chargernick85
chargernick85
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2537592#Comment_2537592
To be honest, this is the first time I've ever heard someone complaining about Liprose Lichen. I do know what it does, it is powerful, but nobody complains about it. Maybe Demo is just that rare, and the people playing him are too busy running his shred buffing addons.
Not many demo's. Try it lmk how you think it feels with MYC
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2537567#Comment_2537567
Why does an add-on need a downside?
@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2537571#Comment_2537571
Most dont. However, some do because they give an incredibly potent effect to the Killer. A 16m aura read at will definitely fits the bill as an incredibly potent effect.
Exactly.
@Rey_512 Powerful add-ons should have some type of downside even if it's minimal.
Example: Liprose Lichen (demo) no downside but needs one. I used it for first time last night with MYC. Portal by hook/close to it, walk away until MYC lights up...Place a portal. Soon as you hear the scream teleport to the hook. While your underground you see where they are heading and see them when you come out of portal....GG EZ because of an add-on? That's not right.
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Um vanity mirror removes Myers power from being used (No one-shot) in return he gets wall hack. Wraith all-seeing had no downside still gets to use his power.
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@dbarranco said:
After the implementation of SBMM and the devs constantly ignoring player input, I am so f-ing close to uninstalling this game. As killer, I am constantly getting frustrated over only and I mean ONLY playing against sweaty SWF squads that give me no chance of winning whatsoever. When I first started playing DBD (when Ghost Face was released) it was so much fun as I thought I was winning/losing an even amount of times and making ACTUAL PROGRESS towards getting better at the game.
But now with the introduction of SBMM, I haven't won a single game and I can't make any progress on getting better because I have no control over how the match plays out, and for the life of me I can't figure out what to improve on as killer because each game goes the same exact way: Survivors gen-rush and the gates are opened within 5 minutes, regardless of how many slowdown perks I use. Additionally, it makes my blood BOIL when survivors taunt you and rub it in your face that you cant win by t-bagging, flashlight clicking, etc.
To the devs, fix your goddamn game. It's not fun anymore for me, and for loads of other people in this community. This game has so much potential if you guys were to actually take our input seriously. The fact that you guys ignore us 9/10 times is infuriating and makes a lot of us want to just quit playing your game completely. So for the love of God, please please please PLEASE balance the game for Killers.
I'm also welcome to hearing other people's input as I know I probably sound biased lmao. All I ask is that you are respectful of my opinions, thanks :)
If you only care about winning this game is not for you. You must figure out a way to enjoy the game win or lose. Hate T-bagging survivors? use ghostface and do it back. Hate clicky clicks? use Lightborn and destroy them (Very easy to do). I use to get so tilted in this game so I understand where you are coming from but as killer it's up to you to determine your fun. Play for hooks/BBQ is what I recommend. They want to rush and leave in 3 minutes let them....Don't feed them chase points in end game unless you think you can for sure down them just move to next trial.
Once you can control your feelings the game is fun and you play better when having fun...compared to angry play which tends to make it worse. Now I can play my way, win most of my games, even let a sole survivor get hatch. Playing survivor your fun can be destroyed by tunneling, camping, slugging, bad teammates, etc. So in my book killer controls the fun in the match because these tactics are a choice.
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@TragicSolitude said:
Sorry about your bad streak of games. Hopefully you'll get put in my friend's lobby. He's not hooking or downing survivors right now, just chasing them a little here and there. Super chill.
Sounds just as boring as camping.
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@Slaughterhouse3 said:
Great buffs! I was a little scared when I heard about deathslinger, but this really makes up for that. I am not sad about spirit 😂
I agree. Pig and Traps are two heavily used characters on my end so excited to just have new toys to play with....Hope they don't end up being worse than the toys being donated but I'm optimistic. Spirit I was just starting to get into and I can honestly say she needed directional phase but not dust as well so hopefully that gets ditched for good. plague is another I am excited about as I have grown quite fond of her lately...Relationship started off rocky but we close friends now.
Slinger - Not happy at all about this hopefully it's not to bad but as a console slinger I'm scared he is going to be janky AF.
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@DBD78 said:
Hag don't need addon changes. She is one few killers that have balanced and ok/good addons. But we know devs always think about survivors fun first, so Rusty will probably soon be changed.
I agree. Her add-ons are special and ######### is wrong with RS? You can still see the trap and once you know RS is being used you shouldn't get caught off guard. Please don't change RS it's fun on both sides.
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Right forgot that part.......Explains a lot actually. I think the team figures another will get it eventually. Still like the perk though.
