glitchboi
glitchboi
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- glitchboi
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I was gonna say "Hey, maybe it might make him a bit unique if he can kill survivors without sacrificing them, but be rebalanced at the same time." But then I forgot PH exists.
Tombstone Piece is technically Myer's instadown add-on.
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what
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Your Billy sounds 2 coot.
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Bro Claire got that Nea expression, holy.
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@STARS_truck said:
https://forum.deadbydaylight.com/en/discussion/comment/2324044#Comment_2324044
Yeah and my point being if survivors always spawned next to each other it'd be broken.
I'd rather have 1 gen get done in one early game chase instead of 3 gens because of spawns cucking me.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323393#Comment_2323393
Dude, the burden of proof rests entirely on you to prove that to me. That's your shtick not mine.
Although again, I believe I was fairly comprehensive in my initial response to such a preposterous idea.
You can't be too sure 'till you try it out.
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Antidotes to counter W meta.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323359#Comment_2323359
You can't just say "you can counter W with antidotes" when I've literally got the math up there for you to re-read. You're basically reaffirming or restating a claim without providing supporting evidence, that does nothing in the broader conversation.
I'll say again that I believe there are more than enough issues with the character to warrant prioritization, many of which I've listed out and many more I didn't quite touch upon fully if at all, but fair enough. I won't patronize someone who will agree to disagree.
Oh believe me, just try it. That's all I'm going to say.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323239#Comment_2323239
I've already addressed this more specifically in my most recent post. If they're not useless they are near-useless which may as well be the same thing.
https://forum.deadbydaylight.com/en/discussion/comment/2323280#Comment_2323280
There are more than enough pallets on most every map to pre-drop every single one and rush all 5 generators if you're not playing at low ranks and you're not dealing with a group of confused and lost survivors.
Also the intention is not to loop a dropped pallet because of course that's an easy way for a Clown to keep you at a loop long enough that the gas actually has an impact at the loop. The intention is to drop it and then run holding W for as long as possible before heading to the next loop and potentially repeating the process. And if the Clown decides for some reason not to break the pallet and continue chase, you can eventually at some point pull a roundabout and head back to the same loop and vault the pallet again to gain distance in the opposite direction.
Even IF you're kept at a loop with a dropped pallet however, if you're dealing with a long enough loop you don't have to move at all and instead you can just vault and revault the same pallet over and over again. Because again, the clown's "Toxic" gas does absolutely nothing to stop a survivor from getting a pallet stun or slow down the vault speed of a pallet. Unlike say, Huntress Hatchets, Deathslinger Redeemer, Doctor Shock Therapy, Nemesis Tentacle, Pyramid Head's Punishment of the Damned, and on and on and on.
I've played more than enough Clown to know this and it's precisely because I know this that I sit here typing away trying to get one of my favorite characters the justice that he deserves. On the contrary, I'd bring your experience into question since you haven't exactly contradicted many (if any) of the valid criticisms I've brought up. I would think a Clown main would have some advice or insight that would be more interesting, or at least understand the point of view I'm bringing to the table considering even a Clown main can't be seeing super great success in the higher ranks. The only reason I don't play Clown more often is because of the poor state that he is in.
And on top of this you prove my point that much further- even by the highest realistic estimations you're still putting him in the low-mid tier of killers. A killer who was released in the 8th chapter of Dead By Daylight and has been out for 3 years of the 5 years that this game has been in existence. And you're seriously telling me you don't expect more out of such a character? As a main? Really?
I would agree, "great spot" is most certainly an exaggeration.
Even then you can counter W with the antidotes. Nothing else to say here.
Anyways, I have advice.
When you're in a chase, use the antidotes to catch up to them and get that free hit. If they make it to the pallet, force them to loop it, and if it's a loop you can deal with, you should be able to hit them.
There are no limits to using the antidotes and tonics at the same time, the reload time is quite short so you should be able to gain them quickly. You can fake reloads as well.
There's my advice.
If you think he needs another rework, then we'll have to agree to disagree. In my opinion, he's in a fine spot, and there are other killers that need to be prioritized.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2320313#Comment_2320313
If he was in a great spot his play rates wouldn't be as abysmal as they are. His poor standing compared to the rest of the killer cast is reflected in how little he is played / how poor his pick rate is.
