danielmaster87
danielmaster87
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- danielmaster87
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Comments
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Just make it to where if someone presses the leave button, DC penalty. If they pull the plug or the power goes out, no DC penalty.
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@Marigoria said:
Worst idea ever.
Great to get voted out as a solo player because of scummy swf.
No thanks, pass.
Why would they do that though? Make it a 3v1 for no reason?
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@DaKnight said:
Why? Killers are strong enough as it is. Bubba can literally chase you entirely through a sprint burst at this point.
And the other killers?
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It literally is once you reach red ranks. You just need to not have yourself or your teammates make horrendous mistakes over and over, and keep on the gens, and you're all good. Ruin/Undying and Corrupt Intervention and things like that merely slow the game down; those perks don't even do anything for the killer chase-wise.
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1742122#Comment_1742122
What a great mindset, "Don't like it? Leave then!"
That sure worked well in U.S. politics.
Now what I said. I'm saying that this game has limitations that cannot be overcome, not just in relation to coding but also in concept. You can't have a killer jumping around the map quickly because it would become better than Nurse. You can't have a super short killer or it would be impossible to see them half the time. I'm saying if you want a killer whose abilities are super different from anything else in the game, you're best bet is finding it in a different killer vs survivor genre game, because these devs cannot give you what you want even if they wanted to.
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@Kolonite said:
Bro we already have the only short killer we need. Blight.
He isn't short. His camera is just lower for whatever reason.
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/205126/the-twins-is-everything-a-killer-should-be
Blight is so much more than just running fast and after today, the general lackluster appeal after one day of the PTB is enough to show that the Twins aren't the Blight and that's a bad thing.
Y'all are just haters. Blight and The Twins aren't unique enough for you? If you want killers that are that drastically different, you'll have to find them on another game!
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@Mr.FlexOG said:
Chucky would probably be boring to play but fun to play against.
If I were to design him, I'd make him move at 90% speed, give him no terror radius while out of chase, give him no cooldown on missed or hit attacks and make his mouse two a running state comparable to legions feral frenzy but with the speed and control of the pigs ambush.
A lot of perks wouldn't work with him like mad grit and Save the best till last, and OoO would completely neuter him but, OoO should be changed anyway and there are lots of perks that basically do nothing for certain killers.
EDIT: 95% speed or even 100% speed would be better actually.
I thought survivors moved at 100% speed. I might be wrong but it was just a guess considering the killers are 110% and 115%.
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@TruthIsThere said:
This chapter killer would be a good reason to add AI to the game but devs usually doesnt fill my expectations.
Yeah I was really expecting the baby to be AI. I think losing control of the sister to take control of the brother defeats the entire purpose.
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I think they look excellent. They brought back that one Ormand snow vehicle tile, minus being able to go inside it. And they kept the green tint if the Autohaven maps. The green glow on that realm would be so perfect for a graveyard map in the future. I'm a fan of adding new maps to existing realms, like the Clown's map and the Plague's map. The one thing I fear of remastered maps is the fps drops.
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@Hex_Stalk said:
If anything, Victor should mess with the controls of the survivors slightly.
It's a possibility, but I hate Boil Over and fighting the controls as killer just because the survivor I'm carrying is struggling, so I don't agree.
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I have been trying to tell people this for months. The hatch is imperfect as it is now. Why not try fixing it or replacing it with something better?
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@indieeden7 said:
You're comparing Decisive Strike...to Head On?
I think people including myself have a problem with Head-On simply because of the ridiculous stun box. You can try to bait it out like pallet drops, but more than likely you'll just get stunned anyway.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1735005#Comment_1735005
But Hillbilly can travel the map very very fast, he also has great snowball and map pressure. Bubba only had instadowns which 95% of the times end with one down and absolutely zero map pressure. If he downs more than one that's survivors fault.
Forget it. I'm gonna stop being a broken record for you.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1733652#Comment_1733652
He can do it because its how he works. Maybe if you stopped trying to tbag the chainsaw more people would live
I don't do that. And it that still isn't a reason for why Hillbilly, the killer most relatable to Leatherface, cannot instadown multiple survivors with a single use of his power, yet Leatherface can.