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@Mr_K said:
I ignore it. If someone else breaks my totem, good on them.
They can't.
@Snowbawlzzz said:
When you run this perk, do you feel that you get a decent amount of extra game-time from it? I haven't yet bought Pinhead and I'm wondering if it might provide more value to the game than Deadlock when you consider both the Obliviousness and cleansing time. When I'm hit by Plaything as survivor, getting rid of the totem is first priority. I'm assuming that all 4 survivors generally do cleanse. That's almost exactly 1 minute of time added to the game, not counting travel time.
I have only used it twice and both games majority ignored the totems which is fine as well. I enjoy this perk it's my favorite of his perks.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2532628#Comment_2532628
And I am laughing at you, and the people laughing at me, and the devs. I win based on how many parties I am laughing at. Ha ha. See? A laugh, I can prove it. Ha ha ha.
I am starting to like you. Keep up the good work friend. Entertainment/laughs are always welcome. Laughing heals the soul.
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@PNgamer said:
YO hey,
Let's not kid ourselves. Punishing a SWF just for playing together would not be fair and is a difficult issue. But if you ask me the best way would be to give the Solo Survivor's a BUFF in the form of blood points. That means if you decide to play solo you get double blood points. This would firstly be better for the grind and would have the nice side effect that SWF would remain untouched. Fair or unfair ? This could be discussed now but, I thought about it for a long time and I didn't come to a better solution. Maybe someone of you has something better?
I like it. I play mostly Solo so the SWF gets more anyway don't imply. Even if I earned less than SWF with double BP in the end is more than I would have got without double.
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Please don't. Those 2-3 days I could only play my fellow series players was BORING.
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@[Deleted User] said:
Undying had to be nerfed because 4 survivors having a random chance of needing to take out 5 totems was too much.
But 1 killer needing to take out up to 5 totems in a game is perfectly balanced.
Spirit had to be nerfed because all you needed to play her was a pair of earphones. Now ironically all you need to play against her as survivor is…..a pair of earphones.
Also Wraith OP.
Wake up. They’re literally laughing at you as they suck up your cash. I quit playing months ago and you know what my mental health is better for it. Too many good games to get stressed out and frustrated with a bad one.
"The devs are laughing at you"
and we are laughing at you....and the rest of the "I Quit" cult.
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@bobbybalboa1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2532157#Comment_2532157
Ya . not really. I played the game about 70/30. And every time I played survivor, it made me want to vomit just from how easy it was. Its a joke. And if i die to the killer, oh well. Didnt really bother me ever unless I was playing against huntress.
OK. Well go with your first thought then.......See ya later.
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@bobbybalboa1991 said:
As a 5 year long Killer main, I can no longer play this one sided game. For every killer buff, theres 3 nerfs. And the flow of the game is always heavily survivor sided. I get completely bored to death bullying killers playing as a survivor. Look at this newest patch for an example, "make killers stronger patch"? not really. they are nerfing several adons and butchering death slinger into F tier. "trickster buff" last patch.. not really. they nerfed several things on him at the same time and they did not address tricksters true issue (movement speed). I understand that 75% of the player base is survivor only players, truly i get that. But theres reasons for that. No one wants the stress of playing killer and survivor is insanely easier. Survivors get insanely strong perks and killers get "I hope this slows the gens down" perks... Its lame. Killers have to patrol generators which is nearly impossible for most of the killer characters already and now the killers have to search for totems or suffer that wrath too? Like... Disgusting. I for one, enjoy the mmr system, but without being able to track it, I have no reason to keep playing this game. I waited 5 years for the devs to change the flow of the game to be more even sided and they refused because of the 75% playing survivor only. "Make the the 75% happy"? Ya well. part of your 25% is walking out on you. part of your 1% High mmr is walking out on you
May I recommend playing the game 50/50? Play both sides equal and I promise you will change how you feel. I have done this last couple months and it has helped me have better understanding of both sides trauma/issues. Not to mention it has made me a better killer than I was prior. Just try it....Killer is only as bad as you make it....Both sides have ######### to deal with.
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There arent many good survivor's. On top of that Pigs that tunnel the trapped survivor are trash. You seem wayyy to BENT over a video game. If you won with Pig before you should be able too now.
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@ThanksForDaily said:
"Can't wait" for the Video Tape add on.
Pig is the only killer who can guarantee a kill at the start of the game. You just tunnel one survivor you don't like for some reason right of the bat until death. Nice huh?
