hiken
hiken
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@GannTM said:
Go play Artist for yourself and see how easy she is to master lol.
i didnt know putting a crow in front of a pallet, one in the corner of the pallets was so hard, but i gues you are right and im wrong.
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@Irisora said:
What are you talking about? Shes kinda weak and easy to counter, you only need to go full W or fake and make her miss.
sure mate, have u tried agaisnt a decent artist?
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Demi potentially, im not sure. but it looks like he is one of the few or only who actually tries to create content instead of just a build, he actually creates with good editing and fun stories in between...fun to watch, repetitive jokes at times but fun.
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@JustWhimsical said:
I highly doubt that it will be game-changing on Nurse, simply leave the area, sure it harms survivors who hide all the time, but if you really are complaining just use distortion then you never need to worry about aura reading perks in the first place. Do not nerf strategies just because you think they are op because you are too lazy to bring your own counters. Heck, even awakened awareness is easy to deny information to without distortion all you need to do is make sure the Nurse has to hook facing away from your direction, and as soon as she looks away to hook, move to a different spot to mislead her into wasting her time, be outside of her terror radius as it the same range I believe, or just simply run distortion.
I'm sorry, but the people complaining about this being too strong on Nurse have no concept of what is and isn't overpowered, the only perk that is definitely much too strong is starstruck every other perk on her is fine, and fair as aura perks, in general, are a difficult perk selection to choose as sometimes you can get zero value from it. Also if you don't believe me that aura perks can mislead killers then you have never simply double-backed after realizing the killer had bbq it is literally not that hard to give bad information on an information-dependent killer.
distortion has a limit with tokens, kicking gens has no limit u can kick gens as much as u want becasue survivors have to do them. every aura reading perk is overpowered on Nurse, you cant react or counter a nurse that blinks inside of you you get hit and there is nothing you can do, is broken and nurse should never have the chance to see auras NEVER or at least not when she is about and using her M2, if she is walking Ok if she is charging immediately should turn off. Dont ask for for complicated stuff that only apply for extremely experienced players that result to be 1% of the player base at most basically the top creame of the SWF. is not just do this or just do that is easy to say that when you have that many hours in the game but then you go play with aura perks and win 90%+ of your games with aura reading on Nurse because is broken.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3250215#Comment_3250215
This is straight bullshit unless you believe that no killer in the game has counterplay or is fun to play against. I've had people bail on every single killer and every single map, no matter how favorable the game looked for survivors.
People are selfish and flip tables when they get caught first. That's pretty much all there is to it. I can understand a little more with people quitting on Nurse or Legion, but yesterday I was playing Ghostface and Artist and got ragequits on more than half my games. So unless you're saying they lack counterplay...
ghostface ok, Artist? artist is hold W till you die you cant loop a decent artist she also lacks counterplay IF she knows what she is doing tehre is a reason why she is TOP A tier killer.
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people wont stay to play against killers who lack counterplay and are unfun, is normal they will leave. if they leave for whatever other reason is what it is just suck it and call the killer to also kill you is what i do.
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@PB_TORCHer said:
We’re gonna get downed. I’ll never understand the suicidal players or DC on the first down. Iv’e played about 10 games today and these players are in half. NO exaggeration.
‘XD we get 3 hooks so I don’t see the point
i dont see how they leaving affects you in any way is them getting penalization, not you.
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people leave from boring games wich is normal. killers complain because it takes longer to find games and since killers got so dirty since latest updates playing disgusting with tons of tunneling and camping is normal for people to leave early and find a more enjoyable game but they will complain people not wanting to play a snore tunneling/camping fest. its unreal tbh. they will wait more time to find a game than finish it and im all in for that because it may change the mind style of playing if u dont care about my fun i wont care about yours either, u want to win THAT HARD? win then, but it wont be fulfilling for you i can make sure of that.
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Nurse, no killer in the game can finish a chase in 20 seconds with you being unable to do anything. literal domination, nothing can be done unless nurse is terrible at the game.
