hiken
hiken
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@BreadLord said:
unless your literally by the gate, no sense, they will just wait 10 seconds and hit u down
not like ds didnt save 200 million times survivors before the nerf close to the gate... this is the same, it would help taht survivor massively is a free getaway card if u are close to the gate and dont get bodyblocked by the killer.
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@Iron_Cutlass said:
After playing an hour or so of DBD, I have been having matches recently where Survivors just consistently DC and ruin the match for everyone; with this happening in both Survivor and Killer matches I played.
But why would someone DC from a match, what horrible act did the Killer (or me in some instances) do to push a Survivor to DC?
They (and I) waited out Dead Hard or outplay the Survivors.
It feels like there are a lot of players that just really do not like being outplayed in the slightest. You wait out DH, they DC. You use your power effectively and down them, they DC. And for SoloQ, I feel like this is a huge issue that ruins matches for everyone; SoloQ Survivors get thrown into a match they cannot physically win, Killers are forced to play a long and drawn out match in which their is barely any action or excitement because the match is already a 3v1 at 5 generators (I personally just find it boring).
And this just leads me to the question, of why do Survivors DC consistently, and what can be done to solve this issue? Killers DCing was a huge issue in my matches pre-6.1.0 Patch, but now the inverse is happening.
deleting the nurse can help massively
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@Crowman said:
If a survivor is killed and there's still 5 gens left, the survivors misplayed somewhere. There's a point in which survivors need to accept some responsibility for the game. I understand being tunneled out can feel unfair, but if your teammates aren't trying to help you out or get gens done then there isn't a reason the killer should have to go through more hoops to kill a survivor.
no its very easy to hit immediately after hook so DH and off the record doesnt work. u only get DS.- missplay my ass.
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i can agree to it but only when u play B tier killers and below, killers who can apply tons of pressure rather quickly can do it but i dont expect u doing it with wraith for example or pig... so i do get it and is normal.
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1% pick rate or so u can guess why twins are not important to fix any time soon
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309528#Comment_3309528
Agreed, I am a Nurse main and I understand she is broken.
But survivors thinking this is going to gut her are in for a bitter disappointment as this is not going to change much at all if you are good at her and don't run broken ######### on her as it is
exactly what i think it could change if they go with the "EXPECTED" changes wich mean IT COULD but IT COULD NOT happen, becasue if they adress the green distance PLUS double recharge aswell that may change A LOT of things sicne basekit Nurse is way different compared to addons nurse (ACTUALLY BALANCED AND PUNISHES MISTAKES UNLIKE ADDONS NURSE), ofc the top tier nurses will still destroy most teams even with just basekit nurses OFC but still that may indeed retire many nurses and TBF i couldnt be happier if that happens. the mayus are not directed to u is just general i wanted to emphasize those parts because it may or may not happen.
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@[Deleted User] said:
I'm not on life support at all. I'm thrilled. I don't use range add-ons or exposed perks on her. My playstyle is unchanged.
exactly she is far from being gutted. she remains the strongest cause the nerf is incomplete, those expected addons nerf may or may not happen if they do we can truly say she was definitelly nerfed still basekit untouched and the best in the game.
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309430#Comment_3309430
Clearly Survivors don't care, and the devs have shown that's all that matters; What Survivors want.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309432#Comment_3309432
Of course they do.
Survivors are content that Nurse is being thoughtlessly gutted a second time. Even the thread title shows it.
gutted lol, ######### are u talking about nuerse still remains the strognest killer in the game by far, green distance wasnt touched, double recharge werent touched either so she still remains the strongest killer in the game on top of her BS power she can stack with a ton of regression perks and aura reading because they nerfed with a ton of fear they didnt touch THE BIG problems with her, the imposibility to see auras when blinking, all distance addons, recharge being nerfed they didnt GUTT her at all, way more was needed to say they gutted her. they will need to nerf her again soon because they didnt nerf her right.
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on K and M is extremely easy to hit them, i normally just hit greats because are easy but i may not risk it in certain scenarios the only thing i hate are random skillchecks while leaving the gen, many times that costed me games
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no we didnt. this nerf was made with a ton of fear they didnt touch the green distance addon either recharge addons at all, this was a nerf yes but it wont change much AT ALL. they will need to nerf her again not in a long time.