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@SquirrelKnight said:
The better question is why did you misplay so badly he was ABLE to take out 2-4 people in one ability. Not why can he in general
No, the question is why can he do it. No other killers can, and it makes him super noob killer friendly.
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@SnakeSound222 said:
I hate how many loops are junk tiles where you just run in a circle because of how low the mindgame potential is. It's not fun at all. I also don't like Midwich (and hate seeing Midwich offerings) for that reason. My idea of fun isn't running in a circle waiting for the game to start a chase.
That's a big problem in the most of the game's 'unsafe' loops. Survivors can run around a single obstacle for so long before you hit them, and then spin as you swing so you have to start all over. The little snow hills on the loops at Ormand are notorious for this, because they have unclear hitboxes.
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@malatruse said:
https://forum.deadbydaylight.com/en/discussion/comment/1732795#Comment_1732795
The downside to DS is that I personally am very bad at hitting it and miss about half the time.
Due to skill check lag, right? I play on console so I miss that "easy" skill check all the time.
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@PurgeTheHeretic said:
https://forum.deadbydaylight.com/en/discussion/comment/1731327#Comment_1731327
How Is a console party function cheating? Is a killer on PC using a mouse also cheating?
No, but it's an unfair advantage. Mouse gives way more control. If you bump up the sensitivity too much on console, your camera goes all over the place. Too little, and your turn angle is locked. That's how they came up with the term "PC master race".
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@Chinanumawaaan said:
You realise you can leave lobby and re-queue with zero penalty as killer right? If you suspect SWF just leave before the game starts.
But that's the problem. You just have to suspect it. There's zero indication of SWF, even though we've been asking for that.
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The title could be more specific, but I agree.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1731578#Comment_1731578
Indeed...
I've been on a kick about expanding ranks... How do you feel on that? (not to change the subject)
I hadn't even thought of that. I think it could be a good idea. It doesn't take THAT long to go from rank 20 to 1 anyway. But good luck getting a bunch of people behind it. They only conform to the devs' ideas, then get angry when the game's in such a bad state.
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@itsaconehead said:
https://forum.deadbydaylight.com/en/discussion/comment/1731195#Comment_1731195
I'm probably one of those killers, I've lost so many survivors during chases to find out they used UE in the end game and I say, good plan. It lost me, got them an escape and the hatch most of the time.
Aka the game's scratch marks and/or sounds failed you like they usually do.
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@RaSavage42 said:
It's the same as when we were able to see survivors rank in the lobby... they called that a bug but it helped newer players easily avoid a match or two
Those were the golden days. We could actually avoid rainbow rank matchmaking. But not anymore. Now the devs and their lemmings want to cover up every piece of information with a black sharpee. Yet they'll allow stream sniping in a heartbeat.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1731537#Comment_1731537
Hillbilly still has a 230% movement speed instadown AND huge map pressure by default.
Hillbilly's fantastic speed also makes it by far less punishing to give up a chase which can be necessary depending on the map, rng and survivor's skill.
Big deal. You know what's overrated? Movement speed, 'pressure', instadowns. Because at the end of the day, good survivors just don't allow you to make use out of any of that. They'll run the jungle gym or any other unmindgameable loop, and you can't get them. Hillbilly is a prime example of a killer that this happens to all the time. Now that his base charge speed is so garbage, you will chainsaw a survivor only by pure luck and having them be outpositioned. Even when they are outpositioned, they twitch or spin when you're about to chainsaw and it either misses or the game gives you a phantom saw. Even with Bamboozle, every loop is like a god loop unless you M1. His add-ons are garbage also; there's only like 3 good ones. Unfortunately I've begun liking him again recently and try to play with him, so that's why I know all this. Leatherface is ez mode as ######### compared to Hillbilly.
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@SalemTheCat said:
All we need is to be able to see in the lobby when we has a SWF group. We already can see when they are from another platform, so why not show who is in group.
