danielmaster87
danielmaster87
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- danielmaster87
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Comments
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@zackdaylight said:
I get the fact that it would suck if somebody sabotaged an event hook and you weren’t able to get the points but not being able to sabotage 5 or 6 hooks on the map because you want to use the offerings with your friends and play the event, is kinda stupid.
This is such a dumb oversight by the devs.
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@JAZC_CR said:
Nope
That's stupid, right?
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I would use them all up if you can because after Halloween you won't be able to offer them until next Halloween at least.
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It feels like I've wasted 10+ minutes.
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Deathslinger's perks are so underwhelming. Dead Man's Switch is a joke because like Furtive Chase, it ONLY works when you hook the obsession. And when you can't find the obsession, wasted perk slot.
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@BabyLegion said:
According to wikipedia and the developers Myers' will to kill is so great that the entity itself is unable to control it, and to know that this is true there are 2 adoons of it which are the 2 red ones tier 3 infinite and insta-mori , I understand you, can’t take insta-mori anymore but they can’t remove or nerf the adoons, because that feature wouldn’t make any more sense.
I hate when people use the lore to justify balance decisions.
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@NocturnalPie said:
https://forum.deadbydaylight.com/en/discussion/comment/1713183#Comment_1713183
But that's all it takes. They've kept to the 3 month cycle for years now and because of it they've never taken a breather to fix the game. All it takes to keep that cycle up is people buying the new chapters and that's all. Cosmetics are just a bonus after that.
I don't think the people buying just the killers and survivors are the problem though, because that's standard. It's the whales who buy all of the survivor outfits and the rift pass and a bunch of auric cells, so on and so forth.
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Trust me, there is loads of counterplay. Drop pallets early if he does the thing where he places a snare on either side, otherwise he guaranteed gets you. If he fakes teleport to a gen, just let go and hide or run until you know if he faked it out or not. If you're asleep and it's that bad, wake up through one of the ways.
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@NocturnalPie said:
Cause said community keeps buying stuff.
I'll buy new killers and survivors. That is it.
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For me, it's a fix to the fps and aim dressing problems.
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It should be banned in SWF and not work on stealth moded killers.
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@OperationMintyHippo said:
Anybody else been noticing a lot more recently when you loop your character gets stuck on absolutely nothing visibly there? Maybe it's just me and my movements idk, but I don't remember it being this bad. My character will just stop moving as if I've hit a wall. And no, it's not a controller issue, I've tested multiple ones. Tell me to get gud, stop looping, what-have-you, idc. I'm just curious if anyone else has been catching on little invisible edges. (Or is that bug back where you just stop moving, idk, help plz)
Oh, it's horrendous. For killer and survivor, invisible walls are a real downer when playing this game. Those snow hills on the loops at Ormand are stupid. You can't tell where the actual hitbox is, so you're either cutting it too short and get stuck, or not cutting it short enough and losing distance on whoever you're chasing/getting chased by.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/201435/stuck-on-nothing
Yes,there seem to be certain spots that have invisible walls.
I've experienced that at the corner of the basement as killer
Basement is super bad on invisible walls. It costs you a hook a lot of the time.
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Is it really STILL bugged? What are the devs doing?!
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@narf said:
Why?
Because the devs did breakable walls wrong. They're making god loops but putting a breakable wall somewhere on the loop to say, "That's not a god loop, because you can just do this!". It's a god loop until you break that wall, which is guaranteed time wasted for the killer, and the survivor can run away to another loop and get a huge lead, etc. I don't know how they made breakable walls a survivor sided mechanic, but they did.
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They're about the same. It's just that PC players don't have a problem hitting skill checks, and they have the better controls. Skill checks are so bad on console, I actually miss DS sometimes. It's that bad.
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Pop OP, bro? Come on.
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@jerakal said:
https://forum.deadbydaylight.com/en/discussion/comment/1711529#Comment_1711529
You'll be relieved to know that you will encounter meyers using that addon less than 1% of the time.
Usage rate isn't parallel to power level. I hardly ever see iri head Huntress but guess how many complaints that one gets?
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1711534#Comment_1711534
ah....
yea, I get u.
but like, I like the add-ons :,(
No, no. Y'all have me convinced. I'm gonna abuse whatever broken ######### this game has and be toxic about it if I can, because it's "part of the game"! If I hate these Meyers add-ons so much, I'll just use them myself and stop complaining, because now it's something that benefits me.
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1710206#Comment_1710206
It seems like the greater problem here are the speed increase to stalking add-ons and not the tombstone, and I would argue (as perhaps would many others) that the stalking speed add-ons are the add-ons that have issues. The other add-ons (tombstone, infinite tier III) only become an issue when looping goes on for a long time and the killer has more of an incentive to get the add-ons to activate than hook survivors normally, which shows how the game has glaring issues that are not due to the add-ons and it's good that these add-ons highlight that.
