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douggie123

douggie123

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douggie123
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  • That would work brilliantly with most of matches as I can guarantee that 1 out of 4 matches I have I get at least one DC although I do remember certain players gamertag who have dc'ed on numerous occasions with me as killer and survivor and will avoid them if I see them and if possible.

  • doing my best Batman voice
    Then you're gonna love me!

    I can kind of picture this lol. I have a cunning plan with the hag with one specific loop I have seen in a map. I am gonna have a test at it in kyf with a couple of friends and then I am gonna use it in public matches if it works. I aren't gonna spoil the surprise by telling anyone though lol.
  • Double bloodpoints every fortnight or end of every month
  • This post is spoken like a true survivor main. I have said it before and I will say it again survivor mains have no idea what trouble killer mains go through. 
  • Nickenzie said: ki
    Yes, you heard that correctly my fog travelers. I feel like injured state should have more of a punishment while not being so overwhelming to the survivor.

    Injured State

    Upon being injured, suffer a 10% action penalty to all actions until healed.

    Injured survivors who have been hooked before will suffer a increased action penalty:

    Number values are rounded to the nearest whole number!

    Injured, Fresh Survivor
    10% Action Penalty

    Generator Repair Time with Penalty:
    89 Seconds
    Healing Time with Penalty:
    18 Seconds

    Injured, Been Hooked Once
    15% Action Penalty

    Generator Repair Time with Penalty:
    94 Seconds
    Healing Time with Penalty:
    19 Seconds

    Injured, Been Hooked Twice
    20% Action Penalty

    Generator Repair Time with Penalty:
    100 Seconds
    Healing Time with Penalty:
    20 Seconds

    Compensation

    Three survivors can now heal a single survivor simultaneously instead of only two survivors.
    This mechanic will encourage killers to NOT camp and tunnel since they now get rewarded for going after other survivors.

    Perk Changes

    RESILIENCE: You are are motivated in dire situations. When injured, grants immunity to injury penalties and increases your action speed for all actions by 6/9/12%.

    This now gives the survivor a incentive for staying injured but is now a risk and reward perk.

    THIS IS NOT HAPPENING: You perform at your best when you are under extreme stress. When injured, great skill check success zones and good skill check success zones are increased by 30%. Everytime you're hooked, great skill check success zones and good skill check success zones are increased by 6/8/10%.

    Same reasoning with Resilience, gives you a incentive for being injured but is now a risk and reward perk.
    So what you are really saying is killers should have built in thanatophobia.
  • I use wglf but I also use borrowed time along with it
  • That's not the point I aren't on about just this one match any match I play killer toxic survivors still insist on having hatch standoffs
  • I have just had a match there was two rage quitters as I was huntress with iridescent head. One sacrifice and the 4th who didn't do anything the entire match apart from walk around past gens and everything and he then takes to jumping through the hatch.
  • @Doc_W__HOLLIDAY said:
    Vert3x said:

    Tunneling and camping have always been debated but they start deserving a little more attention now that survivors got nerfed in everything and that we would be given limits even in taking a #########.

    It's time to give some importance to the harsh experiences that survivors have in this game as well as it's been given to those that the killer had, and one of these is to deal with tunnelers and campers; not one good killer main needs that, many of them disagree with that play style and it's in general really unfair and unfun.

    Not once you could say that it's fun to get camped or tunneled, and you don't want the game to be unfun for neither one of the sides, don't you, Behav10ur?

    Survivors used to be hard to be gotten on their first hook, so, to a limited extent, camping was even justifiable; but now being hooked is something that has to happen by force at least once during your game unless you're playing immersed or the killer is playing his first game on Dead by Daylight, and thus the killers shouldn't be granted the possibility to play unfair against you in the moments when you're most vulnerable and when you can't do anything at all.

    If I was to play with a Survive With Friends team, not only I would have an easier chance with some teamplay to escape the tunneling/camping, but I'd also understand why the killer would do that, because he's having a hard time too in doing anything against us and he might be inexperienced and feel the necessity to play somewhat unfair.

    But now we're coming down to the point why I'm writing this post: I can't conceive dying to this unfair play style when I'm playing solo, I'm not using any "crutch" perk or addon and I'm not teasing the killer in any way at all. This just can't happen and be all normal, especially if I'm on rank 1, killers that play like scumbags shouldn't reach any rank higher than 15, and that's it.

