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chargernick85

chargernick85

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chargernick85
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  • @danielmaster87 said:

    I've been wondering why even when I instantly teleport to survivors when they trip my traps, they've already got good distance on me. It's because of the add-on I was using, the Bog Water. Why is this an add-on, and why is there one for multiple rarities? You also have Bloodied Water and Bloodied Mud which do the same thing but they're even worse, because their effect is "better". Hag's default activation range is good, okay? All these add-ons do is significantly reduce the chance that you're actually going to hit the survivor when you tp to them. They don't have to go in nearly as close to trip it as they should, which makes this like a survivor add-on rather than a killer add-on. I have lots to say about Hag's other failed add-ons, but these definitely need to go.

    So when you play 4 good survivors that understand how to play against Hag (Yes I know that's rare) they know exactly when to crouch/flashlight the traps. The range of the trap add-on can through this off a bit and make them set off the trap with the increased distance of setting off the trap....Geez that sounded confusing to me. I am assuming these are what your talking about and not the ones that allow her to teleport from farther away.

  • @GannTM said:

    They should be merging Pig. She’s too strong.

    Not funny bro....Please don't even joke about things like this. Way too many baby killers/survivors that will believe you (Including the devs).

  • So far this update has done nothing except give me permanent goosebumps. I fear for Pig/Mike so much that I am going to be a scared nervous wreck until everything is fully announced.

    I am however excited for Ghostface I would like to believe they can't ######### his add-ons up more than they already are so there's some excitement. Additionally I am soooo ready for the FTP change. I use is quite often so buffing that in any way ofc makes me happy.

  • 🤣😂🤣

    Best thread of the day.....

    Nerf BW 🤣

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513976#Comment_2513976

    You have to admit it isnt looking good for killers though🤑

    I mean if were talking High MMR def not. I still consider myself a killer main even though I been playing mostly survivor for quite some time and that being said yes I am a bit worried. not because of the nerfs to spirit per say but the add-on passes rarely (outside of huntress) have gone well for the killer. The idea is to buff these lower killers by making add-ons more useful but they gut the good ones and do a ######### job of buffing the crap ones. Usually goes like this....Good effect next line MASSIVE downside, or they just get lazy and use Hemmorage as a a buff (????) like what is that no mangled with? I am still sad about Fred as there really ain't much point in running add-ons for him.

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2514024#Comment_2514024

    Funny you mention Deep wound as I would like survivors that escape the trap to be effected with Deep wound so that the trapper still gets something for catching you but not being close enough to capitalize.

    To elaborate right now you get an injure if they escape but nothing if they are already injured....That is when Deep wound should apply realized I didn't explain that correctly the first time.

  • @bm33 said:

    Glad they're finally giving Trapper ability to carry more than 1 trap. Still needs bit more love like making the trap spawns not be terrible in dead zones. Would be nice to also make traps darker and have survivors hit with deep wound if they step in traps instead of just being injured.

    Happy they're removing moderately, slightly, etc. but they only said for killer - are they going to do same for survivor?

    Will need to see how Spirit changes work out. Wonder if the dust kick up will hurt performance on console. That green add-on I feel like is going to cause freezes every time she explodes.

    Hoping there are some performance fixes in the mid-chapter patch that they just didn't list in the dev update.

    Funny you mention Deep wound as I would like survivors that escape the trap to be effected with Deep wound so that the trapper still gets something for catching you but not being close enough to capitalize.

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/281993/you-cant-argue-dbd-isnt-survivor-sided-i-love-it

    Yup and Blight is proven to not be so effective against high MMR survivors...

    There is no killer left lol.

    Some huge streamers have announced they won't play killer anymore... or way less.

    Soon, survivors at high MMR will play only one killer : Otzdarva 😂. Queue times might be long guys, be ready.

    😂😂😂 I enjoyed this laugh.

