bm33
bm33
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2299713#Comment_2299713
Didn't notice that, but I did only play one game.
Fun, can't wait to get a migraine.
I feel like it happens around freezes. Before the hotfix they were nearly at same time so not as noticeable but now seems like the flashes are happening more while you aren't freezing so they stand out more. For me they are more frequent when playing against Nemesis.
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@SloppyVoldemort said:
Okay, played a match as survivor and as killer. I didn't notice that much stuttering, but then the killer didn't have any perks and I was on a hook when the last gen popped.
As killer I didn't get much stuttering.
BUT MY GOD! STOP THE DAMN FLASHING!!!
The game is now worse then before with all the flashing of rendering and unrendering stuff. That was made 100x worse then before. I'm gonna fear to even play now, since I get really bad headaches from too much flashing lights (that's why I don't like to face a doctor and will just play for points and nothing more, sorry team).
I think I now have to put away the game for the next hotfix, because this is costing me my health :/
The flashing is horrible. Honestly I thought I was seeing things since the chapter patch - like maybe the freezing was just playing with my eyes, but seeing someone else mention it confirms it's an additional issue.
I played handful of survivor matches today. I noticed start of match it seems OK until the killer uses their power. Plague puking on something/one, Hag setting trap, Freddy setting snare, etc. Once they start using their powers somewhere on the map the freezing starts. Also gets worse from match to match. Nemesis really didn't notice much of a change against him, still freezing same amount. Anytime I would go to search a chest I'd get freeze when I started, freeze when it opened, and another freeze if I picked up the item.
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@FengisKawaii said:
https://forum.deadbydaylight.com/en/discussion/comment/2299185#Comment_2299185
The console people have been waiting for well over 2 years for the devs to act on their word (goal: 60 fps on all platforms) and not only have they not delivered on that, they made it worse so now even pc players are affected by their disregard for game health. I get your point but many people are outraged, and rightfully so.
I am a console player, I know we've been waiting. I've participated on posts since last summer complaining about the poor optimization on console.
Yes, it is worse right now and even pc players are pissed BUT we don't want to jump the gun and have them JUST fix the issue's from this patch and continue to ignore the optimization we've been fighting for that is 2 years old. If go to media now and they then reach out to BHVR the focus will be on THIS patch performance issues, BHVR will easily be able to then brush it off when the performance issues from only this patch are fixed and pc is fine again. It's better to wait for the current issues to be fixed so the old issues can be focused on and there is nothing to distract from 2 years of brush offs.
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I hate to say wait but I do think it would be best to wait until they finally "fix" the performance issues that came from this patch. Currently they are listed as a known issue. Reaching out too early BHVR could say 1. It's known issue or 2. "next patch will fix performance issues" which would completely ignore the optimization from before that we've been pushing for with this post. Usually the first patch after chapter isn't a good one, as they have said it's mostly crap from ptb not from live release.
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@Luciferr_2nd said:
Im surprised RPD is still disabled for public matches
Imagine advertising something that people don't get to play in public matches
Also, heres to the best of hope for todays patch, hopefully nemesis is actually a little bit better to play now.
But obviously like weve all said, the fight carries on, im sure we will still get frequent freezes at random events
Apparently you might still get it but it could crash your game if you do.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2297399#Comment_2297399
Bet.
I'll play perkless Trickster for five games if Clown get's fixed in tomorrow's patch.
Just made me think - they try fixing the bug that removes perk loadout if you play tutorials, everyone now has to play perkless until next patch.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2296735#Comment_2296735
That can't be the case, since it clearly says it increases the rarity of the things in the bloodweb.
and we can see that when we look at yours.
you get a more browns while p3 gets more purples.
@Mr_K you absolute madman... damn...
That's a lot to look at.
let's go over the basics.
the averages.
Killers
brown - 7.6
yellow - 6.6
green - 6
purple - 4.9
red - 0.96 (probably because perks took the 1 red spot)
p3 survivors
brown - 7.2
yellow - 8.4
green - 6.7
purple - 3
red - 0.73
p0 survivors
brown - 8.5
yellow - 7.4
green - 6.75
purple - 2.75
red - 0.63
but averages can't tell the full story. here's the most repeated number
killer
brown - 8 (11/23)
yellow - 6 (6/23)
green - 6 (19/23)
purple - 6 (10/23)
red - 1 (22/23)
p3 survivors
brown - 6 (4/11)
yellow - 8 (4/11)
green - 7 (6/11)
purple - 2 (5/11)
red - 1 (8/11)
p0 survivors
brown - 9 (4/8)
yellow - 6 and 9 (2/8 each)
green - 7 (4/8)
purple - 2 (5/8)
red - 1 (5/8)
should I put this all in a grid so it's easier to see? probably... but it's 1:00 am and I wanna go to bed.
but, to me it's kinda clear.
prestige will reduce the number of browns and increase purples on average.
maybe the averages between survivor and killer work different. because killers purple averaged quite higher on the purple over the survivors.
the weird thing to me is how consistent green is on all levels... you would think my p2 killers would get more greens, but nope... apparently it's just browns and yellows vs purples...