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@TeabaggingGhostface said:
Is time for genrush to leave
Genrush shouldn't be possible, 3 gens popping at the same time is unbalanced, extremely easy to blast through them with meta perks, many survivors camp them while hidden, waiting for the killer to leave to immediately return to it, which creates extremely short and frustrating 3 minute matches, which can only really be countered by nurse and blight with the best perks. Time to leave for genrush
bring perks to avoid it. is called corrupt intervention, protects u at the beggining of the game in that very important first chase. besides thats not RNG related so makes 0 sense to bring that
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308377#Comment_3308377
Without the ability to stop people from working on the 3-gen for nearly 30s (and add fast regression at the same time) every time someone goes down, it doesn't matter. It's only this combination that turns it into oppressive against four survivors; with any other set of regression perks--even triggering Jolt smack bang in the middle--a group of four Survivors can break the 3-gen setup.
Ergo, your conclusion is false. The map design doesn't need to change because a Killer might hold a 3-gen without these perks against a bad group, or if someone goes down. If anything, the problem most maps have is that they're too big and a big chunk of Killers can't effectively patrol gens or get anywhere in a reasonable time; fixing that would actually push gens together. And on smaller maps, they literally can't be further apart (especially those with more static features like Dead Dawg) because the map doesn't have space to sprinkle gens more tiles apart.
try breaking a 3 gen with a solo group agaisnt a decent killer, good luck, your arguments are fantasy not the reality, there is a difference.
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@Monlyth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308387#Comment_3308387
Well, if you want Killers to not tunnel, Dead Hard isn't the perk for the job. As I said, if anything, it encourages tunneling, because switching targets means having to go through three health states as opposed to two.
u are not sugesting anything at all or added anything to my responde people use this perk because of the tunnel so u last more because killers WERE GONNA TUNNEL REGARDLESS, so killers know there is a MASSIVE REWARD in tunneling someone out so they will do it even if u delete DS, DH, OFF THE RECORD, u know heaven paradise for killers do u think they would change thier gameplay? OF COURSE NOT in fact they would tunnel even more because its now even easier u are not understanding how things work. tunneling is easy for killers especially in certain maps, and we are flooded with Antilioop killers today so its even easier ever been... tehre is a reason why people bring these perks otherwise survivors would bring other things but they wont because of this VERY REASON and in fact we are expericing the greatest numbers of tunneling ever since last update why? because its easier SO THERE U HAVE IT. anti tunneling perks are weaker now, off the record oesnt even work if u get hit during BT time and DS is 2 seconds on top of that DH doesnt work cause u are in mending state so u have to use 3 anti tunneling perks cause DS negates mending so u can use DH, so basically 75% to 100% of your build to be able to play the game due actual meta, is disgusting and most people dont bring that much at all to the game, and even then is not enough cause off the record wont help. so now is easier reason why killers tunnel more and thats the proof to my comment, actual games and personal experience.
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@Monlyth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308116#Comment_3308116
Until you ask yourself WHY it's easy and efficient. Because a freshly-unhooked survivor only has two health states at the most, and everyone else has a maximum of 3.
reason why the perk must not be nerfed instead even buffed so we encourage fairer gameplay like old DS did, killers slugged fearing DS killers should fear tunneling or not fearing it but punished greatly for it. tunnelign is easy and uninteractive for the survivor because the game is not balanced for 1 surv to take that hard tunel, u are not strogn enough to do it, its a 4v1, and killers want to make it 1 v 1 this way and we all know who has the advantage that way.
