bm33
bm33
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- bm33
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Third match against Mikey on MacMillan didn't notice any stutters/freezes. No one was using any of the perks that would normally cause an fps drop. Didn't notice any drops on survivor side the few times exposed popped up from him going into Tier 3.
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3rd match in a row for this bug, this time MacMillan map against Mikey so consistent no matter the map/killer.
First chest showed picture of medkit before switching to toolkit, second showed toolkit before switching to key.
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I played against Nemesis on RPD for first match on PS4. Performance is better than before the patch but I still had random stutters/freezes. Few times when not near anyone I froze for a second before moving few feet from where I froze. In next match against Trickster on Lery's the stutters I had were related to the regular causes like Sloppy, didn't have any freezes where I moved away from where I froze so think that is issue with Nemesis, RPD, or combo of the 2.
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Second match on Lery's against Trickster and chests still showing wrong item.
First chest showed picture for emergency medkit with brown background before switching to camping aid kit. Second chest could see tool box inside but gave me option to pick up emergency medkit. When I picked up medkit my HUD showed a Flashbang being equipped (I had no item in hand when I searched this chest) and then as I moved away it changed to a commodious toolbox.
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Second match on Lery's against Trickster. Had some stutters but this time was thanks to Sloppy. No freezing in one spot and then moving somewhere away from where I froze like I did on RPD against Nemesis so not sure if that's an issue with Nemesis, RPD, or combo of the 2.
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Just finished my match. Was against Nemesis on RPD, 2 players DC'd so he became farming killer. Performance improved BUT still getting random stutters/lag. Not as much as before patch but they're still there. Few times I was not in chase or near anyone and I froze before moving few feet ahead of where I froze. Random stutters while running around map - could've been Nemesis using his power and I just didn't realize it.
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Loading in now to match as survivor on ps4. Noticed going between menus was bit slow. Will see how match goes, someone played RPD offering.
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As long as people keep buying them they'll keep making them. Probably didn't help people bought them just to glitch them - sales figures don't look at why they were bought just that they were bought.
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@WexlerWendigo said:
12 GB update on ps5… why are the updates so big??
4.815 GB on ps4.
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/2385965#Comment_2385965
I just read the patch notes and they said they have made unhook priority over self care now with the mid chapter release. Hopefully this fixes it.
Hopefully it lessens self care priority for everything else too. Nothing like trying to grab medkit out of chest to heal faster but self care prompt keeps popping up instead of pick up item. 🤦♀️
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@brokedownpalace said:
You think people can download, install, play a game and then post about it on the forums in 8 minutes?
I keep hitting "check for update" because it still isn't showing one for me on PS4 😂
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/2385934#Comment_2385934
Yeah, I'd be ok with combining pick up item/drop item. Then you only need to add 1 more button to separate healing out of interactions so you don't self care accidentally when trying to unhook.
If they lessened the self care priority compared to everything else that would fix the issue of it popping up anytime you try to do anything else. I feel like they raised its priority around the Twins release and it just screws up everything.
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@Red_Beard said:
I think they should have two different buttons for pick up item and interactions and then make a third button for healing.
I wish they'd separate pick up item and interactions, I'd be fine if pick up/drop were same button. So many times in basement if someone with item died on a hook and killer hooks another survivor on same hook it screws up the unhook because the prompt for pick up item will show instead of unhook survivor.
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@DarKStaR350z said:
Patch notes aren't filling me with hope unless I missed something; I see mentions of Nemesis, Lerys and a few perks but no HDD issue or any other killer\map that were suffering from the freezing and FPS issues.
I'll wait to see before judging but prepared for disappointment and about 50gb extra HDD space for a few months :')
https://forum.deadbydaylight.com/en/discussion/268394/release-information-5-1-0
Nemesis, Huntress outfit, Lery's and Bots were only things I saw. Pretty disappointed that HDD issue wasn't even listed under "known issues."
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Just logged in on ps4 and didn't get any. Maybe it's for those that did survey through link from in game news? I did mine from Twitter link on phone because I haven't logged into game in like 2 weeks.
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Maybe post in technical issues section? The mod in that section may have answer/solution. I was able to change up my action/interaction buttons but never tried changing the movement buttons.
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@TragicSolitude said:
I was squirming all over the hatch and I couldn't get anything but the "recover" prompt to appear. Then the killer closed it.
We definitely need more key binding options. I have it so that the button to heal isn't the same as the button to throw down a pallet. It can mess me up sometimes, though, because having the button to throw down a pallet be "square" means that the button to vault a window is "square." But vaulting is only "square" when I play survivor; it's still R1 when I play killer, because that's the better button to use for vaulting. Ugh, I hate that. We should be able to be a lot more specific about our key bindings.
I had that happen to me. Killer was giving me hatch so I wiggled a thanks instead of just crawling in, after I wiggled I couldn't get the prompt to enter hatch, only recover. I think killer noticed I was having trouble as I was crawling around hatch instead of leaving. They were extra nice - closed hatch, I popped up from adrenaline and they let me open/exit through gate.
