danielmaster87
danielmaster87
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- danielmaster87
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Comments
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@Tsulan said:
That's one of the side effects of survivors always accusing killers of camping, tunneling, etc.
The killers that don't do those things will eventually say ######### it and start doing what they get called all the time. Because they'll get called out anyway.
That's the truth.
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@Seanzu said:
Question, is the 87 at the end of your name your birthyear? lol.
No, it's just numbers.
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@Grandpa_Crack_Pipe said:
So you came all the way to the forums to announce to everyone that you're unbelievably salty and none of us can stop you from playing like a sweatgoblin with a serious case of assburn against people you know probably don't deserve it?
Are you expecting a standing ovation?
No, I think I made my intentions pretty clear. Don't push a killer, or this is what you're gonna see more of.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1852551#Comment_1852551
Pretty much this.
How is that a "revenge"?
Seems like OP is just looking for excuses to justify their behaviour.
Getting triggered/bullied doesn't make it ok to do that to others.
That's entitlement
Hahaha! Who are you kidding? As if a majority of the people who play this game haven't camped or hit someone on hook every now and again. I'm only as entitled as the next man.
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@bkn said:
dont listen to the endgame chat. do whatever you want as long as you have fun, even if its anti-fun for survivors.
the guys that tell you to "geed good" wont tell you that they just lost the last 10 games and dc 2 of them. as soon as they have the chance, they attack the first killer they escaped..
you can win 100 games in a row, the 101 game you lose and people might bully you. so just dont care.
My thoughts exactly. These baby survs act like they've never lost a match. On console it's harder not to listen though because you get a notification on your screen, and I don't want to just turn mine off.
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@The_Floof said:
https://forum.deadbydaylight.com/en/discussion/217070/legion-is-the-worst-killer
I beg to differ, either your playing skill is not very high or its some of the perks you run. Honestly, I have done very well and very poor with legion. However I have done very well with all killers and very poor with all killers. Yes in the red ranks if that makes any difference. There is a set of add ons I prefer for him, and some I will never use.
Honestly, a lot of my builds come from youtubers who make builds. Im to lazy to experiment on my own and when I do the few times. It fails horribly.
My philosophy for how good a killer is also takes into account how they do with no add-ons or with brown add-ons. He does awful without duration and extra effect add-ons. Because if you have to use a select build or two, or a few select add-ons for the killer to work, he's no good.
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@MadLordJack said:
Legion is a decent killer. A year ago I might have agreed with you, but since then the reworked maps have been making m1 gameplay a lot more viable. Now the only way holding W and playing safe works is if you're on a ridiculous map, or if your team is just slamming the hell out of the gens.
Every team is slamming gens these days, so that's probably it.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1851675#Comment_1851675
Any chance Legion can stop losing some of their power when they M1 people or their whole power when they pick people up? Overall I really like Legion, but those 2 things bug me.
That is one thing that needs to go, and should never have been introduced. Why should Legion lose some of his meter for not even using his power? It doesn't make any sense.
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@brokedownpalace said:
A killer that moves really fast has zero map pressure? You even say in your first sentence you basically only use Legion when doing a daily for them so.. why would you expect to be good with a killer you don't use?
You call Legion fast? Sure dude. It certainly feels like it due to the intrusive run effects on the side of the screen, but I know my distances and he feels like he's barely going faster while in his ability than his normal walk speed.
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@Slashstreetboy said:
They are certainly not the worst Killer. In fact, they are among the select few Killers that are viable to be played competetively. It´s a matter of practice and tactical approach.
You guys crack me up.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1851615#Comment_1851615
Personally I’ve had and easy time as killer. Huge dead zones and unsafe pallets galore
You call those unsafe? You sir are kidding!
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I'll tell you what I like about the new maps: EZ survivor games! They are so unbalanced! Thank you BHVR!
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Dedicated servers were overhyped. It always takes away hits against vaulting survivors and pallet campers. You get rewarded for bad connection.
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Hillbilly above Leatherface. #########.
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Absolutely none.
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Killers get punished for making little to no mistakes.
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Breaking all the survivor rules doesn't do much for you in reality. It just makes an even playing field, because survivors are so oppressive as it is.
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@Phasmamain said:
If a killer 4k’s they’ll be guaranteed a pip whether they camp or not pretty much so i guess it’s fair game
I've gotten many 4ks that were black pips.
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@Pulsar said:
His lunge still feels off, but I'm pretty sure his speed is fixed.
His feral frenzy lunge gets aim dressed and his normal lunge feels super short.
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It is exploiting because you can see over loops you're not supposed to.
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They need to make gens take longer! The fact that it's even possible for them to all 5 be done in less than 2 minutes, even though it would require the killer to be afk, is ridiculous!
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The button mash needs to go. It is so unnecessary. 2nd phase should be just like first phase but there's no escape attempt.
