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gendoss

gendoss

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gendoss
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  • What, why? That's like the most random thing ever.

  • After reading it like 7 times I finally understand all of it.

    He didn't play survivor for months because he was doing all of the previous killer tome challenges and then when he played survivor again he was a low rank. He's talking about how he's getting newer survivor teammates who walk through the exit gates with active reverse bear traps.

  • For me it's Nurse, Hillbilly...

    and especially Doctor. There is a lot to learn with his shock timing and mind games but he's such a mediocre killer there really isn't a reward for learning it. Doctor is such a lame killer to me.

  • Does this actually happen to you a lot? In all of my gameplay I have only really seen it maybe 10 times at max.

  • BT is fine. I understand people wanting a DS nerf/rework and I am in favor of that too because current DS is stupid but as a killer and survivor BT is not too powerful. The person coming off of the hook is incredibly vulnerable when the killer is camping and they don't even get a chance to move before they can get downed again. More survivors need to run BT because it's one of the few great perks that aren't too overpowered.

  • I haven't had this problem on Autohaven personally. It seems pretty normal to me. Old Gideon used to be insanely dark and I hated it for that.

  • Sounds like you went against a Freddy.

  • @Yords said:

    It does conceal breathing already for some reason.

    Oh. Apparently it's bugged? Interesting...

  • I would much rather have high quality figures than funko pops. There already exist a few for Wraith and Trapper and you can find a lot for the licensed killers.

  • I mean we'll see what happens and if the kill rates change. Currently every single killer has above a 50% kill rate so killers dominate survivors just in general. I'll start to think your way once I see some changes in the average game.

  • I almost never slug for the 4k because it just wastes both of our time. I don't care if I get a few extra points for a really boring experience. I would rather just get into the next game.

  • If a killer camps they are literally being rewarded for sitting still with your hands off the keyboard. No game should reward players for a lack of gameplay.

  • I've never had this problem. The only time it happens is when all the hooks nearby are gone because people died on them. In that case most people just slug me until I bleed out.

  • Yerv and zubat are my favorites for survivor.

  • For the same reason Deathslinger's reel attack is still considered a basic attack.

  • I think your argument crumbles when you mention that hitting a survivor makes them fall asleep. It's also not fair forcing survivors to run around huge maps to clocks just to wake them up for 1 minute.

  • The idea of hatch is really stupid in my opinion. The fact that you can "lose" the game because of a random hatch spawn is ridiculous. No respectable competitive game has a free win button like that.

  • Freddy's passives are also way too much. He goes invisible past a certain distance, has no real terror radius so he counters BT, and he has addons that slow down gens passively. Never mind the fact that he can just straight up teleport to any gens he wants he's way overtuned.

  • It's a really bad hack. I've seen a Trapper sprint around the map at full speed.

  • I think Clown's chase music is the best in the game.

    in Music Comment by gendoss
  • One of my favorite things to go against is a blight with NOED. Half of the time they don't know lethal rush is not a basic attack lol.

  • Honestly I feel like a lot of people blame their actual misses on auto aim. At least i've seen so many streamers get a legit miss and be like "stupid auto aim". It's very easy to just default to that answer instead of admitting you genuinely missed.

  • The actual top % of dbd is almost unheard of.

    A) Nobody actually knows what top % really is because MMR doesn't tell you

    B) The highest potential for killer and survivor has not been seen yet, this game doesn't really have a competitive scene and the scene that it does have isn't the highest potential you could reach. People are still discovering new techniques in popular fighting games like Super Smash Bros. Melee after 20 years. This game is only almost 5 years old and it has very few tournaments.

  • Yeah I agree. The survivor benefited breakable walls are really only there for game knowledge, almost a trap for new players who don't know how looping works. They shouldn't be there.

  • Oh no! Somebody might steal my username!!!!

  • I get a lot of latency but my ping is always around 30 or 40. I just think the servers are really bad and cheap.

  • It's such a small thing to me that I don't really care if it exists or they remove it. I've probably only escaped the match by 4% maybe once or twice ever.

  • @Red_Beard said:

    https://forum.deadbydaylight.com/en/discussion/comment/2032057#Comment_2032057

    How do you quantify or qualify that you are playing against others of the same skill level? Do you think how you play on one side you would enjoy going against if on the other?

    I mostly play survivor so in my view it's just seeing if my teammates make good plays and can last in chases. The game can really suck if I get really bad teammates and I had no chance of escaping to begin with because the others can only last 5 seconds in chase or if I lead a really long chase nothing gets done in that time. I can also tell if the killer is equal to my skill level because they will be challenging but not way too overboard, or using tactics that are objectively less skillfull like camping. As a survivor I try not to use OP perks or combos like I never run unbreakable or DS, I would hope the killer somewhat returns the favor by not using iri head or mother-daughter ring, stuff like that.

  • Not to rain on your parade or anything but I wouldn't be surprised if it thought that those red ranks were really only as good as a rank 16. I'm rank 1 and I got a rank 18 who was legitimately better than 90% of the red ranks I usually get matched up with.