@danielmaster87 I'll direct you to what I said above to @ALostPuppy , but I'll add that your other survivors being stupid is not really a valid reason to only touch Myers' add-ons. Oni and Plague are two other killers that rely heavily on other survivors making the game harder for survivors not around them, but for all killers, survivor teammates can severely impact the fairness of the trial and the outcomes. That's an issue with matchmaking and ranks and not an issue with the add-ons.
By doing what you're doing with this advocacy, you're ignoring the larger, more pressing issues, and encouraging the devs to not go through and do the hard work to balance the core of the game but instead change a few values on one specific add-on on one killer and call it a day.
I also want those core problems changed. But that won't happen. It just won't, not with these devs. So I'm taking what I can.
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@jerakal said:
https://forum.deadbydaylight.com/en/discussion/comment/1710206#Comment_1710206
Quality post. If you really hate having braindead teammates, just grab some friends and go SwF and have somebody run OoO, that way Micheal never has a chance to stalk anyone.
But that's the problem right there. I have to abandon solo play, an entire game mode, just to have fun at the game? That's called a broken system, which could have been fixed by MMR btw.
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@edgetastic said:
I am SO MF TIRED of people complaining over this game. The ONLY POSTS THAT I SEE are people complaining about how killers are SO BROKEN and how they NEVER GET TO HAVE FUN or NEVER HAVE A CHANCE TO WIN as survivor. ALL I MF SEE IF PEOPLE CRYING OVER CHANGES THAT NEED TO BE MADE. I have news for all you people who think it's so unfair that myers has an insta mori, or that gens go off to fast, or that toxic survivors ruin the game: IT IS PART OF THE GAME. THERE ARE PARTS THAT ARE NOT GOING TO GO YOUR WAY. SUCK IT UP. IF YOU HAVE SO MANY ISSUES AND YOU ARE LOOSING THAT BAD THAT YOU HAVE TO POST ABOUT IT COMPLAINING ABOUT HOW THE FLY IN THE GAME LOWERS YOUR FRAME RATE, NO ONE WANTS TO HEAR IT. YOU GUYS ARE JUST A BUNCH OF TOXIC PLAYERS WHO WILL GO OUT OF YOUR WAY TO FLOOD THIS COMMUNITY WITH HATE TOWARDS YOUR INCONVENIENCES. I HAVE SEEN FIVE POSTS ALREADY STARTING WITH, "ITS NOT FAIR". GUESS WHAT DUMBOS, NOT EVERY MF VIDEO GAME IS MADE PERFECT. IF I SEE ONE MORE POST ABOUT HOW BUBBA'S ADD ONS ARE OP OR HOW SURVIVORS NEED A BUFF TO HELP THE POOR SURVIVORS WIN. I SWEAR YOU GUYS ARE SO MF SALTY. ITS LIKE READING TODDLERS COMPLAINING THAT THEY DIDN'T WIN THE LAST ROUND OF HIDE AND GO SEEK BECAUSE, "HE WAS TOO OP." damn
If something isn't perfect then the smartest thing to do is juggle around ideas that may or may not work to improve it. These ideas often come in the form of complaining. That's just life, man.
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@MrLimonka said:
It's so easy to counter, though. You can tell if Myers has an iri tombstone or not based on how much time he spent stalking. And when he gets to tier 3? By that time the survivors should have completed AT LEAST 3 gens. Just jump in a locker and he can't do anything. He either has to wait for you to leave or hook you instead.
We did get 3 gens done. But the 'counter' to his level 3 you described is a joke. In order to avoid getting insta-moried, you let him instadown you from a locker? Do you see the problem here?
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@BioX said:
"You can play perfectly but because your teammates feed Meyers stalk, you get punished by the level 3"
This is seriously your attempt at an argument? really? honestly?
Maybe I need to go into further detail. If your teammates feed him *a little* you still get the punishment. I doubt my teammates just stood there and let him suck them dry. Yes it is my argument, just not good enough for you apparently.
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@Chilli_man2400 said:
They can’t rework the tombstone addons cause the evil incarnate achievement would be impossible to get without the tombstone so I think it will stay the same.
Then change the achievement! It goes without saying! Put 2 and 2 together!
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1710355#Comment_1710355
Not only this, but if they were to take a look at Myers, they would give him the Nurse treatment, which is something I really want them to avoid.
His basekit is fine, but just boring.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1710331#Comment_1710331
so nerf a add on due to ######### teammates? Good idea
No, I'm just saying it's easier to pull off builds with these add-ons when you take regular old matchmaking into account. No matter how you spin it, moriing someone who hasn't even been damaged by the killer that game is broken beyond belief.
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@Terro said:
Isn't one of the reasons you're doing so well at the beginning of the match because Myers is using his tombstone add-ons?
How do you know I did well at the beginning? I was doing very well. But then, oh, Meyers touched me so I instantly died. Super fun match. T_T
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@Khar said:
Isn't it balanced by requiring much more time stalking? Why does it need to go just because you have braindead teammates?