The purples in mine are the same between p3 50 and just level 50, both have 3. The only rarity increase is 5 yellow on my p3 while my 50 has 4.
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Not_Queen has confirmed they won't be touching this license. The mods here have started closing these posts because BHVR reps have said it won't happen and all these posts turn into people saying no because creator is a pedo and others trying to defend real life pedophilia by comparing it to fake movie characters.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2296814#Comment_2296814
I play Trapper a fair bit, and this is such a nice buff for him. He definitely needs more, but this is a good starting point for him.
Sadly, Behavior seems intent on ignoring Trapper. (As well as almost every other bad killer in this game.)
Trapper is the equivalent of optimization in the game. Both ignored. π¬
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2296791#Comment_2296791
I'm really hoping that that's not a bug (although it probably is, and it probably will get fixed even though Trapper really needs it).
I was so happy to see they were darker and so disappointed when someone pointed out it was probably bug because they stayed same when darkening add-on used. Every time someone asks what changes Trapper needs darker traps is always one I list, especially with indoor maps and the reworked maps.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2296768#Comment_2296768
Watch Pig or somebody just not be able to use their power.
I'm betting Trapper when they fix the bug that made his traps darker without add on. Traps back to see from mile away bright but can only set in like 5 places that are completely useless.
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Ash p3 50, Kate just 50 - both maxed on perks.
Ash - 1 iri, 3 purple, 6 green, 5 yellow, 10 brown, 1 event
Kate - 1 iri, 3 purple, 6 green, 4 yellow, 12 brown
Also, McLean said when you prestige it doesn't really impact the bloodweb.
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With current report system for them to do anything he'd have to be sending down support tickets with video proof of you doing something that's actually bannable not just in game report. If he continued to send down false report tickets to support then support would probably give him a warning and then ban if it continued. When you report someone support does not tell you what actions they will be taking or if someone is close to being banned - they just say thanks and they'll look into it.
He's just trying to get under your skin, which is obviously working. Just block him on psn so he can't message you anymore and you can ignore him.
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Some videos I saw on Twitter.
https://twitter.com/walkingwnair/status/1407037170678894593?s=19 https://twitter.com/CrashlieP/status/1405682168857169921?s=19
https://twitter.com/BlightChip/status/1406999403328684033?s=19 https://twitter.com/yeahitsjin/status/1406383356888158212?s=19 https://twitter.com/BlightChip/status/1406710593256660992?s=19If you search "dbd frames" on twitter sooooo many have been tweeting that while this latest patch performance is terrible that on their consoles/low end PCs performance issues have been around for awhile - many bringing up the optimization promise. There's just so many complaining about the performance issues (not just ones from current patch) that it makes me question how many places do players need to complain before something is finally done.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2295743#Comment_2295743
I completely understand that! And I will mention it.
We do have a hotfix due out tomorrow, I'm hoping it will resolve some issues at least.
Thank you for mentioning it. I figure it's better to bring it up before the event rather than midway through.
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@GoodBoyKaru said:
OOOOOOOOOOO BESTIES I BRING MORE NEWS
Performance issues with the Nemesis, but the issues increased with other killers too. Here's hoping it's linked but only focusing on one killers performance issues worries me.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2295595#Comment_2295595
Right now we don't have an update to the message I'm afraid. It's something that's being actively worked on but I can imagine that it's not something easy to implement quick (also I'm not a tech person in that respect).
When we do have something to communicate with regards to the performance issues that have affected players since the last release we will.
Hey Mandy, if the performance issues are still around during the event (which is only 10 days away) could you maybe mention to whoever that it would be good to extend the event to make up for time lost due to the issues? Killers will just need to not crash out of a match but survivors will need to escape on top of dealing with these freezes/crashes. Having anniversary event impacted by performance issues is going to really sour the event.
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Just saw Mandy comment this on other post about the current performance issues, guessing they won't be part of tomorrow's patch.
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@JPLongstreet said:
Tomorrow is the day bois n guls. If they follow their usual pattern, then tomorrow is when a hotfix patch will be out, most likely addressing some the fps drops caused by the Resident Evil update and hopefully restoring the RPD map. Bonus if they roll out a key change to soothe liller mains a bit.
