glitchboi
glitchboi
About
- Username
- glitchboi
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Comments
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Protection hits can sometimes be clunky, so I would say just remove the BT'd survivor's collision so that they can't bodyblock, and prioritize other survivors being hit instead if they somehow get hit when bodyblocking.
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I don't see why not. Would genuinely be nice to compliment a whole squad of solos that destroyed me.
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No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No.
The environment is polluted enough, don't even think about contributing to making it worse.
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Can't wait for non-camping Bubbas to get punished with 2 gens getting done during the 8-second-long tantrum!
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Yeah I hate when that happens, it's so boring and it's a complete waste of time. Can even take up to an hour just to find at least one survivor.
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"ItS tHe OnLy ThInG tHaTs SaViNg SpIrIt BrO"
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@anarchy753 said:
He barely got a real nerf. It just goes to show how many people only play something because it's blatantly stronger than it should be, then jump ship to the next strongest thing. He's still an incredibly strong killer, the only thing that sucks about him now are that his add ons are universally uninteresting, but his power is strong without them anyway.
I just wish other people had the ability to enjoy something for the way it works and how it plays, rather than sheerly playing based on strength.
I think he's still powerful, the nerf didn't do much to him power-wise other than making him even more boring to play as.
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Bring old Freddy back.
But tbh I do miss going against him, even if he was boring as hell to go against.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2687875#Comment_2687875
You realize not everything is about Freddy, right ? 🤣
He was just talking about a game he had. :/
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Surprisingly the event is actually quite fun. It's goofy as hell and I'm glad there's rewards in it. Really wish there were more bloodpoints from destroying snowmen with no survivors in them though.
And happy holidays to you too!
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Because it's boring to go against (at least for me).
Don't take it personally though, play how you want. You bought the game to have fun, you have every right to play how you want if you enjoy it. Stealthy play is fine and shouldn't be removed.
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We probably won't be getting another after Legion and GF's changes for a while, since they're going to be working on the survivor side instead.
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I am a proud filthy non Dwight.
Ace, Yui, and Yun-Jin Lee.
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I main Clown.
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Very excited, can't wait for my key!
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IMO:
Trickster is fun to play as, unfun to play against. Huntress is not as fun to play as, but more fun to go against.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2684544#Comment_2684544
I love some of her cosmetics and played her a lot.
https://us.v-cdn.net/6030815/uploads/GUYNZ3284ORU/rafael-juarez-jr-coloredit2.jpg
I love the hair on that one and combine it with different outfits.
I play a lot of other survs too tho.
I can't exactly deny that she has some of the best cosmetics in the game, however.
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Feng is overrated. Lots of people play her, so more cosmetics for her = more money for BHVR. I really don't get the appeal of Feng, but that's my opinion.
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I wish I was around when those offerings were in the game.
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Bamboozle is without a doubt his best perk, but I'm inclined to believe the combination of Crowd Control (especially after its buff) and Undying would be the most powerful perk combination for him.
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The thing is, against Nurse & Blight the perk is still outclassed by DH. Overcome is better against zero map pressure god chase killers, but DH does the job against both.
We'll see if it shifts the meta though.
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Definitely not unbalanced, but it would be pointless as @Chordyceps said, since he pretty much has the best pallet-breaking ability in the game.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2683330#Comment_2683330
https://forum.deadbydaylight.com/en/discussion/comment/2683340#Comment_2683340
You can get sneaky hit in with her ambush, but it doesn't do much currently. If they want to keep stats like they are now, they need to make a hit more rewarding then. But i'd prefer to make her ambush faster and her dash longer if i had a choice.
Ambush hits aren't hard to hit if you're going for stealth. Allowing it to insta-down would reward poor plays.
However, I agree that increasing the crouching speed and dash duration & speed is the way to go like you said, so that it actually makes it more consistent in loops and allows for better stealth with the extra movement speed.
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I think Pig needs a buff, but that's the wrong way to buff her in my opinion.
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Honestly once Plague gets her chase music, she'll be 99% complete, literally. Her base-kit, add-ons, all of them are literally perfect. The only issue with her has nothing to do with her in terms of those, but the fact that the vomit hits sometimes don't register, but that's about it.
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Huh, that's actually a good analysis, and I would love to try that out. However I don't have Fearmonger on her, unfortunately.
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He's got a low skill floor, but an INCREDIBLY high skill cap that very few have mastered. He's got all the techs: flicks, hugging, yada yada. He's got the highest skill cap in the game, and his sky-high rewarding skill cap is what makes him S tier. He is the epitome of what a killer should be balanced around.
