goat10em
goat10em
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- Username
- goat10em
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Comments
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Thank you. With all the negativity today these forums needed a good laugh.
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Only thing I've learned is there are still a lot of people that only play survivor and don't understand how the game works.
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@Justavoice said:
https://forum.deadbydaylight.com/en/discussion/comment/971567#Comment_971567
No, now is not the time for jokes.
Not a joke. I'll bet my house slugging becomes the new norm in order to keep games from being done in 4 minutes
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@Justavoice said:
https://forum.deadbydaylight.com/en/discussion/comment/971476#Comment_971476
Hmm... maybe, but is that really fun for either side?
Not at all but gotta slow the game down...just a little bit.
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Don't worry. With the new slug meta it won't be an issue
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Slugging will definitely be the new meta which sucks. I don't find it fun as survivor or killer.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/971272#Comment_971272
"I dont want to hear you because you dont think as me"
ok
https://forum.deadbydaylight.com/en/discussion/comment/971289#Comment_971289
https://forum.deadbydaylight.com/en/discussion/comment/971298#Comment_971298
#########, didnt think that trough, i guess i took the basement bug/exploit way too seriously.
Not about thinking the same. It's pretty common knowledge.
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Good troll until you said they have over powered killers and outed yourself
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/971208#Comment_971208
Why? the only "bad news" i can recall for killers are the nerfs to nurse, spirit and legion, on the other hand they got Demo and Oni, which are frankly amazing killers, and Ghost Face, that, while no being as good as the last 2, is still be extremely fun to play as.
Survivors have had it harder IMO, not because of nerfs or anything gameplay related , but because of game breaking bugs.
You lost all validity when you said demo is amazing
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I agree. But first ranks need fixed. 60 percent of rank 1s play like rank 20s
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@Khallaria said:
Long term plan is to make as much money as they can off cosmetics before killing the game with changes so that their next release will pick up all the players who jump ship from dbd
And this is exactly how it looks without the devs giving us anything to show otherwise.
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Here I am trying to grasp at some hope and you all keep throwing reality of how this game is run in my face lol
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@BillyAndStu said:
https://forum.deadbydaylight.com/en/discussion/117748/why-the-lies
Not even that everyone is so high. Their matchmaking is flawed. Whenever low survivors queue with a red ranks a red rank killer gets that group. Not averaged out. There is so much wrong with this game now.
As a rank 1 killer I can tell you I go against 4 man swf that are all rank 1 and 2 that are absolute garbage at the game. You also get games where every survivor runs every loop perfectly. It's insane they are the same rank
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/971009#Comment_971009
Yes but potatoes are on both sides. If you see good survivors versing a good killer they will lose some and win some. This is the essence of balance. You cant win them all and you should never expect too.
Some you will win easily and some you will win badly. It happens the issue is people only remember the bad loses for the most part.
The fact remains though good survivor is better than good killer. The game is set up for potatoes to succeed. So really good survivors are almost untouchables now even against really good killers. I'm rank 1 killer and survivor. Survivor is the only time I feel in control.
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Enjoy it now. Once they see corrupt is being annoying for a survivor they will change it to an end game perk that only covers gens once they are completed.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/970934#Comment_970934
That all depends on the player in reality. If one player can do it you have to ask why others cant? it all comes down to personal skill.
I disagree. It all comes down to the skill of the survivors. Good survivors, who admittedly are a minority are almost untouchable. A team of good survivors is embarrassing. You can 4k with any killer and any perk against most survivors. The problem is, they are all rank 1. It is so easy to pip as survivor that all red ranks are muddied with potatoes and God's. The game keeps catering to the taters giving the actual good survivors more power and crippling killers
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Hexy has been doing some really good slug builds lately. I actually quit watching him because of it. Now I'm back on him because it will be the new meta.
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It will be equally as funny when the survivors are crying because every match is a slug fest because it's the only way to slow the game down.
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/970189#Comment_970189
wrong, new players should be included too, and hex:ruin destroys new players from the game!
Make a new account and play a game as killer. Then come back after your 30 minute wait and explain how continuously making the game easier for survivors and having them all rank 1 is better for new players.
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Deerstalker and infectious freight will be a staple on all my killers now. It's going to be hilarious when all these people calling killer mains whiners about ruin are on here crying because every game is a boring slug fest.
