botrax
botrax
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2597913#Comment_2597913
They already said Boons wouldn't ever be connected to haste or gen speeds during one of their streams.
They said a lot of thing and they dont always do what they say so its kinda hard to believe that.
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@Lochnload_exe said:
If they put all their perks as boons, they have to spend 16 seconds (24 on a hex) to activate all of their perks, and then you can disable all 4 of their perks in one kick.
This also means they won't be using DS, UB, DH etc so play how you want without fear of them using that stuff, ez
Or the next set of boon will be full of second chamce perk maybe the next boon will be a sprint burst in the boon area we dont know but i expect op thing
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@pyramidheadmain6233 said:
When he first came out, he was literally everywhere. Now in a span of three days worth of playing the game, I've only seen him once. Did the "fun-ness" die down and everyone quickly realized he was kinda bad compared to others?
Hes a bad killer so killer main drop him after 2 or 3 day
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@gatsby said:
Be honest, if boons deactivated for the rest of the match after they were snuffed out would you use them over the other perk options?
Nope never if the dev did that boon would be worthless. They need a nerf because right now they are too strong and the only counter to boons are my fellow survivor
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Grab are bug for years now and the dev have no intention to fix this so why try and grab a survivor when you can go for a auto attack and not get stuck
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Leatherface do have a cooldown after he use is chainsaw and downing multiple person with the same chainsaw require a lot of luck or miss positionning from the survivor. Its not that easy to hit the survivor with your chainsaw you need to be close beind them to be able to hit them and even then he can vault a window to be safe that why most of the leatherface run bamboozle
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I cant aggre with that because i believe only 2 killer are viable and that nurse and blight the rest are good against the average survivor
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@gatsby said:
Survivors have A Tier and S Tier perks. Except most of them are from before 2018.
Pretty much nothing in the past 3 years has been remotely meta. Every new Survivor has had initial fanfare and then basically just become another cosmetic option with their perks leaving builds once the novelty wears off.
Boons finally look like Survivors might change their 2017 builds that haven’t been touched (or have been buffed).
Why is that bad?
Its simple for a survivor perk to be meta they need to be op so the reason survivor did not have many change ij the last 3 year is because most of the new survivor are good but not op
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They say they look at report but i dont think they do. I say that because of a personal experience 2 years ago they may have change but i cant believe they did. I had a better luck with a steam report for ingame insult compare to bhrv
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Like i say on all the deathslinger post tge removal of quickscoping kill the killer the other nerf dont matter as much
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Boon for one reason the boon perk can be activate any number of time in a trial
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@GannTM said:
You also have to realize that survivors have to go out of their way to replenish their items. It takes time to go to a locker.
Not really locker are everywhere so its on your way to the next gen. Built to last and toolbox are strong you can do 2 gen alone for 104 sec lets add the 12 sec in a locker and its going to take you 116 sec to do 2 gen. Imagine if 2 survivor do that its 4 gen done in 116 sec that insanely fast
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@jamally093 said:
So haven't faced twins in a while and first match against them ends up slugging constantly so people probably just play twins because they can down and move on with Victor and decide let's slug basically giving them a free win.
Its simple the 5 second stun push the twin player away.
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@Ebonbane2000 said:
It's the new self-care (in more ways than one) It takes too much survivor time planting these things only to have them snuffed out in seconds. That's 14 seconds on a gen down the drain. And if you get interrupted blessing a hex you REALLY waste a crazy amount of time for no pay off.
You should not bless a hex unless the killer is on the other side of the map. If 2 person heal in a boon area you already paid gainning time vs the time it took you to bless the totem.
You say it take 2 sec for the killer to snuff the totem out but the killer cant send 1/4 of himself to go and snuff the totem he need to personally go there and while he waste all that time looking for the totem the survivor can just bless another totem its not like the perk is destroy
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2593479#Comment_2593479
They did the right thing for survivor, which happened after they didn't do the right thing for killer. What would you want them to do, ######### over survivors because killers got the same treatment? I'd rather see them learn and not repeat the same mistake.
