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burt0r

burt0r

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  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3042643#Comment_3042643

    I wasn't exaggerating stating 100 or so clicks per second. It seems a bit much for a wheel. I'm not speaking about the odd 10 or so per second.

    An unlockable mouse wheel is free, smooth rolling and can achieve those.

    Not many mouses have them.

    They don't have the distinctive clicks while scrolling but run smooth and when you just spin them they continue rolling.

    Which doesn't mean that there arent click bot programs. I run one myself when playing cookie clicker.

    Edit: by the way i could probably write a speed click macro in some capacity in the Logitech gaming Software coming with their products.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3042627#Comment_3042627

    Not very good at compartmentalizing are you?

    Now or in the next patch they get tunneled and/or a bleed-out. It's doesn't make using third party software to act like an ass more acceptable.

    It's not necessarily a third party Software.

    Just needs a mouse with unlockable mouse wheel and bind left click to it and scroll.

  • Well that hook counter is never really useful anyway.

    I want to go for 8 hooks/ 0 deaths and don't want to have to keep several survivors with the same skin in mind to not accidentally kill them.

    But since some killer might change their mind seeing two survivor, one with 1 hook and the other in death hook, and go for the killable one we can't have the individual hook counter.

  • Well it seems to me that this was the goal from the devs in the first place.

    Ruin, pop, self care, iron will, etc

    All nerfed so much with the goal to simply make them unappealing without outright destroying them to old monstrous shrine levels, nothing more, nothing less.

  • @Shroompy said:

    I mean if youre "better" is the player count dropping to 0 then sure

    Ah yes hyperbole is strong everywhere.

    In discussion saying i play against swf all the time - there aren't as man swf as you make it out to be

    In this discussion - all survivor are swf and hurting it will make the survivor olayerbase drop to 0.

    Which it wouldn't, people playing exclusive soloQ would probably rejoice just for the fact that the game could finally be balanced around solo vs killer exclusively without having swf preventing that. Just like nurse is hampering balance for M1 killers.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3040243#Comment_3040243

    Ok??? Both sides should still have an equal chance at winning. Of course the scale will always tip towards one side more than the other, but the goal should always be to make that scale as even as possible

    Sides but not individual players hence why in a 1vs1 (4vs4, in the quoted comment) the killer should have the advantage (in DBD handled by the always loved bloodlust /s -.-).

    A survivor being able to run a killer for a whole trial or the majority of it is unbalanced and most probably a case of bad matchmaking, a staple of bhvr.

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3040207#Comment_3040207

    I could describe it, but I might get banned

    But seriously, I would define it is the person/group who has the most power to dictate the flow of a game. Or who is the "act" in the act/react relationship.

    Isn't it just the party in asymmetrical game that should have a distinct advantage in the 1vs1 while the other party has teammates to gain the advantage in the "many vs 1"?

  • @JeanCharpentier said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025137#Comment_3025137

    The current DH version just gives you a 2 or 3 meters dodge + immunity during this dodge.

    The new one will grant you 4 meters of invulnerability, it is more than what we have now. And you can use it when the killer is about to reach you.

    You do not need to have the dodge for it to be strong, you need the immunity. Immunity on a longer distance than what we have now = Buff.

    You will see guys, the new DH will be unbearable.

    Okay let me explain.

    Those 2 meters are ADDITIONAL distance.

    The 4 meters invulnerability don't give any additional distance, that is only distance traveled for the survivor AND the killer.

    The 2 meters are distance the killer has to catch up. Survivor run with 100% movement speed at 4 m/s and the killer with generally 115% at 4.6 m/s.

    Meaning that the killer needs 2:0.6= 3.3 seconds to catch up which in return are 13.2 meter distance traveled.

    And I hope i don't have to explain that 13.2 > 4.

  • Okay first of all:

    All hail our lord and saviour Lightborn 😎

    Second:

    Who really cares about getting blinded at a dropped pallet? Just use the blind time and break it. Less resources in the later stages of the game make a killers life much easier.