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But there will be no reason for a survivor to leave a gen unless you Chase them off in which case you know they are there anyway.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/970590#Comment_970590
I wouldn't be surprised to learn that they didn't because most survivors just aren't good at the game. I can't tell you how many matches where I went easy on obviously baby survivors just to get ot the end screen and see they were rank 2.
Any red rank killer sees it. The outcome of the game is based on the survivors you get. I can dominate with any killer at rank 1 against other rank 1 survivors because they shouldn't be there. Then you get games with actual good survivors and you stand no chance.
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/970522#Comment_970522
No he's calling them liars for nerfing a perk because "it's overused" meanwhile survivors run the same 4 meta perks almost every game and nothing is said about that.
Someone gets it. That coupled with the new players excuse. As a new player I never really went against ruin because new killers didn't have it except hag. So why change it for that? Also The survivor side of the game is so easy that the only reason all survivors are not rank 1 is some people don't have the time to play that much. So rank 20 (new) killers can't even get a match. But make a change that helps new survivors rank up faster so there are even less for new killers? Doesn't make sense.
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@Rivyn said:
They aren't lying. They're survivor biased, and so work from that perspective. That's not lying.
They are definitely survivor bias. But these reasonings for changes definitely look like lies to me to cover the bias or something else. Maybe I'm reading too much into it. Hopefully I just don't understand the greater good.
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@arslaN said:
Where's the lie?
If you care about new players, why keep doing things that will make it harder for new players yet tell everyone that you're doing it for the new players?
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@Venom368 said:
LOL did you just call the devs liars for announcing a rework to a perk?
I read the reasonings and I don't think they are being honest about it no.
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@X_Scott said:
https://forum.deadbydaylight.com/en/discussion/comment/969820#Comment_969820
No, it obviously can be used in non tunneling situations, but I would say so what. Why should I have to waste a slot on a perk only to counter if the killer wants to be a jerk? It's only a one time use anyway. I don't even run it very often as there are other perks I find more useful and fun.
I don't know, why should a killer have you use a perk because bhvr refuses to acknowledge gens are too quick?
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Awesome, so now instead of me taking the chance on using a perk that could be useless 30 seconds into a match, I want to run a perk that could be useless 30 seconds into a match alongside another perk I have to run in order to make the first one effective at all.
Nah, I'll stick with deer stalker, infectious freight and just slug
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Just slug. I'm telling you it's super affective at slowing the game down. The dcs and hate mail are just an added bonus.
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🤣🤣🤣
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Screw tunneling. Nothing gets your point across and makes people rage quit more than slugging. I'm able to maintain rank 1, would hurt you some if you're trying to rank up but man is it fun. Especially salty when the team is running unbreakable and you just keep downing them. But, it slows the game down. An aspect we are running out of options for.
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@PistolTimb said:
I'm glad they're finally bringing an overpowered killer perk in line. I can't wait for them to do the same for overpowered survivor perks. Surely they will... right?
...right?...
Do you accept tips for this comedy?
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@X_Scott said:
https://forum.deadbydaylight.com/en/discussion/comment/969741#Comment_969741
Takes longer to find the hex totem than the ds stun, not to mention the regression affects all survivors. I would argue DS is not better, but also a much needed perk until killers stop tunneling
DS is not only affecting tunneling. Unless your definition is completely bias.
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@SteelDragon said:
Killers have already been using ruin BECAUSE of how BADLY this game is balanced around gen speeds and "map pressure". killers NEEDED the time that ruin bought. and with this current version of ruin? it is garbage. now more than likely by the time you hook 1 person, GARUNTEE, whether they are able to hit greats or not. 1 gen will pop when you hook a survivor with a 2nd gen close to popping if not already popped. AND YOU ONLY HAVE GOTTEN 1 HOOK. Q times for survivors in red ranks was already bad. but now? I firmly believe that the amount of red rank killers that will actually keep playing after this change will only be in the double didgets.
if someone asked me "what is THE WORST thing BHVR could do to this game balance wise?" my answer would be to nerf ruin. and BOY did they not just NERF IT, THEY LEGIONED IT
I feel the same but obviously we just don't understand what we are talking about. Supposedly most people, devs included feel that gens take too long and that's the biggest issue with this game.