I prefer if they did not tell the survivor key were getting change. I think this would have been fair but honestly i used my 20 key during those 3 week but i should have that luxary if the dev were fair
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2593467#Comment_2593467
The mori nerf having no announcement is definitely bad, they shouldn't have done that. Sounds like they learned that fact, though, since people did get warned about the key nerf.
Seems like they did the right thing there.
They did the right thing for the survivor but not for the killer and its almsot always like that its really hard to try and believe the dev are not survivor side
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2593125#Comment_2593125
Yeah, BHVR are slow, we know this. Not sure where you're getting the idea that they're survivor biased from this- just because they did Mori's first, I guess?
For multiple reason when they nerf killer most of the time its because survivor find them boring to play against example deathslinger. A killer nerf is rarely because they are strong spirit nerf is a good nerf for now but if they add the dust shes going to be destroy.
The mori nerf killer had no idea before the nerf happen but for key survivor had a 3 week notice before it happen.
The dev always think about the survivor fun but never about the killer fun you can see this in the wording of every patch note
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2593061#Comment_2593061
How on earth are Moris destroyed?
Bringing a mori has limited tactical value but it's all about the style, I'm struggling to see what else you could want them to be without going back to them just killing someone way too early.
Mori used to be strong now its a shity offering its only usable on last hook you lose the ability to use your hook perk and most of the time it take more time to mori someone over hooking them
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@Brokenbones said:
But they just nerfed keys and hatch? Notoriously survivor sided mechanics
There are a lot of reasons to be annoyed and upset at BHVR but siding with one aspect of the game isn't one of them imo
And in the same patch they destroy deathslinger and last year they destroy mori
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@Seanzu said:
You don't "have" to find them at all, if you're chasing someone it is unlikely they'll be able to use the boon to heal, they aren't map wide so can't be used whenever.
I dont know with a boon and a medkit i heal while in chase it take 8 sec full heal its not like the killer can do much in those scenario but hey at least its not map wide XD
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@Sandt21 said:
Wouldn't Nurse's calling be a good counter to Circle of healing? When your in the range of their auras, you'll also hear the totem nearby
Yes if the survivor start healing with no medkit and you are already in the range of nurse calling but if hes already healing and you spot him with nurse calling you wont have enough time to deny him
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@SAégis said:
no restriction, infinite use, you chose where you put the totem, destroy ANY snowball strategie that is required to win with basic killer, COMPLETLY denied like 20/25 killer on the roster.
this perk shouldnt even make it to the game and yet, only way to actually play basic killer is to camp or tunnel hard cuz you cant pressure or snowball in any way in high mmr this is without a doubt a top 3 or even top 1 perk in the game WITH EASE
Do like me play survivor and wait for the dev to nerf boon perk
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I have an idea i think its because of boon. I even drop killer for survivor cause of boon but still the queue time are so long i feel like im in a queue for when i play teamfight tactic exept my game in this game last 40 minute
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@SlothGirly said:
you can get the character for free lol. Nobody made you buy it with real money.
Its not free it cost you time and some people buy the character with real money.
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Freddy should have the choice between using is pool or pallet when the game start
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The game is balance around the 1v1 so ofc survivor will have the upper hand in a 4v1 game.
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I used to run DH, window of opportunity, kindred and OoO but i was mostly playing solo so information is a must.
Im a firm believer that boon are op so when CoH is available again im going to run CoH and shadowstep instead of OoO and window of opportunity
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@Clowning said:
He's genuinely frustrating to play, in a sluggish, cumbersome sort of a way. And it blows my mind that in the same update, they've removed that feeling from Plague and thus made her so, so much more enjoyable to play. None of the buffs given to Deathslinger matter, if he doesn't feel fluid to play. And don't get me wrong, I understand the argument of him not being able to play against before, but that's a design issue more so than anything. You have a Killer that needs to deadlift his extremely heavy gun, land a shot, pull you, hit you, clean his gun, reload, catch up, shoot you and drag you to him again and then carry you to a hook, all with a beautiful 110% speed and 32 terror radius, he's done.
