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glitchboi

glitchboi

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glitchboi
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  • Could be awesome, I'd love to see it released for the Halloween theme, like how Blight was released to go along with it.

  • With the new blue contamination effects that appear on characters after getting infected, it doesn't seem hard to implement. Plus it sounds cool.

  • Wraith is still pretty underpowered in my opinion, but not all killers need to be Nurse-tier so he's fine.

    He's only really busted with All-Seeing Blood. Other than that, he's fine. He's the same as he's ever been, just with a purple add-on base-kit, better stealth, and 0.25 seconds added to his speed boost.

    People make too much of a big deal about him and it's kind of ridiculous.

    • The hatch will only spawn when there is 1 survivor remaining, or once all generators are completed.
    • Survivors perform a 5-second animation before opening the hatch.

    Those are my proposed changes to keys and the hatch.

  • Haven't you realized? Holding M1 in 2021 is toxic on its own! Educate yourself, don't be toxic.

    /s

  • @Sluzzy said:

    And yet there is no perk to completely counter BBQ. Isn't that ironic? And these perks are nowhere on the level of power as BBQ.

    What do you propose of a perk that will completely trump BBQ & Chili?

  • If they do some more readjustments to the new HUD, I might prefer it. But at the moment, I prefer the old HUD.

    in Hud Comment by glitchboi
  • @Nebula said:

    Nah, I’m rather introverted so whenever someone invites me to a party or messages me I usually shy away from it.

    I can relate. I'm honestly afraid of socializing with others, so I don't make friends ingame.

  • It's kind of stressful to play on if the survs don't do the saloon generator first. I'm probably playing the map wrong though.

  • A chapter where we just get a bonus map for already existing realms (we could use more maps for Red Forest, Ormond, and Grave of Glenvale) would be great as well.

  • Yeah... even if it's not as common, killers can be bad sports in the endgame chat as well.

    (The reason why it's less likely is because you get 4 survivors per game and 1 killer per game, so you have a 25% chance of a survivor being toxic during postgame chat in one game, while you have a 6.25% chance of a toxic killer during postgame in one game.)

  • Could definitely be more rewarding. Flashbang takes skill to use and is really difficult to pull off.

  • I ran Counterforce before. It isn't that good, it requires you to do a totem before you can find the others, while with Hunch all you have to do is complete an objective.

    Although you can definitely combine both for an ultra totem hunter build.

  • I love him! One of my favorite killers to play as and against. No add-ons required either, just queue up with your usual perks, and you're good to go!

    He's a very relaxing and enjoyable killer to play, and after the rework he got a year ago, you could do some cool plays in loops and even T-walls.

  • Can't wait for them to make it a base-kit thing as a nerf instead of fixing it.

    "We noticed the Clown was overperforming quite a bit, so we decided to make a small adjustment to his kit. Hitting a survivor with the Afterpiece Tonic will no longer give them the slowdown effects. However, they will still interrupt actions as usual."

  • Well, usually people just switch to Huntress or Slinger. But me? Nah. I find Trickster WAY more fun.

    I almost always M1 when I have the opportunity to. I run STBFL on him so I try to avoid M1ing the obsession. If a survivor is out in the open, that's your cue to spam your blades at them.

    Trickster's unique part of him that separates him from Huntress and Slinger is his ability to absolutely DEMOLISH low wall loops. With his tiny blades' hitboxes, you can actually throw them on the other side of low wall loops.

    My build on him is: BBQ, Pop, STBFL, and Bamboozle. Feel free to switch out BBQ with whatever you want (I recommend Thrilling), but I need me bloodpoints. Pop is for regression, STBFL for chase power, and Bamboozle to shut down shack and other powerful loops. Shack is, unfortunately, Trickster's main weakness.

    Anyways, I'm glad you're winning with him! I personally find him a very fun and unique killer.

  • If it can be done, that is, then heck yeah.

  • inb4 blight nerf LUL

  • Rotten Fields is absolutely his worst map.

    Lery's, Hawkins, and Haddonfield are bad but he can handle them a bit.

    The Game is unironically one of his best maps, and one of his most fun maps.

  • I wouldn't make him S-tier, I like him the way he is.

    The best that I'd do is separate his bottle count.

    And after that, we can try to up his tier by bringing him a brand new bottle: the Afterpiece Cyanogen.

    This bottle is crafted via stations. Stations are scattered around the map, and spawn wherever the alarm clocks or jigsaw boxes would spawn at.

