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cogsturning

cogsturning

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  • @BruceCampbell said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121483#Comment_4121483

    I can agree that they dressing differently could indeed be, let's say, misleading, but what about their faces?
    2B's look like a full circle/a dude's face.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121486#Comment_4121486

    Thanks to you too.
    It's becoming more and more rare to be able to get a civil conversation. Sometimes I reply these kids and expect them to be more polite and when they insist on being rude I simply ignore them. I really hate wasting my time with kids.

    You wrote a one sentence post that was basically WHY HOT LADY LOOK LIKE MAN??? and you expect a civil conversation to spring forth from that deep and thoughtful content?

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121456#Comment_4121456

    That's still really good, I think it's something like a fourteen second self heal which is pretty fast.

    The PTB version was eight seconds, which is pretty nuts.

    Though this post was about stuff that made it to live and was later demolished, I really don't know how you can defend this one. It's completely rng based. Three skill checks on the whole gen? Sucks, I guess. Can't sit on a gen long enough to get the skill checks? Oh well.

    I can't think of any reason to bring this when you can bring a juiced up medkit and have an easier time, or Inner Strength and just keep a totem in your pocket for when you need it.

    This perk didn't just go from useless to useful to trash. It just went from trash to slightly less trash, but still inferior to other options.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121315#Comment_4121315

    As much as this is true you miss the main point. B-S tier killers will celebrate while lower killers won't notice much changes. Sprint Burst imo wasn't the issue, the issue was sprint burst and vigil combined. Sprint burst technically received two heavy nerfs. Which result in less frustration on lower tier killers and that's a good change. Killers got DMS nerfed (hopefully) as it can be triggered by so many perks and add ons and keeping objective hostage whole game just isn't good design. DMS will still synergize well with grim that will guarantee 50s block per each first hook and then killers will have to work on blocking them which will mostly affect lower tiers again sadly.

    B-S tier killers is pretty much the whole roster. You can't buff a perk for Trapper and ignore what it'll do to 80% of killers.

    Where are all the people that were saying "the t in ptb is for testing" when FT went live? They tested DA and it didn't work out as is. People only think the ptb is unfair when their side doesn't get what they wanted.

    And the point of this post was not missed. This person is whining about imaginary bias after a bunch of survivor meta and basekit nerfs that they choice to ignore. Killer is in such a good place right now that killer mains are citing tests as noteworthy complaints. They're running out of sources of victimhood.

  • I'm glad they did this. I hope killers go on a slugging rampage and drag out matches for ages. I hope survivors quit and the remaining ones complain endlessly. Because all we had before was a way to get to the next match faster and get those killer queues down instead of a real solution. I'm tired of these bandaids. Maybe rock bottom will get something done.

  • @crogers271 said:

    There seem to be so many people forgetting that Shoulder is going from a 40 second exposed to a 2 minute broken. I really hope BHVR doesn't take these complaints seriously when they don't actually even address what is happening.

    It's also funny how quickly the nerfs to SB and Vigil are forgotten.

    Or that windows is getting nerfed.

    Dark arrogance, yeah if they keep it at 25% that would be weird. But really? The meta shakeup hinged on the dark arrogance change?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121328#Comment_4121328

    The killer queue could have an infinity symbol and we'd still be getting the takes that the game is just a moment away from losing all of its killer players.

    The killer main memory is remarkably short when survivor gets nerfs, but anything effecting killer is the end of the world. Twenty survivor nerfs? Yeah, should have been that way anyway survivor perks should be weak they have 16 perks and basekit protections are handholdy. One killer perk buff that doesn't go live? You devs are so biased you hate killers I'm never playing thia game again!