And I don't mean to doubt your experience as a Clown main (though I will say I have met very few people that actually main Clown which adds a layer of doubt) I will say there is a difference between being able to play a killer well and that killer actually being in a healthy spot balance wise. It is a very important distinction to be made when gauging the overall effectiveness of a killer and the fact remains there's very little reason to choose Clown as opposed to any other killers that have chase oriented kits.
Unless you like the character himself, which I myself do which is why I want to see the Clown improved and put into better standing- and I would think someone that actually does main the character would understand that and not try to work against the effort to do so.
There's very little to no nuance within his kit, there aren't really many opportunities to grow as a Clown player as far as skill goes and it's not all that interesting or compelling to go against as far as survivor play goes. You drop pallets early, you leave loops early, and you hold W as far as you can in an effort to waste time for your teammates to gen. rush which he can do nothing about since Clown is intended to focus on the 1 v 1 rather than the 1 v 4. That isn't interesting counterplay and in fact that works on every killer so it's not like this counterplay is very specific to the clown himself and that's a key issue with his overall power. There's frankly not enough substance to make it all that fun or interesting at the current moment and I'd like to see him given a secondary ability such as the "Fun Time Gas Traps" which I've mentioned time and time again rather than the useless lemon scented gas.
Which by the way, I fail to see how a 10% speed boost "counters" the hold w meta. 10% is not that significant of a speed boost and you can do the math to prove this. A survivor that's 20 meters away and continues to run at 4 meters per second it would take you a whole 19 seconds to catch up. Here's the math, Clown moving at 5m/s (125% movement speed, which is the 115% mov. speed at base + the 10% from the gas) and a survivor moving at 4m/s + 20. Clown: 5(18 seconds) = 90 meters distance covered. Survivor: 4(18 seconds) + 20 = 92 meters. We'll chalk up the last 2 meters that the clown is lagging behind what he can make up for with a lunge.
Here's the thing though, that math only works if the Clown's movement speed was a consistent 125% which it isn't. The movement speed wears off after only 5 seconds, and then it's back down to 115 so you can assume it would take even longer to catch up to said survivor. And that's not even considering the limited capacity of bottles he has before he needs to reload again which slows him down.
Again, just because X, Y, or Z persons can play the Clown well just like any other killers on the list- Trapper, Trickster, Pig, Legion, whoever, does not necessarily translate to that killer actually being in good standing. There are a lot of issues with Clown that could be resolved in unique and interesting ways that could make the killer far more compelling than the low standard most people currently hold him to. Which I guess also extends to Clown mains themselves now.
https://forum.deadbydaylight.com/en/discussion/comment/2321465#Comment_2321465
Because up until maybe the Twins and Trickster she's arguably the most horribly designed killer in the game with the next most passive ability in third place after pre-rework Doctor and Freddy with very little opportunity to express skill on either side.
(Which to contextualize, is one of the core central tenants of Dead By Daylight: Passive is not fun, and historically we've seen many changes made to powers, perks, and other mechanics to enforce this design philosophy, the aforementioned full scale reworks to Doctor and Freddy but also to perks like Object of Obsession which used to provide constant information at all points during a match.)
To clarify- I did not say she was weak nor did I ever make the claim that she is overpowered, I said she is poorly designed and I use those words very specifically.
You can use predrop W to your advantage. Delicious pallets. Plus you can actually counterloop predropped pallets anyway. Also, I'm sure you haven't played Clown enough. If you don't think the antidotes counter W meta, you need to try it out, it does a lot more than you think.
People don't play him that much because he's not the most powerful killer, he's on the lower end of mid-tier killers. That's why people play the stronger killers like Spirit, Freddy, Twins, maybe Oni, etc... (Hag is underplayed because she takes a bit more skill than the others, other than Oni, and isn't fun to play as for others).
Perhaps "great spot" was an exaggeration because that was my thought, but I would say he's in a fine spot.
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Matchbox...? Now that's a challenge!
Well done! I haven't gotten Billy, Plague, and Nemesis yet. Having so much trouble on the first two, and I haven't bothered getting Nemesis's adept yet cuz I'm lazy.
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Not everyone is comfortable with getting crap plastered all over their profile page, which is reasonable.
