drsoontm
drsoontm
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Blight is pretty powerful too.
I suspect he is stronger that Nurse in many settings.
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So, let me get this straight.
The measurements using all the matches data must be wrong because some anecdotal data sampled on a specific population (entertainers) says otherwise?
Oh yeah, that makes sense. 😂
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/3121185#Comment_3121185
Took me a while to re-adjust to the new DH but honest this new DH is good too, and whats best it requires timing and actually little bit skill nowdays than just pressing E. Ive had matches as a killer that i still get 0 or 1 kills since survivors are doing gens very fast and in many of my matches i see at least 2 prove thyselfs.
Good survivors have learned how to use Dh again and im coming across that perk more and more and its being used right which prolongs the chases.
Biggest issue right now in survivor side is the DCs and people hiding and not doing anything, and thats not the killers fault.
Edit: cant write
I've noticed more survivors using DH properly, particularly against Nurse. For the ones skilled enough, it's even better since DH isn't ubiquitous anymore it's not automatically baited.
The rage-quitters and AFKers aren't as common as they used to be for me. I had only one yesterday, who instantly stopped moving when he saw the Blight and was handled appropriately.
Edit: blame the autocorrect ;)
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I'm also generally hopeful for the future of the game. The last patch feels like a success (I didn't said it was perfect, I'm not blind)
The announced changes also feel like an improvement.
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@Tsulan said:
MMhhh i wonder what would happen if the kill rates were still below expectations after the last change...
I would genuinely be surprised if it was the case. With all the DH-boosted survivors getting re-adjusted, it must have been a blood-bath.
Although games with DCs aren't used in the statistics so ... I guess it's possible.
Oh, gods ...
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@Zexbunny said:
If you think kill rates are important, then you must want pinhead, Leatherface, plague and pig nerfed... Right?
Oh right, kill rates only mean anything when they fit your argument
No, the idea is simply to buff the killers who are underperforming :)
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Note that games with DC aren't taken into account.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3120792#Comment_3120792
But the thing is not everyone wants to tunnel, camp and slug. My playstyle is to go for chases but I adapt to situations so I use them when I need to. Sometimes I use them when I don't really have to but it's better to be safe than to lose.
I thought I said "play the way you want". Seeing players trying to justify the way they play feels like the expression of some internal turmoil. It's not needed.
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Just play the way you want.
If you try to play the way your opponent sometimes wants to, you'll lose your mind.
Tunnel, slug, camp : just prevent them from leaving, that's all you need to care about.
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What? After the patch my killer queue time increased by a minute or two for a couple of days then went down to about one minute.
These last couple of night, it's down to a few seconds. (And the MMR is giving me better opponents, which is kind of nice.)
edit: in Europe
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That would be you (Original Poster), if you agree with the idea of course.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/3120264#Comment_3120264
I feel like this can easily be solved by just making the hook still be destroyed but eventually respawn. In fact I think it's good that the hook is destroyed for the reason you said; it just shouldn't stay that way forever.
Indeed. It feels like a good fix. Maybe this should be put in the suggestions at some point.
edit: maybe OP should add the change suggestion at the top so it can be discussed.
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Do we always need to post new threads?
@GuyFawx said:
There are way too many chinese vpn users in your game now and they are using this as a boost to their account. I am in Southern cali and even tho the servers are dedicated my frame rate drops whenever I am close to either a survivor or killer using this tactic. Its going to kill your game if you guys dont find a remedy of some kind because not everyone knows about the behind the scenes and what it takes to keep a connection stable. My guess is these players are using this tactic to boost thier account mmr up and then reselling it on some 3rd party website. It is just becoming so common now that it makes your game almost unplayable at certain hours. I wish the ping of each player was visible in the lobby before the match starts so we could dip out if a player was using a vpn for instance. There really must be someway to combat this type of cheat and its been getting worse ever since this last patch.
@kaega2 said:
I'm so tired of having ######### games because the person on the other line has ######### ping or is using a VPN
Just show us their ping first and we can choose to leave for a killer with better ping
And many more ... (including at least one from you, in the correct section)
© 2015-2022 and BEHAVIOUR, DEAD BY DAYLIGHT and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved.They don't seem to care about that.
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Nurse : pure mind-games.
I kind of enjoy going against all killers but Twins.
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@Grum said:
I feel like you're trolling.
Yeah, I wasn't sure but replies seem to emphatically ignore arguments. I'm out of here. It will never happen anyway.