And we all know there is a ton of scammy Pig players. You know, the crouch tunneling to brake chase.
I hate those Pig players. Gives good pig's a bad name.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2528083#Comment_2528083
Her ability is ok at best. Yeah you can do some mind games like go into her ability and come right out of it but it depends on how good the loop they are at is or not. As far as the 50/50 with her ability its the same thing, depends on the location, map, whether its a god pallet or not etc.
Its actually her traps that's her biggest strength because its guarunteed to get at least one survivor off the gens. She the only killer with her own in game slowdown and its because of "this" that she has more time to find survivors. No other killer has this.
https://forum.deadbydaylight.com/en/discussion/comment/2528097#Comment_2528097
No its 4/5. High level optimal Pig always uses Jigsaw Sketch with either Tampered Timer or Crate of Gears. Personally i think Crate of Gears is better than Tampered Timer which is why i never use Tampered Timer. You get more value from Crate of Gears (with Jigsaw Sketch) as opposed to Tampered Timer with Jigsaw Sketch
https://forum.deadbydaylight.com/en/discussion/comment/2528098#Comment_2528098
That's why if you really wanna win with Pig or at least have a better chance you need to pick one or the other and not have both. Jigsaw Sketch with either two is more consistent as opposed to having them together.
https://forum.deadbydaylight.com/en/discussion/comment/2528115#Comment_2528115
No i expected them to leave her alone. You know, cause with BHVR logic it makes more sense to nerf a mid tier killer lol )
https://forum.deadbydaylight.com/en/discussion/comment/2528120#Comment_2528120
I commend you for sticking with her. I dont know how much you play her but i play her alot and now im going to play her way more less after this patch due to the nerfs. They took the one thing i had going for me with Jigsaw Sketch and now thats gone. No more 5 boxes = GG ( Its bad enough people are getting out the Bear Traps on the first box thats why i needed Jigsaw Sketch to give me a little more time to decrease the survivors favorable rng.
https://forum.deadbydaylight.com/en/discussion/comment/2528139#Comment_2528139
I don't care about having a extra trap lol! Thats not compensation for Jigsaw Sketch. Im not worried about having no Bear Traps left im worried that they'll get the trap off the first box and jump right back on the gen. These add-ons are trash compared to the combo of Crate of Gears & Jigsaw Sketch trust me!
I just had three 4K's in a row with Pig with these add-ons and even got salty complaints from survivors. Its THAT strong. Comparitively like i said before her new add-ons are trash!
Yes I loved adding box plus a trap but there are more options now and I like it. There's some good combos in there she is better now than where she was.....My opinion of course.
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@Hippie said:
I always believed that Pig's strength came from using her Ambush well, not from her traps. The traps are merely slowdown tools that "encourage" Survivors off of generators and onto boxes to keep their heads from popping. The points you get from a trap kill are small compared to hooking x3 and sacrificing anyway, so I always cringe whenever Survivors don't untrap themselves and quickly expire.
As a regular Pig player, I'm alright with the nerf to Tampered Timer (I never used it anyway, always favored Ambush addons) and am happy with the rest of the changes to her addons. I especially like the new Jigsaw's Sketch, Video Tape and Amanda's Letter.
Same. I love the changes and I'm excited to try different stuff. I too did not use Tamper/Crate and always brought an extra Box/Trap or boosted her ambush. I am def going to have more options as I always had the same thought you did with head pops.....Damn lost out on hook/chase points with that survivor.
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@bm33 said:
I can't wait for the back to back "x is op" and "x is weak" posts 😂
@dspaceman20 said:
Just waiting for the occasional "this perk is overpowered and going to be meta" that always happen every time there is a new chapter.
I'll start....Pig OP.
Wraith trash now.
/s
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Crickets chirping now.
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@CashelP14 said:
After waiting patiently to see the patch notes come in I couldn't wait to see what they would do. In particular I wanted to see how they'd nerf Mint Rag and Rusty Shackles.. but to my surprise..
THEY WEREN'T CHANGED?!?!
Not only this but she actually got an add-on buff..
Now I will say they buffed chase Hag which is fine but still how weren't the other 2 touched. I got my hopes up for nothing and now I'm extremely disappointed.
Guess Hag will never get any sort of a nerf 😥😥
I agree except rusty shackles. I love RS Hag it's the only thing that has got me to jump out of my seat in this game (Just once I swear). I was on Midwich minding my own business repairing a gen then out of no where I'm ripped off it....Dropped my controller and everything.
Also how bout them Pig changes? I am so ######### pumped right now.