  • @Waheed said:

    They finally did a meta shake up of over 50 perks which is what was needed for a long time, Making Shoulder the burden less of a burden and making usless perks like Dark Arrogance a very nice M1 killer option. welllllll

    After reading the changes to the PTB I can see how much Survivors mean to them. Taking the 1 nerf from shoulder the burden and removing it, making it the same as it was and has been since it was released. And they took Dark Arrogance and Gave it a much needed Buff to Killers with lack of mobility, and are pretty much M1 killers like trapper, doctor, legion etc. AND STRAIGHT UP REMOVING ITS BUFF!!!! what the heck? So while im blinded for that extra 25% of the time I can recover 25% faster while missing the survivor? why would you do this????? STOP NERFING KILLERS INTO THE GROUND PLEASE!!!!! I planned on coming back for this shake up but now im uninstalling this. Im sick of generators flying by and not being able to enjoy half the roster because they lack mobility and when they catch up survivors just bolt to the other side of the map in the time it takes me to catch up to them while 2-3 generators pop…….. WHAT ARE THEY THINKING?!?!?!?!

    Im done, Behavior you really need to start programming Killer bots, because thats all that gonna be left

    Behavior you really need to start programming Killer bots, because thats all that gonna be left

    Are you sure? Doesn't seem to be much of a line for survivor.

    Screenshot_20261005_213822.jpg
  • Recent survivor meta nerfs include SB, Vigil, and Deliverence. Upcoming nerfs include StB (Broken is a nerf) and WoO. Cross Examinarion and FT were nerfed almost instantly. Self-Perservtion got a slightly longer second in the sun before its soon-to-be nerf. Basekit BT was nerfed to make tunneling easier than ever. But yeah, the bias is favoring survivors. Sure.

  • It's currently Judgment for me too. I don't DC and I don't give up but she pushes me to the edge. The design is just awful. It's for killers who are scared of BMing, scared of survivor meta perks, scared of sabos, and who don't want to chase. It's not even a matter of adapting ro a newer killer, she negates whole chunks of the game. And almost every single one of them cheeses with Celestial Witness/Nemesis.

  • The only time this perk is an issue is when a swf uses it to turn a 2+1+1+0 into a 1+1+1+1. It's happened to me and it's lost me all my pressure, but it's not that common and I don't see it as an issue. Perks are supposed to be useful. They're supposed to help you win.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121269#Comment_4121269

    Well its still going from a 40 second exposed to a 2 minute broken, which still seems like a pretty big change.

    But yeah, disabling the perk for the entire group never actually made any sense so really glad they changed that.

    Yeah it is. It's still getting nerfed. It's just not getting nuclear nerfed. That appears to not be good enough for this community though.

  • Glad StB wasn't changed. Surprised the devs committed to the WoO nerf despite massive outcry. I'd like to know about everything else too.

  • This bug was a gift to the devs that they didn't accept. It was the rework this perk needs in order to be fairish. Everyone I know said the same thing when it was happening: this is how the perk should work.

  • I'm asking your overall KR but this is fine for my point because you're basically saying you win all of your matches yet you have a list of survivor perks that are "unhealthy" because they, I don't know, actually do something? Yet even with those supposedly unhealthy perks you're still winning all your matches. Seems more like you're a good example of why survivors need buffs.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120910#Comment_4120910

    Survivor players just don't care about how unfair the game for majority of killer is.

    What's your KR?

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120831#Comment_4120831

    The issue with queue times is, that survivor feels incredibly ######### in 2v8. And that is a core issue of the mode that is not fixeable.

    Any competent survivor team can easily win against killers of the same skill level, even if they KYF. The only thing holding back survivors from dominating every match is ######### matchmaking.

    Yes, and the only thing keeping killers dominating every match is also the matchmaking. Bad matchmaking making killers win isn't somehow better than good matchmaking making survivors win.

    @JohnNemesisMan said:

    This 2v8 was really weird, aside the bugged out lobbies. In most other 2v8s I actually had close matches against survivors with matches often ending at 1-3 gens if we won, that was with my killer friend who understood this game. This 2v8 however, felt like everyone were headless chickens and a lot of matches were being won at around 4-6 gens with very few losses. We got so used to having to sweat to get the win before that we got pretty surprised this version had survivors performing so badly.