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I hope Legion gets a Clown/Doc-styled rework, buffs and an addition to their kit. I actually like playing Legion so I don't want them to throw them out like they did to old Freddy. Also update their add-ons please
For GF, fix his reveal mechanic, reduce his cooldown to 15 seconds, update his add-ons, and that's probably about it for him IMO.
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It should always be 2 kills 2 escapes, no matter what.
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Masochism
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Honestly, I feel like even though Clown was weak at that time, he was still mid-tier like people said in the past. There was no... current Freddy to be outclassed by, and since infinites were a problem at that time, he was the only killer to be able to consistently counter them. Obviously if we had the same Clown today, he would be the worst killer in the game because he no longer has infinites to counter, but in the past he had quite the niche.
Anyways, here is my tier list for 2.4.0, where I started playing!
If old Legion could do the bs zero-counterplay chases with no add-ons, they would be A tier, but I never played Legion at that time and thus I don't know much about old Legion, but I know they were unhealthy as #########.
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@Pulsar said:
I just think Survivors who have BT shouldn't have collision.
Pretty much this honestly. It's all BT needs right now, since it can be abused by taking protection hits for the unhooker, which isn't what the perk is intended to be used for. This is the only change I want to see for BT to make it perfectly healthy.
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Deathslinger has a nice fedora for that exact price. Butttttt you'd probably not want to play him after his nerf.
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The only change I would make to all Boons is make it so that it only works on the floor it's on (for instance, the spreading from second floors on Midwich, The Game, and RPD).
As for direct nerfs, I would lower CoH's healing speed bonus to 80%. Healing speed should also be capped to not make CoH broken.
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Some of her add-ons are weird, but she's really powerful and perfect as she is in terms of base-kit. Only change I would make is allowing her to cancel her crows without having to wait it out.
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If it's voice chat, no.
If it's scroll wheel comms, sure, anything to make solo queue more bearable. Obviously we'll buff killer to compensate for that, though.
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I'm pretty sure it has the mind of an ordinary animal but is extremely vulnerable to being mind-controlled. The Mind Flayer and the Entity use this to their advantage.
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Orrr we could just nerf Dead Hard.
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Not sure if anyone mentioned this, but Billy practically got nerfed in this patch.
A fellow forum member made a thread on this earlier today. The engravings no longer give additional acceleration after cancelling his chainsaw, so that's lovely. Not like that's literally been in the game since forever.
@Brambles5 said:
Originally, there was a specification for acceleration afterthe Billy's Chainsaw Sprint (with double engravings) , and There were many techniques that took advantage of that acceleration. But since the 5.4.0 update, that acceleration seems to be gone.
It's a little hard to tell, but the one on the right side of the video is slower to get to the locker.
There was no mention of this in the patch notes. Is it a bug?😥
Apparently it was a bug, but wasn't Billy's turning a bug made into a feature? Why can't we have his additional acceleration a feature?
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@DbDPlaya said:
https://forum.deadbydaylight.com/en/discussion/comment/2675710#Comment_2675710
My thread is not your post count thread, get out of here. Post somewhere else towards the 6k goal or post some counter arguement.
What
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All Ears is pretty solid on her for the same reason it's good on PH. The new Scourge Hook is also great, and BBQ can be great for crossmap shots.
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@Mandy said:
I believe the acceleration after the chainsaw sprint with the engravings was a bug that was fixed recently.
Well that sucks, it was one of the few things saving Billy, it should have been left as a feature.
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Don't fire them, just put them in a different department in BHVR.
As long as they don't ######### that up.
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I rarely ever use map offerings.
If I do happen to use them, it'll be MacMillan bones, Azarov's Key, or a Sacrifical Ward.
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I genuinely don't understand how hackers enjoy doing that, sounds super boring.
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/2674192#Comment_2674192
My thought for him over huntress was the laceration meter, might be a bit more important for him to reload quickly.
Oh yeah that's also a good bonus.
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Technically Bubba could be on here because of the locker counterplay to avoid the chainsaw.
But I would say Trickster because you'll usually reload after every chase. It makes playing him a lot more enjoyable.
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@jesterkind said:
Would that be straight up/down, or diagonally up/down?
Probably straight up/down since you'll move your camera to position it.
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@Dino7281 said:
Have anyone played swamp?
It's not really extra floor, but it might be broken there too...
Oh yeah Swamp is also a good example on both maps. The ship in Pale Rose with the generator on top, and the main building of Grim Pantry. It's possible to hit them but unnecessarily difficult as it requires you to be on a taller part of the map.
Same goes for Dead Dawg with Saloon gen and that... other generator.
