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BabyKillerTears

BabyKillerTears

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BabyKillerTears
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  • Only toxicity I get are from some killers

  • It's not a crutch. Easily destroyed and easy to work through

  • Claudette
    Nea
    David (hot)

  • Yeah, we barely get any points and a nice buff to the points we gain would be good especially for survival

  • @DarkWo1f997 said:
    BabyKillerTears said:

    @DarkWo1f997 said:

    BabyKillerTears said:

    @DarkWo1f997 said:
    
    BabyKillerTears said:
    

    @DarkWo1f997 said: BabyKillerTears said:

    @DarkWo1f997 said:    BabyKillerTears said:
    

    Dud, he's perfectly fine where he is now you're just not using him right

    I should change my name to “ObviousClaudetteBaitTears”        He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
    

    Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar.  While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed

    That would be nice. But I’d really like it if I could hit them, move on to the next target, and have like a 40% chance to down them. 
    
    
    
    It seems the devs wanted his play style to be like a hit and run kind of killer. But right now he gains no reward from actually hitting all 4 survivors or moving onto the next target. What if for every new target you hit every survivor that already has deep wounds applied will have their timer decreased by 25% (might be affected by addons idk)
    

    Oh! What if it behaved similar to thanatophobia! The more survivors that are effected by deep wounds, the faster the timer! 

    That would be a great buff!!! Maybe mending could be affected by Thanataphobia as well? Not sloppy or Nurses though as devs already said they didn't want those to affect mending but thanataphobia's numbers are pretty low so they would help out a bit

    Yeah, OR maybe their bleedout bar after mending will be set to 25% until they heal completely. 

    Ooo, yeah that could work too since right now people don't heal against them so basically force them to heal or suffer the consequences, I like it! So a good perk build for him could be Monitor and abuse or distressing, maybe bloodhound, thanataphobia because people don't want to heal against him and therefore punishing them a little and for the last perk any perk would work that's not insidious, monstrous shrine, or surveillance.

  • Sooo, I just want to apologize to everyone here....I'm sorry I made a bad first impression and I don't think the game is that killer-sided. I've just been a bit upset at this game because I've gotten nothing but camping killers so far and I guess I just got triggered and made this thread talking about how OP killers are...I'm sorry if I insulted anyone and I would especially like to apologize to @PhantomMask20763 for being so disrespectful and calling him biased. Again I'm sorry, I acted really immature and I hope you're guys' experiences in the fog are better than mine....

  • @DarkWo1f997 said:
    BabyKillerTears said:

    @DarkWo1f997 said:

    BabyKillerTears said:

    @DarkWo1f997 said:
    
    BabyKillerTears said:
    

    @DarkWo1f997 said: BabyKillerTears said:

    Dud, he's perfectly fine where he is now you're just not using him right
    

    I should change my name to “ObviousClaudetteBaitTears” He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?

    Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar. 
    
    
    
    While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed
    

    That would be nice. But I’d really like it if I could hit them, move on to the next target, and have like a 40% chance to down them. 

    It seems the devs wanted his play style to be like a hit and run kind of killer. But right now he gains no reward from actually hitting all 4 survivors or moving onto the next target. What if for every new target you hit every survivor that already has deep wounds applied will have their timer decreased by 25% (might be affected by addons idk)

    Oh! What if it behaved similar to thanatophobia! The more survivors that are effected by deep wounds, the faster the timer! 

    That would be a great buff!!! Maybe mending could be affected by Thanataphobia as well? Not sloppy or Nurses though as devs already said they didn't want those to affect mending but thanataphobia's numbers are pretty low so they would help out a bit

  • @DarkWo1f997 said:
    BabyKillerTears said:

    @DarkWo1f997 said:

    BabyKillerTears said:

    @DarkWo1f997 said:
    
    BabyKillerTears said:
    

    Dud, he's perfectly fine where he is now you're just not using him right

    I should change my name to “ObviousClaudetteBaitTears”
    
    
    
    He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
    

    Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar. 

    While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed

    That would be nice. But I’d really like it if I could hit them, move on to the next target, and have like a 40% chance to down them. 

