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hiken

hiken

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hiken
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  • are u a kid? that was your repply? impressive, im done with kids. have a nice day.

  • imagine having to run a USELESS (baby) perk that wont affect survivors from doing gens due TERRIBLE MAP DESIGN? imagine.

  • @Lekitzul said:

    Honestly, I think Killer's have locked animations to give survs a chance. Kinda like being locked in a second at the pallet to give people a chance to run. If you do not like it, what my buddy does is have an alternate build when they see flash lighters. They have builds on all their killers that include either Franklin's or Lightborn. Or literally just keep going until their flashlight runs out. Remember, when they are flashlighting, they can't do gens. =)

    realistically, getting into a locker SHOULD ALWAYS be a risk, u get there and the killer MAY not find u but if he does u shouldnt be able to get a free getaway card, it shouldnt be possible to blind killers while getting survivors out of the lockers, where is the gamble? where is the risk if u can actually turn a lose situation into a win situation without any counter?.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3217966#Comment_3217966

    Eeeeeeeeeeeeh! Hands up everyone.

    902 posts and an 'us vs them' survivor main finally figured out what to do.

    jokes on you i play both sides but thanks for assuming so i can correct u as needed because people like to asume but normally wrong!! plus most people dont play SWF play solo so keep with that grindset of making the game as unberable for survivors as possbile, u are doing great!

  • i guess i will have to stick with a 3 to 4 man to play the game then, because i wont load into a solo q game anymore because its unplayable.

  • by eye crow i was referring to the offering, if the map was chosen by the game itself is what it is... but usuallty they want to throw themselves into that map with an ofering wich is completely different BECAUSE THEY KNOW what will happen.

  • @Nirgendwohin said:

    i don't know what the issue is. could you explain what the problem with lockers is?

    did u read?

  • killers just want to have their easy victories against solos they dont want survivors to have the nerve to fight back something only SWF can do and thats one of the reason there arent many strong killers and most are kinda weak... the game will never be balanced if u want solos to be always weak.

  • people really dont like the idea to close the gap between SWF who will have this forever and solo huh? impressive. how do u want a fairer game if u dont want to make it fairer and more equal? how do u want strogner killers if survivors keep getting weaker and weaker and they need the almight perk called Discord to compensate?.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/3216463#Comment_3216463

    Spirit is still very strong even without add ons, she just requires a different mindset than before.

    i dont agree spirit with no addons is counterable by hearing, if she brings the dumbo carry addons liek the mothers dwelling ring and the flower then is easy because u literally have adodns playing the game fot u, but with average addons she is not as strong as used to be.

  • if u deactivate borrow time then survivors have from 0 to 0 reason to go and risk themselves by trying to save somebody, killers love when survivors throw themselves into the map again trying to help others because is potential more kills, dont give survivors reasons to leave and get 2 or 3 out.

  • @Coordi said:

    I am proof that time played and devotion level do not mean anything about how well you play.

    it says a lot, i would never play with no prestigie players but i will with people at level 9 or above, and tbh that little rule has proven me right WAY MORE OFTEN than not.

  • no, that would be too strong. stop nerfing survivors more.

  • @C3Tooth said:

    Survivors need more info than just basekit Kindred. Info UI on teammates would give better info than Kindred and not affect any aura perks at all.

    that is harder to do for sure, and SEEING is better than SAYING, u can just rework Kindred and make it do something else OR make the Radius of effect BIGGER if u have it like cover the entire map or something idk... plus i think that may confuse people somehow because even if u say to them u are getting face camped or camped in general that doesnt mean they can make good decisions because they dont know if there is anybody nearby, that would imply much more lines, plus many could use them to troll. so, Kindred Basekit is the safest and BETTER way

  • when i dont feel to play agaisnt a nurse i do it (only killer against i actually do it, i can stand a BOREDGION, Ping Pong guy who i can have fun against most time unless CARRY ring + CARRY compound 33 and still most times i do, but i cant stand the boredom of a killer without counterplay that even pressing dead hard the game is so SLOW that doesnt even trigger)

  • actually its always the sweaty nurse or blight trying to get easy wins. (even easier than already is with those killers specially nurse)

  • ping related issues most likely. i dont know if its possible to limit the ping so if u have that much you cant load to the game or something or not even search for a game even, so you updagraade the net, stop downloading por.... or anything else in general, way too many people using your wifi or something, dont know.