    Third:

    @Tatt3dWon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026559#Comment_3026559

    if they are using flashlights then they aren't doing gens which is in your favor.

    Doesn't really matter if you win or lose when the journey feels like ######### and is stressfull. And yes, i personally find winning in DBD as being one of the least rewarding feelings in my gaming life. Also the reason why finally dropping and not playing much in the first place we're so easy for me.

  • @Omputin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3024964#Comment_3024964

    Is that better tho? Firstly you need to reach level 50 instead of 40 like right now. Also you need to do that while earning a lot less bloodpoints as of right now. I don’t think getting 3 tier 1 perks are gonna offset those extra levels and lower BP gains.

    It's still offsetting the hundreds of thousands of BP waste trying to get a specific of the 3 teachables in other killers bloodweb like right now. Especially on every new coming killer with a mutlitude of teachables from all the other killers already cluttering the potential perk spots.

    @Seraphor said:

    It's not really that different.

    If you wanted bloody clothes on a character before, you'd need to drop 150 levels on prestiging, plus another 180-200 to re-acquire all your perks.

    It's just reversed. First 150 gets you your perks, next 150 gets you your bloody clothes. Which is much fairer.

    The only additional grind is the new charms.

    They're new, so the fact that they require more BP to obtain, isnt unreasonable.

    i think @Seraphor said it perfectly already.

    The mandatory perk grind gets way easier and the optional cosmetic grind is harder.


    Sorry about the unrelated @ below but for some reason i couldnt correct my typing error or delete it (I'm on mobile, maybe that's the reason even when it never was a problem before)@seraphicwolf87

    @seraphicwolf87

  • Oh no problem if it was an honest mistake and thanks for the apology. Not a given in the anonymous online society nowadays.

    Have a good night. (Even when you might already be up again 😜)

  • @Gorgonia said:

    https://forum.deadbydaylight.com/en/discussion/330754/the-complaints-about-the-ds-nerf-show-why-its-needed

    So.. you want slower gen repairing, shorter chases... want autohook as well?

    Good job putting words in the OP's mouth.

    Second paragraph, second sentence

    No one wants longer gen times

  • @Majin151 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015815#Comment_3015815

    That's the sad thing it's not so they removed a big reason to use both of the bp perks and honestly the bp bonus made people actually take advantage of the aura reading and ditch the hooks just so they can get another stack now why use BBQ if there are better information perks for killers

    Okay , that removes my most staple perk off all my killer builds.

    Sorry @GoodBoyKaru , but the way it seems, i have to change bbq for lightborn as my profile pic and fully devote myself to my Lord and saviour with the upcoming changes.

  • Can someone link the changes? What's happening to my second staple perk bbq? Are they baking the BP boost into the Basegame?

    If yes:

    @Purple_Orc said:

    Are you kidding. It will be nice to have 4 perk slots again.

    The bloodpoint gain was so much the draw of bbq I'm using it on Pyramid head and forcing the 4 stacks instead of using the cages

    This.

  • All hail our lord and saviour Lightborn 😎

    Also, anyone that last second switches, you won't have any game with me. Enjoy sitting on gens the whole trial. I play to have fun and not someone trying to annoy me.

    Doesn't matter if it's a flashlight (i always run lightborn since i don't care about win/loss/kills but BP) or other items.

    Last second switch indicates for me an inherent intend to tryhard while i want to play casual. So instead of tryharding to kill them i will ignore them and play with the others. And when all 4 are tryharding then i will halfheartedly chase and go for my bbq stacks and open the doors asap.

    Usual ends with the 4 schmucks sitting in the exit and tbagging for the whole duration since they couldn't annoy me during the trial.

    And before anyone comes " But i guess you had to already be annoyed to play like that blablabla", not really i had that 2-3 years ago maybe but nowadays i recognize the situation pretty early and act or better, stop trying accordingly.