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@INoLuv said:
https://forum.deadbydaylight.com/en/discussion/comment/3120251#Comment_3120251
Artist does not have a perk like that, the flannel would not be overpowered either way. The twins idea would not be bad and the aim one is good, but the artist one is a sarcastic stretch to invalidate my point.
https://forum.deadbydaylight.com/en/discussion/comment/3120252#Comment_3120252
It is not annoying if the player can turn on or off, also does not make nurse easier to play, on lerys against a good survivor there will be a hard time, flannel never helped me to really get a 4k because of it. Not overpowered either, no need to do a upset remark. Invalid.
Upset? No.
Part of the charm of the Nurse is that blink muscle memory. Flannel already exists (and is way too common in the web, it should be way more rare : maybe 10 per 50 levels) to help beginners to understand how she works. If they can't, there are easier killers to use. It's not about being OP (although it would utterly destroy beginning survivors).
Challenges are important in a game. Giving training wheels forever would just make the challenge pointless and remove a good chunk of the fun.
edit:
Just to clarify: what you call "accessibility" is akin to give an auto-aim in a shooting game. (And here I'm pretty sure you will misunderstand but we'll see)
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For one, it doesn't allow to camp the hook, down a survivor after an unsuccessful save attempt, then hook the aforementioned survivor right after the first one died.
It's a bit annoying for "normal" game-play but just let them bleed out if you care.
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Absolutely not.
It's annoying and it makes the Nurse easier to use.
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@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/3119523#Comment_3119523
My only guess is they are trying to prevent lobby dodging
That's a reasonable hypothesis but ... preventing dodging bad connections? I perfectly understand for SWFs, killer types, ... but that one wouldn't feel very fair to me. Last time I got shot by a hatchet landing 5m from me with a "blinking" Huntress, I would have loved to know its ping.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3119530#Comment_3119530
Don’t speak for anyone but yourself.
https://forum.deadbydaylight.com/en/discussion/comment/3119545#Comment_3119545
Basekit nurse is stomped by any decent survivor.
She needs recharge or range to counter hold W. Otherwise you are screwed against any tree / rock blocking your line of sight.
Also by "decent survivor" I don’t mean the average clicky bunny feng or nea chasing the killer and not repairing gens; I mean a good team who know what they are going and trying to win the game.
Clearly not only myself, and if you care to read, there is the word "about" in that sentence. It means something.
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In essence, about every Nurse player agrees there is an issue with the range add-ons. (For the details about what's wrong, your mileage may vary)
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This suggestion has been made several times already, in the suggestion part of the forum. Didn't seem to get much traction though.
I don't see any downside giving the killer ping, as well as the survivor's in the lobby.
Too many matches against high pings, killer or survivor. It's just a PITA.
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/3118510#Comment_3118510
Unbreakable wasnt touched in the meta shift update. Probably for the best.
Indeed.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3119121#Comment_3119121
Its BHVRs fault. I'm not gonna act like this is acceptable, no other game has this issue and shouldn't be looked over its getting bloody ridiculous.
Yes? I thought what I said was clear enough.
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The cause? The cause is that DC penalties aren't harsh enough and the downside of throwing is minimal.
Once BHVR fixes that, these kids will have to deal with it or stop playing.
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It's not the EAC's fault. There are some design issues to fix first.
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Twins
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/3117901#Comment_3117901
UE5 is a lot more graphically intensive then UE4, it will absolutely make the game tank on slower machines
a engine being capable of better graphics does not mean that every machine will be able to handle said graphics
It's not about the better graphics. These features have to be enabled.
But the better efficiency that allows faster rendering allows also faster rendering for lower settings.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3118514#Comment_3118514
As far as I read it (didnt read the the whole thing, only the parts about licensing), while it doesnt especifically say you get UE5 when you have UE4 (it just says the licensing models didnt change so you still have the same 3 options, Standard, Premium and Custom) I suppose they just need to renegotiate the deal as I suppose they are using a custom one (cant imagine a somewhat decent sized company with many projects using a free standard one), you may be right and maybe it doesnt cost much since both parties could accept same terms for a UE5 license.
The custom one is, indeed, custom.
When all is said and done I don't think the licencing is much of an issue here.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3117901#Comment_3117901
Not sure about the license thing, Tripwire used UE3 for their games because they won a permanent license in 2004, if there was no price tag they would have upgraded to UE4 when it launched yet they stuck to their free UE3 license until 2020.