  • @PNgamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3041763#Comment_3041763

    1. I disagree: SWF is not healthy in its current state, and certainly not in map balance.
    2. I also didn't say that SWF should be abolished, but that the game should be made more difficult for them because they have advantages.
    3. It doesn't make sense atm to buff solo survivors to the point of immeasurability, because that would make the game even harder for killers.
    4. This has nothing to do with punishment and is an excuse.

    https://forum.deadbydaylight.com/en/discussion/comment/3042127#Comment_3042127

    Here, too, I disagree. I only play solo and I can assure you. A large percentage of survivors exaggerate and exacerbate solo Q for no reason. There are good rounds and there are bad rounds, we know that. If in your case it was more bad rounds, then I'm sorry for you. But it's not like that with me, quite the opposite.

    You shouldn't always point fingers at other players, but have the courage to take a look at your own nose. I like the feeling of playing the way you want, so this experience is a positive one for me. Campers and tunnelers aren't unique to Solo Q, and that's pulling your hair out. LOL doesn't get you anywhere there either. 

    I won't deny that it's more difficult in the solo Q, but On the subject of Solo Q Pain, it really sounds like a trend.

    Sry

    i will have to agree to disagree, i have 4k+ hours in this game i played Solo q enough to say what im saying, way more than enough and killer aswell. in fact everytime i try playing solo q i do start remembering AGAIN Why, why do i do this............

    do you remember the meme, why are we still here? just to suffer... there, and i dont learn is like if i wanted the extra challenge, the extra suffering just to realize most of my teammates arent able to deal with it.... the uncordination (letting others go second state consitently and for no reason, 2 survivors going for the same save or more than 2, survivors knowing killer has dead man and pain and keep on reparing the gen like they didnt know or dont care if explodes and blocks, and much more), the trolling, the trowhing for no reason, the baby perks, the non stop try harding killers getting everything their way because no one has a plan to respond back or plan back, the constant poor decision making even in the most basic things and you are there to see it not in the oposite side of the map and sometimes at the oposite side of the map aswell (im not talking about knowing the counter to every killer power and loop him for 2 minutes, no, the most commun basic things) is just way too much... maybe if i was a baby i could stand because i wouldnt know but once you learn what survivors can do and should do to respond back you dont want to see it no more... survivors uncordination is what kills Solo q experience and gives the killer SO MUCH MORE advatange towards survivors... once you get good as survivor you wont allow it no more having to carry a team of potatoes and still feeling they do nothing, they hide, dont do gens even when you take the killer for long perdios of time wasting everyoens time, resources.... im not saying you dont find decent solo q teammates sometimes you do but for the most part they play with other good players because they hate the solo q experience for this very reason and thats pretty much why SWF get to be so strong at times, good survivors tired of solo q... im not saying i dont make mistakes BTW (just clearing that before hand) i do as everyone does, but there are mistakes and there is horror, SOLO Q PAIN.

  • i said many times that kidnred should be base kit for solo q players (shouldnt waste a perk slot for it) if there are 4 solos kindred should be base but devs think is too strong when literally having 0 information is what creates this unbalance between solos and SWF, SWF got this since 2016 6 years later devs seem to not understand why good survivors refuse to play solo and prefer to stack with other good players. thats how it works, the unbalance in skill is another problem of course u play solo the possibility to play with a baby dweet with 30 hs is very high even with high mmr.

  • the best solo tip is to actually try get a friend.

  • @GoshJosh said:

    Do bones.

    And gens. 😉

    let me fix it for you

    Help the killer.

    And gens. :)

    There we go. Thats more like it.

  • @Seraphor said:

    Why don't you try playing killer and find out for yourself?

    Genrushing isn't fun.

    Denying hooks isnt fun.

    Being tunneled isn't fun.

    Being camped isn't fun.