  • "People have such fragile egos nowadays/take this game too seriously"

    "Just push them out"

    "But,... But it's just pressing a butting and doesn't hurt anybody"

    Yeah just like flipping someone off doesn't hurt but is socially accepted as rude and insulting.

    But as soon as online anonymity comes into play it is no longer a problem./S

    Damn i hate it so much. But i have my own strategy against these "special" people.

    You teabag? Yeah you no longer have a game. I am going to hard ignore your ass and only play with the rest of the survivors.

    The whole team does it? afk in front of the gate switch.

    Egc butt dancing? Either i search for breakable objects, spam Power for points, watch something on my second screen (still tabbed out to cut DBD sound against vault spamming) or go afk getting a drink/taking a leak. Aka let them waste their own time in vain while using it efficiently for myself.

  • @EvilSerje said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012265#Comment_3012265

    "K" is typo, don't nitpick.

    Oh I see, you're hunting for grammar mistakes in comments. Well, if that somehow nullifies the message, I cannot add anything.

    I don't hunt for grammar mistakes and didn't even address your message?

    I just saw your comment somehow as boasting about an unrealistic playtime and called it out.

    Seems i got it wrong and it was the other way around if you have "only" 1200 hours in this game and are one a normal level, my bad then.

    But there are more than enough people on this forum boasting that they played over 10k hours and I personally think that that's not an achievement to be proud of, hanging roughly 20-25% if their last 6 years infront of a PC/console and playing the same repetitive game.

  • @Bartlaus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012282#Comment_3012282

    And a sweet case of selective perception, ignoring the statement of @Bartlaus , even telling people to watch their stream footage for evidence.

    Some people love to ignore certain statements I make or put words in my mouth just to construct their own truth. At least u noticed it :D

    With only the "either" being a grammar mistake.

    Meh. Unfortunately, I'm not a native speaker, but please don't tell anyone. There is not much going on in the forum where I actually belong. Also, there is no Sluzzy there :(

    Judging by your profile name i guess you are German like me?

    And I didn't mean it in an aggressive way but more like a possibly explanation why someone could misunderstand that specific sentence because it could be read like "i can't prove it either" at a quick glimpse.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012089#Comment_3012089

    Funny how you got so defensive just because I said you being intelligent doesn't matter in a team based game if everyone else isnt good.

    First you "survive most of your games" but now "i dont care if i survive or not". Yea sure thing buddy. We're all gonna believe what you're saying. You and the other 4 people on here who make mostly complain about survivors and then say they win 90% of their matches because source: trust me bro

    First you "survive most of your games" but now "i dont care if i survive or not".

    There is no contradiction here.

    Only the statement that, despite not tryharding (not caring about death or escape), they escape/win most of their games.

    because source: trust me bro

    And a sweet case of selective perception, ignoring the statement of @Bartlaus , even telling people to watch their stream footage for evidence.

    @Bartlaus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3011941#Comment_3011941

    Im not a god survivor, but still smart enough to survive most of my matches. Two weeks ago I had 11 escapes in a row and I can prove it either, if you dont trust me. I did it on stream while my cat and puppy were fighting in the background. That means I even wasnt 100% focused on my matches. Hatch escapes count as a win for me, but Im not hiding or waiting for it. My perk build has become my lucky charm: DH, BT, CoH, Shadowsteps. There was one match against a baby GF and I gave him a free kill, but that still counts as a win to me, since I was already standing in an opened exit door.

    To be fair I played at the right time and most of my mates were also decent, too.

    Two weeks ago I had 11 escapes in a row and I can prove it (either), if you dont trust me.

    With only the "either" being a grammar mistake.

  • @EvilSerje said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012043#Comment_3012043

    Oh, how quaint, you hide insults that everyone is dumb behind "modesty". So, in my 1200K hours, half of time being matched with 1K-5K surivors, I still have maximum escape streak 3. Also thousand-hour-experienced players dying almost as fast as 500h ones. Also camping and tuneling completely destroys half of teams.