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people are dicing because is free right now but normally u wont see them leaving unless is nurse, legion or something like that or extreme tuneling ofc. so if its happening there might be reasons why is happening and maybe BHVR should adress reasons why people are leaving aswell. but i do agree ofc, tehre should be a protection
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i love how people dont read and keep on not reading. im not talking about survivors creating a 3 gen because being dumb, im talking about RNG creating A 3 GEN FOR FREE FROM THE GET GO, when the killer sees his 3 gen and will guard it the hole game for a very long ass game were nothing can be done with the current meta, is wrong, poorly designed and MUST be adressed.
tell me how your dumb suggestions like using deja vu is gonna change that, or changing the meta could when literally there will always be perks to regress gens and camp them with certain killers will make it a Nightmare like the Knight, Doc, artist, and to lesser extent huntress and plague
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some got it some didnt get it yet even when i sayed it TWICE, im not talking about survivors messing im talking about RNG generation, there are certain maps where literally u get 3 bgens FOR FREE survivors are not messing up killers FROM TEH GET GO localize the 3 gen and start playing a very long ass game with overcharge eruption and COB protecting the 3 gen till survivors get bored and dont want to play anymore THAT SHOULDNT BE POSSIBLE, if survivors mess up thats a different stroy but when you get 3 gens in a ocuple of mts from eachother and the killers plays 50% of the map or even less actually, 20% in many scenarios like Dead dawg saloon and some other small maps THATS A PROBLEM, OR RPD with the 2 gens at the middle, another BIG MISTAKE and u wont convince me of that being hard to fix because is as simple as moving the gen to another area. litreally, just that
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307883#Comment_3307883
I think OP didnt complain about 3 Gens that caused by survivors, but Killers that just stay at 3 Gens to force 3 Gens. This is why as Trapper main, I want alot of buff for him but starts with all traps should not be a thing.
To OP. I dont think Devs will ever do anything, but something something basekit. For now the only thing you can beat Knight 3 Gens is 4 Potential Energy, quietly move to one of 3 Gens, instantly slam 80 charges on it.
Think about it, they always make Killer's power/perks and Survvior's perks that counter each other.
Feng's Technician counter hard Doctor's skill check.
Twin's Hoarder counter Elodie's Appraisal.
Adam's Diversion to create scratch mark against Spirit.
I bet Devs knew too well that Knight is good at 3 Gens, and give Vitto Potential Energy
Eruption just add more salt onto it.
exactly im not talking about survivors messing up im talkign about RNG making it free.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304412#Comment_3304412
This isnt the way to do it though. Bringing back an actual no counterplay (you either eat a 5 second stun and go on for another 30-60 second chase or leave them to unbreakable to still go on a 30-60 second chase) option to "address tunneling" is just bad design.
bad design is giving killers so much benefits from tunneling.-
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Yes, mettle of man when it came out, 4 of them every game, was nice experience. before the exhaustion got changed the good old sprint with vigil so u had sprint in chase every couple of seconds was also nice.
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304408#Comment_3304408
Nurse and blight, conciddert the top dogs are free. Just because wesker can get simular results means nothing.
You can win the vast mayority of the time without paying for more then the base game. Therefore not pay to win.
It's really not that hard
no, blight is not free, free means it comes with the base game, does blight come with the base game? No. U need to buy the DLC of farm 9k shards wich takes a decent amount of grind. bedies then u have teh perks, Onryio with her Call of Brine, Nemesis with eruption, Cenobite with DeadLock as u can see the best perks in the game are pay to win, save the best for last from Myers ( he may be old and the perk was given a thousand times in the sanctuary but still, pay to get normally) is not that hard to understand. the game is pay to win as killer, as survivor is different cause the best perks are indeed free, with bill and meg only u can already create an almost full meta build could add David if u dont like sprint.
many people dont like the grind taht takes to buy things besides what are u gonna do buy everything by playing? do you have any idea about how many hundreds of hours even thousands it takes to buy everything with shards?.
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@Brimp said:
So bring back aggressive DS unbreakable... got it.
and is fine to be that way the tunnel rampage needs to be adressed.
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@Sonzaishinai said:
But that's exactly how it works....
Pay to win is that the best options are behind a paywall
They aren't so it isn't pay to win
You can win the vast mayority of your matches with the base game and any unlockables you get by playing it if you're good enough.
just because the best out of 30 killers is free doesnt mean ther arent other killers that are every strong and way easier to use and master to0 get similar results... and u need to pay to get them, and no.... the game god forvid it goes free then it will get floaded with hackers.