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@Tostapane said:
Nevertheless my point stand still... You don't have a REAL counterplay for that combo
Only time this is true is end game relatively close to the gate.
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@iamAlpha800 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525131#Comment_2525131
I think both bp bonuses have been there? 🤔
I check in a minute but i dont think so.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525112#Comment_2525112
Oh nice. They made it actually interesting to use.
Also added a additional BP category for it.
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He has entered my top 5 recently and just as fast he will leave it.
They took away everything that made him great IMO. Hopefully something changes before live.
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What kind of bot is going to crank a TB into a gen then leave the gen to search for locker then come back?
Crank your TB into gen and finish it off with basic charges (Still a fast gen). On your way to another gen highly likely a locker will be passed so use that. Then your second gen has a TB. On your way (at any time in trial) to a 3rd gen you plan to repair chances are your walking past a locker again. Superman that #########...Jump in, jump out and got more of a TB for what's likely the final gen a few minutes into the game against certain killers. That's how I would use it anyhow.
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@GannTM said:
Pig should be S++++ tier
Right.....My man know what he talking about.
i hope BHVR don't read this.
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As a severe Med-kit user BTL will be something I look at to enter my build.....Doubt it stays like this though it's too strong right now in game's current state.
Slinger - I'm sorry but they can't add all these nerfs to a killer with no map presence. Most maps are way to big and now he can't end chases very well because everything in this game seems to need to be telegraphed to the survivors. I try to never throw shade in this way I try my best to not be bias towards any side (hard sometimes) but seems like killers are already in bad spots with MMR/gens/maps/totem spots/ etc. I truly believe they will fix/revert at least one thing since they did to Spirit who is stronger than him even with the dust.
Outside of that rant (Sorry try not too) I like the switch up in add-ons/perks just to get a fresh spin on the game.
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@HealsBadMan said:
https://twitter.com/DeadByBHVR/status/1442504401256652806/photo/1
New DBD Tweet with addon leaks.
How did Vanity Mirror change? It looks the same to me.
those Pig addons though... ######### YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH
Wow. So the half of me that plays survivor hopes I don't see that Pig add-on.......The Pig in me loves it.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2523206#Comment_2523206
The amount of time you'd have to spend in a locker for all those things to be replenished though, it's not that great.
It's not long and most maps have lockers right next to gens. The time the item saves (Flashlight saves, heals, progress on gens with TB) outweighs sitting in a locker for for few more seconds after countering BBQ.
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I am not happy with the slap to the face of my new found favorite slinger. I understand the nerf to zoning ability but why the rest? He has -20 map pressure so he relies on fast chases....Not to sure on how this will effect him....Yes i am.
Love the Plague changes though real excited about this. I have been using her more frequent of late so great timing.
Built to last - No way this stays this way.....Going to be way to OP. Flashlights, Med-kits, Toolboxes reloading twice after using (99% then 66+33% = another 99). Yikes.
Where the Fire-up Buff at? or MS? geez guys.
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I have really tough games here and there but primarily Pig/Slinger have the toughest. I still manage to get my 2 kills though and I feel SBMM is making me a better player. I have only had one game recently that was a 1k and it was my style of play that did it (8 hooks before I killed anyone) end with 9 hooks and 1 kill with Plague. I consider that a win with that many hooks and playing by the book (No tunneling/targeting, camping).
I seem to be playing the game more lately so I feel like it improved my experience. Sorry to hear it's not like that for everyone.
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Monstrous Shrine - Maybe increase the percentages along with remove the basement hook requirement. Would give some synergy with other perks mainly scourge hook. Good survivors repair as long as they can before going to unhook....This could help combat that. Also wouldn't hurt solo's as they prefer to throw the game hook farming.
Eruption - This perk is not worth a slot. To hard to pull off and not a good result if you do.
Surge - I think it's about time to boost this perk. Reduce the cool down to 20-30 and most importantly remove the basic atk requirement. Can't get rid of the cool down since that would be a disaster towards endgame especially in a 3 gen.
Fire up/Brutal - increase the percent mostly. Also would love if Fire up increased by a different method other than gens repaired...Maybe Hooks?
No one left Behind - This just needs reworked some how....When I was a baby survivor I thought this gave me BP bonus all game.
Lightweight - Love this perk but needs something...Not sure if just increase or something added.
These are the ones I could think of off the dome before my first Red bull so might add more later.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2520405#Comment_2520405
Exactly which is why I dont want to practice vs bully tryhard squads.