But I'm hoping to see is some update on the root cause of this mighty thread, some sort of hope and timeframe concerning full optimization and that goal of 60fps minimum on all platforms.
Lots of us have been begging and pleading for this for years now, and thanks to Pulsar we have here a living breathing catalog of our woes. With tons on attention on the game now, plenty of it negative, I pray we get some answers tomorrow.
On a side note, in case it hasn't been made clear we do not blame @MandyTalk for any of this, including no official updates on this thread. I know they do the mod thing and are told what to discuss and what not to comment on.
While I hope the patch tomorrow will have performance fix I'm not optimistic it will. I just keep flashing back to last fall with ps4 being PowerPoint slideshow and it taking weeks for them to fix. I hope I'm wrong but I have a feeling that atleast the first week of the event we'll still be dealing with these issues. I have very low expectations when it comes to BHVR, and that's not a good thing.
Also agree it's not Mandy, other mods, or even the Devs fault for not giving us any info. That falls on the higher ups and pr management team. Apparently they don't see a large post like this or people complaining on social media about this issue worth giving us some sort of reply/answer. We've already given our money so they don't care. It's if someone outside DBD says something which could prevent new players from coming in and shelling out money that will force the higher ups to say/do something.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2292587#Comment_2292587
Have- have you seen the experience on Xbox1/PS4?
Game is playable if you consider it looking like a PowerPoint presentation playable. π
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I stopped playing until they fix the performance issues. Not only is the game running terrible but my ps4 sounds even worse than normal when DBD is up. DBD isn't worth breaking my ps4, there's plenty of other games to play that won't overheat my system.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2286584#Comment_2286584
wraith was in the game.
stealth killer wasn't a thing.
ergo, spine chill was created to counter wraith specifically. like small game to counter trapper.
There's no perk to give other killers traps to place around the map. There are a bunch of perks (including Insidious which is in the base game) that removes any killers terror radius to make them a stealth killer. Spine Chill wasn't created specifically to counter Wraith when Insidious was also in the game.
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@GoodBoyKaru said:
Speaking of Game Informer
https://us.v-cdn.net/6030815/uploads/BL7L8DFDAN4F/image.png
If only they knew the irony of this.
Behaviour shelling out the cash for some good publicity.
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I'd wait until after the hot fixes go through to do a marathon gaming session to max out your players. Doing it right now with all the issues just seems like punishing yourself with something you're already frustrated with.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2286612#Comment_2286612
I think Temple of Purgation was also disabled.
Couldn't see it in custom games.
I guess someone got it in public match still. π€¦ββοΈ
https://twitter.com/NoScopeBarneyZ/status/1405640429194915844?s=19 -
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2284494#Comment_2284494
perk was in the game before even nurse... it wasn't made to counter stealth killers
Wraith was in the game and considered a stealth killer.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2286285#Comment_2286285
Think I should talk to some websites now or wait a bit?
I think wait until after they put through the "fix" for the performance issues that came through on this patch. That way the issues that are left are the ones we've been complaining about for years. If you go now before the fix from this chapter it will be "we just fixed some performance issues" π
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There's a reason I don't trust reviews from those that do them for a profession.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2284093#Comment_2284093
https://forum.deadbydaylight.com/en/discussion/comment/2284094#Comment_2284094
π Thank you helps me out super muchly!!
and @bm33 they said they was monitoring the fix for stability so thought that they fixed our FPS or the stuttering but clearly not lol just really had me thinking they did a fix but also I just woke up so could be me π·π
I can see thinking there was fix to performance, they kind of suck when it comes to the wording in their communications. π
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I know a bunch do because they stream playing DBD. They're all PC players.
I don't think they play it on console at all. I think for testing they just see if the game loads on console but don't actually play it.
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@Darkskies said:
https://us.v-cdn.net/6030815/uploads/BDI9I2URVPU6/screenshot-20210618-061214-624-7e2.png
Is everything sorted or better ?? I just checked the Twitter as I need to know if they have improved things for my stream today.I do not want to risk my console if it's still bad
Any information would muchly be appreciated π·π
That was network connection issues, separate from the performance issues. People couldn't connect to game, or were receiving error messages, as if their internet was down but was issue on BHVR side.
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Performance issues are on every map for me but the indoor maps are the worst for the performance issues.
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2279939#Comment_2279939
Have they ever done anything like that? Not as long as I've been around, so why would they start now?
Halloween "event" last year people complained about how terrible it was so the "fixed" it, gave out bp AND iridescent shards, and put last year's Halloween outfits at discounted shard price - Felix's that was auric cells only was also included in shard price for that time. They could definitely do more than just 300k BP.