    I don't think adding an MMR would help, because what would decide whether you're good for 2v8 or not when the mode is so different than 1v4? Time is not a good indicator of skill for a MMR either given there's plenty of examples of players with thousand of hours in the game still playing badly.

    They can just use your regular MMR. If you understand 1v4 you understahd 2v8. They've said before that MMR applies to events but I never knew if that included 2v8, but with how different this one felt and it happening after the reset I'm guessing there is some matching, even if it's loose.

    And the primary issue with survivors in 1v4 is how useless some are. The new MMR system is supposed to account for things other than escapes and deaths, so it's perfect for 2v8.

  • It sounds more like you're mad that you're getting outplayed and that the survivors aren't scurrying away in terror from your tremendous presence than anything else because what does being unafraid, tbagging, and being on comms have to do with cheating?

  • OK so, I've played 1v4 more and the script did quite a flip. I somehow went from stomping babies with both roles to the sweatiest matches ever.

    My recent survivor experience of 40+ matches is the worst I've ever had. I don't usually go for the narrative that every match has tunneling and whatnot but every single survivor match has had some combo of hard tunneling, camping, and egerious slugging. Every. Single. One. I've been bled out, I've been camped into second multiple times and then tunneled. I'm getting the same killer players repeatedly in a session and almost ever killer is VPNing with 100+ ping. It's all A and S tier running meta. I've never experienced anything this consistently awful in this game. I can deal with this stuff here and there but every match is just horrible. I'm not good enough at this game for this.

    I've only played 10 killer matches and though it was a 75% KR for the session, I had to tryhard unpleasantly to achieve that. Getting hit with StB three times in 10 games isn't the norm for me. It didn't help that I got my two most unfavorable maps for my main. I will have to see how it goes but so far it's better than survivor but I feel like it's gonna get worse.

    Because my stats are alway above goal I suppose this is where I belong? But God, I hate it here. I feel like I skipped the whole 60% of mid players and went from the playground to the collusuem.

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120795#Comment_4120795

    No it can't. Because the mode is designed to be for casual players. Killers should have an advantage, because if matchmaking would actually work generators would need to take way more time

    Hell, they even implemented a mechanic to make gens slower when more survivors are alive and faster when less survivors are alive. They want the outcome of a match to be as plain and acceptable for everyone as possible, because the majority of 2v8 players do not give a flying. They just load in, search 42 chests, do a random totem, do a ritual and maybe even run directly into the killer because they have spotify blasting on max (looking at you bill).

    Why should you even try implementing matchmaking into that mess, when it would probably fck over queue times even more? BHVR will never even try that if i should guess.

    You don't think maybe those long queue times for killer that keep growing and growing despite minimal changes to the role in what's supposed to be a survivor-sided event might indicate that not enough of those even casual survivors want to queue up to die? Even at my most new and casual I was never interested in being someone's punching bag.

    @tjt85 said:

    I've said many times before that two competent Killers will roll over almost any 2V8 lobby (this is especially true if at least one Killer has a mobility power). That was my typical experience whenever I played 2V8 Killer, anyway. Anytime I would play Survivor in the evening when most of the KWFs were playing, it was an absolute bloodbath for the Survivor side. SBMM in 2V8 is impossible to implement when the queues are already hitting 50 minutes at times.

    I don't think there is any way to seriously balance the mode, not should there be, because that was never the point in the first place. For the most part, both sides have ridiculously overpowered toys to play with. I still think they even could put Legion back in (with a few small changes) and the vast majority of 2V8 enjoyers wouldn't care one bit. They're all too busy enjoying the casual chaos to go whinging about this or that thing on social media like the more serious elements of the player base are prone to do. It's totally fine for there to be no balance and no match-making in this mode because I don't believe anybody who enjoys 2V8 cares about seeing either of these things "improved".

    For what it's worth, my escape rate was a little lower than usual this time at around 35% (probably because I spent so many trials trying to get those invocation challenges done). But really not that different to previous 2V8s. For all the buffs the Survivor side has supposedly had, nothing they've done so far has made a blind bit of difference to my overall escape rate. For a mode with a reputation for being the most unbalanced, it has ironically given me my most balanced Killer/Survivor stats so far with a perfect 60/40 split. So from my point of view, it's a pretty good job so far despite (or maybe because of) all the wackiness.