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Maybe, maybe not. if said survivor did a lot that game i may, if did nothing if its on me you are dying on that hook, besides i hate losing my medkits so...
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@Mandy said:
I would completely disagree with the pay to win aspect, as someone has already mentioned, the strongest killer in the game is free...and there's no denying the fact that she's the strongest.
What you're talking about is wanting to play the other characters, because you or your friend are better with them - that doesn't make something pay to win as you can still "win" without those characters. Playing the game unlocks more things, you can unlock characters/perks with shards etc as well as some cosmetics - this of course encourages gameplay, but it's definitely not about paying.
if you have to pay to get the meta perks is pay to win, is undeniable the game being pay to win. Eruption get nemesis, deadlock get Pinhead, Call of Brine? get sadako every single strong perk that is also meta right now are pay to get no shards or anything just pay to get them. thats literally pay to win. And those perks carry thats also the reason why it is pay to win.
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@Nathan13 said:
What I’m pretty bothered about recently is we have some players that are calling DBD “killer sided” because of the recent changes that survivors have been getting. Some I did agree with and some I disagreed with about those balance changes. And you can be upset about what you want because you’re allowed to feel that way.
But now you kinda know how the other side feels because before the perk overhaul, killers were receiving nerfs patch after patch after patch with little to no buffs in compensation. I don’t agree with all of BHVR’s changes on both sides. And I’m not here to start an us vs them argument. So please keep it respectful in the comments. Thank you! 😊
killers are killing much more now thats for sure, and solo q is pretty much guaranteed win for the killer with so many buffs and uncounterable sinergyes like eruption and call of brine every game.
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@Kosturko92 said:
Lvl 100 prestige SWF vs D3AD Blight
3 escapes 1 kill
Why they won twice in a row?
Because game is balanced and killers are OP most likely.
1) Medkits absue
2) Gen rushing and spreading abuse
3) Map abuse ( 3 map offerings )
4) All of them had unbreakable, dead hard + DS to get milions of second chances to rush gens even faster.
This game is a joke in high elo ntgl.
congrats to him, why does it matter so much when a streamer loses?.
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@Veinslay said:
How much fun is it going to be for the killer if they're matched with a lobby where every survivor has 3k+ hours?
survivors dont get fun when having not many hours get paired with many hours killers either. and even then having to verse the strongest killers on a regular basis. nurse, blight, nurse,blight some weskers because is popular and not much more.
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the comparision makes 0 sense but i agree on eruption needing a nerf, swf coutners it by discord BUT solo q gets destroyed by this perk.
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man if i see 4 toolboxes the one thing i will do is not staying there. its obvious what they are trying to do.
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i wish he had the option to spend points quickly. like not holding anymore just faster and easier. it takes so much time to spend points.
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survivors kill on hook because they see their teamamtes doing noithing all game or being terrible, so why staying?... or sometimes its nurse and ew, its nurse so understandable.
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@Mr_K said:
Who uses keys anymore? Also so what if one survivor escapes via hatch? You can double pip with a 3K even at gold grade.
those who want to escape for free.
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@Roaroftime said:
They're really easy with how unbalanced and killer sided the game is now, they might as well hand adepts to you on a silver plate. Survivor adepts on the other hand are now virtually impossible unless a killer lets you escape. Skill issue?
equip a key, get your free adept.
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3243251#Comment_3243251
In your second example, you're still not playing naturally, and still cheesing ; being a weight to your team, sacrificing their lives, so that you can get your achievement. Sure people do it, but that's not really in the spirit of the achievement.
I already had a similar debate with another user recently, so I don't really want to keep a back and forth considering I can feel I won't change your mind and that you won't change mine.
Let's just agree to disagree :)
so? just because its easy people wont try then? you know people do it all the time, why wouldnt u cheese it if u are allowed to. there is a disparity and people dont care about others when trying achivements.