    Not true though lets not be super dramatic. Are the add-ons for most of these killers be in a weaker spot...Quite possibly but we don't know yet. Spirit was OP (Not 100% sure that was a bad thing though) she did need A change just not this much. Knowing when she is phasing would have been enough and solved most complaints. Knowing when she phases and seeing dust/moving my be over the top. We shall see.


    However I am a really big fan of FTP so that change excites me.

  • @ObscurityDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513755#Comment_2513755

    I am legit super scared for pig...

    The timer/box combo is strong, but mostly because its one of the only combo you can use that is good, most of her addons are reammy bad for now

    You an me both friend. Time to pray on it 🙏

  • @ObscurityDragon said:

    Is that one purple trapper addon litteraly meaning, that if you ######### up à placement or survivors knows about your trap youre #########? And you habe to play basic M1 killer?

    Lets hope that get changed before live. So many wan't add-on changes (Myself included) but now I fear them. What they did to Fred and now this.....UHHH. Did like the Huntress changes though previously but that's about it. I have attached myself to the survivor role lately and it seems I will remain that way.

  • @ObscurityDragon said:

    Is that one purple trapper addon litteraly meaning, that if you ######### up à placement or survivors knows about your trap youre #########? And you habe to play basic M1 killer?

    Yes.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513635#Comment_2513635

    Given the flashy but uselessness of the add-ons shown for spirit and trapper...

    I fully expect nothing but nerfs to good add-ons and non-buffs(Technically a buff but doesn't actually do anything) to bad ones.

    Seems to be the way ######### floats these days. They claim that a killer should not be forced to run certain add-ons....You know how they achieve this goal? by making them so garbage that bringing them don't help anyhow so therefore not needed.

  • TMNT all day and they can be used on both sides.....Oh how I wish this could be true..It will just end up being Hag's cousin or some #########.

  • I have been playing primarily survivor of late (Enjoying head-on/Q&Q) and Tuesday night I got Haddonfield 3 maps in a row (No offerings) and all I could think about was how glad I was to not be playing killer that night. I really enjoy the locker placement on Haddonfield.

    On the flip side though I have been getting Coldwind almost every game with Blight for the most part I enjoy it. Of course he slides off some ######### there but not like others so I'll take it.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2511958#Comment_2511958

    Giving clown access to instadowns is dumb because that’s one of his major weaknesses that can be completely negated by a single add on that isn’t even hard to use

    Perhaps but when I really want to win with Clown....I am not bringing PF. I am bringing Ether/Flask of Bleach and watching you move in slow motion meanwhile STBL building up.

  • We already do that. When I play with friends and I'm out of med-kits and he out of flashlights I equip a flashlight with add-ons he wants, he equips med-kit with items I want and we trade at start of trial. I think a sell back feature of some kind is time better spent (also reduces grind) than a survivor only feature that can be done already in a different way.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2511823#Comment_2511823

    Not true at all. DS is a walking killer, so now matter how good his chases are, he is going to lose gens.

    Everyone loses gens not sure what that has to do with anything. The most dominate strats by survivors are Hold W (Does not work great on him) Pre-drop (Still can injure/force a mend and depending on the area of drop still down you) Vaults (Reel you back to window and hit), his only true weakness is rush the gens and depending on map, survivors, and his perks that still may not work (I have no issues with it). Now if your not so great with him sure but that's any killer. So your "NOT TRUE AT ALL' statement is YOUR'RE opinion.

    For the record my post did not say he was best....I said one of the best and that is true.

  • 80% of this game is filled with #########. There are some decent people out there but not many. As for the things you describe it would have to be some really bad toxic clowns to get me to sit there and throw hatchets at you on the ground. I do have a couple things I do that some might consider toxic, I will slug for the 4k (meaning 2 survivors left, down 3rd, get te 4th) but I still let one go usually. I like to close hatch/carry to hatch and close it, then carry them to gate (While they open it I can break pallets, max out power score, etc). Outside of that the REAL toxic ######### no I don't do that.