    Do you want this not to be bannable? Don't make it bannable, it's fine, but prevent it to the fullest from happening, give the killer some huge debuffs if he tries to hit the just unhooked survivor as well as giving no damage to the survivor himself, freeze him if he stands around the hook for too long, don't let this ######### happen anymore, these are just ideas:

    it's the end of 2018 and if there's one toxic and lame strategy (which you bhvr guys loved to call "legitimate" and "valid") that ruined the game since its beginning and that probably caused many players to quit it from the gold time that it had in 2016, that is the killer sitting around your hook once he's done catching you with you not having half a chance to escape from that.

    It's just time to either provide any valid motivation (not as valid as you claim that camping is as a strategy, since it isn't) why you wouldn't want to touch this in any direct way, or to actually abruptly apply some drastic changes to the hook context.

    Now, I did vent some anger in this post since I'm really tired of dealing with this and even though I've got 1200hrs in the game I'm disabled from doing anything against it, but I really am convinced about what I said here, those are just 100% no-fun strategies, you don't want to keep them in the game, not one decent person in the community is glad of it being a thing, some just take it but nobody would disagree with it being gotten rid of.

    Oh boy, another one of these "I don't like how killers play so I think they should get banned" threads.

    I don't think that that is necessarily the issue.. MOST matches up to level 10 are "Fun" and playable for everyone. Even the killer. However, as I and others are seeing more and more beyond level 10 killers just camp the surivvors and the gen spawn points are such lately that the killer doesn't even need to frigging move cause the gens are spawning in a circle radius around center point where he is at. So all huntress has to do is hook someone in center then just stand there. Camping is a problem at higher ranks BUT I think this is more an issue of balance than anything. Anytime devs nerf one side whether it be killer or survivor they fail to balance the other side.

    If you're talking about the 3 gen strat, that's not the killer's fault, that blame falls on the survivors who only have genrush on the brain.

    "HOO HOO ME GENRUSHY, EXIT GATE SHINY! ME TWERK FOR KILLER"
    This post made my day.
  • Damarus said:

    By camping, you are deliberately forcing people into NOT playing and not reparing gens, they might as wel have left the game during loading screen. Why shouldn't a killer be forced into not camping and letting even others have fun? It isn't about neutering killers, it is about having and needing some skill. Too many people are just only able to get you on the hook because of instadowns (Billy, Myers, LF). One of these killers who downs you without going into insta-down mode (and not even trying to hit you normally first) is a much rarer sight than a rainbow unicorn. And the thing is, I'm not even asking for killers to get nerfed here, I just want everyone to have fun, not just cheap killer players. It should be a matter of challenge, not of how much you can camp. Killers can still run from side to side in a second, can put pressure on gens to the point that the last three gens will be one by the other, effectively stalling the game for survivors. But survivors are not even to be allowed to have fun? Not all survivors are cheap DS trash, you know?

    What you are really saying here is that killers shouldn't be able to get a kill because survivors need to repair gens. I am sorry but if survivors cared that much about there precious little gens then they wouldn't go for a save anyway.

  • And it's a no from me. Camping will not stop even with bhvrs 2/3 percent chase emblem loss. Tunneling is defined by devs as going for the same survivor through different matches constantly. If I meet a seriously toxic survivor which is more common than not they're gonna get camped big time. I try to alleviate my camping by putting devour hope on my Freddy as I have to go a certain distance from the hooked survivor to get a token but it gets took down within the first 5 minutes as does any hex totem.
  • @Vert3x

    They already gave you invincibly frames right off the hook. They already put a penalty on Killer’s chaser emblem for legit camping. You have Borrowed Time. How much more ######### could you ask for? Seriously?

    Here’s something : Where’s the punishment for Survivors camping and tunneling Gens? Why don’t they get punished for not screwing around, and just popping a squat and M1 on a Gen? Why don’t they get punished for going after the Gen that’s 50% or more complete, instead of going after a Gen that’s got zero progress? I literally just kicked that Gen, come on, walk away and give it some time to regress for free. Just like you want me to walk away and give you time to get off the hook and heal for free.
    Not only that what about penalties for the survivor main jerks who once the gate is open they still hang around the map teabagging the killer or the worst point is when they spend about 10 minutes teabagging at the exits and when you hit they disappear. Or what about when survivor mains decide to run around th map making all the noise possible to get the killere attention when they are the only ones left and hatch is available. The hatch teabagging and standoff as well.
  • Selling add-ons perks and offerings which you are never gonna use is a brilliant idea. But I wouldn't mind also being able to trade with friends or trade between your own characters and put perks add-ons and offerings on a killer or survivor yiuight actually use them on.
  • I have just recently gotten to like Freddy so this would be really good. But be careful we may have some salty survivor mains who say this is had Freddy is too op now. Or something stupid like that along the lines.
  • Worst event I have been in since I started dbd in march imo. I liked the second objective but the lack of petal appearance in my bloodwebs sucked
  • Master said:

    @Sandman1053 said:
    Is camping and tunneling broken? Is it ACTUALLY a strategy. Yes it is and no it isn't. I am a prior enlisted Marine, and I know a thing or 2 about strategies. Putting someone on a hook and standing over them instead of going out and hunting down survivors is NOT a strategy but pure laziness and nothing more. It is causing many people to either log out and even uninstall. This is a MATURE rated game and should be played that way instead of playing like 5yr olds and calling it strategy. Camping and tunneling should, in my opinion, be a reportable offence as it is killing the game for many people. The more people get frustrated with this the more people will leave making the game die itself. That is something NO ONE should be fighting for. If people would grow up and use ACTUAL tactics to FIND survivors, the game would be more enjoyable for ALL.

    Tunneling gens is ok though I guess? :wink:

    I disagree. Git gud and don't get caught then camping won't be an issue and neither will tunneling
  • Insideous is fine as it is. Your just salty because you probably got insideous camped by bubba and downed.
  • Camping? Be stealthy, and hide. Try not to leave scratches everywhere. Your odds of being caught diminish.

    Tunneling? Run, and hide. Break line of sight  diminish bloodlust, stop running, hide and sneak away.

    Killers have poor vision, and iirc only wraith and pig can use powerful addons to aura read consistently. 
    Backing this up if a killer hooks a survivor and sees another survivors scratch marks or if they see another survivor stood behind a tree or something they ain't gonna leave.
  • The way some of you survivor mains talk you want us killer mains to enter a match and just stand there and let you do what you like it's not gonna happen.
  • This post is absolutely hilarious, camping ain't gonna be stopped because killers are still tonnes weaker than survivors. All you survivor mains want is an easy game an easy kill as far as you care killers aren't allowed to win. Tunneling isnt as easy as it sounds, but us killers mains tunnel because usually you survivor mains are so toxic that we are lucky to catch any if you with your pallet loops and pallet slams. If a killer had the choice between a survivor with one hook left and survivor with 3 hooks left I think they would go for the one hook person . Camping solves all the overaltruistic survivors who go to the hook like flies to s*** as soon as the killer hooks them. Camping for example I have devour hope on my Freddy which relieves my need to camp but as soon as a clever survivor takes down my devour hope it leaves me no choice but to camp because I have no chance of getting more than one kill sometimes not even that. If you are that bothered about tunneling and camping then don't get caught  or don't play the game. Killer mains aren't about to give you survivor mains an easy win, you annoy us lot with decisive Strike as it is just because you are scared you might get caught.

    Killer mains back this post up.
  • All hexes are usually gone within 30 seconds because the game is survivor based the killers get no love whatsoever. The hexes need to be put in better locations, thrill of the hunt needs to be built in to all survivors. It's alright of your playing the trapper or hag because you can place traps which make the hexes stand for about 30 seconds more. There also need to be skill checks added to them or they need to make so survivors get at least injured when they break a totem then. They need to do something I was surprised that last night playing freddy I had devour hope and I was amazed that somehow the survivors didn't even find it. But that's one match out the tonnes of matches I have played using hexes. The hexes are pointless at the minute because they don't last long at all.
  • They need to do it faster because it's get daft now survivors have 2/3 gens done before you have even started checking gens. It's going all survivors qayat the minute.
  • To be fair in one sense I think thrill of the hunt needs to be able to be built in to all killers.
  • 3 Mori ones that nets 180000 BP for you right there
  • I want them to bring the Mori ones back again
  • I like the sound of 2 v 8 then me and 9 of my friends can play instead of just me and 4 of my friends.
  • Is this a joke post the survivors are getting all the love and it causes killers to get screwed a lot more. The only thing that has been done for killers is the SC nerf and the NOED buff. I play both survivor and killer so it's not that I want favouritsm of one and not the other.
  • You earn a win by not getting caught not by being given a head start
  • It's not much different to at the Olympics