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solo q is misserable and people dont have the patience most of the times thats why going agaisnt swf is a way more decent experience because people do actually try and they feel for the friends they are playing with but is easy to not do it in Solo q, people dont care and is fine the game is misserable for survivor right now. is in its worst state in 6 years for survivor since it came out.
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u dont know how to play hag, hag is played around ton of camping she is boring AF to verse if she is good. but not great if survivors know what to do.
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in my case tends to be massive amount of tunneling. i will not waste any more time.
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any dev can help with this issue?
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is not different to just leaving on hook and i will continue doing it when im not having any fun in the game. i play for the fun not to have a bad time with a person who thinks this game is competitive. (i dont dc i leave on hook wich is btw even better to help with the actual numbers so overwpoered killers get nerfed as they should)
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i think SWF is completely fine the only possible way to have fun and a decent game as survivor, solo qs doing nothing, all death and uncordination and not caring to do anything either. been a month since last solo q game and im not missing one single bit of it.
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is not about knight most killers arent playable at high mmr, why do u think for the most part people play 5 to 6 killers at high mmr?. its always the same Nurse, Blight, Huntress, Spirit, some months ago Wesker now u dotn see him that often but still.....and legion not because hes is strogn but he is so annoying that most people kill on hook due boredomn.
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@Veinslay said:
DH is even stronger now and still has the moments where it's uncounterable, but it's not as brain dead easy to use it anymore
Not even close of being stronger than before. the EEEEEEEE for distance was a thing and that had 0,00000 counterplay.
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@Archol123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3280191#Comment_3280191
Even if you know common hatch spawns that does not make it less luck dependant... You're not guaranteed that it is one of those with a higher probability or something like that...Yeah sure you are a bit faster than survivors.. But in the end it is still mostly luck...
https://forum.deadbydaylight.com/en/discussion/comment/3280196#Comment_3280196
"ignoring stealth mechanics"... the idea is that you see each other no matter what and you obviously cannot open the gate and just leave... That would be ridiculous... You are forced into the chase...
https://forum.deadbydaylight.com/en/discussion/comment/3280233#Comment_3280233
In poker you can calculate the chances of winning by taking the cards that are in the game into account and the probability of certain combinations that are higher than yours... How does that apply to dbds hatchspawn? If there is no offering for it you have no clue where it could be and there is no higher probability for one over the other hatchspawn... Which makes it completely random... Terrible example man...
thats why is a terrible idea, why do u want the survivor have 0 chance of escaping?. when the game is about to end there is no resource for the survivor to use, and we all know the game is not balanced towards 1 v 1 either, so ther survivor is mostly dead without hope at all. the hatch is fine as also is fine the stealth at the end.
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this game is like no other indeed... part of it is due dying and not respowning.
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@Archol123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3277377#Comment_3277377
How about we change that... When only one survivor is left and the gates are not opened yet killers and survivors aura are revealed to each other until a chase is started (ignoring stealth mechanics so ghostface cannot just oneshot you as that would counteract the following idea completely...) When the chase starts a timer starts and the bp you get during that time is doubled, and if you survive the time (that depends on the killer you are going against... so maybe less time against blight nurse or spirit...) you will get like 5-10k bp? Somthing massive like that to motivate players to try their best in the final chase... But no matter what the game ends after the timer ends. You could even argue about restoring some pallets so it does not just end in 30 seconds if your team already wasted everything...
That way the killer doesn't have to sweat for the 4k with slugging and so on and the survivor can get something out of it as well... I would say it is even up for debate to just give the survivor an automatic escape if the killer cannot hit/down them during duration of that event... But that would put some killers at a disadvantage... Could be annoying for Hag or Trapper for example :/ You cannot really make them go where you trapped necessarily...
The specifics are up for debate, but what I want in general is less rng and something else than hatch... A killer that already got 3 guys without the gates being opened shouldn't loose the fourth just because of bad luck... And what this would do as well is when you are the one guy that survived because the killer gave up chase on you everytime, because you were not the weak link than you have choice to escape by just playing better than the killer in a situation where he has nothing else to do but chase you...
terrible idea, stealthy plays are possible, wake up and sole survivor do exist, the reamaining survivor can still escape with very fast gate opening. so no.