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@GoodBoyKaru said:
Everyone: Killer queues are instant because it's so awful to play
Killer queues: *become not instant*
Everyone: WHY ARE THEY NOT INSTANT
:/
I was boutta say something like this lol
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Soooo you want 4 people on 4 different gens? That's gonna be miserable af my guy.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/2322385#Comment_2322385
500k bloodpoints
Edit:250k bloodpoints
Edit: nevermind my bloodpoints have been sync errored
O h .
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I'm not even surprised at this point.
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@Wavy said:
https://forum.deadbydaylight.com/en/discussion/comment/2322385#Comment_2322385
lol im not serious
Me too.
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So uhh... how much did they pay you to write this?
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Plot twist: It's TRUE
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2322160#Comment_2322160
I do that a lot TBH. If I leave a slug at the end of the game to end the game by chasing the last survivor. And I find that they crawled to the edge of the map(not looked for the hatch). They're getting bled out. And if I'm ever ghost face. You better believe they're getting t bagged
If they were crawling into a corner instead of looking for hatch then yeah I don't blame you.
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Doing nothing but slugging at the start of the game, or watching the person you slugged for a few minutes until they bleed out.
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@Avilgus said:
+1% BPs
Lmao.
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@DelsKibara said:
It shows you the auras of Crown Totems if you get close to them.
Aww. I mean it's not bad but I was expecting something cooler.
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Sus!
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Well... that's lovely.
Sike, it ain't.
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@Ruma said:
I am pretty sure this post isnt meant to be serious. He wanted to make a joke out of it and yet almost nonone seems to get it.
There are so many serious threads similar to this topic to the point where it's so difficult to tell whether it's a joke or not. I don't blame anyone nor myself, if it's a joke then whoopsies but it doesn't seem obvious.
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wat
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Nah, keep it. Post-game chat can be wholesome and although I'm not one of them, people have actually made friends on there.
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@Seiko300 said:
Clown T_T
The fact that he doesn't even show up on the list of options in the poll just shows how little people care about the character. Clown needs some serious love, not the useless yellow bottles that do nothing- a real doctor level rework.
Clown main here.
He's fine, he's in a great spot. All he needs is his bottle count separated. Very enjoyable killer IMO, doesn't need add-ons to enjoy either.
The yellow bottles do a lot in chases, kills W meta and it's a really good and fun chase utility.
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Myers is most likely to get the rework treatment with the Halloween relicense.
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@whycantIwin said:
I want dead hard gone, so badly, and for noed i'll say it again like so many else did, do 5 bones instead of rushing gens, survivors can take the perk away, survivors can't take dead hard away but with 1-2 perks and very few killer add-ons
Dead Hard: Just bait it out!
NOED: Just do bones!
See the similarities?
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New additions are in bold.
Activate-able Perk.
You can take a beating.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
- Press the Active Ability button while running to dash forward.
- Avoid any damage during the Dash.
Dead Hard causes the Deep Wound Status Effect after activation, and the Exhausted Status Effect for 60/50/40 seconds. The Exhaustion timer does not go down until fully mended.
Dead Hard cannot be used when Exhausted.
This is my take on a Dead Hard nerf. The survivor who uses it sprains their ankle and has to mend up to recharge Dead Hard.
This version punishes the survivor for activating the perk, but will still be the same as ever. It will at least give time for the killer to find another survivor once they dropped a pallet, while they mend up.
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I love it when I play Trickster and they do that. If they're grouped together at the exit gate waiting until I down them, I can get so much points and 1k bps alone from getting a full combo.
It's not a big deal tho, as long as they don't teabag at the gates and stay in the middle of the exit box to avoid getting hit (M1 killers can't stop them from doing it).
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Here we go again...
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Fun perk if you can actually make use out of it. Plus meme perks deserve to be in this game.
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@dspaceman20 said:
Ok so here is how this post is going to go down.
People are going to come in saying something mildly homophobic possibly saying " lgbt characters shouldn't be in the game" and they will claim they won't care which completely contradict themselves by posting at all.
A moderator will pop for a few seconds and remind everyone to be respectful and no one will listen.
Then there is going to be those edgy homophobes posting, then GoodBoyKaru10, Mooks and Orion ect is going to get into an argument with said people about this subject with everyone being passive aggressive.
Then this post will get over 200 comments and completely shift to politics or religion regarding lgbt and then a moderator will come in and shut this post down and bring us all back to earth from arguing with their wisdom and then this post will fade into obscurity.
Did I miss anything or did I sum up correctly the events that is going to take place?
