brokedownpalace
brokedownpalace
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Comments
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1035249#Comment_1035249
Yes, this is what I said. :)
So you're Ethan? π€
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Ever since Dead by Daylight was released the amount I play varies month to month. I think it's pretty natural. Sometimes I'll put in like 20 hours a week, sometimes I won't touch it for two. I think that's a good sign, though. Most online games I'll play constantly for 2-3 months and then never play again. With DBD I can always count on a reason to come back.
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@Aven_Fallen said:
"DEV CONFIRMED THAT THEY WANT THE GAME END IN 5 MINUTES"
This is incorrect. Stop making things up because you are Butthurt that your Crutch Perk got nerfed.
But what if my butt actually hurts?! π’
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@QU3EN_SUPR3ME86 said:
They took the rift away 2-3 weeks ago. You can't earn it nomore.
There's a new one though
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3-5 minutes still for me on PS4 in NA. Rank 1.
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I haven't been dodged since the release of dedicated servers on ps4 and I almost always bring some kind of item.
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I haven't seen any change.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1033263#Comment_1033263
yes, so what do I do if the person who has DS goes for a unhook, I grab them and get DSed?
JuSt DoN't TuNnEl 4head
You.. hit them instead of grab them?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1033277#Comment_1033277
lmfao so hag chases a survivor and teleports to the hook is tunneling?
Is it that hard to crouch and unhook in quiet way?
Yes, if they chase the unhooked survivor then it is tunneling. Not sure why teleporting would change that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1033269#Comment_1033269
They can do their objective for a minute, but you can't do yours. Fair and balanced for sure!
They can't do objectives while they're in the dying state, though..
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@TDR said:
https://forum.deadbydaylight.com/en/discussion/comment/1032647#Comment_1032647
If you spend time cleaning totems, this perk has already partially helped.
Lol ok
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Nah. I love Bloodhound and Shadowborn. Just because they're not meta doesn't mean they need to be merged into one.
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I love when we cleanse all the totems and NOED never gets to activate. I've seen a few killers DC over that LOL
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@ErgoPr0xy said:
https://forum.deadbydaylight.com/en/discussion/comment/1032357#Comment_1032357
Look up Steam charts dead by daylight from December 2017 to April 2017 it went from 17k and increasing down to 8.5k.
https://steamcharts.com/app/381210#1m
Edit: I am one of the older killer mains still left in DBD been playing since 2016. I was here when things went down. For example I remember the petitions from killers and the groups organized and what they did. At one point killers would just in mass stop playing. Queue times were crazy long. then others would stick around till the last second and dodge a lobby. How fun would that be to go back to that? If you did get a match it was either a survivor who was playing killer or a killer who just hook camped or afk'd in the corner of a map. Then there were the killers who d ranked to 15 or higher and just slugged all the new players to the point that the match would end once you bled out. No hooking, These are the things i remember right off the top of my head. And if you want to check out some of these things look up old youtube vids and steam forum chats.
According to what I've found, Matt said that late February 2018. Why are you referencing numbers from 2017?
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@ErgoPr0xy said:
https://forum.deadbydaylight.com/en/discussion/comment/1030063#Comment_1030063
Matt Said this at one point. The backlash was so bad BHVR had to write out an apology. Took the game months to recover its player base. Please see gif for reference. Look up That Q&A if you can find it. Then go look for the apology on the steam forum.
Got any proof it took "months to recover?" The way I remember it this was only a big deal on the reddit echo chamber.
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3-5 minutes on ps4 red ranks in NA.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1031872#Comment_1031872
If you want to be that specific, nobody defended the killer.
Yes, we disagree. That's been established.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1030513#Comment_1030513
https://forum.deadbydaylight.com/en/discussion/comment/1030740#Comment_1030740
Well if saying how it is is getting under someone's skin.....ok then lol. Seems some have a lot to learn about the real world.
It's the typical "you cared enough to post" BS tactic that a lot of trolls like to use. Best to just ignore it.
Not that I think they've successfully gotten under your skin lol. Imagine that being a goal in your life? "I'm really good at upsetting people!" Congratulations, I guess.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1031856#Comment_1031856
Defend is a strong word, nobody is praising the killer. It's just a matter of whether or not the killer was holding the game hostage and it seems like a yes.
I didn't say anybody was praising the killer. I stand by defend.
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Look at all the people falling all over themselves to defend this killer. So bizarre. Regardless of whether or not it's technically taking the game hostage, this type of stuff is not what the devs intend to happen. Why do you think they changed the basement stairs after they added the EGC? Exactly for this reason.
There's no reason the upper floor shouldn't have a drop point.
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@Mrwood204 said:
This is basically what all the challenges in the tome do. They are just dailies with rift shards
Yeah but they're not daily. That's the point lol
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Bhvr has been pumping out killer reworks/changes every other month. Freddy, Nurse, Legion, Spirit, and now Doctor. Whether or not you think certain ones are good or bad, they're still working on killers. Survivors are just skins so if they want to put a little of both in a patch then they rework a killer and rework a couple survivor perks or a survivor item and its add ons. I'm not sure why this is difficult to grasp.