    These are all extremes, there's a lot of middle ground if you just play the game normally.

    Imagine if the killer downed you all and slugged for a 4K within the first 2 minutes, before any gens were repaired. That's how genrushing feels.

    Imagine the killer facecamping, instantly grabbing everone who attempted a hook rescue, denying you any chance of making the save. That's what the hook-denying build feels like.

    killers never cared about survivors fun the camping and tunneling is out of the charts so survivors just gen rush even more than before, is a circle.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3041936#Comment_3041936

    Of course it wasn't. However, it's still one of the most run survivor perks of all time, so clearly some encouragement to bring other perks was needed.

    of course it was. Back in the day the perk stacked with pretty much everything including well make it, free heals in between hits and much faster heals overall, the most broken perk this game ever had far broken than new off record. FAR

  • "solo players have the best experience" LOL, solo survivors get t he worst experience DBD can offer, is literally called SOLO Q PAIN for a reason. youll lose most of your games, useless teammates, killers love to tunnel and camp and no one brings decent perks to counter any of that or take hits to protect each other is just pain, endless suffering.

  • people been asking for this for years but is what it is.

  • im a completionist myself so i did it, doesnt mean is the smartest option consdiering the rewards are meaningless, BHVR never gave us any reason to do it and definitely not giving it now neither.

  • dont you worry i dont play with solos for the most part, people who i play with think the same about her im not wasting anyones time if any im saving their time when i play solo, they go down in 5 seconds regardless.-

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3033035#Comment_3033035

    You really should complain about hook suicide.

    https://forum.deadbydaylight.com/en/discussion/comment/3032090#Comment_3032090

    It's little interesting how you heavily hate nurse yet will do exact same thing as someone who defend nurse when it comes to spirit.

    why? versing the most unfun killer in the game with uncounterable power? why would i stay there? just to zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz myself?. id rather give her what she wants but even way faster, the desired easy 4k.

  • i will complain about her till she gets nerfed i already let her kill me after the first down. at least i give her teh chance to get the token but thats everything she is taking from me and depending mood not even that.

  • u may be talking about the Game, the only map where that happens it has around 26 pallets. the rest have around half or a little bit more at best. and then you have shelter woods with less than 10 every match.

  • many times was said that her BASE KIT is FINE, it has counterplay... her addons are the ones boosting her to stupid levels. remove or rework DISTANCE, RECHARGE and 3 BLINK nurse is also a joke that shouldnt exist neither (even if 99% of good nurses refuse to use them it doesnt make it any better) if u remove or rework them to do something completely different you oficailly nerfed the nurse without touching her kit and would be a good start. the reason why she is far away from the rest in power is because she doesnt need to do anything to be more powerfull she starts at ther peak from the get go aswell with the strongest power in the game, a good comparision would be Oni, it has a timer and needs to be build to use it, and he is easily S tier while using his power, she is terribly designed but of course is what of the things that remains from old DBD, reworking her would be hard but i think she can stay pretty much as it is (base kit) after getting tuned down

  • nurse deserves a massive nerf to correspond with the massive nerf survivors got in all their meta perks since the only counter to nurse always was perks, she doesnt and never had realistic counterplay without them. And even with them she doesnt doesnt really have it neither you just can potentially delay the thing for a couple extra seconds.


    a bad nurse is easy to face, a good nurse impossible to face and thats why she needs to get tuned down massively, recharge/distance/3 blinks all taht should be reworked or nerfed greatly. her base kit imo is actually fine, her addons are the ones making the experience misserable. the only thing that i would change about her base kit is that her blink attacks should be what they are M2 attacks (special) so no m1 perk attack should work like startrack for example UNLESS she somehow maanges to down someone by walking and normal launge...