  • @Aven_Fallen said:

    Survivor: None.

    BNP is probably the strongest, but in the end, it is not really that strong (like, 25% are not that much, considering that the Killer can reduce this amount multiple times each game by using PGTW) and it is basically the only strong thing left for Survivors when it comes to Toolboxes. Before the Toolbox-Nerf there were almost no complaints about BNPs, now people complain when it is the only thing left for Toolboxes which is somewhat good. But BNP did not become better, the rest just became #########.

    Killer:

    All-Seeing Blood (Wraith)

    Tombstone Piece, Fragrant Tuft of Hair (Myers)

    Mint Rag (Hag)

    Tampered Timer (Pig)

    Pinky Finger (Clown)

    Mother-Daughter Ring (Spirit)

    Black Incense (Plague)

    Scalped Topknot (Oni)

    Alchemists Ring (100%), Blighted Crow, Blighted Rat (maybe those two as well) (Blight)

    Engineers Fang (Pinhead)

    @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2511571#Comment_2511571

    Majority yes. I agree with you on some (Alchemist ring, Tombstone piece, All seeing, I guess MDR but IMO MDR is only OP with Yakuyoke Amulet) but the rest have plenty of counter play/negatives. Fragrant takes quite some (Same as the tombstones) and the rest are only powerful if the survivors are complete garbage....yes I know a lot of them are.

    I just feel your reaching a bit there is all. Especially with Clown (Pinky finger), Pig (tampered timer, Toxin....LOL) and Plague (insense) which only shows your aura when you vomit.....Which is only once your broken now so cleanse and it over. Oni's blood aura reveal Iri add-on is stronger than Plagues but not on your list, Honing stone which imo is stronger than half maybe more of those add-on's you listed especially with Auto trap reset or purple bag.

  • Majority yes. I agree with you on some (Alchemist ring, Tombstone piece, All seeing, I guess MDR but IMO MDR is only OP with Yakuyoke Amulet) but the rest have plenty of counter play/negatives. Fragrant takes quite some (Same as the tombstones) and the rest are only powerful if the survivors are complete garbage....yes I know a lot of them are.

  • If was simple emotes like "Repair gen", "Go for save", "Heal me", etc I could get behind this but the examples shown above no thank you....Go play Fortnite if you want that bullshit.

  • Keep your head up. IMO ofc Slinger is one of the top killers in this game. He can erase the majority of survivors defenses with quick scoping or zoning. Once you get a decent load out you will enjoy what he is capable of despite MM.

  • Prove thyself, Resilience, Stake out, Fast track. Fun build to run actually. Swapping prove out with Spine chill works to and is more optimal for solo gens.

  • I'm still waiting on a good cosmetic for Plague I swear they forgot she existed.

    Would also love some black shades for Fred.

  • I only get the map with Blight.....So I ######### hate it.

  • His power is damn near useless majority of time. His hunts are only good aspect but any decent team won't let those happen. Certain perks/add-ons should not be the only way killer is viable. I get this feeling with Trickster as well.

  • @Gitamish0 said:

    I always see countless posts on this forum talking about insanely long queue times for killer, but I have yet to run into this issue regardless of what level I'm at. I see people talking about 45 minute wait times, and I assume most people on here play on PC. The longest I've ever waited for a game is 20 minutes max when I was playing at 4:00am EST on a Wednesday night, but usually I only have to wait 10 minutes max when I'm playing at pretty much any other time of day.

    I'm just curious if any other console players here have a similar experience, or if y'all have been experiencing the polar opposite and what may be causing it. I play on PS5 with crossplay enabled

    10 minutes is LONG to wait for a lobby. Is it as bad as 45 minutes...No but 10 minutes is long and before Pinhead/MMR my Q time was near instant.

  • Do you know if you get points towards ban? i am only asking because @EQWashu is mean and likes to pick on me.

  • I added Meg to my rotation because of that mask. Hope you can get it...Good luck.