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The risk they take is not working on gens. I cleanse every totem I see and I search through the usual spots to see if they are there. That takes time. If all or some my teammates aren't doing gens while I do that then it sets us back a lot.
I wouldn't be opposed to some kind of change, but I'd have to hear it out
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I think the increase in speed would be fine but no to the instadown.
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I'm a survivor main but I'll be positive for you. I am positively thrilled they changed Ruin.
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Is everyone just ignoring the fact that even though their list contains mostly survivor perks they are simultaneously reworking entire killer powers? Which do you think is more important? Buffing Monstrous Shrine or buffing Doctor, Leatherface, Clown, etc?
Not to mention reworking entire maps.
They can't do everything at once.
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@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/1028396#Comment_1028396
But it is broken down into smaller words that I can pronounce and say without my tongue getting cramped. Once a word is over 3 syllables my brain can't process it π€£
I can dig it lol π§
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@goat10em said:
There is just too many syllables lol. I will forever just call it that perk that does nothing but change progression bars to red.
That's more syllables, though
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@HeavenRoad said:
No. Im a red ranks killer on PC and 90% of the games are 4 stacks SWF with coms and 3 gens gone by the time I hook a guy. This is NOT okay. I play both sides, games are so fast you cant even pip now
Sounds made up.
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I played the beta for Project Resistance. It's awful and absolutely nothing like DBD.
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/1027192#Comment_1027192
They wanna nerf pop,thana and some others as they are "obnoxious" when used together
That's not what they said at all lol
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I don't think it should go from Very Easy to Hardcore Mode or anything. I especially don't want more "complete in a single trial" challenges. I think they should find a good balance of difficulties so it sits somewhere in the middle across all 4 levels.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1025468#Comment_1025468
That's there to counterbalance the intense pressure the killer has with maybe a survivor dead or about to die and less gens to patrol. I'm starting to regret supporting your previous posts regarding game balance.
That's fine. People can disagree. I'm not sure why you felt the need to tell me that.
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@Nikkiwhat said:
Bill from Left 4 Dead was added to consoles you need him leveled up to unlock Borrowed Time.
My question, I have a Rank 1 Borrowed Time on a Survivor but they're low leveled, I'm guessing Ranks 2 & 3 would now be locked?
Yeah I completely forgot lol. And good question!
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Ohhh I forgot you have to unlock his teachable for new survivors since he was added to ps4. My bad lol. Thanks @ocafghanistan
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1021851#Comment_1021851
You do realize gens go faster if the survivors split up as opposed to co-op repair right?
That's irrelevant to my point. If there's only one or two gens left then 2-3 survivors can hope on one gen and blast it out in like 30 seconds. There's no need for that.
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Imagine comparing old Ruin to Unbreakable.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1022003#Comment_1022003
Survivors can end the match in 5 minutes. Why can the killer not do the same?
They.. they can. And do often.
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@ClickyClicky said:
Thats how it used to be, but at tier 3 which most people have its still old Ruin which they donβt want.
It used to apply to 2/3/4 survivors, not gens I'm pretty sure.
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No. They need to nerf toolbox speed and co op repair speed.
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@ASAPTurtle said:
Even days before ruin was changed, I've already seen people saying they'll "Facecamp" "Tunnel" "Mori off hook" In all their killer matches. You'd be hurting more than half of the playerbase. If you killers truly don't want ruin the way it is now then go on a strike for it.
Agreed. It's honestly just so cringey.
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@MisterCremaster said:
Ha! Sorry, its 10am and a long day at work already. My humor meter needs to be recalibrated. :)
So are you at work or are you playing DBD?
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@Adeloo said:
using a key should take time not be instant.
It should triggers 3 skillchecks and if you fail, the key break.
All right, same for moris, though. If you fail the skill checks you can't mori that survivor
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It's been 3-5 minutes for me. I would not wait 45 minutes. Are you closing out the search and trying again?
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Throw it down early or position yourself so it doesn't affect you. That's not always gonna work but that's by design. Doctor needs that
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@Raccoon said:
DBD is usually within the top 25 played games on Steam, sometimes breaking the top 10 during peak hours.
That's the entire Steam platform, with 30k games.
GAME IS DEDZ.
Leave DBD alone it's already over. You're beating a dead horse. I mean raccoon π³π³π³
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Good god you literally said "oppressed class." You know the difference between a real oppressed class and this? They don't have a choice and it's literally their life. You are talking about a video game that you choose to play endlessly despite it supposedly being a horrible experience for you. Grow up. Your privileged comments disrespect people who are actually oppressed.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1017374#Comment_1017374
That is quite a lot. Why that number?
Follow your heart
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1017316#Comment_1017316
I can maybe put together a new one. It wouldn't be with the best of the best Survivors, and it would be on console.
How many games would be acceptable?
1,317
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@HYthinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1017264#Comment_1017264
thats because survivors are op. did u ever see marth88s experiment? it pretty much sumes it up. the only reason its possible to lose as survivor is because u either play bad or get killed by the server. i notice that every time i play 4man swf. pretty much impossible to lose when u have good mates. and thats the porblem. the devs dont see how bad the game is balanced because the rank system just gives rank 1 out for free to everyone with more than 50h play time
Oh that experiment from 2 years ago?