    Honestly they don't even have to be competent. I had several teammates that just randomly went AFK for a minute or two and we won. I had 100-500 hour abysmally bad teammates who mostly just whiffed and got bullied and we won. All you need is a few of those useless survivors that end up with scores below 10k and even two bad killers can probably win.

    And I don't think it's as unbalanced as people think. If anything, it fixes many of 1v4s issues. Tunneling, slugging, and camping lack ease of use and value. Survivors can do strong stuff by coordinating classes in parties but killers are also buffed. Gen speeds are adjusted. There's aura read giving constant targets. It's more fast and wild than unbalanced. The stomp or be stomped nature of 1v4 usually feels more unbalanced for me. With better matchmaking I think 2v8 would prove to be better.

    I also don't think the playerbase will just accept anything. They haven't put Ghoul in even though he'd probably be one of the easiest to implement because they know many people would stop playing survivor. There had to be a lot of complaints (and probably DCs) for Legion to be removed.

    @Arcturus said:

    You're probably right that loading into 2v8 as survivor is way more likely to net you a loss, especially when the devs essentially added a huge timewaster (salt) that also encouraged survivors to waste even more time opening dozens of chests.

    However, I think part of this problem is also due to something you pointed out: people in killer queues that dgaf. And unfortunately there's not much to do about that. One thing I will say is maybe dull totems shouldn't spawn (although I am guilty of cleansing one or two, as survivors that don't have Escapist or a Medkit literally cannot get Survival points besides escaping) as it just encourages more wasted time. Perhaps chests should take a few seconds less to open. Maybe Invocations should take 30s instead of 40s.

    I do wish there was some kind of very basic matchmaking in 2v8, but matchmaking doesn't even work in 1v4, and 2v8 killer queues are already astronomically high. I think the best you can do is, like I mentioned before, get rid of or tone down the time wasters so that casuals don't waste all their time, and perhaps BHVR could slightly increase the comeback mechanic to increase the number of close games.

    The throwing is a big problem and it's constant. I like the totems for keeping crows away when it becomes a rat-off, which is almost inevitable in this mode, but I agree the time wasters should be cut down. At the same time though, if they reduce the completion times for useless tasks, those people might do even more farming because it's faster. They could just max out points on chests at like 3 or something.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120791#Comment_4120791

    I like the fact that we start with an item now too, even if my own favoured class has an item I only use to find something more useful or fun as quickly as possible. I feel like BHVR gave the Scouts keys because they saw in their stats how many chests I used to waste time opening in all the previous 2V8s (surely Escapists should be the ones with a key and Scouts should be given a Fog Vial?). I don't know why, but it was always the Scouts that were raiding chests in 2V8. Maybe because the other classes have abilities that do what items do and the Scouts don't.

    Anyway, I'm still opening a lot of chests and ignoring all those maps/toolboxes/keys and salts, but at least I'm not spending half the game doing it anymore.

    I'm traditionally a Guide player but I went Scout this time around specifically to farm keys for my destitute main. I ended up liking the role more than I thought. I'm pretty much going to play whatever has items I want moving forward as long as you continue to get to keep them, and I'd hope they don't change that because it's a big incentive for those of us with poverty-stricken mains.

  • @zonkednb said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120791#Comment_4120791

    I had several 8 stacks where we did 4 Guides and 4 Scouts and that was both hilarious and highly effective.

    I still think about what happened to that Blight…

    He deserved it.

  • @Angy_Quentin said:

    You are correct. And 95% of 2v8 players stopped reading after the first sentence of your post.

    They don't care. The devs don't either. 2v8 is branded as a casual mode and neither the balance nor the matchmaking will change substantially. Because it works. The mode is popular. With babys, but it's popular

    Either change your mindset and start enjoying the unbalanced wackyness, mostly from the survivor side because of queue times, or don't play dbd for the duration of 2v8.