  • It could also be a steam or whatever console you use issue. I'm on PC and I haven't really heard of achievement glitches.

  • The hitboxes are fine. It's the server latency that is the problem. Basically whatever happens on the killer's screen is what happens in-game so if you are slightly closer on his screen and his hit connects it will be a guaranteed hit even if it looks weird on your screen.

  • I think MMR has been fantastic so far! I only played survivor but I got a lot of experience in solo and with one other person as an SWF.

    It worked amazingly well when I was playing solo. Most every survivor I was matched up with was very experienced and knew how to play the game well (I have 1,200 hours and am consistently rank 1 in the normal ranks). I've honestly had some of the most fun games i've had in a long time. That doesn't mean it was great all the time however, there were a few wacky games thrown in that had some less experienced players... I had a couple games where we just absolutely destroyed the killer because there was such a big skill gap between us. Most of the time I felt evenly matched with all players.

    My biggest problems came with SWF. I played maybe 5 or 6 games with my friend who has around half of my hours. There were some really rough games with him, i'm sure our differing data messed up the matchmaking quite a bit because it was all over the place. One game we had survivors and a killer who were brand new to the game and other times we had decent survivors with a really good killer. I definitely did not enjoy my time in SWF nearly as much as I did in solo. It felt much better than the normal ranks.

    Overall I am very excited for when MMR becomes permanent. My biggest problem with dbd is the current matchmaking system because it can be so hard to do well in games sometimes and it can honestly ruin the game. A common occurrence for me is games lasting only a few minutes because of our poor team composition. I even noticed that most PC players I matched up with either had really close to the amount of play time I have or have even more. I had so much fun playing the game yesterday.

  • It's fantastic. I have gotten the most fun matches i've had in a long time. Most matches feel perfect but every once in a while there's a weird one thrown in with a legitimate baby killer or baby survivors.

  • @Seraphor said:

    If the attack hits and the pallet drops at the same time, I don't see why they both shouldn't be able to count.

    Latency just widens the window in which both can be "at the same time", at some point, it becomes too wide to be 'fair' but there's not a discrete value you can give it.

    I guess to me it doesn't really make sense that you can hit under a pallet as it's dropping while you are getting stunned. The game treats it as you getting a hit and then getting stunned which doesn't make sense because if the hit happened first how could your downed body drop a pallet?

  • @Yamaoka said:

    You can test the "supposed hit through pallets" via the tutorial.

    The tutorial Meg drops the pallet at a 0 ping so try to hit her through the pallet drop animation by swinging whilst going around the rock.

    The hit will actually connect despite the 0 ping if you time the hit correctly.

    Conclusion: Hitting through the pallet is intended but may look fishy when even the tiniest bit of latency comes into play.

    Wow. Thank you so much for answering my question in such detail.

  • @hellisvenus said:

    Depend if the pallet is already drop he should not hit you with a m1 attack. If you drop the pallet it will be different because of latency and ping dont forget what you see the killer dont see the same thing maybe he see you when you are 0,5 second behind that can make a huge difference in a hit or miss scenario. You can blame dbd server for that they are #########

    Well that's what I mean. Is it only a latency issue or is that actually supposed to happen according to the game mechanics?

  • I mean it's the same answer for most everything else in this game. It's just really unbalanced. I don't know how this game can be balanced so badly to have killers like Trapper when Nurse exists.

  • @DrThanatic said:

    Why do people leave the dumbest questions on here. It's a game, and quite frankly, killers do what they want. Oh well.

    I mean if you don't want to try to answer the question that's fine. I've gotten lots of really insightful answers from this thread.

  • It's been really all over the place for me. I've had some of the best games i've had in a long time and some of the worst. I think it's a positive thing tho, almost anything is better than the old system.

  • @Orion said:

    No. Here's what Mandy said in another thread (keeping in mind that these numbers are examples, like she says at the end):

    Basically the information that I have right now is that everyone will be set back to Rank 20 on the 13th of each month, you will gain pips as you progress and put the time in but you won't depip. You will receive a BP reward based on your rank prior to the reset then - so if you get to rank 1 you will gain 250k for example, but if you get to rank 4 you will gain 200k (these numbers are examples for now).

    Cool, thank you.

  • I think for me it mostly relies on skill level. The most fun matches I have ever played were ones where everyone in the lobby is basically of equal skill. It's bonus points when the killer isn't some horribly OP character and is a more balanced one (hillbilly, demo, oni, etc) and the survivors aren't using items.

  • Every Hag game is a jump scare fest.

  • I've been having a great time with MMR actually.

  • Clown rework and Gideon/Asylum reworks.

  • It's the first day. The system will realize that you aren't winning and start matching you up with lower ranks.

  • The whole point of MMR is that the current color system is bad and broken. So sometimes you will get matched up with people of lower or higher "rank".

  • Camp or tunnel penalties?

  • I use spine chill in every build and it's not for the gen bonus lol.

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