Because braindead teammates are too ######### common. MMR would have solved that by now, but look what's happened.
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It really needs a buff. I'm pretty sure Deathslinger loses a stack for the shot AND the hit. I would say it shouldn't lose a stack if you miss an attack. Especially with aim dressing, you lose your stacks for no good reason.
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@GhostyyBoi said:
That's why Ruin+Undying exists
Doesn't do anything if you can't down quick enough.
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The thing that is most annoying is that the learner perks are almost all DLC, as are the best perks.
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@musstang62 said:
I've been playing on and off since Clown came out, but I don't think I've ever seen the PS4 frame rate getting this bad. Here's the first 50 seconds of the only killer match I played post-patch
I don't really know what to say. It's really disappointing for this issue to pop up right around the Halloween event
That doesn't look that bad, but we all know it was worse in the actual game.
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The Deathslinger's is the most satisfying but the Nurse's is blatantly the best.
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It's an idea.
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@bjorksnas said:
This is a forum no one comes here to worry about typing in perfect English we all just come here to throw our opinions at each other and complain about the game 99% of the time. Complete sentences with paragraph structure and grammar is too much to expect just be happy if you see someone using punctuation.
That's not what this was about. It's about people changing other people's words and being confrontational.
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I've been thinking a bit smaller I guess. I simply use it to finish a gen when in the killer's terror radius or when I reach 50% on the gen.
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Too bad I spent some of my shards before they reduced prices. Maybe that's what they intended.
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Azarov's Resting Place.
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How do you do it?
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@MTK said:
Because they come fully equipped with p3 claudette/urban evasion/spine chill and crouch all game and as soon as 1~2 people die with a few gens left, they cease to touch gens like they are the Black Plague and start crouch-searching for hatch and then proceed to afk crouch for 9 more minutes until their teammates eventually get caught( who were still attempting to do gens in vain, not knowing that they have been forsaken by their teammate) so they can escape. Or even when a hooked teammate is rescuable with gates powered up, they'd rather open the gates, tbag 3~4 times and run out the exit. Yeah you all know the type of players I'm talking about.
We have the awful hatch mechanic to blame for this. Even when you close it, the gates are powered, giving that survivor yet another free chance to escape.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1700166#Comment_1700166
No its not, I don't know why you think that is the case.
Skill checks are easy to hit, why do you think most players can consistently hit great skill checks.
Well survivors disarm his traps too darn fast. If they had to hit like 2 skill checks it would be slightly longer, and that would be just the right buff for him.
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@RocketPenguin said:
I saw recently that he has a lower killrate than most killers but i feel like hes basically just like nurse, not playable on console really difficult to play but also extremely strong.
I wouldnt say hes as strong as nurse but def high A tier for me.
My person favorite build on him is enduring, spirit fury, bbq(duh), and infectous fright. Just keep downing and downing people getting hooks really quick while exerting so so much pressure ending the game with barely any gens done.
I couldn't tell ya. Fps issue-ridden console edition skews my results with him.
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@Killbutton said:
been going back and doing old challenged I hadn't done before. currently working on the killer challenge to trap 2 people in the same match as the Trapper, and I'll be goddamned if the survivors just kept disarming them. Disarming should require a skill check or something.
You know, I've never thought of that. Skill checks on a trap disarm is a great idea.
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@tippy2k2 said:
I really wish they would either dump the "mash the A button Struggle Phase" or fix the framerate hiccups.
I've been killed too many damn times by the frame rate doing a 2 second dump and getting me killed because the game doesn't register me hitting A during said dump...
I have so wanted the mash phase gone. There's no reason for it. Just play the same animation but take the mash away. People killing themselves on hook, letting go by accident. It's more trouble than it's worth.
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DBD console edition has had bad fps as long as I can remember. It's robbed me if many wins and much joy, with that being replaced with failure and anger. You can't even play Doctor without fps drops, because too many effects I guess. You can't wear blighted costumes either for the same reason. Lerys is known for having fps problems and so do most indoor maps, or really any map that has a little bit of animation to it. Now that Springwood and Macmillan Estate have been remastered, they started dropping fps. Something's got to be done about the fps problems, because you can't even scratch the surface of balance issues until you address that, otherwise you're getting skewed results. Doctor and Blight would have way better kill rates on consoles, but the port fails them with its fps problems. Make us a good port or don't have one at all!
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@Slickstyles said:
Hey folks, if you're using a PS4, what you can do is decrease your resolution to 720p in the settings. Granted, your image quality will be worse but you will get more frames and less stuttering.
It's still garbage.
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It's been a living hell. More so than usual I mean.
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It is stupid that the gates can be 99d with no risk. The endgame collapse should start as soon as the last gen is done, and the timer should be cut in half.
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@Breque said:
You know that the EGC was not make to help the killers
It was make survival stop tbagging for 15 minutes in the gates
Yeah cuz now they can only do it for 2 minutes. Killer BM such as mori spam was removed, but survivor BM remains untouched.