    So, again, it's just everyone is dumb, right? Or you just some coy looping god? Or there is myphical soloq servers with gods only, and I never been there?

    Damn, 1200000 hours in a game that is out for 52560 hours, impressive /s

    And even if you claim to have 12k hours in this game, that's negatively impressive hanging on average closel to 6 hours each day in DBD exclusively.

  • Beside the point that bhvrs chat Filter is bonkers in terms of which harmless words it blocks, why do you feel the need to see what kind of slurs or other toxic waste other people spew around?

    Again, i am not talking about the fact that the filter is stupidly blocking even normal words.

  • Yeah, i am looking to get some games done tonight again. I only played 6 on Thursday and didn't have time to play the weekend.

    But i didn't know that survivor had to live until egc, luckily my track record is only one kill at the moment by a survivor intentionally dying to egc after i downed them twice to slow down the timer and bring them to the door.

  • @KurnDisciple said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008689#Comment_3008689

    Yet you can watch streamers go on a 50+ winstreak with pig. Actually ANY killer going on a 50+ winstreak highlights how horrible the balance in this game is. It's hideously skewed towards the killer. Only a 4 stack SWF with all meta perks and full items AND voice comms can compete with a killer running the best characters and builds. Solo Q just lose by default to any sweaty killer with a brain.

    How can I go play killer, camp/tunnel starting at 5 gens and literally not lose a single game all night and then come here to these forums where people are crying about genrushing lmao

    @KurnDisciple said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008741#Comment_3008741

    Refute my other post. You don't see solo survivors going on 50+ winstreaks. Yet killer streamers do it all the time. Why is my killer winrate probably over 90%? Because the game is survivor sided? I don't think so. It only is in a SWF with people who know what they are doing. Solo Q is borderline free wins for killer atm if you tunnel/camp. No DS on the first survivor? You win by default unless you are horrid.

    Uff these stupid arguments again.

    Do we have to take comp swf against pubs or streamer swf against pubs for comparison?

    What you compare is a person that plays this game 5-10 hours a day vs randoms. The problem here is not the killer characters power but the extreme difference in experience between the players.

    I would expect to get creamed by a streamer in their signature game 9/10 time or more.

    And as someone else pointed out, the same streamer can also go on a several dozen escape spree solo and in the hundreds when in a premade swf.

    Arguments of professional vs casual are worthless "lmao"

  • They had and still have to find the perfect middle ground (and we all now bhvr speedy pace.... glacier).

    Make it to easy and survivor want to leave a trial directly after like already said.

    Make it only by escape and killer will try to deny at any cost.

    But i also don't have a real answer for this problem. Maybe survivor only have to find the invite and in that respective trial make a certain amount of emblem progress combined from all 4 categries. I mean for example 40 points which could come like 40 in one category only or 20/10/10/0 or 10/10/10/10, to make it less restrictive.

    And also make the time enduring count something as a distraction into the emblems and make those points the 80-90% threshold so killer can't deny them via camping.

  • @Tostapane said:

    what about genrush? this is one of the causes of killers camping... if you want resolve camping, you have to resolve how fast gens will pop 1st (i bet that the numbers of players camping will be greatly reduced in that way)

    Nothing has to be done FIRST. All eventual measures would have to be taken simultaneously so as to not put one side at a disadvantage.

    But we all know that bhvr is probably changing one thing to see the impact and then change something else accordingly.

    And then comes the biggest problem with bhvr back to light again, their glacial pace at changing things.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/3003445#Comment_3003445

    What’s wrong with this exactly? All I’m seeing is that…they escaped. They weren’t even running all meta.

    The mentality. Op complaints about killer not taking the 5 BP offerings into consideration and I just showed an example of survivor being sometimes not any better.

    I was plague iirc and not very good with her and despite not getting more than one or two hooks they didn't slow down or seek more interaction but left as fast as possible not taking my fun into any consideration.