"thats not the spirit" lol what?... the achivement requires you to escape, not the rest. is on the title, "death is not an escape", people will do everything they can in order for them to survive during achivements especially and in solo q, no one gives an F about the rest, after 4.5k hours in this game i learned that but it took moe just a cou0ple hundred to realize tbh.
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3243216#Comment_3243216
In the example you're talking about you require the active intervention of someone else that makes their life disposable for you to get the adept. You're not doing it naturally, you're cheesing it.
My point is that just because some people take a fast-pass at the queue for the rollercoaster doesn't mean the 2h wait aren't the same for everyone else who don't have an accomplice.
why ignoring the second one? u play bad u did nothing all game to help progress the game STILL the key gives u the adept for free, u did nothing u were a bush all game and u get it, can u see the disparity and lets not pretend people dont bring keys when trying adepts because they do, especially before the nerf like 5 years of the same it was and still is when they try it.
on top of that it doesnt matter if u get bad teammates or not, its completely irreelvant meanwhile as killer u better get bad survivors or u wish u will get it, just wish because u wont get it.
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@Sharpefern said:
https://forum.deadbydaylight.com/en/discussion/comment/3243215#Comment_3243215
Are you trying these in the current patch. If so I would stop until the Devout bug is fixed. If you are not aware Devout will not give you the points for a kill if they are the last living survivor in the trial meaning the highest you can get is gold for hooking everyone killing 3 and having 9 hooks.
interesting.
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@HugTheHag said:
Just because survivor adepts can be cheesed doesn't mean they're meant to be easier. If you're trying to get them naturally, you're in for a world of frustrations as well considering so much is directly out of your control.
That being said, I understand the frustration. It is harder on some killers than on others.
thing is they are way easier specially if u play with a friend who will give his life for u, no one is holding hands with you when playing killer, neither can bring an item that will make u get it, can u see the difference?. its massive and there is no much frustration at getting a surv adept at all, i got 4 or 5 yesterday easily meanwhile as killer....
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this is the thing, i got a 4k with wesker right now, 2 gens till remaining then what... +1 amazing and i got 3 golds and 1 iri, this is madness.
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@Crowman said:
With grade reset every 13th putting you back into Ash grade where you only need 14 to double pip (2 golds + 2 iris or 1 silver + 3 iris). Even bronze has the same 14 to double pip. You can get a 3K and still double pip if you wait til reset.
Obviously some killers are harder than others, because Legion has an easy time gaining pips compared to instant down killers. Though there's also a devout bug right now.
Not saying killer adepts shouldn't be made slightly easier to get, but they certainly aren't a nightmare unless you are trying to get them in gold or iri grades. Which you shouldn't do, because you can just wait for reset.
i know that, but still RNG based, if someone gets hatch BECAUSE THEY CAN HAVE A KEY they get a free gateaway. and is not like ignore lobbys with keys, they can get keys in game or just an unfortunate 1 v 1 where gates are miles away from eachother and u are not nurse or blight to patrol them wich is fair for the survivor cause "he earned" even if they got destroyed???????? is what it is.
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@RpTheHotrod said:
Isn't adepts just achievements\trophies? Why are they so popular? To they give something other than just achievement\trophies?
because many people are completionits like myself and want all adepts....dont get me wrong, i know that some achivements are way harder to get than others but the disparity here isnt logical, because survivors have to do way less and even when they lose can get it meanwhile for killers is way harder and RNG based.
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that could help killers to recognize those survivors later as SWF and avoid them i dont know if i want that
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i got it all in one game, just run Head On amnd Quick and quiet... everytime i see challenges of stunning the killer i just run head on, and if u play on SWF is guaranteed to get stuns, at least 2 per game wich is all u need. In fact, now you have perks that stun the killer even without needing of skill at all, blast mine for example.... or DS and since there is a rampage of tunneling killers is not hard to capitalize but blast mine and head on are the best ones.