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You can change the button in the control settings. Actions (pallets, vaults, lockers) can be set to a different button from interactions (healing, repairing, cleansing, unhooking, etc.) They should default them to different buttons instead of same but atleast you can change them.
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Haddonfield is a good time as Trapper. Probably my favorite map since there's so many places to hide my traps.
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We don't need to add more skill checks in the game.
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Person being camped should get points for % gen repair and distraction. This will make camping not feel as bad. If killer doesn't want the survivor to earn that BP they just need to leave the hook.
They also should adjust the BP for unhooks to stop farming. Initial unhook should be small, safe unhook should be large. This way survivors aren't killing teammates off quickly by unhooking them in front of killer without trying to make sure they have a chance to escape.
The reason camping works is because survivors reward the killer for camping. So many times in red ranks I've been on a hook running Kindred and I watch my teammates decide to all crouch near the hook instead of working on gens. They could complete the gens and escape giving the killer a 1k and few BP. Instead they'll unhook in killers face without BT/taking a hit, I'll get downed and put back on hook so killer now gets more points for the down/hook, repeat until I'm dead in less than minute rather than 2 minutes of hook states they could've used to focus on gens. There's the injured survivor going for save only to be downed as they're unhooking me, I immediately get downed again and killer now has 2 hooked survivors. There's also the survivor that gets downed before reaching hook, killer slugs them, now killer is camping both hook and slug because the slug won't crawl away from the hook. All these scenarios survivors are rewarding the killers camping which leads killers to see it as an efficient strategy early in the game.
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I've seen many say they won't cleanse a lit totem incase it's Haunted Grounds. There's also alot that are allergic to touching any totems and just want to focus on gens.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2376642#Comment_2376642
Maybe they should just add it back to PC?
Just a thought.
They should turn off crossplay and then remove DC penalties for the consoles that have the crashing issues. That way pc won't be matched with those without a penalty.
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@Dwight_Fairfield said:
Seriously? Consoles are still suffering the lag and they put the dc penalty back.
I'm guessing they only turned it off for the event/rift instead of until they fix the issues. It's unfortunate that people trying to suck it up and play will be punished when the broken game crashes on them.
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Bees.
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The only conclusion I'd draw is that alot of people 1. loaded into the game once but never played it 2. played few matches and then never touched it again or 3. are new players that haven't played enough to earn trophies. On ps4 10.7% of killers sacrificed 100 survivors while 15.9% of survivors escaped 50 times - this just means those players stuck with DBD long enough to get the trophies, that's it.
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They should have sacrifice animation play when someone DCs. Could use the EGC sacrifice animation. If they did that then hatch wouldn't immediately open, would have to wait until end of animation.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2373173#Comment_2373173
or maybe they'll extend the bloodhunt. Not that it would do anything but...
I'd rather they postpone until performance issues are fixed to atleast pre-RE chapter quality. Extending is nice but it'd be like current event - players couldn't play so they extended it and players still couldn't play.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2373173#Comment_2373173
You guys are really patient. I kinda feel sad for you being ready to wait even more if they don't deliver on 27th.
27th is my limit. I am already not playing, if I can't play on 27th with no freezing, I am done waiting.
I haven't played DBD at all in over a week, and before that I was already barely playing - I really just played to help my swf teammate finish rift and to grab some crowns in the event. I put in years/thousands of hours into this one game - I'd like it to improve so I can enjoy playing it again. Until the Evil Dead game or Back 4 Blood comes out (whichever comes first) I'll wait to see if devs actually improve the console experience - once those games are out if DBD is still not optimized for console I'll be moving on since I will be able to play those games with my swf teammate.
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@NomiNomad said:
I really wouldn't mind if all the the generic perks were fully unlocked on each character, both survivor or killer. It'd be a good way to lessen the grind at least somewhat. I'd prefer other ways, but it's an idea.
More on topic, I understand to an extent. I have bad anxiety in general, and I used to be the same way. I still am sometimes, especially in the endgame. Spine Chill is my crutch perk, I fully embrace it.
I think unlocking the generic perks for everyone is a great idea.
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@Shaped said:
The closer we are to 27th the more I dread that nothing will be fixed.
When I saw the Bloodhunt is scheduled for 29th I just thought that is such a jinx. Hopefully if mid-chapter doesn't fix the performance issues they'll postpone the bloodhunt but unfortunately I doubt they'll do that, will just be another thing we miss out on. 😔
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Performance issues had me stop playing over a week ago. The event itself really wasn't anything great, definitely not good enough for me to put up with performance issues. Survivors needing to escape for their crown just had cause/effect that lead to everyone playing extra sweaty - matches were too short to get decent BP.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2369458#Comment_2369458
Same now I only play because my friends force me to
I was really only playing with my swf teammate, if I played solo was to get a few killer challenges done. He finally finished the rift so we're both taking break from DBD. I got him to start playing the Outer Worlds so that helped. 😂
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I'd say if she starts following Cote that'd be a hint.
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I haven't played in over a week. Logged in once just to get the bp/shards then closed out and played something else as soon as I made sure they went through. I'll check it out once patch goes through but until then I have 0 patience to put up with the performance issues.