    My mindset is fine, but the mode shouldn't be that you just lose if you load into solo survivor. It can have proper matchmaking.

  • I personally loved the item addition. It's what made me play more survivor this time around. Theoretically it should reduce all the time wasted opening chests. Unfortunately they dropped the stupid salts at the same time, so that messed up that possibility. I also hid them from my team. People would chase me around the map when I had them so I just sat on gens with them until they gave up. They were such a horrible menace. I agree the effect should be global. I was shocked when it turned out not to be.

    As for team lineup, I like there to be a mix, and I think Guide and Scout are both under appreciated. I played almost all Scout this time and fell in love with the role. I had several 8 stacks where we did 4 Guides and 4 Scouts and that was both hilarious and highly effective. Four Medic doubling up and 2 Escapists was also great. Much like 1v4, the fun is in the SWFing.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120676#Comment_4120676

    Yeah, I played mostly survivor in last month due to insanely long queues. Makes sense. In the end the next update will be probably me not playing solo survivor anymore due to all the misunderstanding from BHVR. From nerf to Dissolution, STB, Windows to weird rework to Road Life which will in BHVR last fashion heavily impact high levels and swf while will be very weak if useable in low mmr. But their anti solo q anti begginer updates are kinda forcing me to not enjoy the killer either as much as I used to because the matches become somewhat boring. The same 4 perks on survivors and it will remain because all the meta shakeup for survivors were healing and begginer friendly perks which is pretty boring and won't make game not feel stale.

    I won't be playing solo either, because of the survivor nerfs. Killer is probably going to get too easy, and the wait times are going to be long because of that. Add in the MMR reset making things even weirder and the game is in an unappealing spot right now in all ways. I would have rather just stayed in 2v8 where the chaos lacks the competiveness.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120670#Comment_4120670

    400 matches total. Escape rate 52 %, abandons don't count. Even after that the matches are nowhere near consistent, neither were before update. I mean, once 2v8 ends I'll hop back onto killer.

    400 survivor matches in the last month?

    Abandons remove the match from your stat history, and since they basically always happen when you're about to die they inflate your visible ER becuase you're deleting many of your failures. Your real number is probably more like 40-45 if you're abandoning.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120662#Comment_4120662

    I won several games as survivor and yet I got matched against Blight 24/7 with full slowdowns and double speed, which well is what people at high ranks play. But how come I'm in team with people who have 20hrs and do adepts? I don't get it. I have escape rate of about 52 % but those are mostly luck on my side.

    Out of how many matchs though? And how much of your ER is altered by abandoning?

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120661#Comment_4120661

    Out of interest, have you played 1v4 since the weekend? I'd be interested to know if you're noticing any difference in the quality of your matchmaking compared to your time pre-2v8. Given the number of matches you've played, I would expect you should be encountering matches that more closely reflect your skill level by now.

    And I totally hear your concerns about feedback on Discord. While I know it's not the same, over the coming weeks, we will be opening a Discord channel that's more in line with a forum experience because we want to make sure long-form conversations have an organized space.

    I haven't. I will be back to play killer tonight but with the way things are changing now and in the near future I don't intend to play any solo survivor moving forward, so I won't have anything to say about that matching.

  • It's amazing that this map has been allowed to exist. I don't know if I've ever lost on it as killer. I've won on it as survivor but you have to pray you get a subpar opponent on a weak killer to manage it, and all four survivors have to be competent.

  • This MMR reset felt like it wasnt progressing at all before I dropped 1v4 for 2v8, and I had played at least 100 matches in each role. How long is it supposed to take?

    I also don't feel like there's much of a point giving feedback anymore. Am I going to drop my opinion on MMR in a Discord channel where it gets immediately buried by cat pictures and memes?

  • @zonkednb said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120255#Comment_4120255

    I relate to this so hard. I came in at the start of the year, gung ho and excited about a game I'd just become passionate about, and ready to immerse myself among people equally passionate.

