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douggie123

douggie123

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douggie123
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  • What is everyone's problem with Ds and noed, ds can only be used once and what's wrong with noed
  • Also some of the killers such as bubba are usually the best killer when you camp
  • You hit them then someone else goes for the hooked survivor and then they leg it usually with sprintburst or something. I am sorry but I ain't leaving the hook in that scenario and I think if the devs put BP loss in due to camping a lot of people will stop playing and bang the game dies. Also what is the point of using insideous if you aren't bubba and basement camp they will have to remove insideous as well as it will be useless.
  • Also let's be fair which killer in the right mind if they hook someone and see all survivors or at least one anyway crouched right next to the hook ready to save would leave the hook. That's just pathetic and you might as well say "Hey survivors fancy a free win"
  • Camping REALLY needs to be addressed with both an emblem and BP loss that is flashed on the screen. Do you think the campers actually read patch notes? No they don't. Flash that ######### on the screen and then make it their choice. -100 bp and -1% emblem every 3 seconds bright and visible on the screen.

    And to the people claiming camping is a strat, then I guess we should remove crows over players in one spot too long right? Hiding is the same as camping. It's annoying and serves no purpose other than to be bad.

    The devs have even said camping is a strategy so dont post this rubbish
  • These posts are getting old stop complaining about camping it isn't going to go anywhere. I camp and sometimes I camp hard when forced and no matter what I still 3/4 k and pip at least once and on occasion I pip twice. People chosen as my dying light obsession will definitely be camped.
  • Wolf74 said: 

    @douggie123 said:
    I camp but only if a survivor forces me to if I hook someone and see one or two survivors hanging round the hook like flies to God knows what I will camp hard. Also if I have  BBQ and chili tier 3 and auras don't show up then that automatically suggests to me that survivors are possibly near me so I will have a look around and if I see a survivor nearby then I ain't leaving the hook 

    Oldie but goldie…

    image

    Love it lol
  • I camp but only if a survivor forces me to if I hook someone and see one or two survivors hanging round the hook like flies to God knows what I will camp hard. Also if I have  BBQ and chili tier 3 and auras don't show up then that automatically suggests to me that survivors are possibly near me so I will have a look around and if I see a survivor nearby then I ain't leaving the hook 
  • Whenever the opportunity arises
  • You know I am now pretty much feeling bullied because all of my posts apart from this one have been serious posts with pretty good suggestions etc. But I put one post out like a fool not expecting an entire community to seemingly backfire with me. I sometimes wonder why I try and out suggestions out because instead of maybe forming a discussion about my suggestions and discussing points I may have missed or points that were maybe poorly thought through I get a massive load of salt instead of people just saying something simple like "not very well thought through" or I aren't keen on that. 

    Thank you to the community members that didn't give horrible comments to me regardless of the nature of the post but gave me changes or gave me there honest opinions of how it could have been thought through better.
  • ad19970 said:

    Wait do you want all these suggestions to be applied at once or just one of them? Like just imagine all of these changes happening, that would be horrendous. There'd be no reason to not run Hex Perks at all anymore. Even just some of these suggestions alone are too much though. Survivors shouldn't get injured for cleansing a totem, punishing them for helping their team.

    Exit Gates are fine in my opinion. The only change to Hex Perks I'd like to see is maybe have Hex Perks be active within like the first three minutes of the trial whether the associated Hex Totem has been destroyed or not so they can't just be removed immediately, and then after the three minutes if the totem is destroyed, the Hex Perk loses it's effect. Just so you don't risk going into a game with only three perks since one of the Hex Totems gets cleansed right at the beginning.

    To be honest I don't really want to talk about the hexes anymore because survivor mains will whinge. I do have another idea but I aren't sharing because no one will be impressed. Everything especially to survivor mains will be op because they want easy matches. Which this basically suggests they want the killer to stand in the corner whilst they repair gens.
  • @Tzeentchling9 said:
    Iron Maiden doesn't effect your ability to be good at the game though.

    LOL if you think walking around waiting for people to scream in order to find them takes skill then your delusional. The only counter to doc was hopping in a locker, now there is no counter except looping which is dumb and you know it. Of-course we'll have to wait and see how it plays out on the live build but it looks like doc just got a whole lot stronger with no real counterplay.