    It takes 5 seconds to craft an Afterpiece Cyanogen bottle, and requires at least one Tonic and one Antidote. Clown pours the bottles' contents into one and mixes it up, forming a chemical reaction, thus creating a dark turquoise-orange poisonous fluid. Using the 2 bottles will consume them. You can only carry 1 Cyanogen bottle at once.

    Clown can only do this once per station, so you'll have 4 of these bottles in 1 game, and they'll never come back.

    How the bottle works: Staying in the smoke will give you the Trickster's Laceration status effect! Staying in it for 1 second will fill it to the max. Every 0.125 seconds the laceration meter fills by 1, up to 7. Once the laceration meter maxes out, the last 0.125 seconds will injure/down them with no speed from the injure.

    I think this is the closest way to make Clown more interactive while keeping him the way he is.

  • From what I've seen she takes a lot of skill. I'd put her in B+.

  • I'd prob replace Sloppy and Thanato with gen-regression perks.

    Your options include: Pop + Surge, Pop + Ruin (I recommend this one the least), Pop + Tinkerer, and Ruin + Undying.

    I would personally go for Pop and Surge, or even one alone. Surge works well because it works with Nurse's blink attacks, and Pop is self-explanatory.

    Edit: I forgot about I'm All Ears, that's an excellent chase perk for Nurse!

  • Yeah... I play horribly when I'm sleepy but I still try my best.

    When I play Clown I'll probably throw a tonic on a pallet that immediately gets dropped. When I play Blight I pay less attention to the survivor I'm trying to lethal rush hit. And when I play Trickster, I miss the dumbest, easiest shots ever.

    And don't even get me started on survivor...

  • While it's true that base-kit 5% regression can be very ridiculous in 3 gen scenarios, I don't think it'd make it any worse. Plus, it's usually the survivors' fault for 3 genning.

    Anyways, love these ideas.

  • @DwarvenTavern said:

    https://forum.deadbydaylight.com/en/discussion/comment/2307710#Comment_2307710

    Alright, I'mma say it.

    I'll take your jail so you can be free

    #FREETHEBOI

    Ah man, you're too kind.

    However I think it's better if I stay in here, heh. Don't think you'd like it in this cramped area.

  • Brah, this might be my favorite forum post on this damn site.

  • @VikingWilson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2307553#Comment_2307553

    Overly oppressive on Freddy? How? You see him teleporting for seconds enough to crouch in a bush.

    Tinkerer procs then Dream Projection. Also you can fake it so you can instantly walk to it without the surv completing it.

  • Nah, can't change your mind here. It's kind of a busted perk, overly oppressive on Blight and Freddy.

  • Billy:

    Billy turns the survivor around, laying on their back. He pins them down, brutally opening their mouth with his hammer, until their jaw is broken. While still pinning them down, he revs up his chainsaw and chainsaws in their stomach while they attempt to scream. Billy wields his hammer and shakes the blood off.

  • Copied and pasted the code...

    Knowing BHVR's horrible mistake-making habits, you're probably right. No clue how they didn't remember their errors...

  • No Mither seems to be more of a... hard-mode perk. Predator is a perk that intends to help you, but doesn't really do that, it gives you a tracking disadvantage. Scratch marks will no longer linger on walls.

    No Mither doesn't intend to help you, all it does is bring you down one health state permanently.

  • I think the add-on is kinda cool, it changes his playstyle into 100% pinball man.

    However, it's definitely hard to use, and very miserable to play with at the moment with Blight's sliding.

  • @Dabihwow said:

    @QwQw @glitchboi This really late in the ######### afternoon so bear this in mind I added another paragraph to Qw's edited page 2 to include Penny Hewitt and add her from the start. Essentially its the exact same as before just with another paragraph, enjoy.

    Elliot fumbled about and struggled as he started to regain consciousness. His ears were ringing, they felt like they were going to burst. He shuffled around as he hung sideways from his seat. As his vision returned, Elliot strained his eyes to look around. He felt a moist, wet sensation dripping down the side of his face. He reached up to touch his forehead where he had slammed his head on the steering wheel. He retracted it and looked on to see warm blood dripping from his finger tips.

    Elliot shifted about uncomfortably as he tried to un-buckle his seat belt, which was proving to be quite a challenge. Eventually after many failed attempts, Elliot reached into his right pocket and grabbed his lucky pocket knife he always carried with him. He unclipped it and sawed through his seat belt. He braced himself as fell a few feet onto his passenger side window, which was now the floor. Elliot shakily stood up, barely holding back the bile building in his throat. After a couple of minutes, he had finally regained his composure, and he looked around to examine his surroundings.