    That passion just is not reflected in larger, third-party-run communities. Reddit is about content and engagement, Steam is a mess and Discord is not fit for purpose and really just a yelling match, only good for chatting with friends really.

    I'm glad I'm getting to retain contact with some of the nice folk I've met, but I also feel there were so many more I could have met. This'll likely mark the end of any discussion of the game I have in a public setting. Instead I'll just argue with those I have in Discord (not the official one, to hell with "official" Discord channels being used to sub for community hubs/forums.)

    I feel the same. Despite the ragebaiters, trolls, and endless alts (a thing that wouldn't have happened without excessive moderation) there was also a steady flow of thoughtful people looking to learn or engage. I'm super happy for the ones I've met and get to keep talking and playing with outside of the forum, but there could have been so much more. Losing the only place devoted solely to the game without ads and algorithms and endless piles of worthless trash is a genuine travesty for people who want real contact and conversation.

  • @Kolramii said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119643#Comment_4119643

    This is the same person who thinks the forum declined because of bans — meanwhile what they actually do is tell anyone who shares an opinion they don't agree with that they're basically bad at the game.

    Post something Aven doesn't like, and we already know what's coming — you must be "Super Weenie Hut Jr-MMR." How dare you be a new player and post on my forums with an opinion.

    Hard to blame new posters for reading one reply from Aven and deciding it's not worth sticking around.

    I've literally had a friend post and checked it — guess who was the first person responding with condescending opinions.

    It was you, Aven. They never posted again.

    Your friend needs to learn what jokes are.

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120167#Comment_4120167

    Oh he was certainly painful to play during the anniversary with all the invisibility and portals lol it seemed like 90% of the time i always ended up against portals, Which would drag the match on and on

    Yeah I suffered through three matches with him and then switched to Clown and Dracula for the duration.

  • I'm doing pretty well on both sides.

    Screenshot_20260923_233739.jpg Screenshot_20260923_233726.jpg

    But yeah killer has been a vibe this time around. I'd probably only play killer if the queues weren't what they were. The hatches cause most of my escapes. Once they appear I get a little lazy. On survivor, I often get said hatches myself. But that's because it's not uncommon for me to be the best player in the match. That's not meant to be a boast. I'm not very good. These other people are just horrible, killers and survivors alike.

    Who are the 2v8 people? Where do they come from? Why are they so bad?

  • @ShanoaLegendaryPlz said:

    I have enjoyed playing as The First as well. Infact out of the whole roster I find him to be the most comfortable and stress free to play as. Hes even capable of making bully squads go "oh its him.. I guess we should do gens" lol @cogsturning

    I actually kinda feel the opposite because if I get a bad map I'm immediately angry. If it's Trickster's Delusion I'm getting like 2 hooks and then breaking my TV. No killer has made me rage like Henry.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120155#Comment_4120155

    Its alright bud, Ill add upvotes to even it out. Go get em.

    Thanks man you're the best

  • @HexFelix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120152#Comment_4120152

    I never said something about the doxxing stuff, I just said that his discussion about the game videos are actually good. I’m not defending him but he shows in his videos how people like Scott lie about him and he proves he didn’t do the doxxing. Most people I saw accusing him of doxxing, lying or something else never show evidence. Cry as much as you want, bhvr agreeing with me just proofs me right.
    And for where I got my points from, my own experience with this perk, I made that clear in my original post and I never named any CC before right now.

    Congratulations you lost to a „random guy“.

    My guy that's a really cute fantasy but your one post that almost no one engaged with except to say you were wrong didn't get that perk nerfed.

    And you are defending him, and supporting him by watching his content. Even if the only thing that's true is the disgusting stuff he has personally said than that's more than enough.

    The downvotes on a dying forum are cracking me up tho. Keep going.

  • @HexFelix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120146#Comment_4120146

    Rivers content might not be for everyone, but his videos of dbds balancing an design like his Blight or Ghoul video are some of the best Dbd videos. And the recent one is great too. If he was wrong about his takes in Dbd why can’t anyone proof him wrong? Everyone just insults him or says he is wrong without points such as in my Self Preservation post. You are just mad they nerfed it and used my main point under the patch notes. GG

    Your main point? Yeah, it was all your doing, random guy. Which of your parasocial obsessions did you get your main point from anyway? Since all you ever seem to do is reference some CC.