Damn brah you predicted it perfectly. Respect.
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@the_new said:
leather face is autistic
why does this comment look like a shitpost lmao
Anyways yeah I love me Bubba and I'm actually autistic myself, though we could use an autistic survivor sometime.
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Prestige is pretty useless because you can't show it off unless you wear the cosmetics. Plus store cosmetics exist. Of course it's optional but it needs more rewards, but for now prestige rewards should not be a priority because there are worse issues, such as balance and optimization.
An idea I have is each time you prestige, you gain a charm. P1 is bronze, P2 is silver, and P3 is gold.
The charms depend on the character you prestige. They have the character's adept/power icon on it. For example Dwight will get one with his face icon on it, and Trapper will get one with his bear trap icon on it.
I only prestige because I want to complete DBD.
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@femotek820 said:
So you tunneled him, but because he failed ds this is not tunneling?
Damn bro a federal crime just got committed and you're worried about that?
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2317854#Comment_2317854
I main killer and I play Clown and Legion, they are not that much better than Trickster! Trickster, Trapper, Clown and Legion are all B+ or at worst i'll put Trickster B. Why do people think this killer isnt viable when he is. There is not one killer in dbd thats terrible or even bad, i dont understand this line of thinking
Legion is quite debatable but Clown nahhh.
Trickster is not the worst killer in my opinion, I put him in the C-tier on my list. But he's no way in hell better than Clown. Clown has anti-loop and W meta counter, two important tools for excellent chase power. Trickster's power is best for deadzones, open areas, and low-wall loops. Unfortunately he's hard countered by avoiding low-wall loops. Both of them are killers with no mobility, except Clown has better chase and a much more consistent power.
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Hey welcome back Tony, we missed you.
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@SilentPill said:
People drastically overestimate how hard she is to play.
There’s 3 types I people I have no respect for in DBD:
Nurse mains, spirit mains, and survivors who only play in 4 mans. All are super easy mode to an experienced player.
Aw yeah let's give massive shits on people for playing who they want to play, and even bigger ones for those who just want to play with friends!
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Okay I know I've mentioned custom game exclusives a lot, but additional perk slots would be a dope addition to it.
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@[Deleted User] said:
It would be incredible nice if she could assume another killer form after every minute. Imagine you're playing against Plague and she infects everyone, then the next minute you're going against Oni...
wait what the ######### I didn't even read what you said when I wrote my take
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The Entity appears as a humanoid figure with large Entity limbs on its back. In place of where its eyes would be are a pair of orange glowing eyes.
The Entity's ability is Manifest.
The Entity manifests into a random killer. The killer has its shape and form, but bright, glowing orange eyes in the place of where their eyes would be, and a silhouette-like body with a shadowy motion blur. The weapons are also affected. The manifested killers don't have voices.
The killer it manifests into has the exact same abilities as usual, with some of them given buffs in their kits. For example, the Trapper will have all his traps packed into his kit. Billy does not overheat. Nurse has no cooldown. Myers starts in tier 2. Nemesis starts in tier 3.
Manifest lasts for 2 minutes, meaning you won't be playing as Spirit for the whole trial. The killer slowly fades away in its final 15 seconds, until finally disintegrating with the classic orange effect. Once it is over, the Entity returns to its normal form. Manifest has a cooldown of 30 seconds.
In its normal form, it can, of course, M1. However, it gains bloodlust after being in a chase for 5 seconds without hitting them. Of course it'll still happen after injuring them. However, it is capped at tier 1. This effect doesn't appear while manifested.
Aaand that's my take of the Entity, as a killer. An RNG-based killer that is basically every single killer packed into one. If you main it then you're basically maining every single killer, lol.
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It seems really tame compared to other challenges. I think you're just stressed out, and that's fine, everyone does.
Solo queue isn't fun and I agree but don't feel hopeless. However the issue seems like it's solo queue, and not the challenge itself.
If you completed the challenge before I said all of this then whoopies.
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This game is the most balanced it's ever been right now, but it still needs work.
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He needs an add-on rework and a rework in general, but he's not dead. He doesn't need chains to be viable.
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@Coffeeaddicted said:
You're just bad that's all
all the killers start crying right after losing 1 match and not getting 4 Kills
This has become a tradition , you lose you make a thread
Do you think Trapper is OP and needs a nerf?