    Suddenly a small metal container fell and bonked his head, he groaned in response. " Ow What the hell?" Elliot growled as he saw the container, he opened it to find a picture of a woman. She had brown hair, black eyes, and was petite in form. She wore a blue sundress as she smiled a warm, soothing smile. He knew her name as Penny Hewitt, a caring woman that he knew back at the church he used to attend. Elliot felt an ache in his heart, as he stared at the picture, he sighed and put it away from his view.

    Elliot remembered that he kept a heavy duty flashlight in his glove box. He reached up and grabbed around until he felt the handle. After an initial struggle, he manged to yank open the box. Papers, dirty magazines, and the flashlight tumbled out and fell on Elliot. After digging through the pile of junk and porn, Elliot found his flashlight. Since the truck was flipped on it's side, both doors were inaccessible, leaving Elliot to have to crawl out through the broken windshield. Although he tried to sweep most of it out of the way, he still ended up getting some shards of glass stuck in his hand.

    As Elliot picked the pieces of glass out of his hands, he looked around the empty building he was now standing in. As he shone beam of light throughout the room, he saw many abandoned mechanical parts and machines. Elliot came to the conclusion this must have once been a factory. He methodically walked around the brick building, searching for an exit. The eerie silence was abruptly interrupted by a shrill scream. Elliot paused, not daring to move a muscle. It was animal-like, but still nothing like Elliot had ever heard before. After some time passed, and no more screams echoed through the night, Elliot continued his search for the exit.

    Eventually Elliot found a stream of moonlight breaking through a crack in a pair of rusty doors. With a swift kick he broke them open and stepped outside into the chilling night air. As he looked at his flipped over truck, he knew he would be fired. No one would be believe his story of bells, whispers, and a possessed truck. He let out a sigh and examined his new surroundings, and took notice of a decrepit green sign that read "Welcome to Pinebrook". "Yeah, thanks a ######### lot." Elliot sarcastically mumbled.

    Oh that is awesome! Do you plan on updating other pages?

  • @th3 said:

    It’s part of the design for ranged killers, don’t know why people are so surprised. It’s not even that noticeable unless you are specifically keeping an eye out for it.

    Deathslinger?

  • @Equus said:

    It keeps getting postponed so if it eventually drops I will be very surprised. I'm tired of waiting and have moved on with my steam account leveling up characters I already had on switch. I hope I get my switch cosmetics on steam but to be honest it feels like it wil never happen. I miss them sharing information; it sucks if it will take more months or a year or will never happen but at least tell us.

    If it ends up getting cancelled I'll be so upset. I stopped playing the Switch version because I've been expecting cross-progression to drop for months. I just wanna play DBD wherever with my PC progress.

    Edit: Months, not years. Whoops.

  • Wraith: Bing-Bong Man

    Hillbilly: Billy

    Shape: Myers

    Hag: Granny

    Doctor: Doc

    Nightmare: Frederick

    Pig: Oinker

    Clown: Fatass

    Legion: Edgy Teen

    Ghost Face: Scream

    Demogorgon: Demo

    PH: Pyramid Man

    Blight: Pinball Man

    Trickster: Tricky

    Nemesis: Nemmy

  • Tricky is better than Trapper chase-wise and power-wise.

    Tricky is more fun than Trapper IMO. If the team you go against is coordinated and sees what you do, your traps are useless and then you become a man with a machete.

    Plus, I love spamming blades. I just really enjoy Trickster's playstyle.

  • Increase the aura reading to 64 metres per dead survivor. If 2 survivors die then your aura will never be shown to the killer because 128 covers the entire map.

    If you're the last survivor then your scratch marks will no longer be visible.

  • As always, you're awesome!

  • I don't think DBD will flop. We ######### all over the game all the time for the right reason, yet we keep playing it, we all have different reasons for continuously playing it though.

    I'm starting to get bored of DBD at the moment so I'm only playing it to get my dailies done. I will play it on the anniversary event, and maybe take a break of DBD after the mid-chapter if it sucks. I took a break from DBD last year after the mid-chapter released (it was a really good mid-chapter tho, other than woohoo Billy nerf we all asked for that).

    I'll probably keep playing but who knows.

  • Chases don't need to be that long. They need a cap, and bloodlust is its key.

  • I absolutely LOVED the movie. Amazing watch and a horrifying movie. A sympathetic antagonist and a protagonist that you can probably relate to at times.

    I want a Candyman chapter.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2304565#Comment_2304565

    You mean like how they released Laurie, Tapp, Ash, Steve, and Nancy with fully customizable cosmetics without issue? That is literally what I'm talking about, and it's not an overreaction against something this blatantly anti-consumer.

    You're completely missing the point, so whatever.

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