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Probably hoping to discover a new glitch in the game that allows them to hit the survivor as they get off with DS.
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Killers are constantly hitting me through pallets and windows and around corners that I know very well if I was the killer, the game wouldn't have given it to me.
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@trick said:
https://forum.deadbydaylight.com/en/discussion/comment/1847546#Comment_1847546
surely bro xD 1 guy healing himself so he can take hit , or unhook, or do a gen safety encourages bad play? like this guys been reading that book of logic wow. or hes a freddy kruger main that thinks self cares toxic? #########
It wastes so much time. It helps in fringe scenarios only where you probably lost the game anyway. As killer, I would like nothing more than a team of 4 Self-care users. Yes, please handicap yourselves! I need that EZ game every now and then!
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It's not a crazy idea. Friday the 13th doesn't beat DBD at much, but it has multiple ways for the counselors (survivors) to win. You can wait out the 20-minute match limit, escape in 1 car, or the other car if spawns, take the boat if there is one, call the police and wait for them to arrive. It's way more complicated than just holding a button and saying "gg ez" to the killer.
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What the heck is this post?
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@Grandpa_Crack_Pipe said:
So people will stop W H I N G I N G
I'm looking forward to it too. Also yes: whinging.
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@JimbusCrimbus said:
DS should only work if you're being tunneled.
Dead Hard should only work if the killer swings for a hit.
Unbreakable should only work if at least one of your team mates is still up.
I mean, if we're going to set arbitrary conditions on things, let's look at much more broken perks than a perk that already has counters like Undying.
I think what he's suggesting is better than what we have. 9/10 times the auras of survivors passing the totems is useless information. I'd much rather be able to see when someone is on my totem at any time, because there's been multiple times where I looked at my totem, didn't see an aura, and then it gets destroyed. I didn't look in the 6-second window so I guess my easily defendable perk is now gone. It's like you're on the perk's time instead of it working for you!
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Just do totems whenever you see them and then even if NOED activates, you'll know the other spot or 2 it could possibly be at.
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Terrible perk. Encourages bad play.
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Haddonfield. Can't believe it made it to live in its current state.
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I feel like a lot of killer players are in the same spot as I'm in. I'm not good with his ranged attack, and when you're not good with a key part of a killer, you should just not play him, because you're missing out on so much value.
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NOED, no. Undying, no. Ruin maybe. If base regression wasn't the most garbage thing ever, people wouldn't even need to run those perks.
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I do. Ah, so they do pay attention to it.
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I'll be getting Trapper to Prestige 3 soon. My first one.
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I'm guessing their excuse will be game limitations. Even though they decide how much they're limited.
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They either don't play killer or they only play with strong-ish stuff.
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The farm maps are host to some of the most broken loops and most spaced out gens. It's impossible to pressure gens on some of those maps, so you'd better get a 3-gen going.
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I don't like any of the new maps as killer, besides how they look. For every dead zone on those maps, there's a loop into loop into loop somewhere on there. It's also annoying that most of those unmindgameable pallets are right next to a gen.
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Getting a snipe with one of the ranged killers.
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I don't want to be frustrated. I want to be having fun while playing the video game. Like what? 😕
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Getting hit by DS after just hooking someone else.
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Hag and Plague.
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He has garbage perks. He's definitely one of the last survivors you level up, and that explains why so few Jeffs are seen. And personally he's had the fewest amount of toxic players playing as him, probably because design isn't intimidating nor is it annoying.
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I don't main him like I did when he came out, but I do play Deathslinger. People say he doesn't have any counters and picking him is just a gg ez for me. I don't see any of that in him. Definitely an overated killer. And a few people have issues with Trapper, but nobody ever really says he's annoying to go against. They simply don't like having their looping cut short by a hidden trap.
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If not in the starting lobby, I at least want to see whether or not it was a team after the match in the results screen. I can't believe the devs haven't implemented it already. That way we can actually collect data on swf.
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If you're the first survivor he's chasing, you want to stay uninjured for as long as possible, because if he doesn't get blood orbs he has no power. That's also why you want to heal against him as much as possible. When in his ability, you have to play loops safer than usual if you want to avoid getting downed. Get into positions where if he's rushing, you dead angle him, because he physically can't turn the corner that hard. And blood orbs can be used to track survivors yes, but for a seconds after being unhooked you leave no blood orbs. It was a safety measure put in by the devs to not allow the Oni to track survivors down fresh off the hook. That's all I got.
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I used to consider it an auto-include but the game has taken it away from me so many times, I don't even bother half the time.
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My thoughts exactly. You can be a great killers player and an amazing Blight, but because you're on console your skill is literally locked. Bad turn sensitivity and fps drops just kill you. Against a weak team you'll do fine, but against a strong team you can basically only use your rush for distance. They will dead angle you every time. So in essence you're handicapping yourself if you're playing Blight on console. Unfortunately I like him too much to not play him.