But the way individual killer sbmm is measured is it's only a little less than your main killer which is ridiculous.
That was actually one of the original selling points for MMR to me.....I'm disappointed to say the least.
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As of now the majority games i dont tunnel or camp (have too) i also know my mmr is not low (also not saying its the highest) but i am not nieve, i understand why killers are doing this/survivors are rushing gens. Just get better and bring perks that compliment your weakness...This goes for both roles. Yes i have not 3-4k every single game but most still. Just finished a game with Plague and felt gens were flying but i brought no gen perks and they had 2 proves and 1 resilience...still got the 4k. Just got to step up with MMR.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2520227#Comment_2520227
Yup 44 in a row with 0 to 1 kill using adept trickster not that hard on console🙄.
In fairness I was messing around trying to have fun learning to use his knives vs loops and not tunneling or camping.😇
Was facing the people I usually faced when i would use trapper or wraith (got consistent clickity clicks with full loadouts)🤑
So theoretically I should have chill matches right?
Your doing adept trickster on console and not even tryharding. Been said multiple times imo he the worst killer on console
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The 6 undetectable hits with Beast of prey i completed with beast, devotion, tink, ToT on nemesis with the addon where he gets 15 sec of undetectable by killing a zombie. Very fun and sad at same time.....I 4k that match.
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Also i dont believe you lost 44 in a row. Sorry if thats mean but theres no way you didnt get a 3k in any of those games. If by a lottery chance you did....I would uninstall.
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I do win more in solo than i did before. Could be im getting better though was never a great survivor but now im able to soak up good time against ghe killer. Not sure if its me or MM tho. May i recommend a Head on build (its very fun) also FTP allows some pretty epic plays.
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I have had 1-3 games where i get 1k or less. 3 matches 2k, rest were 4k (3k gave hatch). Been playing survivor more often lately as killer is not as fun anymore overall.
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Correct. Sloppy is a common perk lots of people use it often including myself. Now if they would just change/add mangled on it the value goes through the roof because it's then sloppy from add-on resulting in a open perk slot for most. All that missing is sloppy get the special atk upgrade like they seem to be doing with other perks. Surge/Sloppy would be nice to both activate on specials.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2516904#Comment_2516904
It's not even live, no one knows how it will go and how it will affect good spirit killers. We can assume it's bad, but let's see how it goes first.
Agreed.
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Fine I'll elaborate. Bloodhound is pretty damn bright already so easy to follow. Leaving a few more drops of blood barely helps for those rare few using Bloodhound. As for Vik it's his primary tracking ability so could see that side but a purple add-on for PH? Only way I get tormented is running through those invisible pieces left from POTD.
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C'mon.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2516870#Comment_2516870
It's a member of Meta Slaves clan. They are currently on massive hysteria after spirit changes.
If they slapped my main I would probably react the same (mostly because she shouldn't be) but the changes aren't live yet. She was clearly OP so needed a change and a Spirit Main should know this. I will add I do have some sympathy because I feel they went a tad overboard. 24 meter phase notice was all that was needed.
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@Brokenbones said:
Daily reminder Pyramid Head has a PURPLE addon
and all it does is make survivors bleed slightly more if they step in a trail.
whoever made that addon must've really ran out of ideas
IKR. Still can't believe Hemorrhage is in the game. Outside of Vik I can't think of anyway to benefit from it.
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@Tomskrex said:
Welcome to another survivor main!
So, killer became absolutely agonizing and frustrating to play where you can only bring few meta perks to have a slight chance to win and with usual killer nerfs also I decided instead of paying for killers and their cosmetics which BHVR does not care about clearly, I will just pay for cute skins for survivors (Kate and Feng <3) and play only survivor. Why not?
P.S. Sorry for making those survivor queues a tiny bit longer.
Dramatic much?
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I think the majority of the community agrees he needed help and probably still will. He will be in a much better place now but not OP in any way. I enjoy Trapper now so this excites me that I can have add-on variety (Hopefully) instead of Bag/Setting tool, Bag/Iri stone, Bag Honing stone, etc.
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@chargernick85 said:
So when you play 4 good survivors that understand how to play against Hag (Yes I know that's rare) they know exactly when to crouch/flashlight the traps. The range of the trap add-on can through this off a bit and make them set off the trap with the increased distance of setting off the trap....Geez that sounded confusing to me. I am assuming these are what your talking about and not the ones that allow her to teleport from farther away.
I personally think they are only good for those scenarios and of course good for the hook trapping Hags as they can teleport earlier than usual and prevent the unhook.