    And I just see it as double standards when people like op ask for killer to keep survivor fun in mind and many survivor don't as soon as they outskilled/outmatch the killer.

    If they are so much better than the other side and have seen that the killer isn't camping, tunneling and slugging, which i obviously and intentionally avoid, then they could take it a little more slow if they wanted and still get out easily but they don't have any obligation to keep my fun in mind. And since that's the case i don't see that obligation for killer even when i myself play intentionally friendly.

  • @Araphex said:

    https://forum.deadbydaylight.com/en/discussion/comment/3003611#Comment_3003611

    It should just be damaging gens by any means. I hate kicking gens when playing killer and prefer other perks that automatically damage them like Scourge Hook: Pain Resonance. The fact that survivors can stop gen regression in less than a second compared to how long it takes to kick a gen is just atrocious.

    Always has been and sadly always will be.

  • @[Deleted User] said:

    Ah... no way... surely they wouldn't make these seem so unachievable. Steam has like 100k players, were they expecting more than that?

    Don't forget the 2 million daily logins from a month or two back.

    Means every player (not killer only) would have to kick 15 gens. That's not so much /s

    That's probably been their mindset designing this crap. Forgetting that killer to survivor ratio on average is below 20%.

    Edit: Ah sorry i forgot the part about survivor doing the number of random skill checks per gen.

  • @IlliterateGenocide said:

    The fact the challenge needs to be selected is awful.

    I think they overestimated the players

    at least its cosmetics and not a new map like we had with Groaning storehouse

    This. I spent nearly a minute with a survivor kicking and tapping a gen. It was hilarious and I thought that community challenges were passive like in most other games

  • Okay that's a big uff. I thought those challenges were passive like in most other games with community wide challenges.

    I even spend nearly a hilarious minute with a survivor taping and kicking a gen, thinking it would contribute. I didn't even know there was a personal milestone as i only took a glimpse at the community challenge.

  • Let's make this a both sided argument again.

    Luckily I have only this pic from last anniversary:

    20210703_023940_HDR~2.jpg

    Both can and will do this. People won't show mercy given any incentive if they don't want to.

    It's just what some people do as soon as their name is hidden by online anonymity to relieve their however manifesting tendencies.

  • Fear not, another friendly killer joins the queue since i reinstalled the game and am really starting to play unlike for the last bo event.

    Let's see how long it takes until ungrateful survivor turn me away again.

  • @SackoXA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2998333#Comment_2998333

    Oh dear, you think I'm the one dying? No, no. I make good use of bond and diversion pre and post nerf hatch. Current hatch mechanic just means I have to guide the killer to kill more survivors. I'm sure that's lots of fun for the team.

    https://forum.deadbydaylight.com/en/discussion/comment/2995098#Comment_2995098

    Smetimes the hatch spawns next to the killer. Sometimes killers just sit on the hatch and wait for the last survivor to reveal themselves to be slaughtered.

    https://forum.deadbydaylight.com/en/discussion/comment/3000030#Comment_3000030

    Why are you bringing up mori's in a post about the hatch? This seems out of context and like a spam comment.

    https://forum.deadbydaylight.com/en/discussion/comment/3000121#Comment_3000121

    If it was fun, that's not unhealthy. Games are supposed to be fun, not boring. That's why it's a game and not work. Current hatch mechanic is lame.

    https://forum.deadbydaylight.com/en/discussion/comment/3000128#Comment_3000128

    This is literally how the game is now, not how it was before. Before, that survivor could leave early and wouldn't need to spen extra time getting their other teammates killed. You've made an argument against yourself.

    I can stream and show anyone interested how toxic the game currently is and how anti-CoOp it has become. Unless by CoOp you mean working together to get other survivors killed. That's fun game I play with my friends.

    If it was fun, that's not unhealthy. Games are supposed to be fun, not boring. That's why it's a game and not work. Current hatch mechanic is lame.

    It was only fun for the one side that could suddenly skip 20/40% of their objective and immediately win.