    Excuse me but calm spirit assista with countering the doctor
  • Avariku said:
    good for you, you outed yourself as a toxic troll with nothing constructive to add and instead adds idiotic posts for the sole purpose of pissing off people who have had enough of your killer main crap.

    pat yourself on the back a little more and see if maybe you could one day be productive instead of a living/breathing meme?
    You all fell for it so I aren't exactly that much of an idiot. I have seen tonnes of bait posts and just wanted to attempt to make an interesting one which allowed me to reel in the the salt which worked. I ain't toxic I am a killer main and things need to become balanced to make it fun for killers and survivors not just one or the other. This is the first bait post I have ever made and I aren't pleased with it now as I seem to have annoyed a lot of people but it seemed a good idea to start with.
  • Hahahaha reel them in reel them in. I have caught a few good ones. Course it's bait post.
    The_Crusader said:
    This post I am expecting all the survivor main community to start giving salty comments and say things like oh this is op.
    Well it is.

    Survivors have had it bad enough recently, how about cutting them a little break?

    The escape rate is under 50%, at what point ks the game "balanced"? When it's under 30%? Survivors need to enjoy the game too.

    Hexes weren't designed to last all game. In fact they weren't designed for standard killers at all. I only take Ruin on hag because she can defend it and mostly it's to buy her time to lay some traps and to compensate for her slow speed at crossing the map to check gens.
    And are you having a laugh survivors are loved the most killers get screwed constantly by various perks. I heard that they are making massive buffs to Borrowed time and how much is this going to screw the killer over. This seems to be survivor sided. I play both killer and survivor and survivors don't really have it that bad considering I still manage to screw killers over.


    Vietfox said:
    How bad are you as Killer that you want to so brutally handicap a Survivor? I mean, that's some seriously heavy stuff you want put against them. You basically want them to be incapable of working on hex totems or exit gates. 
    Damn you! That's exactly what i was thinking when i was reading the post but you said it before.
    OP must be really bad at this game if needs all that stuff to do well indeed.
    No joke. It's not even like a small handicap. It's a full on post of trying to completely brutalize and incapacitate the Survivors. They already complain about the hatch, now the exit gates and totems? What next? Am I going to read complaints about how they need more generators to be finished? Or about how they should be visible if they're in the basement, no matter the distance of the Killer? 
    You know the hatch is a real issue and territorial imperative does the job of telling me when a survivor is in my basement.
  • But I can't deny certain changes need to be made for the game to last longer without gen rush issues and I aren't a bad killer at all it just depends if I get put in a toxic pit or a fair place.
  • Hahahaha reel them in reel them in. I have caught a few good ones. Course it's bait post.
    The_Crusader said:
    This post I am expecting all the survivor main community to start giving salty comments and say things like oh this is op.
    Well it is.

    Survivors have had it bad enough recently, how about cutting them a little break?

    The escape rate is under 50%, at what point ks the game "balanced"? When it's under 30%? Survivors need to enjoy the game too.

    Hexes weren't designed to last all game. In fact they weren't designed for standard killers at all. I only take Ruin on hag because she can defend it and mostly it's to buy her time to lay some traps and to compensate for her slow speed at crossing the map to check gens.
    And are you having a laugh survivors are loved the most killers get screwed constantly by various perks. I heard that they are making massive buffs to Borrowed time and how much is this going to screw the killer over. This seems to be survivor sided. I play both killer and survivor and survivors don't really have it that bad considering I still manage to screw killers over.
  • Well I didn't say put them all in and small changes could be made so that it doesn't appear to be too op. I did say the hex totem placement by killer probably wouldn't work. There just needs to be some way that hex totems can last longer than around 30 seconds. The exit gates but was just to see how much salt I would receive but they do need to be slowed down i stead of 20 seconds to open them why not like 40 - 60 seconds because you get the trolls who open the exit gates 20 seconds and they teabag you at the exit. People will say use remember me but this doesn't always work because if the host finds it funny to DC then remember me is screwed over.
  • This post I am expecting all the survivor main community to start giving salty comments and say things like oh this is op.
  • Remove ds early in the game which usually leads to them DC'ing
  • This comment was to reply to the post above about removing noed and ds. DS I don't care about now because I just go straight for the ds user now.
  • Noed is going nowhere my friends I am sorry but he'll to the no. When I get put into a match with total b******* for survovors who think it's funny to come and deliberately find me to get me chasing them and then them flashlight me for absolutely no apparent reason. Or the swf groups who do the exact same and they gang up on the killer and when you go for one the others decide to flashlight you and a vicious circle is made where you ain't got a chance of hooking any one due to this especially the ultra rare flashlights and ultra rare flashlight add ons. Noed quite often helps because on occasion the survivors will wander off and do gens but stay in close proximity of other survivors especially if the killer is with the other survivor. Or if you get the bratty bunch one does gens with fantastic toolboxes whilst the others gang up and flashlight hit and pallet slam the killer NOED comes really handy for revenge.
  • It's Xbox and I have directly restarted my console and still didn't work so I have uninstalled and I am going to see if it makes a difference.
  • Two exits gate is two op for the killer to keep a track of and when all gens are done and exits are open and hatch is open and one survivor remains then they are screwed over even more as they have to guard three exits when the survivor decides it's a good idea to hold the game hostage
  • Too many exit gates. One is enough in my opinion and then the hatch
  • @BACKSTABBER said:
    can anyone post "LIVE" when it is live????´ >.<´´

    Don't worry, sweetie. They will.

