dspaceman20
dspaceman20
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- dspaceman20
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I'm not sure I like it. I don't feel it punish face campers enough but I could be wrong
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Honestly now that I think about it could this be an issue of colorism?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3145545#Comment_3145545
Claudette got a Rift cosmetic in Tome 11- Devotion, and another in Tome 12- Discordance. Before that, her most recent Rift cosmetic was in Tome 7- Forsaken. Bearing in mind that we receive 4 new Rifts each year, that is an entire year's gap between Rift cosmetics she received.
Let's look at every Survivor outfit during that time.
https://us.v-cdn.net/6030815/uploads/3KDGHS865BCY/image.png
Getting the same amount of Rift cosmetics as Claudette in this time frame are:
- Jeff
- Jake
- Dwight
That seems damning, doesn't it? But then if we look at the other characters, all of whom have received at least 2 Rift cosmetics in the past year and a bit:
- Kate has received Store cosmetics (4 since 12th August 2021)
- Felix has received Store cosmetics (5 since August 2021)
- Feng has received Store cosmetics (4 since August 2021)
- Dwight has received Store cosmetics (3 since August 2021 + a Torso cosmetic)
- Ace has received Store cosmetics (2 since August 2021)
- Meg has received Store cosmetics (3 since August 2021)
And what's that? Claudette's most recent Store cosmetic (I am not including Rift cosmetics later released) was the Dog-Sitter outfit, released 12th August 2021?
Yeah, um. That proves my point.
Keep her name out of your mouth, she does not deserve to be included with the rest of the Cosmetic Hogs.
Damn go off sis. You ate them up
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Recolor don't count
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Your probably going to have to nerf killer slowdowns to compensate
Also wouldn't this also buff tunneling
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Generalist
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I hope they didn't forget about the swamp. I hate that map and want it changed
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@WeenieDog said:
https://us.v-cdn.net/6030815/uploads/4XX4OEDCDEYV/20220818-133440.jpg
Survivor mains complaining about rpd
I will be using this picture if you don't mind.
Thank you for giving us this picture
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@BlazePyron2 said:
As a survivor I'm quite excited to use hyperfocus to genrush, I think it's the most unbalanced balanced perk they've ever made.
Hyperfocus, Stakeout, Fast Track, This Is Not Happening. This is gonna be my new fave build. I haven't seen a build this perfect since flip-flop, tenacity, undying, power struggle/boil over.
I can't believe this is not happening will see more use now
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Anyway i said this once and I will say it again the patch is mostly fine if your in a swf. Buy solo is terrible.
But this patch also unfortunately buffed camping and tunneling. These strategies are too viable and couple with the slow down perks killers still continues to bring as well as buffs to their chases it can be extremely unfun. Survivors got a nearly useless 5 second bt as base kit that probably won't work
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@EvieSimpsForCrowLady said:
https://forum.deadbydaylight.com/en/discussion/comment/3143141#Comment_3143141
NEVER seen killers complain about prove. It hasn't been changed in ages. If anything it's a killer sided perk since survivors spread on gens less and you can pressure more people at once. Heaven for someone like plague or legion
You definitely haven't been on the forum long. People are definitely asking for nerfs to prove thyself
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@Nathan13 said:
I still see pain resonance in a lot of my games.
Which sucks because it goes against the original point of the meta change.
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@egg_ said:
Remove her range add-ons and make her post blink attack special. Slightly nerf recharge add-ons and here you go, nurse would be fine
Bad nurses will just stack slowdowns but that's with all killers. At least they won't have range add-ons to crutch on any longer. She's been an easy mode 4K for long enough
I agree with this completely.
I'm not even asking for something major. I think this is all that would take to make her balanced.
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I think I saw that they fixed it in the ptb
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90% of the time Survivor techs don't even work
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3141396#Comment_3141396
Something that doesn't work against good killers lmao when they vault if you time it right you can go through their body and back the other direction , good killers know this and they look or theyll hear you go by
Oh that
Yeah that trick doesn't work 90% of the time
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What's a window tech again?
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Really?? I thought it would work. Even more reason why in its current state it's bad
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I say just increase vaulting speed by 10% or something. The numbers can be worked on but something good
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/341814/have-anyone-gotten-use-out-of-inner-focus
Is this one of the new perks? I can't remember atm, long day at work, lol
It's from the roots of dread chapter
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This is the 3rd time you have made this thread.