  • Getting a good killer these days is like winning the lottery......Good Luck (Taken Voice).

  • @OldHunterLight said:

    I like pineapple on pizza, also I drink coffee without sugar/milk/cream.

    psychopath

  • ######### happens. Killers had the advantage before this change.

    That being said if I didn't hit....I should not be in weapon cool down? The cool down should end auto when server says NO HIT. All I ask.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2508288#Comment_2508288

    You mean perks not killers right?

    I dunno man, which builds you find op on pig?

    My Pig build which I currently don't have on my 4th run through is Sloppy, Corrupt, STBL, BBQ/Monitor. This is my best build for her for me. I have not got to test it yet but I believe Scourge hook could be decent in replace of sloppy/Monitor/BBQ and Hex: Plaything could be as well. Survivors already have to deal with hats add in being oblivious/hunting for a specific totem should give you enough time to drink a cup of coffee then 12 hook there ass. Have not tested yet though as I can't get the damn perks on her. Just theory.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2508140#Comment_2508140

    How does she gets so many kills tho? Is it because of newish survivors who are too scared and waste time with traps on their heads?

    There are quite a few killers out there that are ridiculous with Pig (But would be even better with another killer). Mix that with trash survivors every where and guess what stats look good. I legit had a Meg go down yesterday via Mend.....Like ######### does that?

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2508089#Comment_2508089

    Only iridescent head was nerfed her base kit stayed the same.

    Right.

    IMO as a heavy huntress player she got buffed. Good Huntress players never really messed with Iri head anyway and now she has quite a bit of good add-ons IMO ofc.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2507726#Comment_2507726

    I won't say it's -that- bad for me where I'm lucky to get 1-2 hooks. But it's still pretty bad.

    https://forum.deadbydaylight.com/en/discussion/comment/2507760#Comment_2507760

    Hell and I'm not even -that- good. I still get miserable matches like that.

    If it's any testament to SBMM and balancing. I watch an amazing killer main with 8600 hours. He literally spends a lot of the days purposely losing/deranking. Just so he's not completely miserable on stream/when he actually plays. That speaks volumes about where this game is at ATM with SBMM implemented

    I'm sure. So my Pig/Freddy I know are in higher MMR and the games go about the same each time. I get what I would call steam rolled but late game I manage to get a kill or two so I keep managing to stay were I'm at. Now I play for 12 hooks and don't tunnel and like to only bring 1/2 gen perks at most but I shouldn't need them to have a decent game to get BP. All my killers have different perks right now so it's never clear what I will bring. Right now I don't have any perks that I consider my "Pig Build". Meaning I am not at my best with load out but I'm not sure it would matter.

  • I used her for a game last night (Just her time in rotation is all) with Corrupt, Pop, Nurses, BBQ. One survivor quit when I down her second time (Least I got my BBQ stack already) and after killing the 3rd I found Jake and downed him. Dropped him off at gate, Closed hatch, and let him wiggle off to open gate. He opened it but would not leave the entity killed him. After he sends me a message "Thx but ######### spirit",


    Point is? Survivors already opt out against spirit a large majority of the time screwing over their team and the Spirit.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2505972#Comment_2505972

    https://forum.deadbydaylight.com/en/discussion/comment/2506839#Comment_2506839

    Crazy, crazy. I know. It's like we gave unbiased opinions of the situation. It's like it's common knowledge at the highest levels this game sucks. It's like you don't need to be facing oracle for this game to be miserable. 

    It's never been about wanting easy wins. It's never been about wanting to stomp on baby survivors. This entire time SBMM was tested not once have I said I wanted that. Not once have I said I had an issue facing people at my skill level.

    Literally all my posts have been about map balance being way off. In terms of size, strong structures, safe pallets, etc. It's been about gen speeds. There's a LOT of structures that are way to strong. Way too many safe pallets/pallets in general.

    That's the problem I have. People at my skill level know how to abuse these structures. People know where totems are. People know where gens are and stay glued to them.