    @The_Daydreamer said:

    @BACKSTABBER said:
    can anyone post "LIVE" when it is live????´ >.<´´

    Don't worry, sweetie. They will.

    thanks sweetheart

    These posts are great lol
  • Don't get me wrong I still generally get 3/4 kills everyone with him put I reckon they should make his cloak outline a little bit less visible.
  • I love playing him but as I am walking over to survivors they see my outline and they're gone and sprint burst, balanced landing users and lithe users are the worst for it.
  • Brady said:

    Small Game offers an auditory notification when facing a trap or totem in a 12-meter cone infront of you.

    We all know, how HORRIBLE it is to play as a Solo Survivor, and to be screwed over by NOED because you were the only one to decide to cleanse totems.

    Although this information shouldn't just be handed to you. SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left.

    I mean, it's also another way to bring up solo survivors a wee lil bit.

    Infact, I'm perfectly willing to use a perk slot just to know how many totems are on the map.

    edit: Show us how many totems are left on the map via small game perk :buff it:

    So killers can be screwed over more by people finding there hexes faster I dont think so
  • This also kind of leads to some of his add-ons being useless such as the silent bell.
  • MegaWaffle said: up

    @Edilibs
    These are builds I seem to run into a lot while playing killer so they must be good.

    1: Decisive strike/ Disconnect
    2: Object of obsession/ Disconnect
    3: Deliverance/ Disconnect
    4: Sprint Burst/ Disconnect
    5: Borrowed Time/ Disconnect

    They must be some pretty strong builds.

    This is great lol
  • @EntityDispleased said:
    Decisive strikes and insta heals are also unfair and unfun to play against.

    On the contrary.
    No they're not. I count to 10 whenever I get Decisive Striked and they're down.
    If you don't get them down in 10 seconds or less, I'm sorry but you're a terrible killer.

    I'm not bashing on anyone, but I've never had a problem with DS, it gives them at most 7 seconds of extra life and that's it.

    Now as for Billy, I wouldn't want a Nerf but I've been saying, stop allowing 1 Shot Killers to carry NOED.

    Err nope. Because when I play Billy I don't always use his saw unless I really need to so noed helps me with that.
  • Actually*
  • Or legion in the darkness is acractuaa demon
  • What time will it be out if it comes out tomorrow
  • Just deal with it Christ 
  • Ok the devs have continuously said camping is a strategy and why would they have put insideous into the game if people can't use it.
  • What does alt and f4 do
  • What does alt and f4 do
  • Also even using the controller with ethernet cable plugged in it seems to lag quite a lot 
  • Sensitivity is at 0% which makes it a little better. But the turning and everything although it's better I still can't seem to hit the survivors on cue sort of thing. B cause I turn and somehow the game decides to make me look up.
  • I asked her what happened and she said she didn't know so we all were thinking it was a glitch
  • No tombstone piece, no add ons whatsoever plus the guy was literally leaving the trial.
  • I dont mind the odd pallet loop but when you get put in a lobby and everyone is pallet looping and teabagging and using perks which allow them to be safe from capture even for a bit i.e. DS then it becomes pathetic. Then you get salty messages at the end saying noob, ez etc
  • Michiko said:
    This post is seen in different forms all across the forums and it's ridiculous if you don't wanna be camped then don't be caught. Plus don't annoy the killers too much as that tends to be the main reason killers camp. I refer to my post about my rules about camping.
    I love how you state this post is seen all around forums and its ridiculous, but then in the same breath you spew the same “Don’t get caught” vague tip to people that every Killer main on here says as well. You guys don’t want Survivor mains to get caught, but then when they loop, you guys complain. I don’t understand this community.
    There is something called hiding which not all survivor mains seem to get the gist of instead they decide to be out in the open find the killer teabag them about 5000 times pallet slam and pallet loop them and then decide DC when the killer finally makes them pay the price. There will always come the time for the piper to be paid and survivord mains don't like that.
  • Errrrrrrmmmm nope. I e joy using ebonies on survivors who seriously annoy me.
  • This post is seen in different forms all across the forums and it's ridiculous if you don't wanna be camped then don't be caught. Plus don't annoy the killers too much as that tends to be the main reason killers camp. I refer to my post about my rules about camping.
  • I would LOVE if there was a Remothered chapter. Red Nun as the killer and Rosemary as the survivor!

    I would just like the nun from the nun film and the priest from the nun film to be put into the game.
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