    Atheletic all in a row ready to run. The flagsman comes along and says now hang about lads let's allow Jimmy to get a head start because he is a new athlete who hasn't had much practice.
  • Personally, I wouldn’t mind NOED being baseline. The end game is strongly in favor of the Survivors. Because Survivors get a speed boost after being hit while the Killer is basically stunned, you have little means to stop survivors once the gates are open. NOED somewhat levels the playing field, giving both parties a fair shot.
    Personally, I wouldn’t mind NOED being baseline. The end game is strongly in favor of the Survivors. Because Survivors get a speed boost after being hit while the Killer is basically stunned, you have little means to stop survivors once the gates are open. NOED somewhat levels the playing field, giving both parties a fair shot.
    I totally agree because I feel when you hit a survivor they should be able to be hit again immediately. Instead they get hit earn there speed boost and leg it and start teabagging palletising and looping you because they have been given a head start with the speed boost after they get hit. Then they send you messages at the end the end such as "lol loser, noob, get good" I am sorry but you didn't earn the chance of escape you got given to you. Same as decisive Strike they don't earn the escape after using ds as soon as gates open they are given the escape.
  • Because apparently the devs dont want you to max out a character right off the bat by hording bloodpoints. I think its a stupid reason and the cap should be removed aswell. I hate the cap because usually when i am saving up points once i reach close to that 1 million mark it forces me to spend my points on characters i have no interest in playing which basically wastes them.

    Very similar to me then
  • 3/4 kills though so not a total loss
  • As for noed in my opinion that is punishment to the super toxic swf group who pallet loop and pallet slam the killer. Along with remember me that is ultra punishment
  • The event isn't the problem. Plus killers I have had they ain't try hard and survivors are just toxic like they always have been so it isn't the event that's causing it all.
  • Peasant said:
    @friendlykillermain You just need to kill faster, feel free to slug folks to give survivors more to do.
    This will only work so much because some survivors don't help team mates they are solo in my experience
  • Most of my 4ks come with Myers or trapper. If you catch up with all survivors early on in the game then it works. although I once had a glitch as a killer where enough gens had been repaired but the hatch didn't spawn, it didn't bother me too much cos I got 4k but the survivor was a bit upset and tried to blame me for hacking.
  • Ranking is fine the way it is. Swf are easily handled and servers seem fine to me. Yeah I am new here been playing DBD since march so I might not be fully aware of the past three years. But I feel like the devs are getting whinged at too much, maybe it's not the case but it seems like it. I play on Xbox and this event I don't understand the complaints just because you can only harvest a certain amount of juice but the devs must have a reason for that which maybe not everyone sees. I may get ripped to pieces and don't worry I am use to it but a say is allowed.
  • I love the event the only thing I would say is the petals need to be a bit more common in the blood webs but apart from that I have no issues with the event. I wish they could make the harvesting a bit faster for survivors but other than them tiny things I love the event.
  • Peasant said:

    Try making this post in the "Looking for Players" subforum. You know,
    where it belongs.

    I didn't realize there was a separate forum for this sorry. Thank you for telling me though.
  • I have grabbed them off the plants about 6 times 
  • I aren't particularly interested in the cosmetics as I don't bother with cosmetics on any of my characters. But I fill the vials anyway and still I get plenty of bp the killer gets 5500 whilst survivors get 4000. I am managing to net between 25000 and 60000 per match. That's not just the event but it is also my add-ons and perks gaining me plenty.
  • Got myself well trwith Myers and even know how to counter Myers as a survivor. P3 L50 Myers.
  • The survivors love me with my Myers build and this event 4k every game, with BP for the event lol. I have had a couple of messages saying I scared the crap out of them lol.
  • Also how are you supposed to get hallowed blight event bp
  • Bye slingshot. Imo I didn't really see a difference it just seems as it was before.
  • @slingshotsurvivor said:
    ... this is the patch where I take my leave... 
    Just wanted to say thank you to all you folks on here who have so much passion, funny stories and thoughtful feedback.
    ❤️ Thanks for the laughs

    Let me get the door for ya on the way out

    Hahaha good one lol
  • Ok in my opinion Self care and borrowed time are a must for any survivor along with a couple of your own perk choices.

    I run
    Self care
    Borrowed time
    We're gonna live forever
    And another perk of my choice which I can't remember off the top of my head, to early in morning lol.

    I get by fine with this build
  • Omg penalties for camping now. Hope the Deva are aware survivor mains will abuse it. I will gladly join your killer main thing.
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