    "Not for everyone" he's a troll that makes jokes about ######### and people dying, not to mention the doxxing, and was banned from the game. Defending someone that gross because he knows about some stupid video game is repulsive.

    Edit: lol at you downvoting me. Oh no what will I do?

  • @HexFelix said:

    Killers having a chance against swfs doesn’t mean the killer is broken. Rivercivers latest video also shows why Judgment (and a couple of other killers) are way to babified. He has good points on why these killers suck again decent teams most of the time and why the current design of killers suck.

    Referencing one of the game's most vile and detestable pieces of trash is one hell of a self report.

  • It should be saved but why would they archive a decade of criticism that can be continuously accessed and referenced when they can just nuke it? It lines up with how the forum has been. A lot of great contributors were banned over minor infractions after years of engagement. Many others simply stopped speaking out of fear. Threads were deleted too. Many, many comments as well. They clear weeds with a flamethrower around here, and it'll finally be nothing but scorched earth.

  • @Ryuhi said:

    For any of the old heads who see this, regardless of how we may have gotten along over the years, your dedication is appreciated. If not by BHVR, than it should be by each other. Regardless of blatant or unintentional biases, there have been a multitude of perspectives that provided a wide range of insights, criticisms, over/under sights, and legitimately valuable feedback. Everyone knows that individual communities get swarmed with biases to the point of becoming echo chambers, but having a forum that worked in the most literal interpretation of the word for so long is something that this game sorely needed and benefited from.

    For anyone who put more thought into their perspectives than emotion, more intention than reaction, more care than frustration, regardless of right or wrong, your input to the forums was a positive contribution. When you think about the fact that this post doesn't necessary address the people who wear their insights on their sleeves, keep in mind that will be the future of feedback for the game going forward. For all the "X platform is Y biased," that will be their only avenues of feedback going forward. Whether that means they'll be able to better disseminate feedback or get lost in a contradictory sea of warring factions, only time will tell. But the names that have been here for the majority of the game's lifespan, genuinely wanting the game to be a better experience irrespective of personal gain, you're all appreciated. If not by the developers, than by the people who shared the same goal. If I can't speak for everyone in that camp, I can at least speak for myself.

    Thanks for the discussion, and the exchange of ideas.

    Well put, and I'm glad you stopped by for the end. You were one of the few people that could have lengthy disagreements without stooping to anger and vitrile. It's something sadly disappearing from the internet and it's about to get just a tiny bit more rare.

  • For dbd characters it's Felix, for no reason other than that I randomly picked him when I started playing survivor and he became my personal main character. I'm just so used to looking at him that he's the survivor for me.

    For killer, even though Wesker is one of my favorite all time characters and I came to dbd for him—and even with a lot of hours in him—I don't love his kit. Gameplay-wise I guess it's become Henry. He immediately became my main when he dropped and I've barely played anyone else since. He's also the only ranged killer I play. I never understood how characters like Wesker had dbd-specific fans who'd never played an RE game before but now I have a toy of this guy on my desk and I've never seen Stranger Things so I guess I get it now.

    20260923_181022.jpg
  • Most important, yes.

  • @crogers271 said:

    In the possibility any of the following swing by, just to make sure they aren't forgotten.

    I really enjoyed @zarr posts, not just because they made mine small by comparison, but that they really worked through an issue.

    @C3Tooth always made things more enjoyable along with having good points.

    And while I disagreed with them on a lot, I found @Ryuhi to always go out of their way to have a good, productive discussion.

    Oh yeah Ryuhi! Never agreed with them, but they were decent folk.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472596/the-average-survivor-is-bad

    Now, given that skill in DbD is made up of human characteristics, like reaction time, spatial awareness, the ability and willingness to cram a ton of worthless information about killer powers, maps, addons, and perks into your head, and the mechanical ability to execute on that information, you would need an incredibly compelling argument for this non-normal distribution to be true.