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at the moment tombstone piece, and sicne we are talking about INDIVIDUAL not combination of addons i think its the strongest ever existed in this game.... then we could say that back in the day iridiscent hatchets and infantry belt combo was even more stupid you had 3 noeds at your disposal, that was utterly dumb and nothing caused so many DCS as that, it was instant. u get hit by iri hatchet DC, i still remember those days clearly.
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@Kosturko92 said:
DBD please add this option, i'd rather wait 30 mins then deal with SWF on unbalanced survivor game.
Check this video out and then tell me in comments how game is Killer sided or balanced
then swf never would get a game because every killer would do that. i know its easier to win against solo qs most of your games but thats the exact reason people want to play with their friends, because they actually get a chance to win instead of losing over and over again due incompetence.
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we dont have the cristal ball but eveybody knows that blight needs a nerf, not to his BASE KIT, his power is fine, what is not fine are his addons... we nerf his addons and he remains strong but fair.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3238899#Comment_3238899
Oh i would have never guessed that the incentives would work so well. They are the best thing ever to help with queues.
Now on why survivors dc so often... There really don´t seems to be a pattern. I´ve seen my teammates suicide/dc even against the weakest killers that didn´t camp or tunnel or used full slowdowns. It seems that some people just "play" to ruin everyone elses fun by ending the match prematurely.
Now, what we need to help with that is what the mobile version of DbD already has: Bots + prevent survivors from suiciding. Those 2 things would greatly improve the game experience for everyone else.
U cant prevent survivors from suiciding. tehre are perks encouraging to unhook yourself there is even a steam challenge to unhook yourself 50 times... or there was. unhooking yourself or killing is fine, sometimes u prefer to not waste your time in a boring game. i only do it agaisnt nurse (sometimes) Blight (Sometimes) and Spirit (sometimes) the top 3 wich are all of them extremely dumb and overpowered especiall in solo q.
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@Zboard said:
Soloq is a meme, so unless you have friends to play with at that time, it gets boring pretty quickly (hard tunnel at 5 gens,hard camping, useless team mates...) and you close the game and go play something else 🤷♂️
i use solo q to farm steam challenges that are selfish and aswell with rift challenges. is very good for that.
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to calculate wich side dcs the more u would have to make it proportionally because with the 4/1 ratio is almost impossible to get the killer to disconect the exact same or more than survs but killers disconect a lot aswell.
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@Nyxsie said:
https://forum.deadbydaylight.com/en/discussion/comment/3237142#Comment_3237142
Reassurance gives you 30 seconds on top of the 60 seconds per hook state. 90 seconds.
so again as i said to other guy, implying people should literally let people die on hook first hook amazing response once again.
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so is basically a popular opinion (even here) wich is not impressive whatsoever.
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Head on always helps with stunning killers (if they are kinda bad), always did. stunning them normally with pallets is hard because they wont allow it unless they have enduring.
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@ACleverName4Me said:
Reassurance buys you almost a full gen time.
Lol, did u at least research anything before comenting? reassurance gives u 30 secs, a gen takes 90 i dont know how 30 seconds is almost 90. maybe math wasnt your best subject at school, and i was terrible at math
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@Krazzik said:
Do gens.
and let survivors die on hook amazing response. really amazing.
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@psionic said:
She doesn't need more nerfs to her addons, her best ones are out of the game already and MDR is supposed to be that strong.
MDR is not the big problem, is stupidly powerfull yes but is not the big problem alone but in combination with the flower if u dont see the turn your brain off and win problem that it is there, then i cant say anything else but biass.
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@[Deleted User] said:
I get why Cherry Blossom exists (accessibility). But I also dislike anything that makes the game a "turn your brain off and win" affair.
essentially what it does. wether u like it or not, u use your power a big aura appears in front of you saying HERE HERE HERE is where u need to hit. is dumb, just dumb.