    It seems the devs wanted his play style to be like a hit and run kind of killer. But right now he gains no reward from actually hitting all 4 survivors or moving onto the next target. What if for every new target you hit every survivor that already has deep wounds applied will have their timer decreased by 25% (might be affected by addons idk)

  • @DarkWo1f997 said:
    BabyKillerTears said:

    @DarkWo1f997 said:

    BabyKillerTears said:

    Dud, he's perfectly fine where he is now you're just not using him right
    

    I should change my name to “ObviousClaudetteBaitTears”

    He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?

    Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar. 

    While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed

  • @DarkWo1f997 said:
    BabyKillerTears said:

    Dud, he's perfectly fine where he is now you're just not using him right

    I should change my name to “ObviousClaudetteBaitTears”

    He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?

  • Yeah, it would be nice to not leave a group after a match ends

  • Yeah it gets really annoying, might be some bad connection or something. I've seen it happen to some of my teammates too

  • @PhantomMask20763 said:

    @BabyKillerTears said:

    @Attackfrog said:
    Another legit post thread! You and @Justgiveup should be friends...perhaps business partners... with such well constructed arguments and insight about this game!

    Or better: start your own game! I would DEFINITELY pay to play!

    This game is very much killer sided and you know it. Every single patch survivors have gotten nerfed harder and harder. I can't remember the last time Killers got a nerf. Oh yeah I do the Freddy nerf that was literally 1 year ago that made him balanced!

    Wait....did you just call Freddy......Balanced??? I'm sorry but Freddy is the weakest killer in this game by far! He literally has to wait seven seconds before being able to hit someone!!! SEVEN!!! He also can be body-blocked by awake survivors because of the auto-aim!!! All he has going for him is being invisible and being able to track survivors, that's about it. He desperately needs a buff. That Freddy nerf about a year ago was unjustified and the devs should have given him time before making any changes

    Yeah, lol you made a whole thread about him and his possible "Buffs". Biased killer main just wanting more nerfs fore survivors. Freddy is fine because of all the nerfs survivors got which made him stronger. You're "Buffs" would just make him way too powerful and not enjoyable to play against for survivors. You're just biased because you don't 4k every game

  • @thekiller490490 said:
    BAIT
    A
    I
    T

    This isn't bait. This game is just killer sided and apparently survivors aren't allowed to have fun anymore

  • @Attackfrog said:
    Another legit post thread! You and @Justgiveup should be friends...perhaps business partners... with such well constructed arguments and insight about this game!

    Or better: start your own game! I would DEFINITELY pay to play!

    This game is very much killer sided and you know it. Every single patch survivors have gotten nerfed harder and harder. I can't remember the last time Killers got a nerf. Oh yeah I do the Freddy nerf that was literally 1 year ago that made him balanced!

  • @TheMidnightRidr said:
    A classic example of the kind of survivor mains that make this community so toxic

    Only toxic players in this game are the bad killers who have to camp and tunnel to get their kills. And they wonder why survivors t-bag

  • @Avariku said:
    I won't even try to pretend this game is balanced... and unlike most I do think it's killer-sided. but to say that legion is balanced is just flat out wrong... legion cant even consistently down survivors as is and even the dev team is planning on tweaking them a bit. 

    Legion can ignore pallets and windows just like Nurse except that he has a downside to his power to give survivors a chance while Nurse just runs through everyone. Legion is balanced because of Deep wounds, if he didn't have that he would be flat out broken. Being able to ignore survivor defenses needs to come with a downside

  • @PhantomMask20763 said:

    @BabyKillerTears said:
    Lol no, he's already in a good spot

    Freddy is considered the worst killer in this game...How is he good in any way?

    He's not the worst, you're probably just not good at Freddy, I 4k with him all the time and so does Tru3Talent

  • DS is perfectly fine though, so what you lose the survivor for 4 seconds, just chase after him again and down him easily. Not OP at all. Nerf Noed though, that perk is the most broken one in this whole game! It gives poor killers free wins

  • Dud, he's perfectly fine where he is now you're just not using him right