It's pretty easy to verify:
Explore your options for licensing Unreal Engine and getting premium support, options for private training, and more.and
Thanks for considering Unreal Engine 4 for your development needs. Here you will find a list of common questions answered to make informed decisions with little guesswork.These were the UE4 licence terms (for a while, I don't remember when it was updated last) as well as the UE5 ones.
A permanent license means to waive the fees, so the financial benefit is quite substantial.
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New? It seems it has been pretty standard for as long as I remember.
Suggestions: Unbreakable, No mither, ...
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3118332#Comment_3118332
Yes, actually. I don't like Flannel. I miss when it was iridescent. Although it's not overpowered, it lets you completely skip Nurse's skill floor and auto-win against bad survivors, even if you're worse than them. It's bad design.
On top of that, learning Nurse with Plaid Flannel is going to screw you over, HARD, the second you run out. You won't learn the muscle memory while using it.
It's a bad addon, but it still shouldn't exist imo.
There should be maybe 10 instances total, and it should never appear anymore in the blood web.
Or maybe only in the level 1 bloodweb, that should fix this piece of crap.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3118179#Comment_3118179
No. Look at the perks the survivors are running. On top of that, look at the add-ons this guy is running. These survivors are very clearly bad, and on top of that this guy is using add-ons that outright shouldn't exist.
Do you include flannel in there (since there is a 's' to add-on)?
As much as I despise the stack of flannel in my stash, I feel it's kind of necessary for the first match. Otherwise understanding blinks would be too difficult. (And it's also useful to check map bugs)
Or would you say to learn her without even that?
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@dugman said:
Personally I’d like to see two quality of life changes to make Nurse more accessible to new players
- Make Plaid Flannel basekit but adjust its indicator to not be as large and obtrusive (it looks ridiculously big and bright at close range on some systems). It would help make her a little more playable right out of the box while not being a big buff to veteran Nurses who would mostly not need the indicator in the first place.
- Let Nurse keep her head up so she can see what’s going on during Blink stun. Staring at the ground half the match is one of the most annoying mechanics in the game, it’s the reason Nurse is the only killer I just refuse to play. I would happily even take her Blink stun lasting a tiny bit longer if I could keep her head up during it.
I’m not entirely convinced Nurse needs a nerf, but if they ever did want to nerf her it could be done without much programming by just adjusting her Blink refresh time or range. That change requires the least amount of programming since it’s just changing a parameter in a table. Like I said, though, I’m more interested in making her more new player approachable.
No, on both counts. She is perfect the way she is.
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Don't go to the gate : just go break pallets and doors or, if you are using a difficult killer, do some tests with its power.
Or use builds to punish this behaviour. Do you know how many times I've downed and killed these? (Unless they've DCed the moment they realized they #########-up? 😂) It's a salt-mine, although some spew reportable horrors in the chat.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3117901#Comment_3117901
UE5 is not a different version of UE4, it is a new engine. Like UE4 is not simply an upgraded UE3, it is a new engine.
You cannot use UE5 to open a project initially created in UE4. They are two different game engines.
Do you understand the incremental nature of the development of the engine?
There are a few major improvements but beside that it's the same. It's not like moving to Unity, Godot, Lumberyard ...
The C++ API has very little differences.
And of course you can open an UE4 project in UE5. That's the first step for the conversion of the data. I've done it on several projects.
When all is said and done ...
Steps and requirements for migrating your Unreal Engine 4 projects to Unreal Engine 5.Take a good look at the C++ section.
You'll also note it wasn't possible between UE3 and UE4.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3116645#Comment_3116645
But Epic coded UE4 and UE5, they have a lot more insight with both than any other developers, DBD is already super unstable and poorly optimized I doubt the switch to UE5 would be for the better, plus I suppose if you switch from UE4 to UE5 you have to pay a new license so I dont think many developers will be willing to switch their already coded games to a new engine (new games will probably release on it but wathever is done will remain on the same engine).
The license price doesn't change with the upgrade.
When you upgrade the engine, there is a conversion. Worst case scenario, some code needs to be adapted but it's never very different. It's not like if UE5 was an entirely new engine.
@BenOfMilam said:
As a hobby game dev, changing engines during post-launch is not something that is physically possible. What you would be referring to is a sequel.
Of course, if someone can show me an example of a game that changed engines in post commercial launch, I would love to read about it and learn.