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@Chocolate_Cosmos said:
I think these addons (+maybe a few other good ones) is why I would consider Spirit the third best killer in the game. If you remove good addons on Spirit she would probably fall behind Artist or something.
the problem with these addons is taht literally they play the game for you. carry hard, u dont even need to know how to play spirit, and thats a problem. (especially considering spirit never was a hard killer to play with)
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instead of DC just leave on hook plus u increase her numbers massively without getting penalty. win win scenario. i just find her completely unfun to go against, so not staying. as simple as that, overpowered killers with overpowered addons are not stuff that i enjoy going against so i wont go against them for long. is sad that just hearing the first blink demoralizes me form that match, thats how broken she is.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3225475#Comment_3225475
Fixing one thing by breaking others? Do you realise what you are asking about?
You say good sportsmanship is not to be expected. Then I don't understand you suggesting something that would require good sportmanship on the survivor side to begin with.
You are angry and frustrated, I understand that, but this isn't the solution the problem.
If you know a real solution to the problem, tell me, I would be glad to hear it. If not, this conversation is done from my part.
Make DS go back to what it was before it was guted, DS was fine plus shouldnt deactivate during EGC either. DS was a fine tool against Tunneling against most killers, potentially we can make it work twice, so its an actual anti tunnel perk like OTR.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3225058#Comment_3225058
And you seem not to realize that people would exploit the hell out of endurance stacking.
You would have no chance as killer.
BTW the post was about TUNNELING, not CAMPING.
i literally said in the comment that people will abuse it, but is the only way to discourage tunnelling. if we want to fix tunneling we need to do this because good sportmanship cant be expected.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3224367#Comment_3224367
I know it deactivates. I use this perk since 6.1.0 and I play almost every day.
And if a killer is camping (whatever your definition of that is) few helps anyway.
Idk.... I for myself love OTR. It works for me with my build. Maybe it's not for you. And if I play killer, I see a lot people use it too.
it seems u rad nothing of what i said, if the killer is camping OTR did nothing because u get hit in the borrow time window, is not preventing tunneling or doing anything against it because deactivated due borrow time, OTR as it did on PTB should stack with Borrow Time. in that regard it was preventing tunneling, was it strong? it was, was it fair? also was, we need to discourage tunneling, however i know survivors may try to abuse it by taking a free hit for other survivors but that normally wouldnt happen and they can already do it if they manage to escape from the chase in the 80 seconds window and heal, if they 4 had it would be a nightmare i wont lie to you but that will discourage tunneling greatly and killers will be forced to chase other survivors making the game fun for everyone, even buffing DS aswell if neccesary, time has proven u cant give nothing to the other side expecting good sportmanship like when they nerfed DS to the ground not long ago, tunneling wasnt AS STRONG as today because DS imposed FEAR unless u were nurse or potentially bligt, 5 secodns stun and catching again would be 30 seconds potentially wich was the difference between winning and losing, that is why it was so strong, u had to slug... in that aspect killers could get another buff encouraging going for more hooks so they dont feel weak when gens are poping fast.
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@LapisInfernalis said:
First: maybe use OTR. The fact alone that you are silent stops most killers from going after you once they realise you have the perk. I also found SB to be very helpful to combat tunneling.
Not going to lie, 3s DS sucks. If you are anything with range or speed, you don't care. And even if you are Trapper, it's not a bad thing.
It's somehow funny that fist DS was 5s because Enduring effected it, then after that got removed, they nerfed to 3s because "it was enough" before realising that survivors don't get away in that time because of stagger when they get free. So they put it again to 5s ony to nerf it back to 3s.
Sometimes I wonder if the Devs read their own patch notes. 🙄
otr deactivates if u get hit during 10 seconds window wich is extremely easy if the killer is camping or face camping, otr is good, if u manage to last (or if the killer is not face camping and oftently they are)
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except for the part that they also can repair if they have the gens nearby. wich they always have because of the middle building and surroundings, plus they had prove thyself as far as i remember. so they had 00000 problems with doing gens while abusing that and so they did that.
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alt f4 never fails to me. I HATE that map with all my soul. if the entity choses it i play, if someone offers it then sorry.