PurgeTheHeretic
PurgeTheHeretic
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- PurgeTheHeretic
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Allow a non-penalty DC after a certain amount of time has passed for both killers and survivors. You get the points you have earned and move on.
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@Zarr0ch said:
SWF groups greater than 2 needs to be shown to killer in the lobby.
The killer needs to get a 10% speed buff if 3 or 4 in the group are SWF
The killer needs 25% boost to recovery speed
The killer need 25% more BPs for playing a match against SWF.
This way, the same can still be balanced around low rank players and solo queue. But the SWF bully groups will have a harder time. (Even give the killer a 5th perk slot to add lightborn or another perk, but limit the 5th to only a handful or perks)
Survivors already dont seewho the killer is or add-ons. So you want a system that allows killers to dodge games until they see one they like? This game requires both roles to function. There are plenty of PvE games out there if you don't like to play against other people.
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@DTJObe said:
https://forum.deadbydaylight.com/en/discussion/comment/1977571#Comment_1977571
You'll have to pardon me if I'm not willing to take the chance that a SWF group isn't actively communicating information between one another that they wouldn't otherwise have in game.
Whether you admit it or not, it is a form of cheating. If you use voice chat in DBD to communicate in-game information, then you are cheating. Full stop. I'm sorry, but that's true by definition.
Lobby dodging is the only way I can avoid that kind of cheating.
So using the chat option that is built into a console is cheating? Is using a better monitor, headphones, mouse, or cpu also cheating? Turn off your in game chat and post game chat and then no one can be mean to you.
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There is also an achievement related to the hatch as well. If people are worried about keys being changed, they may be trying to get lucky for their trophy/achievement.
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Just open the gate yourself. As a survivor this has never bothered me.
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The obvious answer is to remove the ability of survivors to run or crawl. Make it so they can only walk at all times. While they are at it they can just reward survivors for letting you kill them and then you can be happy because you will always win.
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It is a tie.
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Myers, but I am a bit of a purist.
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@Siberia said:
It could also be the Wendigo from the TV series Supernatural or the game Until Dawn.
Sam and Dean are the killers and the wendigo is the survivor.
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@Tactless_Ninja said:
I have Until Dawn in my backlog, but this Springtrap style of constantly posting about desperately wanting it in the game is making me never want to play it.
Until Dawn was worth playing. Give it a go.
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@GamerGirlFeng said:
https://forum.deadbydaylight.com/en/discussion/comment/1733554#Comment_1733554
No risk for you personally, sure. Risk for the rescuer and the rest of the team, yes. I don't want to put objectives on hold for someone who just wants to unhook themselves. That puts me at risk, wastes my time, and puts the team as a whole at risk because it slows gen completion and you risk throwing yourself into second stage prematurely anyway.
If you're gonna attempt a jump then do it on your own time when no one is going for you.
This!
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1732539#Comment_1732539
No, but it's an unfair advantage. Mouse gives way more control. If you bump up the sensitivity too much on console, your camera goes all over the place. Too little, and your turn angle is locked. That's how they came up with the term "PC master race".
That Was the point t of my post, it is just part of the game like SWF.
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I believe the issue is that if you were planning to unhook yourself, go ahead and do it before someone stops clearing objectives and puts themselves at greater risk of being hooked themselves.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1731259#Comment_1731259
No, because that's what the SWF feature is for. However people use Discord or a console party function, which is not part of the game and that counts as cheating in my book.
How Is a console party function cheating? Is a killer on PC using a mouse also cheating?
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1731193#Comment_1731193
Playing with friends isnt cheating❤
Facts.
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@Deadman316 said:
I run survivor and I've never understood the concept of hanging out by the exit gate. If we as survivors aren't hooked and the gate is open, bye see ya next time!
I will wait until everyone is there or almost there before I leave. Just in case of a late hook or something. Other than that, I am out and on to the next match for more sweet game playing.
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@sulaiman said:
The thing is, in high ranks, a lot of survivors know how to loop. While some killers ignore looping (and therefore are always called out for a nerf), good loopers simply can waste too much time for the killer to stand any chance of winning. In that case, securing the kill you got can be the better alternative. In addition, a lot of survivors that are being camped suicide or dc on hook, so it doesnt take 2x 60 seconds to die, but more like 30.
So basicly, it is the better alternative, depending on your opponents and the killer you play, and the chances survivors help you with that strategie is very high.
Also, if survivors get out of their way to rescue ppl from a camper, they are actually stupid. Sacrificing the hooked one (who should struggle to the end) while the rest genrushes would basicly lead to a loss and a boring game for the killer. If all survivor did that, camping would be a lot less attracitve than it is right now.
This is why I always take the full time when I am hooked. I run kindred so I will eat up the full two minutes and hope the rest of you get some generators done.
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@D_1031 said:
I propose an idea, that every time you are hit by the killer you slow down. This is to give a killer a chance. Here are some ideas:
Across all ideas: You begin slowing down after your initial burst of speed to get away
1 You get hit, you leave blood like normal, but gradually slow down. An energy bar will show this effect.
2 You get hit and it works like being hit by legion, except across all killers.
3 It works like legion, except that you leave no scratch marks for 8 seconds.
You reset your energy if you get up to full health from a med kit.
The problem here, is that when people have the ability to run full speed after being hit, the killer might have absolutely no chance. If this is wrong, correct me, maybe I and others just need to learn our killers better.
Another idea is that all killers get more energy every time they hit someone, and their speed permanently increases, or it stays fast until all survivors have healed themselves 100%
Just trying to balance things, because survivors have all gotten so many abilities now, it seems to ME, and I could be wrong, almost impossible to get more than 2 survivors.
Two Kills is a tie game in my opinion. Also, killer speed is already faster than survivor speed. Tired of being outrun, get a chainsaw or a wicked blight flower infection. ;)
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I have been a survivor main for a few years, the only thing that gets old is camping a hooked survivor. I run Kindred all the time because it is so prevalent.
I understand if there are survivors circling the area and you are hunting them, that is on the survivor players, but just standing there while the other three so generators until the survivor gives up the ghost is dull and costs everyone points and excitement.