Exactly.
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@bjorksnas said:
Because its his power, and if you don't like it play around it because 90% of its counterplay is not being out of position and the other 10% is not putting yourself in that position to begin with.
if you are upset because you unhooked someone in front of the killer and went down then you are probably doing something wrong "hint its the unhooking in front of the killer part"
I think he's asking why it is even possible. No other killer has something like this, and it makes Leatherface a super polarizing and hard to balance killer.
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It's a good point. Why would you ever play Hillbilly over Leatherface? He can even make use of Speed Limiter.
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I thought they had fixed this crap.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1731343#Comment_1731343
OK...
So what platform do you play on... the Globe icons just show they aren't on your platform
I have reached R1 as well... "Don't doubt my intuition"
I play against the same kind of survivors most of the time... And I have 4k'd them as well
If they did implement the option would you dodge every SWF (just to keep an worthless number)
I play on PS4. And seeing that you "ez 4k all the time", maybe you're not a good judge of the difficulty of red rank killer when compared to us peasants. I would probably turn off SWF after having a bad match against one. Otherwise I would not have it permanently turned off "for an ez 4k" like someone above assumed that I would do.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1731379#Comment_1731379
So having a completely silent billy suddenly appear right next to you isn't a thing and doesn't work? Then why does it work so well for and against me?
I don't know but I know how you feel. Despite people saying Ghost Face and Meyers are low tier, I always bring Spine Chill because of them. The thing is Hillbilly should be using his chainsaw as much as he can, and if he's not because he needs to get use out of stealth, he's kind of being inefficient for the sake of what is essentially a meme build. Just run Spine Chill and a killer will almost never sneak up on you.
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@PubStar87 said:
Why wasn't this moved to Feedback like my post was?
I don't know. Is it that big a deal?
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@[Deleted User] said:
If you realized how bad survivors splitting up on gens is you wouldn't want a bigger penalty for grouping up.
No, survivors are supposed to split up on gens because it's more efficient and creates more pressure for the killer.
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@MadLordJack said:
Tinkerer is okay. It's at its most ridiculous when paired with Ruin, or Stealth Billy, but other than that it's not overly fantastic.
Stealth Hillbilly isn't a thing. It doesn't work.
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I've been saying Cell from DBZ. Kengan Ashura has some scary dudes too.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1731336#Comment_1731336
The core problem with solo que is a lack of power over your teammates. Seeing what they are doing helps, but watching David charge into a snowball isn't as helpful as it sounds.
Well SWF can't make their teammates play perfect either. Also, not having mmr is why you'll get a teammate like that. Not because you're playing in solo.
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@RaSavage42 said:
You know they could just be good solo survivors
They most certainly were not. Always hovering with flashlights, almost always on the same gen together. All cross-platform so I couldn't ask, but you can literally tell they weren't solos. Don't doubt my intuition, I'm rank 1.
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@MadLordJack said:
The problem with that idea is that solo survivors, even with perks like Bond and Kindred, are considerably underpowered. You are basically saying you don't want to get stomped, but do the stomping. That doesn't really solve the core issue.
If Bond and Kindred were basekit, survivors could be easily nerfed or buffed across the board, rather than the devs having to make the solo/SWF distinction every time the topic gets brought up. Those are the kind of changes I was alluding to when I said SWF needs to be nerfed or be brought to the same level as solo somehow.
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@ImBrakingBike said:
If they do this then people will ask for more filters. I don't want to play against X killer. I don't want to play with people using X build. I don't want to play against people playing on this specific device, etc,etc.
Then let's not add all that. Just a SWF disabler. It's won't stop you from facing godlike survivors. You just won't have to deal with a team of them that even some of the best killers can't beat.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1731193#Comment_1731193
Playing with friends isnt cheating❤
No, because that's what the SWF feature is for. However people use Discord or a console party function, which is not part of the game and that counts as cheating in my book.