Changing engine, no. Upgrading the version, yes. They've done it in the past.
@GeneralV said:
Hopefully never.
Engine updates usually mess the maps up. It happened before, around Legion's release.
But was it because of an engine change, or just because they tend to mess-up a map or two after each new release?
@AnchorTea said:
I'm not even an intermediate when it comes to game programming.
Is this even possible?
It is, they've done it in the past.
@DragonMasterDarren said:
Considering how unstable DBD can be, I imagine that porting it over to unreal 5 will either mess up a few textures at best, or actually make the game fully unplayable for several weeks at worst
either way, older machines would just straight up not be able to play, which would suck big time
It would be surprising. The engine doesn't suddenly becomes slower with upgrades. UE5 is a power-house. It can do way bigger scenes than its predecessors. It implies it potentially can do the same scenes faster.
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@TURKY_PRC said:
According to my experience with unreal engine 5 there is really no need at all to switch to unreal engine 5 mainly because:
- The new version of the engine has just added lumen which is some kind of a raytracing engine, VERY realistic but kills the GPU easily (mine's a gtx 1660), it also added nanite which is that new technology that replaces LOD and makes a model low-poly the farther you go and other various things that the game doesn't need at all, so now we crossed out lumen and nanite which the game doesn't need, and if they were to implement nanite they would have to enable nanite in every model and asset (and some require you to modify the material for it to work).
- Switching my ue4 projects to ue5 was SOO painful, and even for a small project like an FPS, now imagine this game getting switched to ue5... absolute pain, just imagine the cluster-#### of bugs that would emerge... and that's for nothing.
- Other new features are Temporal Super-Resolution and Virtual Shadow Maps which AGAIN the game doesn't need at all.
- as JPLongstreet mentioned, older generation devices would suffer.. and yes including my gtx 1660
So why bother switching? besides, the ue4 editor is MUCH faster than the ue5 editor. maybe because it's new? (5.0.3)
Nanite. I suspect it would be very good for map performance.
The engine seems generally more powerful (which is why it allows such big scenes with high performance)
Moreover, migrating from UE4 to UE5 does not automatically enable Lumen.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3116592#Comment_3116592
The fact that you're winning games without running perks and you can't see how dumb range is...that's sad.
Mother's Dwelling isn't exactly OPEN, but it's really easy to zone survivors where you want to go. If I get MD, I'm not complaining. Eyrie of Crows has an open patch that's incredibly easy to get people to, and is overall really bright(I have issues seeing dark outfits on any other map), so I don't mind it. The only large map that is bad for Nurse is RPD, and you aren't going to win on that map against good players, even with Range.
What ways do survivors have to counter you going for the three gen from the start? They literally can't do it, not against Nurse. From there all you really have to do is play around it. The game will be 20+ minutes and it won't be fun, but you won't be heavily disadvantaged. And, to be honest, considering how many maps put Nurse at an advantage, being at a disadvantage once in a while is fine.
You aren't very good at big pictures things are you? Or maybe it's reading comprehension (so many people insert their own details, like this 2k that popped out of nowhere). Doesn't matter, wasting my time : show matches on these maps, and let's see these good survivors. Until then I'm done.
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The "lawnmower" is widely known but is kind of funny, especially on Demo. (Mad grit, iron grasp, agitation, <free>)
In the fourth I usually use Lightborn or Franklin.
IMHO, the most ridiculous way to use it, by far, is to do it on Nurse with Spasmodic Breath. Nobody expects a lawnmowing Nurse. Just don't use Starstruck in the free slot or they'll run away and you'll never have an occasion to use it properly.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3116510#Comment_3116510
Sorry, I cherry pick my videos for 4ks just like everyone else does. My average against that team is 2k. So they'll never be in a video unless I decide to put on range. If I DID put on range, the close, fair games that I get would be more sided towards me, which isn't fun.
Those "broken" maps also happen to be VERY good for Nurse's chase. In other words, once I see a survivor, they're dead. It doesn't matter how big the map is, as long as I know what gen they're doing. Even a god survivor can't loop a god Nurse in the open, even if it's commonly accepted that survivors are stronger than even Nurse at the highest level.
If survivors are spread out, I just have to make them come closer by letting them get gens that would be a problem later. I don't even have to take more than 5 chases until one gen is left. Your issue here is the fact that you want to play Nurse as aggressively as possible, and that's not always possible without range. Adapting a defensive playstyle becomes necessary sometimes, and if you aren't willing to do that you don't deserve to win.