    In any trial a killer player could play their best only to suddenly see multiple survivor instantly escaping through the hatch.

    Even i remember a trial on the game were i had adept perks for a killer i can't remember and the game was going good with everyone on deathhook without camping, tunneling or slugging only to go searching for the survivor and seeing all 3 jumping into the hatch with 1 gen left.

    GG, they were lucky and found a key (no one had one in the lobby and no last second switches) and suddenly my adept was ruined and I left frustrated.

    Much fun for them maybe but none for me on the other side.

    Something like this isn't healthy in an already unbalanced asymmetrical pvp game.

    Survivor already have the increased incentive by being able to play together so you can't make killer too unattractive or the game will die.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994944#Comment_2994944

    If you think SWF, Discord and tuned Nvidia settings is unfair and are using it to defend Nurse, it means that you believe Nurse is as unfair as SWF, Discord and tuned Nvidia settings.

    You pretty much just argued for Nurse to be removed.

    Not really, more like "since bhvr will and can never do something against these out of game advantages nurse has to stay in the game to be able to keep up as a killer" OR they would have to immensely buff some of the other killers for that when nurse is gone. And I guess most don't want the latter.

  • @SimplyPixelated06 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2999637#Comment_2999637

    Well no one had ds active as in, no one was recently hooked, so they knew they could pick people up. And we were all in different places, there was plenty of hooks and close enough to hook. This killer just did it out of pure spite.

    Then good job finding the answer yourself and opening this thread to vent your frustrations/anger.

  • Well to spout a bit of whataboutism here, killer have to deal with some interaction overlap since day one.

    Survivor use vault or pallet brake prompts to, admittingly slightly, block pickup interactions and as i recently learned even incorporate that in things like "CJ tech" (whatever the CJ stands for, had to Google what that even is as i have only seen the term on this forum)

    Edit: Fyi i say this only for my own satisfaction and don't expect anyone to take this seriously.

  • Maybe care to elaborate why?

    Afaik M1 killers are getting left in the dirt sooner or later with the way the game has gone over the last months.

  • @SOULWARRIOR71K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2997885#Comment_2997885

    There is no win win for the killer. You either wait (time wasted), force them out (time wasted), or leave (time wasted). If my time will be wasted regardless, I’d rather wait in the lobby where I don’t hear obnoxious clicking or exploding sound notifications. I’m not going and hitting 3 or 4 people who are just choosing not to leave and are at no risk of being hooked. Nor am I tabbing out. I’ll save my 2 minutes and use the extra 3 minutes to prepare for the next match.

    To each their own i guess

  • @FeelsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2997874#Comment_2997874

    Sadly Russian people don't even have to use a VPN to play on EU Central since there are no Russian Amazon servers they automatically get connected to the closest sever to their location which is either one of the Asian servers or the German server...

    I really wished Amazon would make some Russian servers so we EU ppl wouldn't have to deal with those people with a 200+ ping - especially since they also love to play Huntress...

    Oh yeah right, i forgot that.

  • @SOULWARRIOR71K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996799#Comment_2996799

    But that’s just it. At that point it’s not about them, it’s about me not wanting to use my time for them to sit there gloating. There’s no reason for all of the remaining survivors to stand an inch away from the exit while fully healthy other than to have the killer see them gloat. They could just leave but choose not to. If you don’t leave, I will make that choice for all of us if I don’t feel like waiting for you. To me it’s no different than if I a killer downs all 4 survivors and let’s them all bleed out instead of hooking them (this isn’t slugging). As a killer main, I’m not salty when survivors act like children at the gate but I’m also not going to lose an ounce of sleep cutting it short.

    The thing is when you DC you A)give them the satisfaction, B) let them go back into queue instantly And C) are stuck with a 5 minute (or more) time out.

    But if you just wait, while being off screen, afk or just power spamming/pallet braking, you 1) waste only 3 minutes of your time, 2) even better, waste 3 minutes of their time and 3) can take a break, fetch a drink, go to the toilet or watch something on a second screen/smartphone.