You only forgot to say deathslinger cant quickscope anymore and that what made him strong in my opinion
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@Seanzu said:
https://us.v-cdn.net/6030815/uploads/WS6IYL7BN8HJ/deadbydaylight-win64-shipping-25-10-1635153464.png
https://us.v-cdn.net/6030815/uploads/BQISBIH3YSK2/deadbydaylight-win64-shipping-21-10-1634830429.png
https://us.v-cdn.net/6030815/uploads/UIO47XHDII31/deadbydaylight-win64-shipping-21-10-1634830617.png
You're telling me you don't find this fun? :P
I don't think they can do anything against it tbh.
First picture is a wraith this is easy rescue and if you look at the game the killer had 3 hook for 4 gen done camping is the best way to get a kill at this point.
Second picture the killer could have seen you close so he camp but lets say he did not see you he have 1 hook for 2 gen done he do well to camp the guy.
Third picture again 4 gen for 3 hook he is trying to salvage the game and hope the other survivor trow the game.
Doing a rescue against a bubba is always hard because you need communication and flashlight to pull it off. Honestly in the picture you share i cant see why the killer should not camp he is litteraly losing and hes trying to salvage the game by using the hooked survivor as bait. Maybe if the survivor could have less power in the chase killer would stop camping and play a bit more toward the chase but right now survivor are in control of the chase unless its a nurse.
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For all the people who name Dowsey for twin he stop playimg her when the dev nerf her so you wont have a up to date guide.
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Survivor keep their item and addon but lose the offering killer lose everything just like last year because you know its the same event
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The idea is not to get kill with the EGC but to give the survivor a choice should they try and go for the rescue during the EGC or escape. Right now its not even a choice you 99 the gate go for the rescue and escape without feeling any kind of pressure. The idea is to change those scenario like many of you said the timer should be adjust because of perk like no way out and blood warden. I think about that only because i saw a pattern in my game and it was i pass more time in a match after the last gen was complete
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@SonicOffline said:
Just aim earlier.
If that the logic why not just play huntress. With the removal of the quickscope they kill what made deathslinger unique and strong.
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Lol he got cocky because he 4k when you guys choose the map with a trapper with only 2 tier 3 perk. Im sure if you did not pick the map he would have never talk
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@Carth said:
The problem here is BHVR has never taken a stand on what a 'game' should be... Is 4 hooks & 4 kills a game? Is 8 hooks and 0 kills a game? Is 0 hooks until EGC and then 4 kills a game? Until BHVR decides what a good game is (2 kills 2 escapes is far too nebulous and abstract to derive anything from) and defines that to us and then tells us why we should do that(Seriously, play a game as killer where you make it a point to spread hooks out, the games are usually miserable feeling) we will have this problem.
Bhvr said what is a win in the last Q&A. For survivor its escaping by the gate and a hatch escape is a draw.
For killer its killing the survivor and 1 match is like playing 4 match at the same time. Because if the killer kill 1 survivor and the other 3 escape this is consider as a win against 1 survivor and a lose against the other 3 survivor. So hook dont matter only the kill matter.
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@herpderp00 said:
https://forum.deadbydaylight.com/en/discussion/comment/2586288#Comment_2586288
I have got Boon perks on other survivors now so we'll see about that. But sucks that people have scummy mentality like this.
Its not a scummy mentality boon are op and when CoH is back killer wont be able to do much. Because its still early in the chapter not everyone have boon unlock on other character so mikaela is a target i would play something else for at least another week for now if i were you
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Boon perk are really strong you can use them an infinity amount of time and it only take 14 sec to bless one so in teory they are steonger then hex perk the issue is right now CoH is bug so the dev kill swich the perk
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Worst part is when the killer is afk the game last longer because the survivor fo everything exept gen XD
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The killer is not responsible for the survivor dc. Some killer just want the game to end fast so he can go to another game and not everyone care about bp.