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They did it with pain resonance. So they can definitely do it with self care or ds
@VideoGameMage said:
I just want pharmacy to have a token like residual manifest does. Why they didn't buff it so it gives a token when injured I don't understand. This perk still does nothing if your teammates opens most of the chests before you do.
Pharmacy should have the rummaging effect from appraisal so that you can get a medkit even of your teammates already search the chest.
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I'm buying it definitely because I want that reassurance perk.
Face camping killers prepare to be punished
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Too many stealth options???
Really???
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What are you talking about they have solutions
Perks. Because it's such an amazing idea
:)
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I actually love those challenges. You get so much bloodpoints from it
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3136728#Comment_3136728
Like it or not. Sometimes it's part of the game. How dare that person playing killer defend an area !
What about if the killer is face camping at 5 gens? What about certain killers being able to camp more effectively then others?
There are some times camping is completely unfair
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@Cameragosha said:
https://forum.deadbydaylight.com/en/discussion/comment/3136649#Comment_3136649
They nerf thanatophobia and adding many pallet god in new RPD.
And give reassurance OP perk to survivor.
https://us.v-cdn.net/6030815/uploads/KYPY776XPDNQ/reassurance.png
Yeah op if your a camper
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Recently it's lightweight. It's so good to lose killers easily
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/3136206#Comment_3136206
and make it not work if you aren't on the gen. Seriously, being able to sit next to someone on a solo gen and have the gen go by faster without you actually doing anything is also ridiculous.
I actually wouldn't mind if this was to happen. It is s bit ridiculous that you cam just stay near others to get the effect
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Umm no. Killers are still taking multiple slowdown perks we need something to counteract it
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Make gems???
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That's another perk I hate. The exposed is so long its annoying
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3136079#Comment_3136079
Also makes camping super easy
Like basically unable to mess it up easy
Yeah basically
Actually speaking of camping I also hate deadlock. That perk is literally a camping perk
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Save the best for last because of how many killers can cheese the perk to prevent themselves from losing stacks
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It should be 5 seconds and be used twice
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Wow they really did you guys dirty
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Yes it would be overpowered
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Like what's the point of doing this. Just end the game.
@Gorgonia said:
Considering the hatch doesn't spawn anymore until you're the last survivor. Slugging all 4 survivors and leaving them to bleed out is a type of "keeping the game hostage" behavior.
I would include a new mechanic:
If all survivors have been downed for 1 minute, they will die automatically and the trial is over. You give that minute for survivors to be able to use perks that allow them to get up by themselves.
I agree with this
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@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/3134083#Comment_3134083
10% off pallet breaking time, gen kicks, the basic attack cooldown, and survivors' speed boost on hit, an extra 2.5% off of gen progress upon kicking gens, plus an extra 10 seconds per gen (notwithstanding any potential regression perks) adds up to quite a bit of time, actually.
People keep looking at one aspect and ignoring everything else and forgetting things add up.
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No. That's ridiculous. Very few people actually want nurse nerfed. Just some small changes and she is fine. Let's not go overboard
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3133451#Comment_3133451
Gens are flying because Prove Thyself and toolboxes weren't touched, and neither was SWF, meanwhile survivors got even more gen speed things like Deja Vu, which I bring in all my solo matches. The gens have 10 seconds more, not 30.
Actually its 50+ seconds total plus the extra time you get from faster downs due to base kit changes
Don't ignore those
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Yes I am also having issues with it too
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They say the game is balanced around not being able to have information but solo queue indicates the exact opposite. It's unbalanced due to the lack of information
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Something tells me you were relying too much on thanataphobia to help you
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She makes it should like the nea wanted to be tunneled
Ridiculous
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3128941#Comment_3128941
To quote the message they sent me
https://us.v-cdn.net/6030815/uploads/JNHJVRA100EE/bro-why-png.png
Just great
We love players like this :)
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@Pulsar said:
https://us.v-cdn.net/6030815/uploads/5QLQJ8HH9CDS/nurse-283-29.png
Nurse took us to Coal Tower.
Tunneled a Nea out at 5 gens left.
Claims to be on a comp team. Very cool.
She really tried to snatch that win!
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Just absolute pain :) we love it!!!
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Getting use out of boon Exponential is not an exploit.
Can we please stop calling everything a survivor does an exploit or toxic?