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did they ever care about it? the game is a tunnel camp fest every game so i havent noticed killers caring for survivor fun in a loooooooooooooooooooooong time
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the perk is boosted strong, only people into tarot and futurology know the counter to it.... ah, and SWF (with microphone, because not everybody plays on discord) sometimes because even them get destroyed by it at times wich is insane.
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congratulations, you won with the most powerfull killer in the game against a bunch of console players using non meta perks, amazing.
besides, imagine thinking winning a game with nurse means u are good at the game.
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Eventually they will ner her, she must be nerfed. her addons are terible and bad design well talking about bad design, Nurse is bad design to begin with
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3271426#Comment_3271426
How much more does she need to flatter some of you?
as spirit didnt remain as the third strongest killer in the game even after the nerf, the delusion... she is still very strong and with certain addons completely broken.
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adrenaline got nerfed in the past we got everything guted for the end game and now u also want us to get adrenaline nerfed aswell?. adrenaline means the survivor is playing with 3 perks all game just to potentially get a heal if u were injured and the sprint wich is useless if u werent getting chased... jesus lord.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3271439#Comment_3271439
People are against it because it's nothing more than a behavior to ruin someone's day. It has no point other than making someone feel negative. People only do it because they know there's no recourse. It's a cowardly act. Ffs you never know when you're playing against someone whose mentally at the end of their rope or had a disability that makes it hard for them to cope with things like this and it pushes them over the edge.
if u are that into that problem maybe u shouldnt be playing a game and isntead focusing on getting those issues fixed with a professional.
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the infinite tier 3 i dont mind the piece of tombstone i do. the infinite i dont mind becasue it takes quite a long time to get there and even then u are a m1 killer but piece of tombstones forces to get into lockers when u are about to get down wich is a problem.
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sometimes is most times isnt.- when u see a killers ignoring survivors just to go for the same one over and over again non stop everyday at least in high mmr.
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for the most part the meta today for killer is tunneling someone out, sadly thats the meta right now.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3267752#Comment_3267752
Billy was the gold standard for a perfectly balanced killer. Both killers and survivors agreed that he doesn´t need a nerf.
No one knows why he got the unjustified nerf. So not really comparable to Nurse in my opinion.
eeem not really his basekit was completely fine his crack addons and insta down werent fair. besides nurse sure does need a nerf way more than billy needed thats for sure.
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special attacks while blinking, rework distance addons to do some meme things as they usually do when they rework things and then tune down double recharge maybe allow the green to exist but not stack it with the yellow and turn the green recharge into purple or even greater... that would help massively without needing to rework her see how that goes and then after some months of data see if that balanced the situation and no further changes are needed. i dont know if reworking the 3 blink addons is a good idea most likely is but with that u will need to change the steam challenge of grabbing after blinking 3 times.
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i never played in 2017, i started in 2018. back then the game was more unbalanced than today, plenty more with infinite recharching while running, balance landing abuse, self care healing way too fast specially with botany, loops were much unfairer and god windows flooding the game, vacuum pallets denying hits so easily aswell survivors were harder to catch if they were decent at the game, besides the other big problem was the possibility to combine multiple exhaustion perks like balance and sprint or with dead hard to be way stronger aswell at loops and have multiple options, it was easy to create infinites back then now the tiles are less boosted... the game is in much better state now even when a lot of the fun was removed.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3263886#Comment_3263886
Well luckily the majority of Nurse players are also not good. So it evens out.
if u have good addons they carry for the nurse as crack addons and insta down ones did it for billy back in the day and he got nerfed even when he was top and required some level of skill and now way mopre than before, why nurse is not receiving the same treat?-
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too many post were done but the only really really logical is the speciall attack m2, blight has special attacks while using his power and makes sense, both are strong that would balance out the insta down meta nurse wich is obnoxious and completely unbalanced... and i think even the most delusional nurse mains would agree to this, having such power is unhealthy for the game, is already a lot having to deal with omega blink and oduble recharge every single game.