Nobody talked about 4ks or 2ks.
Of course having an advantage isn't fun, it's why I'm using the "build" that I'm using.
These maps aren't really open (okay, Crows has an one open patch). Good survivors don't get caught out of position. These maps are better than, say, Lery but beyond that ... Calling them "very good" is kind of ridiculous don't you think?
Yeah, thank you captain obvious. Gee, if only I could have guessed there were many tactics available to me. I guess we are lucky the survivors don't have any way to counter the most obvious tactics, aren't we? (Well, the idiots don't ... How about that? Full circle.)
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/3116463#Comment_3116463
So, um... Are you yourself going to provide any actual arguments that are completely backed up by observable evidence and relevant to the topic, or are you like...
Gonna ignore comments of people disagreeing with you like mine and hide behind fallacies made by other people so you don't have to give any actual arguments?
So far, the only thing you've said is: "only idiot survivors lose on big maps", which isn't exactly a sound argument either, but hey you do you.
We already have, many times, and it has always been ignored. I'm not on the computer with the text-wall file that explain all of this so I'll let others do it or, if I remember, I'll do it when I go on that machine.
It should be pretty obvious though, for anyone understanding how to play survivor on a (big) map and the base speed of a Nurse. Just do the math.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3116463#Comment_3116463
Right, against idiots. Because my MMR with Nurse definitely isn't so high that I'm facing the same team of P40s every single time I play her past 6-7 PM.
I've literally hit the soft cap for MMR, so you can't really say "against idiots". When facing equally skilled players, even on those maps, 2k is the average for me.
Prestige means exactly zilch, I certainly hope you know that or I'm wasting my time with you.
I also play Nurse quite a lot, have been for years. For a month or two now I've spiced things up by only using Franklin in my builds (after a period without anything at all). I still get 4k most of the time (Well, 3k and I give hatch), sometimes I get only 3k and very rarely less, but only because the opponents aren't too smart. MMR woes, everybody knows them.
However when I'm against survivors who actually know how to spread and how to play, the outcome of these maps without mobility is a coin toss.
But since you are versing always that same super-strong team, I'm sure you'll be able to record a few game without addons on these broken maps and display how you go against that tactic. We'll see how that team goes against different setups, it will be very instructive.
I'll wait for the videos. I'm so eager to see them. Until then I don't think there is anything to add.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3116441#Comment_3116441
I'm not incorrect. I have 5,000 hours on Nurse and almost all of them are running basekit. I do fine, even on those maps.
At the end of the day, Nurse ends chases fast enough that you can win on ANY map consistently with a little game sense.
Against idiots, yes.
And by the way, the authority argument is a fallacy.
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/3116415#Comment_3116415
The range add ons aren't necessary at all. Yes those maps are stupid, but that does not justify having a broken killer in the game with broken add ons.
This like the stupid circle debate people would be having about old keys and moris.
"Well we can't change moris because keys are a problem. And we can't change keys because moris are a problem! Therefore, we'll be keeping everything as is!"
Just. Do. It.
Make the first step and the rest will follow soon enough. Change one thing, and then the other, and no it really doesn't matter which one they change first if you're truly on board with the idea that Nurse is overpowered. Either change is a step forward at this point.
Wrong. But once they fix the maps, we can talk about it again.
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Someday, someone will explain to you how jobs, teams, projects, products and companies works.
Unitil then enjoy your childhood.
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@Grum said:
If I can't have the option to automatically just dump BP into a character, it would be nice to at least be able to skip all of the animations and just let me click on nodes to instantly spend points.
There have been several suggestions about this without much traction.
It feels like a chore though.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3116415#Comment_3116415
Yeah, no. Range is not necessary and it has never been. Some maps need their size reduced, but Nurse can still win there.
The speed is only a problem because it's put on top of something that shouldn't exist.
If survivors play like idiots of course. But otherwise no. Getting low mobility on a big map is just bad.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116397#Comment_3116397
It's more common now.
Not for me. It has been like that for almost every single match for years.
It's not really an issue as far as I'm concerned. There are ways to punish the various tactics associated with a genrush. My build are usually kill oriented without slow downs.
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@rvzrvzrvz said:
7k for escape is too much of course everyone leave, would be better with more score events in survival but less for escaping, without WGLF game need to encourage altruism more
This is a very good point.