    It's a win/win/win in my book.

    OR you do it like other people advice (not me) and just give them the audience for their escape the so much crave and just push them out in seconds.

  • @GreyBigfoot said:

    I never understand these types of players. On both sides, really.

    You only want to blind when the killer is breaking a pallet or picking up a survivor. There's no other animations worth it. If ya miss the save, then oh well, that's it. Any other time, the killer can simply look up and completely avoid the flashlight.

    Why people bother using them at inopportune times, OR why killers decide to use the perk Lightborn. I guess when both of those players clash, it's pretty funny.

    To your point why killer would use (the lord) lightborn, i can give you my reasoning.

    Just like many, many survivor say on these forums when called up on swf and it's advantages, i just want to relaxe and have fun. Dealing with flashlights and clicks spammer is just annoying and lightborn lets me ignore that altogether.

    They already mostly get used when i as the killer cant move in animation lock and I can't be bothered with last second switches when i have the perk equipped all the time next to my trusty bbq.

  • @Babalonkie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2997829#Comment_2997829

    Strange... 90% of the players i play with or against are not even from the same continent...

    Also i answered the same question 2.5 hours ago but got the "this comment needs to be approved".

    https://forum.deadbydaylight.com/en/discussion/comment/2997782#Comment_2997782

    But i will answer it again (this will now be a duplicate post)... UK, Steam/PC and cross platform on. It's morning... but this problem did not exist before today at this time.

    Thanks for the clarification.

    And to your point, which continent do you mean? I am from the eu and well, other people from Asia and Russia may and do use steam server settings and VPN to play with eu.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2997827#Comment_2997827

    But- But BBQ-

    oh this is gonna take so long to get used to

    I knew you would notice 😁

    Okay i change it back just for you 😘

  • @Babalonkie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2997763#Comment_2997763

    Surely in a game that connects you to players across the world... there is always a peak time!? ;)

    It doesn't connect you around the world? There are regional servers and you would need the much loved (/s) VPN to connect to others.

    (Edit: Truth to be told, i can't think of any game that has world wide player connect and not regional Server instances)

    Also maybe give us a little bit more info for comprehension?

    I hate queue time posts that dont include platform, cross play status, time of day and region. Because without those any discussion about queue is completely worthless.

  • Those are the best 😂

    Oh and also:

    All hail our lord and saviour Lightborn 😎

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2997676#Comment_2997676

    Lol you know that one guy in your gaming group who takes it too seriously and is no fun to game with. That’s this guy.

    Its a meme copypasta that tippy did on the first comment page and explained for someone else here:

    @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2997316#Comment_2997316

    It's a copypasta (someone said that to mock a game journalist who had used a Mod to put an "Easy" mode in one of the Souls game and this Twitter user evidently took very poorly when they responded with what I wrote earlier in the thread). If anything, I am mildly mocking the OP for their stance (in jest of course! Everyone is allowed to think what they want about perks).

    Personally I only use NOED when using a basic M1 killer. Just kind of an insurance policy if the survivors blow through gens as fast as possible because the M1 killer can have such a hard time competing in today's DBD.


  • @Technature said:

    You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.

    Dudum, only second place, @tippy2k2 posted that as the second comment in this thread.

    (Another easy sign that people don't read a thread before posting in it which leads to opinions and memes getting triple or quadruple posted)

  • How to kill your game 101

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2996059#Comment_2996059

    It doesn’t matter how “nice” or however you played during the match it doesn’t mean DS should be disabled at endgame.

    Then i hope you don't complain about people that don't play "nice" because this is just another incentive not to.

  • @M4dBoOmr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2995217#Comment_2995217

    Yes, but what does that mean for all the other killers? Shouldn't it be possible for every killer to do that?

    I dont understand why with all the money and knowledge they should have after all this years, this has not been addressed

    Welcome to DBD and the reason some call this forum a killer forum.

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