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@Respectfulnancymain said:
if they did add the option to not go against swf it would ruin que times for both sides, and make the game much less enjoyable for people who just want to play with there friends.
I'd rather go against a god 4 man swf every 20 games then having 30 minutes que times everygame
Maybe you should stop blaming your losses on swf🤯
You should read other people's replies, because the first person already said exactly what you said: I blame SWF for all my losses. Which I don't.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1731200#Comment_1731200
You dont. I play at Rank 1 as well, and I rarely see SWFs who burn a lot of stuff like that. I got one during the Double BP-Event, 4 man Console SWF (probably SWF, at least 3 of them were in an SWF, I think the 4th was as well, but I cant prove it), I was playing Hag and it was against an Object. Wasnt much fun at all, but this is like the first time in WEEKS (probable months) that I got such a group.
So from my experience, those are rare.
But you know what is not rare? Killers blaming that the Survivors were in an SWF. Got one of those two days ago, got one of those just today. "You need SWF and this Map to win"... We were all Solo and nobody used a Map Offering. Honestly, Killers blaming SWF as the only excuse for their loss happens waaaaay more often than those actual 4 man SWF Death-Squads.
SWF doesn't bring map offering, BNP, and other stuff because they don't even need that stuff to win. Always knowing where the killer is, being efficient on gens, and being decent loopers is all it takes. And if you're *never* having trouble against SWF at rank 1, you're either lying or are so godlike at the game that you probably shouldn't be balancing the game for everyone else.
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@Xayrlen said:
Yes, let's just stop players from trying to play with their friends, even if they bought it only to play with friends and make them stay in lobby searching for non-existent lobby. Obviously killers will disable this feature for the sake of easy 4k.
There will always be killers who like to torture themselves with a 'challenge' by going against SWF. But if what you're saying is true, that killers will always want SWF turned off, doesn't that just prove my point?
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@lowiq said:
Honestly, if you go into a game with the mentality you're going to lose, you're not going to have a fun time and you're not going to improve.
SWFs are strong, but they are definitely beatable. Focus on what is in your control.
Some are beatable, and that's under specific circumstances. Majority of the time SWF loses: they're just boosted or they threw. I don't go into matches with a losing mentality, I feel that way after the match.
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@Aven_Fallen said:
"I'm tired of matches where my decisions and skill are meaningless up until I have to face camp someone to hopefully get a 1k."
Your decisions and skill are not meaningless, but it is not enough. SWF does not make players godlike all of the sudden. Most SWFs are just playing with their friends - or do you think you go against Tournament Squads all the time?
There will never be an option that Killers will not get matched against SWFs, because they would just opt-out, which leads to long Queue Times for Killers and long Queue Times for SWFs. And those SWFs who still want to play together will be sweaty enough to dodge Lobbies, meaning, you will still go against SWFs, but not against chill ones anymore.
Stop blaming your losses on SWFs.
Not every SWF team is "just friends" trying to have fun. I never get on with my friends as survivor and say "Let's just mess around this match". SWF or solo, people play to win. You can't just assume that I'm bad. And I wasn't just blaming SWF for my loss. SWF is the biggest problem among a host of problems like maps containing many unmindgameable loops.
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It's like you're oil wrestling with the map. I don't understand why the hitboxes were changed. When you have less stupid crap like this about a killer, it gets easier to balance them. Sometimes Stridor works for Spirit, but sometimes it's bugged. It's the difference between her being S Tier and being D Tier. It's the same with Blight. Without the sliding, he's the best in the game. With the sliding, he's mid tier at best.
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@TheClownIsKing said:
Gets Legion and/or Discordance.
What? I don't get this post. The title and the content of the post don't match up at all.
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I haven't seen a single post saying that the game is dying. People say that when they personally are done with it, and for some reason can't stand other people having fun with the game when they themselves could not.
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Everybody wants to hear complaints, or they should, because it encourages positive change for the game. People have wanted moris and keys gone forever, so their complaints get old and annoying not because of what they're saying, but because they've had to say it so many times to no avail.
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They need to change it back.