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Sometimes mod deleted - probably if in middle of post that's just arguing so they're cleaning it up, others if they're closing down the post they're just deleting any new comments. Most times I've noticed it'll be someone edited post too quickly/much - pretty much get notification from original posting but then forum holds back edit for mod to verify it's OK and by time I had clicked notification it's "can't be found."
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I am so excited for the Chucky series. October 12 can't come soon enough. 😍
If they really wanted to they could make Chucky work. Cote in a stream playing DBD with Checkpoint XP, Paulie Esther, and Samination had said Chucky's size would not be a problem if they wanted to add him - the reason Cote said Chucky was off the table was because he's "comedy horror." At this point though we have plenty of "comedy horror" in the game - Ash which Evil Dead became more comedy horror, Clown's costumes like Mr Puddles, Legion in giant bunny costumes, Blight that is more funny joke than scary with his ping ponging around the map between shooting up, add-ons on killers that are more funny/memes than serious, etc.
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@lauraa said:
Even with Lethal Pursuer, can you see why kids love the taste of Cinnamon Toast Crunch?
It's the shrimp tails right?
https://twitter.com/JensenKarp/status/1374051365417230336?s=19 -
EGC was put in because of hatch stand offs and survivors hiding around the map after opening the doors - both causing the game to not end for way too long. Currently EGC does exactly was it is supposed to - prevents hatch stand offs, forces survivors to leave instead of wasting time hiding after doors have been opened.
EGC rewarding the killer with sacrifices has made killers think it should be a tool to help them get kills when that is not what it's there for. At this point I think they should remove the sacrifice points and instead once timer runs out any survivors left get 0 escape points, killers get 0 sacrifice points - no one wins or loses.
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No because I'd probably have to move to Montreal and as a Boston Bruins fan that does not seem like a good time.
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Didn't it also reveal survivors being woken up too until it was fixed?
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@gammatsunami said:
If they think theyre going to just fix it to be pre nemesis patch people are going to be annoyed including myself. Even with a rtx 3090, 32gb of ram and a 5900x cpu I get stuttering, and have been since I started back in the silent hill chapter ( had a gtx 1080 back then )
This is my concern too. There were plenty of performance issues before the RE chapter, it's why this post started. It would be unfortunate if they only addressed the RE chapter and continue to ignore the rest.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2357905#Comment_2357905
Perhaps I will finally be able to rest.
But I'm still much too cynical, I'll believe it's fixed when I see it
I'm same with the believe it when I see it. At this point I can't help but be skeptical of any fixes that are promised.
It's nice we have official date for next patch instead of guessing.
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@GoodBoyKaru said:
https://twitter.com/DeadByBHVR/status/1414948992966877189?s=19
We now have a confirmed date on when to expect these changes (aka the midchapter if the 2nd sentence is to be believed). More performance fixes should also be on the way in future updates though obviously absolutely no dates for these are concrete.
Sorry it's been a hot minute since I contributed here but hey the news bringer brings more news
Glad to see they've given an official date for the Mid-Chapter patch. Will be interesting to see if their fixes actually do improve performance.
While the BP doesn't get you far I'm glad they included the shards. Being able to use shards towards unlocking original characters will actually hit them more than the 300k BP.
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Seems like extending event/rift gave people hope there would be an update before mid-chapter patch is released.
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That's so frustrating. I've had similar but not that bad where it's double hit like that.
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Spine chill, Blastmine, Flashbang, Urban Evasion. Make things go boom.
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RE chapter caused severe performance issues for consoles and some PCs resulting in crashes while playing. DC penalty was turned off so players would not be penalized due to such terrible performance issues caused by the patch. Currently they have "some fixes" planned for the mid chapter release which will hopefully fix these crashes but the mid-chapter at earliest won't be released until end of July/beginning of August. Hopefully the planned fixes will fix the crashes but if they don't I wouldn't be surprised if the DC penalties remain off.
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@Gay Myers (Luzi) said:
What I would like to ask moving forward from everyone to please avoid commenting that people should just upgrade - there are several reasons as to why someone might not be able to or simply doesn't want to. Either of those situations are fine. If you however still feel like to leave a comment with tips on how to upgrade, make sure it's understanding and respectful. This is an important matter to the community who play on those platforms and their voices certainly should be heard on it.
Don't platform shame anyone, whether they play on console or pc, it does not matter. This is not something we would like to see here.
It already has been acknowledged by BHVR, the console optimizaton issues that is (especially now after the recent chapter) - in the most recent patch too, that issues ongoing are being investigated. This is from the recent 5.0.2 patch:
The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability. (https://forum.deadbydaylight.com/en/kb/articles/288-5-0-2-resident-evil)
Thank you for keeping this post open and just deleting the comments. Very much appreciated.
Also thank you for the comment on upgrading. Feel like it's something we repeat alot in these conversations so it's really nice to see that comment coming from a mod. :)
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I watched Tremors so many times as a kid. I'd love that as a chapter. 😂











