am i the only one who isn't happy with exit gates?
it isn't a big problem but i think its a problem. i think exit gates are open to fast. i have thought it over and i'm not trying to be bias (is that the word), even though i'm probably going to come across that way. they get done to fast in my opinion. i have thought of 2 solutions that could work.
1. just make it slower
2. when a survivor stops opening the gate it starts to regresses
i don't care if none of these ideas get implemented because there are many more problems but i thought i would say it. this is just a discussion and not a very meaningful one so sarcastic and annoyed comments are just unneeded (i'm only putting this in because i'm expecting them). what do you think because that's the point of a discussion.
Comments
use remember me, blood warden if you want to slow down the end game
Endgame is lacking excitement in general.
And it's not because it's too fast.
the whole end game is a big problem and very survivor sided atm.
the devs know this, but dont rly seem to do anything against it...
I'd like it if the status on the gates slowly depleted when you let go.
The fact that RNG is such a factor in spawn locations is silly. Very different situation if they are right beside each other or on opposite ends.
i did say that.
yes but they take up perk slots and its only a minority of the game. i do use noed ,ill give you that, but i would still prefer to use those slots on other perks, especially tracking perk.
Yeah, let's put just one, i'm sure killers won't camp it!
can you read or do you not speak English properly. i said sarcasm was unneeded and yet you still made this comment.
what does RNG mean.
Random number generation.
Basically just when success in games is affected by luck rather then skill. Other examples are escaping Freddys dreamworld and removing the Pigs traps.
The more RNG the less competitive the game.
thank you very much.
i did say there are other problems but i chose this one because its not that controversial within the community so i thought i would get a good discussion going.
regression on exit gates will help, cause it makes sense and... just thought of a surveillance buff by reading this
Here's the changes I would make:
Thoughts?
i think 2 exit gates are good but they should always be on the same side and the hatch is good as it is. also i still believe in my points from earlier.
I think it should do this as well.
What survivors need is:
1 escape hatch,
1 exit door,
1 flare canon to call in a air rescue.
On a serious note, door regression isn't a half bad idea ... or let me kick the door like i can kick gens.
yep example the swamp map. the only killer who can get across in time is billy but the problem is even as fast as he is. the gates open at one end or your too fast to rush inbetween due to the survivor knowing your trying to catch them inbetween that was months ago like 6 i remember having that problem. other killers cant get across the maps in time depending. i barely play these days i just cant tolerate the over all bullshit imbalance and devs pandering to survivors. example this whole legion crap where he cant do the business to kill. then why in the ######### did you create the killer? anyway back on topic the game is far too rng based totem placements hatch. and then not to mention hatch standoff. the gate is just one of many issues. i just read the forums from time to time to see if anything positive towards killer changes but it never does lol
But yes, RNG sucks with gates because they're either so far apart the killer gets juggled sometimes between the both with 4 escapes, or they're both within eyesight and the survivors are hard pressed. Usually not an issue, but I agree that rng holds a lot of weight when trying to balance things like this.
You either build for end game or you don't, that's your choice. The game shouldn't be changed to compensate for your refusal to do so.
Exit gates are fine in my opinion although they should have more randomized spawns on all the maps.
(Edit) typos
i disagree with you on the spawn location. i think they should both spawn on the same side because having to walk to the other side of the map to check on that gate and everyone escapes through the other is very annoying. the killer is never going to win in that situation. i also think that if a survivor stops opening the gate its progress should slowly go down but not enough that it will be 0 by the time the killer comes back. can you now see my reasoning.
he isnt much of a killer if he cant kill is he. from what i see killers never get positive attention. they either get the wrong things changed or they get nerfed. i had a game on coldwind the other day were i only got 1 kill before the last gen was done and another after the last gen and i only got that kill because of noed and camping and then my noed gets destroyed because it spawned right in front of an exit gate so when i go over to the gate its wide open and the survivors were tea-bagging me. ######### was i supposed to do in that situation, hit one and hope there to dumb to leave. it was stupid. that whole game was an example of most things wrong with the game but im not going to list them here.
2. That's what's wrong with alot of killers today... You complain about something when the devs actually created a perk that counters what you're complaining about. If you want the gates to open really slow so you would have sometime to catch survivors at them, then you will need to run Remember me but if you feel like this perk that's going to help you in your cause of why you're complaining not good enough to be in one of your slots... Then I don't know what else to say my friend but good luck.
5 generators.
Survivors need to be hooked up to 4 times.
8 chest, 6 items 1 key 1 fuse. Searching chest takes more time( break open animation before searching)
Fuse is needed to open the gates, key for the hatch.
Hatch spawns like always.
Maps are chosen by all players, if different maps have same number of voices random generator kicks in.
5 perks per player, 1 has to be from the survivor/killer you chose.
That thing you said about regressing the gates is pretty cool tbh.
Just run remember me
thank, im a trapper main to.
its not that i dont want the perk or that i dont think its useful. i know i sound very counter productive but i have a build i dont want to change. if i did have the perk i could probably figure out something that can go with it. also i hid no iridescent shards because i kept spending the, i started saving a few weeks ago and now have 11 thousand but im going to spend them on a killer.