it's that bad then it's definitely cheating.
Thanks. I reported that guy the second I saw no lightborn.
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@OldHunterLight said:
I'm not trying to belittle one side but here is an example of a streamer/youtuber that helped me improve a lot but that also makes mistakes when playing killer.
Ussylis.
He is probably the best survivor main imo (the only survivor main that I watch so forgive me if I'm wrong)
He usually corrects what the killer is doing and saying what they are doing wrong.
Yet when he plays killer he makes worse mistakes than most players (forgive my english)
Most killers won't be able to play 100% amazing every time, bhvr doesn't need to balance against the best players but they need to cut some slack for killers, rarely I get a match where I can relax and just play normally but usually a single mistake will cost me meanwhile survivors have a few things up their sleeves to fix their mistakes.
I watch ussylis too and I 100 percent agree.
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@mostlyghostly said:
I keep seeing posts of games by good streamers where they get gen-rushed and completely lose the match. Lots of the comments just say that the killer in question should just 'pressure the gens' and then point out every small mistake the killer makes and blames that for why they lost the game.
This is very unfair because these survivors expect us to make 0 mistakes the whole game or we lose. Playing killer at the moment is so stressful because you have to be using your time extremely efficiently or all the gens pop instantly. It's not good for the balance of the game when making a few small mistakes will lose you the game as killer, but as survivor you have access to perks like DH that allow you to recover from a mistake so easily.
Most killers can't be in multiple places at once, and the killers that are just M1 killers with no map mobility literally can't do anything at all against a competant team.
The problem is, BHVR won't balance the game around the potential that good survivors have, because most survivors simply are very bad. THey balance the game around rank 10-15 claudettes who hide in bushes. It's a tough situation for them.
Play pig. She hard counters doing their objective, aka "genrushing"
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1571319#Comment_1571319
That's fair rnough but if you stretch it enough you can see normally looking down so you have built in lightborn.
What about fl saves? Went against someone earlier and couldnt blind them at all, but no lightborn. How does this work?
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@Fattyclown said:
Stretched resolution lol Nice job Clown
Lol
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@Unicorn said:
I never understood why we get the Huntress Lullaby notification as soon as we touch a gen to begin with.
It has extra regression on missing skill checks. It's active from the beginning.