danielmaster87
danielmaster87
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- danielmaster87
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Comments
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It gets a pass because it's so hard to hit someone dead on with a bottle. The throw arc is just too weird to get it consistently. And if you know Clown has this add-on, you play against him like you normally do. Drop pallets early and break los.
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@GeneralV said:
I think Myers is stronger than perceived to be. The only thing I would like to see is his multi-stalk back.
Oh, and this:
What's multi-stalk?
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It would be much simpler to do away with lightburn, but that's not gonna happen.
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Just get rid of her stand-still mindgame and she'll be fine.
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Anything that opposes perk tiers, I am for.
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I almost never run Unbreakable or DS anymore.
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From my experience it's not as bad as it could be. We may call opinions killer sided or survivor sided, but there's a surprising lack of accusations of people being "killer mains" and "survivor mains".
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Survivors are stronger. Any killer can be overcome by efficient survivors.
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It happens everyday. I get a grab, and then the game cancels it.
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@spirit72 said:
https://forum.deadbydaylight.com/en/discussion/comment/2371122#Comment_2371122
Ruin used to really be a problem. These days it's just an annoyance.
Current Ruin is easier for me to deal with than old Ruin, but the effect it has on boosted randoms is about the same. I hate getting pushed off of gens with current Ruin because I just know the randoms aren't gonna notice my gen that's almost done and are gonna let it go down to 0.
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2371130#Comment_2371130
It only counters 2 killers (one barely) and if Wraith is smart he can easily bait out Flashbangs, his speed isnt just for show
But the fact that they can be countered by an item is the problem. And I'm not talking about, for example, medkits as a counter vs hit and run Wraith, because he can decide to commit to someone and not let them self-heal. They're denied the use of their item for as long as he's on them, which is a trade-off because he gives up pressure on everyone else. But flashbangs and flashlights can be used in midchase, even stunning him which is like an on-the-go pallet drop where they get huge distance. It's just not fair that no other killer gets affected like that.
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@Aven_Fallen said:
As long as Bloodlust exists - yes, safe Pallets are a good design. You need those with Bloodlust, you need Pallets which need to be broken.
Personally, I think there should be no Bloodlust, very few safe Pallets on each Map and a huge number of unsafe Pallets. Unsafe Pallets are playable by Killers, they are fair. The better player wins.
And IMO it would be a better design, because good Survivors will be rewarded. Everyone can play a Longwall-Pallet, but playing unsafe Pallets is more difficult.
Bloodlust is the most overrated thing in this game. If you have a pallet loop with 2 long sides, or even 1 long side, bloodlust 3 won't even get you to the survivor. And even if it does, you've already wasted a game-throwing amount of time in that chase.
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I just don't want god pallets to exist. The killer should be able to do something to get you once the pallet is dropped, and at these there isn't anything. Safe pallets are kind of like god pallets except you can still do something against survivors, once it's dropped, to get them, even if that's getting to bloodlust 1.
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I have no idea what you're on about.
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I'll tell you how it is. Remember when they changed Trapper's traps so that they couldn't be sabotaged by Saboteur or toolboxes because the devs didn't want certain items having extra advantages against certain killers? Flashlights and flashbangs being able to lightburn is the same thing, just a different item. Same with Hag's traps and Nemesis's zombies. Why does an already-good item need to also directly counter multiple killers just because these stupid mechanics exist?
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He's good.
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I think Ruin is a fair perk, but it's the one I hate going against.
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They're all affected by lag. Swing weapon - lag. Dead Hard - lag.
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It's simple when you get the hang of it. If they spend a bunch of time dodging, they're slowing themselves down which means you can walk up and hit then normally. If they see that's what you're doing and start simply running in a straight line again, then you shoot them.
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I think lightburn is an outdated mechanic.
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I'd like to hear the reasoning behind killer adepts being this hard to get. Why not just a 4k?
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Hillbilly. It's like he has 2 decent add-ons and everything else is trash.
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They can't design a killer anymore with giving them 100 downsides. Trickster's had it the worst.
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Yes, he's OP. And Demogorgon, and Deathslinger, and Twins, and Clown. And I don't even need to explain why.