  • @Silasy said:

    Most braindead map in the game.

    i think that is cowshed everything so conected to make the full circuit so easy unlike game where you need to know how to conect the tiles, in cowhsed you dont need to know a thing, wherver you run there is a safe pallet then just run to the other one

  • @fulltonon said:

    Uh for flashlight just give it 0.5sec cooldown between on and off, there is really no reason to repeatedly click it.

    flashlights macro gives 0,000000000000000000000000000% extra chances to escape macros on nurses gives competitive advantage, there is a massive difference.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/330790/u-got-rid-of-stretch-res-can-u-also-get-rid-of-macro-nurses

    I don't use a macro. I know my blink distances and if I know I'll land directly on top of you, I'm already click the M1 button once I land.

    but when they use the macros is faster, litrally is like blinking and hitting at teh same time like it wasnt 2 separated things, u literally cant react. u can when they dont use macros.

  • @rafajsp said:

    Even BHVR doesn't know how to nerf the Nurse ...

    Deal with it bro.

    they know how to, they added tokens to her powers once wich supposed a nerf to her kit back in the day, now what they need to do is revist her addons again.

  • is not. only nurse mains believe she is balanced, she is not even close to be balanced.

  • @SuzuKR said:

    New Dead Hard is better than current Dead Hard versus Nurse. The dash is irrelevant, the attack nullification is what made it good, which got doubled. (0.5s of immunity->1s of Endurance), and gives even more distance if proc'd.

    doesnt make it any better overall experience agaisnt nurse who def needs a nerf anyway, not like dead hard holded a decent nurse back from winning most of her games specially with certain addons.

  • i hope they nerf it cause now she is just stronger than it was.

  • use botany and you get an insane combo.

  • @GannTM said:

    You think Off The Record is healthy?

    is def strong but as far as you fo anything helpfull is gone, goner. u can take a hit and thats strong and may watch for it.


    Nurse is just gonna be a much worse experience than already is.

  • @lonewolf8376 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3013662#Comment_3013662

    Then u would love my build with them, Pain Res,thana,pop,blood echo with legion pin so they stay injured to keep the thana debuff and exhaustion from blood echo, other addon is a freebie

    so? i would still rush the heck out of u while injured, every legion runs tana, thats no surprise KEK. people dont heal agaisnt legion unless boon. solo q players and bad players in general have problems with legion non competent players i dont even remember when was the last time i lost agaisnt a legion but that also is cause i almsot never play in solo q, is just a painfull experience.

  • he is mending simulator, hit and run mend, hit and tun mend... rush gens injured and escape. thats the gameplay of course people hate it. i personally dont but that is cause i play with competent players who dont just self care at the corner of the map every time he hits them wich is pretty much most of the time but still he is unfun to go against specially in solo q, very beateable in SWF but unfun-

  • just by seeing your perk selection i can already tell you are not very skilled at her, is what it is. (or trying to masquerade reality with a lost game) plus you got that many points and everyone got that many points so you or farmed or double hook everybody and everybody unhooked and did stuff cause is rare to see many survivors getting so many points.

  • "nurse has the worst kill rate" yes because at the lowest level people dont know how to use her but once you learn how to use her she is a stomper and wins most of her games, you know this just trying to cover reality with a dumb fact to not get her nerfed cause you love your easy wins, but everyone knows the reality.


    she is a stomper and her addons are way too dumb, she needs balancing, massive balancing (nerf) her base kit i think is mostly fine, her addons are far from being fine.

  • She is the only killer with lack of counterplay, or at least that makes it to other level. she is just unfun to go agaisnt that simple, and people know that sky rocketing her kills is how killers get nerfed so its the way to go.

  • her addons need MASSIVE nerf for sure, her base kit is fine. Plus look at the selection of addons cause its ALWAYS the same, the strongest addons possible, distance + recharge, ALWAYS the strongest pick possible every single game. those addons are a clutch and need to be removed in fact nurse doesnt even need addons she is that strong but siad addons remove most counterplay without them survivors are rewarded for making good plays and reads, with those? not at all. tired of omega blink nurse or double recharge literally. even in cringy ass tournaments agaisnt best players those addons arent allowed and there is a reason, and those edge lords damn, they have many thousands of hours in this game so u cant tell them that excuse of get better at the game, because they are already better than you.

  • proving the perk is fine because this is the most likely experience, most people are terrible in this game.

  • is funny cause he destroyed those survivors in 6 mins without dead hard maybe was 3.

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