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I'd rather they die on hook so they take a hook out of the match but aside from that if players decide they want to DC/suicide they can. I stopped caring if people DC/suicide, there's so many performance issues and bugs on top of bad matchmaking that I can understand someone wanting to leave the match or even being forced out by the game crashing. There's also killers that just trigger some people - those with ptsd hearing Slinger's gunshot, Doctor's power giving players headaches, Plague vomit sounds getting to people with sensitive stomachs, etc. I can't blame someone for leaving a match against a killer that effects them in a negative way.
I just play normal and hope for the best. I take my queue from the killer, if they still want to go hard I'll keep trying but if they want to go easy/farm I'll do same. Anytime killer farms/goes easy I give them the kill at the end just so they get the extra points since they were nice enough to play in a way that the remaining survivors could get BP. Sometimes the killer is ridiculously nice by dropping me in a way that forces me out the exit even when I'm trying to stay for entity to kill me if they won't hook me. π
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It's like how on playstation if you buy the $50 game bundle for certain licensed DLC you get a theme that goes with it but there's no way to get the theme if you already own the game and bought the DLC separate when it came out. This isn't first time they've done something like this and won't be the last.
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Saw this comment on Twitter. If true it's the event files being main cause of current issues hopefully they are able to fix them quick. If it stays like this until after the event that means we'll have these issues for a month.
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Those freezes are so frustrating. They are game changing, especially when they get you turned around. I swear the indoor maps are so much worse than they normally are because of these performance issues.
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I got a daily challenge to unhook 3 survivors using Tapp. Next day at daily reset I got another to use Tapp. The game wanted me to play him. π
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2279479#Comment_2279479
I was going to play today to stream and grab more clips, but my Xbox overheated and it may be broken
Hopefully you can bring it back to life. After CoalTower had said his ps4 ran fine it died. I'm pretty sure DBD is now killing old consoles, won't need to optimize for dead systems.
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I played one killer match last night as Ghostface, was on Ormond and it was horrible. I only went stealth once because of how bad it froze when I entered into it. Luckily I wasn't playing serious match, just hooking survivors for archive challenge, so didn't care how I did but omg it was horrible. I thought it was bad as survivor but seeing first hand how it was as killer I don't know how there are any killers right now.
I won a copy of the RE DLC from a fog whisperer. Can't wait to experience the terrible frames playing as Nemesis. π¬
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You'd need to report in game then send in a report ticket with video proof here https://support.deadbydaylight.com/hc/en-us/requests/new
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@Chilli_man2400 said:
We got a official statement saying there looking into fixing the FPS drops where experiencing. Itβs not an answer but at least there acknowledging the problem. But guys please donβt stop you guys are saying there only going to fix it here and move on NO! We will not stop keep this thread going
That acknowledgment was only for issues from this patch. We aren't going anywhere, there's still all the performance issues from before the patch that need to be fixed.
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I remember they had a survey asking about what you'd want in a newsletter, my response was newsletters are unnecessary. π
Might be from people that signed up for BHVR acct, think they get newsletters now.
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2277473#Comment_2277473
This is the closest we will get and it might be the farthest as they will only fix the issue's from this patch only and that would be it.
Oh it's definitely only this patch they'll work on. The other optimization issues we've been talking about will stay swept under the rug.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2277395#Comment_2277395
https://forum.deadbydaylight.com/en/discussion/comment/2277401#Comment_2277401
Why is anyone even surprised anymore at this point? lol
The DLC and everything else is released and i'm sure they already earned more than enough money.
The actual playerbase that supported this game for years isn't relevant,money is.
That's it.
It's not that I'm surprised, it's more so the exasperated can't believe. Like when you see someone do the same dumb thing multiple times in a row and you're like "I can't believe someone can be that dumb."π
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@LethalPugy said:
How is this thing 43 pages and we havenβt had an official response?
Between this post and the multiple posts from yesterday about the optimization issues from the patch I can't believe they haven't atleast acknowledged the patch made things worse. Even fog whisperers were talking about the issues in streams. No "we hear you" just a "we turned off the new map, here's some BP." π
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2275355#Comment_2275355
Really? That's kind of a stupid thing to punish.
It is but rules are rules. There's plenty of optimization issues going in right now so easy peasy to keep this going with discussions.
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@BingBongMan said:
Don't mind this comment, just doing my duty to keep this at the top of the front page.
Please add to discussion to keep the post going, just bumping posts is against the rules and could get this closed.
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Console Optimization
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I haven't crashed but game is definitely running horribly on other maps. I can't tell if the DCs today are crashes or people doing it on purpose but there's been way more than normal.