    I have one.

    And that's that the game is incredibly hostile to survivor players, driving most of them away. This means the only ones left to keep playing survivor are

    A) New players who are fresh to the game and haven't been beaten down yet.

    B) Die-hard try-hards that are determined to chisel out a win no matter the odds.

    Thus you get a chunk of players on the lower end and a chunk of players on the higher end, but way fewer in the middle, as that's where the game is brutally unfair to the player and they're also experienced enough to see the pattern and decide to quit.

    That's my theory.

    I've felt this way for awhile. There's a pattern to it. I've made friends and watched them go from appreciating the game in a simple way, being goofy, and not caring about outcomes, to getting more intense and fustarted as the obvious trajectory of lost matches emerges and the opponents become more hostile. Many burned out and never came back. Others became killer mains. It usually seems to happen around 1k-3k hours. That's the hump period, where you either dig your heels in or leave.

  • There are too many to name and if I try I'll forget some so I just won't. Most of y'all already know who you are though, and I'll still be talking with many of you after the 31st. I'll just say I've appreciated all the arguments, discussions, and even the insults. I've lost sleep to lengthy debates, had my partner mock me for being on my phone too much, and I've had a schizophrenic DM or two. Looking back now it's all been very stupid and entertaining and I'm glad I could talk to so many people passionate about this silly game. Forums are a dying concept and there's so little true interaction on the internet nowadays, and this is one more tiny cut towards the death of real conversation. So thanks to everyone who managed to write more than single sentences for helping to keep it alive this long.

    If anyone wants to keep in touch you can direct all future hate mail to:

    https://discord.com/users/cogsturning

    Feel free to take off your filter because I sure will.

    Negative rep can be left on my tiny Steam account:

    https://steamcommunity.com/id/cogsturning

  • @random1543 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119781#Comment_4119781

    Yeah im in the discord so i can tag dbd as my main game on my discord but heard announcement and tried to use today.

    went to game discussion and someone posting silk song charms, and only thing that resembles a forum is grimoire feedback. I would of thought they would have somewhere set up for people to try to migrate over too, esspically since they made it seem they wanted discord to be the main one.

    alot of the content on discord right now is just low effort chatting. (which is fine but its not a forum replacement)

    I don't think they really want feedback. These other platforms allow for a constant stream of hollow chatter. It looks like activity even if it's just trash, but it sells as visible engagement. The feedback on the forum was generally negative or critical and I think they want less of that to be seen. I've thought for awhile that they aren't even really paying attention to the feedback here, especially after the bug reporting was moved.

  • Can't imagine why the forums lack activity with a warm and inviting atmosphere like that.

  • @Dokta_Carter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119703#Comment_4119703

    Hey to be fair they don't even listen to the CC's on some things(the first anti tunnel system I've heard a lot of CC's state it only needed to be tweaked.)

    The initial video spam was "DBD IS DEAD" iirc. The tune changed once it was clearly cooked.

  • @Your_Dad_Playing_DbD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119695#Comment_4119695

    It’s pretty obvious why they want to move everyone over to Discord where you very accurately stated ideas appear and disappear like farts in the wind. It has been glaringly apparent for years that BHVR care very little about community input and they’re just going to do whatever TF they want to do. Now there will be no receipts. Blowing up the forum is a great way to make sure nobody remembers what the community have been asking for or what promises BHVR have made and never followed through on.

    Now now, let's not be unfair. BHVR totally listens to its community. And by community I mean it's biggest CCs. It will be easier than ever to do so now. Whoever doesn't repeat their views just won't be heard. But don't worry, you can still be noticed. Just play this game for a living and get a million subs, and develop them into a cult-like following who will repeat what you say verbatim.

  • No. I may join the discord but I doubt I'll use it. Same with the Steam forum. I don't have any other social media accounts and won't make any either. They're not conducive to real discussions. It's just noise. But I guess noise is what we want now.

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