Sarcasm at its best. But sadly, people do think like this.
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@thrawn3054 said:
He is if you don't know how to face him.
That's the same with basically any killer.
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I want to hear the defense/excuse for the change. I think I've heard it before, but my memory is foggy.
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That's probably gonna be right now. I rage every time I attempt to play some normal matches because of the freezing. It's just not fair that this game has been in this state for console players for so long.
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I'm assuming these Wraiths are playing completely normal, and you're just projecting this a-hole caricature on them because they down you. I have a friend who acts just like that. I could be wrong though.
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No killer is safe from the freezing.
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I don't think i-frames should exist in this game.
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People actually think this change would make him OP. Lol.
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This is what I've been wanting too.
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@Wavy said:
Shacks are already weak and killer sided.
Wrong.
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Freezes that makes the game unplayable.
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Killer shack is already too strong for survivors.
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I can't be asked being positive right now. The game that I played the most has become unplayable just because I'm on console. The devs have had weeks to fix the whole situation and they haven't. I don't know about you, but that's unacceptable, and reason for me to be angry.
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@ThiccBudhha said:
They can take their time as long as they don't make it worse. Performance was meh before the anniversary patch, but that one made it worse, at least for me. So I would rather they just wait until it will actually address the problem than push something that might worsen the performance. Just my opinion.
They've already done that though. We've waited and waited, and they've put out a fix or 2 since the RE chapter launched, and it didn't fix a darn thing. So now we know that even when BHVR takes their time on updates, they still mess it up, either because of incompetence or laziness.
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@D3spair said:
BHVR shown Stats recently and it is revealed that Wraith is the number one as the most played killer. I think this due to the simple and easy gameplay while actually giving the buffs the community all wanted for Wraith
https://us.v-cdn.net/6030815/uploads/2KHB44YTOCHA/image.png
I wish BHVR gave more attention like they had with Wraith to Trapper and Billy. With Trapper we just want Trapper's Bag to be Basekit which is not at all Broken... With Billy, Sure I can accept the cooldown mechanic but atleast rework or rebalance the add ons.
I will never budge on the overheat mechanic. It doesn't make him more interesting. It's not a give and take, (except for that meme add-on that lowers his tr when he's overheated). It just makes him worse. Even if the overheat never comes into play, the fact that it's possible to get punished for using your ability too much is ludicrous.
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Killers have had sizeable buffs in the recent past, but not more than they've been nerfed. Your hexes get cleansed immediately because of crap spots, breakable walls are survivor sided, farm maps are still busted, red forest maps are still too big. Counterforce to counter hexes, Blast Mine to counter kicking gens, Unbreakable to counter slugging, BT to counter tunneling. There's like a counter for everything you can do as killer.
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Jeff needs more cosmetics and so do Deathslinger and Twins.
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Console players. Can't play right now.
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He's like Nurse. Too many bugs and poor design decisions holding him back.
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They said it had something to do with the MMR system, but where is that at?
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He looks fine.
Btw, every side-by-side comparison like this, because of how our mind works, the character is always bound to look "weird" in our eyes.
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I run into wild card survivors all the time. Using stuff like Lightweight, Premonition, Self-care, Urban Evasion, etc.
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It's a good point, but it's for the best that they keep it how it is.
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@Nazeef13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2339947#Comment_2339947
it takes 2 minutes to face camp someone so a second survivor can definitely be found before 5 gens are done. That's 2 people face camped to death, + 1 potential kill from noed = a 2-3k for standing still
People should know a killer like that might have NOED. Literally just play safe, like the 2nd guy to get chased can start pre-dropping pallets, and that's enough time wasted so that the other 2 can open the exits, and when the killer is forced to break a pallet (at a jungle gym, killer shack, or another common infinite) that's enough time for him to just hold W to the exit gate and escape.
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They need to fix his sliding and also the thing where he needs to attack before he can use his rush again.
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Weak killer. Needs to camp and slug to get kills against a strong team.
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Not intentionally. I'm not going to throw a chase or anything, and I'm not gonna let up on gens.