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I just wish someone from bhvr would tell us why they are doing this so I can quit bitching. The way it is now there are 2 reasons why a survivor is not in red ranks. First reason is they have some type of disability. They may be blind, or born without arms for example. The 2nd reason is some people don't have the time to put in between resets to make it to red rank.
The new reset has fixed the issue with not having time....every new m1 killer released and every change to killers is working on the 2nd reason I guess.
But please, just tell us what we are not seeing. Why is it better for the game to have every survivor in the top ranks?
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Don't be silly. That would go against the goal of making sure every survivor is on red ranks.
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@skoopydoo said:
This change to ruin makes it easier for new people to enjoy the game. Good change to get more people into this game. I applaud the devs for this because they knew they'd get pushback but it's for the best.
New people can't enjoy this game. Make a new account and play a killer match. In 45 minutes let us know how that game went. Making every change to push every survivor into the top ranks is the opposite of good for new players.
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I'm sure it will. Future updates will probably have any hex totems emitting a beam of light that can be seen from anywhere on the map. You know cuz, every survivor deserves red ranks.
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@UwUMyersUwU said:
2 killer nerfs, a change to a broken emblem system, yet no needed surv changes.
I quit. Devs have shown how little they care about killers to survivors.
I hope all the streamers which are the only thing keeping this broken mess afloat find new games to play too.
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@LustForBP said:
It’s been 5 minutes and the entire community is crying about Ruin.
Stop being so reliant on perks and stuff like this wouldn’t hurt your heart.
Look at this bad ass that goes perkless every match
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@Peanits said:
I would definitely say give it a try first. Having played around with it, it can be pretty nasty once you get some pressure. Combine it with Surveillance and you also get some outrageous tracking (since generators automatically regress). You'll always know which generators are being worked on.
Sorry but the best salesman in the world isn't selling this garbage. I just wish someone would come out and say why it's beneficial for the game to funnel every survivor into rank 1 while making the killer experience worse and worse.
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Yeah, they have completely stopped even trying to cover it up. It's maddening.
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So a game where there are so many potatoes at red ranks because survivor is incredibly easy.....lets make it easier? I would bet my house that no game in history has had such stupid devs.
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Billy is extremely easy to loop. He doesn't need changed at all. Next.
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With these lobby times I don't foresee me getting a while bunch of bps
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/960128#Comment_960128
Id say a lot will care as that's as far as we know. The next could be 9 or 12 hours.
The dcing did stop when it was active which itself tells a story that they do care. It's can be the difference of playing in a night or not.
If people wish to play waiting 10mins for a match is a far cry from 6h. Even then it may not reset again for another 50 matches or 48h who knows.
Idk. Maybe you're right. I for one didn't care. I watched angry pug not care....puppers didn't even care. When a game is such a joke to get a match that people are playing scribble.io between them most don't really get worked up if they need to play another round to kill the DC penalty first.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/960274#Comment_960274
The Devs are not actively trying to ruin the game. They’re listening to the community’s ideas, implementing them, and they are backfiring in a way the communIty is not considering.
I remember watching old Monto videos and he was complaining that Red Ranks should NEVER play against yellows (matchmaking complaining). He even says he’d be willing to wait a bit longer. They adjust matchmaking and queue times increased. Then there’s a video of him complaining about queue times.
My advise is for the developers to be more dictator with matchmaking then democracy because this keeps backfiring. The first way was better. Which is OhToFu’s point.
I hope you are right and they will do the correct thing to fix it. I also hope they realize how dumb the new rank reset is and fix it before it becomes a problem.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/960310#Comment_960310
Forever Freddy is Forever Deady
It was an example. But nice rhyme
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I think fixing the game will help a lot in all the disconnect honestly. They don't need all these little caveats added.
Imagine being a survivor and waiting 20 minutes for a match. Finally loading in and you're going against a boring ass forever Freddy. Nobody has fun playing against that, I don't care what they say. It's boring as #########. I'm dipping and playing something else.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/960268#Comment_960268
I meant without factoring in availability. Glad to see you agree that Oni is the strongest killer with a power that's available constantly.
Without factoring in availability? So who's power is stronger if we change factors around to make sure onis is the best? My bad, didn't realize that's what you were after.