    It makes killer miserable in every way possible. And I'm still not wrong. The weekend when the better survivors were on just highlighted it. Games where I had maybe 4 hooks. And I got a compensatory 2nd kill because altruism at the EGC. But hey..2 dead and 2 out is "balance"

    Want to hear a lot a map layout I got over the weekend ? I got a coldwind map with a jungle gym/long wall, in to cow tree, in to LT wall, in to hay stack loop with pallet, in to shack, in to jungle gym with long wall..That was one entire side of the map that's mostly unplayable for most killers. What exactly do you do with that many disgusting structures linked together exactly ?

    Yes it's been miserable until cross play turned off for Series S/X. I never liked playing fellow xbox players and I slaughtered them all yesterday. This gm just sucks real bad right now.

  • Just getting ready to make a post about this glad I seen this first. I was wondering why am I only getting Xbox players.

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2505972#Comment_2505972

    This happened even before the new MMR... I've seen a lot of threads about it. Nothing has really changed much in the games I play. Killers tunnel, camp and slug while survivors try to quickly do gens.

    I agree with that. I am glad things have not changed much to you but MMR is highlighting the broken parts of this game. Yes there is a lot of tunneling killers are using MMR as an excuse to do this even the ones not in higher MMR playing solos. I am not someone who has complained about gens in a post. I have complained about spawn points sure but not about gens.

    All I know for sure is MMR made solo suck (already did) but niw made the game suck for killers as well. 4 survivors that do what i listed before....not enough time in a trial for that.

  • Pig is no doubt killer with the highest MMR for me. She gets destroyed with current game meta (drop, hold w, spawn seperate on gens). I have had a rough time lately with her but because I'm not a bot plus survivors refusal to leave the trial i will scrounge up a kill or 2 late so my MMR does not drop. Ofc this is the main reason kill/escapes should not be the main stat for MMR.

    From a big supporter of MMR I would like to say IT SUCKS ASS.

  • I was a big supporter of MMR. I enjoyed test number 3 but this version which should be the same is just garbage. I wish I had listened to @Pulsar and @BrokenSouI they both tried to warn me. Killer is a complete snorefest (pallet drop, hold W) and has made killer a pallet kicking simulator for most killers.


    I have been playing mostly Survivor I'm not saying that is fun all the time but way better than killer I have equipped Q&Q, Head on to have some fun. Outside of that this game will die for me.

  • There all decent. Zarina all the way though and Oni last. Looks like a off-brand mix of Predator/Jason X.

  • Myers - Haddonfield makes me laugh every time.

    Plague - Always the ######### swamp....Drives me nuts.

    Fred - It's always a McMillan map and I can't see ######### cause of the dream world. You don't even have to hide well I can walk right past you....long as you sit still and I mean truly sit still. You take one step I will hear it I promise.

  • I had a Jake drop the pallet on me with PS and I hooked him (Didn't work). I felt bad and let him do it again and he waited for me to be on the outside of pallet and it worked.

  • @Vyne456 said:

    If you play as killer or survivor you see these weird looking names you might see and then you are laughing or people are like #########. I'm serious man. I think of how these people can just be funny and it's weird and funny as the same time. Bet you have seen tons of those sussy names that you see every round when you play as killer or survivor. Including names that you don't wanna see. Lmao.

    Yes. I enjoy a good laugh at PC names (They always get the fun things). Before crossplay it was clinking on the names and getting a laugh at their profile picture.....Way more weird ######### there than people's names.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2501966#Comment_2501966

    I get jumpscared in this game just by survivors not running the correct direction. Rofl.

    You know lately it's the not great survivors that give me more of a challenge. They have no idea what they are doing but it works because I am sitting there going "Who the ######### goes that way".

  • Lightborn or franklins every time. Occasionally enduring that one made me laugh.

  • I see this often with my LP and I go directly to them to apply pressure to the rest or I stare at them if I'm mike/ghostface.

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