I cant talk too much about that because i dodge certain map offering but midwich is not really a killer sided map if you can hold w when you see the killer
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2584311#Comment_2584311
Outside of nostalgia, was dribbling DS that great of a feature?
It was annoying but at least you could outplay the perk whitout using enduring
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@Elik said:
So I played a game on haddonfield yesterday and I noticed that the main building had one window less upstairs and didnt have the bs window next to the basement stairs.
Maybe this was just insanely lucky rng or they wrote it in the patch notes and I'm just stupid lol
Its rng but you are right with the dc penality off haddonfield got nerf
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It is and honestly the match at a lower mmr are more fun so i understand why they do that.
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Its simple those survivor are bad or dont know how to play against plague
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@Rancid_Discharge said:
I don't know why they would considering pyramid head is way stronger.
Nemesis is easyer to play and the tentacle strike is faster compare to the punishment of the damn. I dont think ph is way stronger a single buff to nemesis first strike would make him stronger compare to ph in my opinion
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@ion_eyes said:
I find Brutal Strength isn't that useful except for playing killers where:
- The survivor is predicting your attacks and are going to predrop the pallet (killers like Executioner, Huntress, Deathslinger...).
- You can't down them across the pallet.
Pyramid Head can hit across the pallet, so can Huntress, Trickster, and Nemesis, so predropping doesn't inhibit them quite so much.
Deathslinger, Plague can injure across pallet but can't down (unless Plague has corrupt bile).
Killers like Oni (in blood rage mode), Blight, Cannibal, Hillbilly, Nemesis can just break the pallet relatively easily without having to kick.
Killers like Hag, Nurse, Doctor, Spirit, Legion (in frenzy mode), Pig can possibly avoid having to deal with the pallet at all using their powers, going around, through, or over the pallet.
Wraith has add ons to break pallets faster when cloaked, so those builds don't really need Brutal Strength.
So who are the killers that really benefit or can use Brutal Strength in their builds? To me, I see Clown, Wraith (without the fast pallet breaking add on), Legion (outside frenzy), Myers, Nightmare (Freddy), Possibly Plague, Twins, Cenobite?
But would you recommend Brutal Strength on any of them? I'm highly considering it for Clown, but maybe Enduring is objectively better?
Brutal strengh is good when the counter play is to pre drop the pallet.
So the best killer for that perk are freddy, clown and doctor.
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@Triforcer said:
Haven't had time to play yet and check, but I recall that the game's most pressing problem was that Wraith(!) is OP(!!). In your answer, assume that the reader runs All Seeing Blood 100% of the time.
I read some people say he is exactly the same and that false. If you were a casual wraith and did not know the limit of his lunge after an unclock he is the same. But if you main him and had the muscle memory of the maximum distance you could get for your lunge after an unclock then you will see the nerf is massive because you need to relearn that and relearn the distance you can have with the survivor before you unclock
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Those strat are worthless now the second you ear a totem being bless you need to commit on every chase you start
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2579639#Comment_2579639
Some just don't exist. I'll get into a game with someone like Sugarb4b3.ttv (totally made up) and that name literally doesn't exist on Twitch.
??????
Yeah i see this too i think its becaus ethey dont know how to write their own name XD
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2579784#Comment_2579784
I hate that they get greyed out but still in your inventory
My Trapper, wraith, and hag still have Scorching Summer BBQ invitations...
Im the same that why i only use bp on survivor during those event unless i really need to level up a killer for perk i need
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To be honest i use the offering because i know when the event is over all those offering go in the garbage anyway at least survivor keep their event item and addon killer dont so for them its worse in their wallet