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bm33

bm33

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  • Yes.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2405098#Comment_2405098

    That seems to be the consensus.

    Some people are saying it's worse, others say it's slightly better but I'm just wondering when I'll stop getting penalties for crashing.

    I only crashed once, was Doctor on Coldwind map. I made it almost across the map when game froze for like 30ish seconds before it kicked me back to the "press x to continue" screen. Later when I was playing survivor faced a Doctor on same map that after about 30 seconds DC'd so guessing probably same thing happened to him. Since the Mid Chapter patch I keep getting Player Level Update Error after either killer or survivor matches. Had a Trapper match where I couldn't use the trap in my hand, could only reset the traps that spawned on the map which are pretty terrible. End of match had this error message so ontop of performance issues messing with matches also have this.

    _20210804_211456.JPG


  • I'd like Bond to do the reverse, instead of you seeing all teammates auras that are within certain distance they all see yours.

  • @NoOneKnowsNova said:

    Is this official that itll be a paragraph chapter or just leaks?

    Leaks.

  • Mobile always has extra BP events. 😒

  • Spot on map where survivor can go but killer can't.

    Uncleansable totem - won't be fixed until next chapter.

    Few random generators will only allow survivors to be able to work on one side when they should be able 2+ survivors on them.

    One of the lesser played killers will have a bug to their power that players will think is a shadow nerf.

  • If it's a paragraph with no map and is licensed I can see it being either Candyman, another killer from RE, or Pinhead.

    It'd be super unfortunate if we got Xenomorph but with no Ripley as survivor or outer space map or we got Predator with no Dutch as survivor or jungle map.

    With Evil Dead game coming out I doubt we'll be getting Evil Ash as killer.

    If it's an original killer I think it'll be the Teacher.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2405555#Comment_2405555

    I can think of some cool powers but they would either be broken or a variant of an existing power. I thought he could like bust through walls but then they added breakable walls. Or make him turn into a mist and walk through walls(Nurses blink)

    Breaking through walls feels more Jason than turning into a mist. If he basically ignored breakable walls/pallets, like be able to break without slowing down, then that could maybe work but survivors would hate that. Most other powers, like you said, would probably be broken or variant of one already in the game.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2404573#Comment_2404573

    No, I'm talking about how gross it is to suggest a series with a controversial creator.

    I'm not really going to get into specifics, but BHVR better not touch this thing even with a 10 foot pole like they did with a certain movie series.

    I agree. With direction BHVR has been moving with inclusivity partnering with him just looks like backward step and like the inclusion was just for show.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2405288#Comment_2405288

    He has been given many quality of life changes over the years but he still needs more. Like you said he needs to be able to carry more than 1 trap without add ons. It would also be nice if he could refill his traps at lockers instead of running across the map to pick them up. The thing I think would really help him, help all M1 kills, is this early game warm up the devs talked about a year ago. Much like the end game collapse but at the start of the match before they can work on gens. That would buy him some much needed setup time without relying on perks.

    https://forum.deadbydaylight.com/en/discussion/comment/2405296#Comment_2405296

    Every time I hear the Jason law suit is settled it seems to start back up again. I actually hope we never get Jason because I know BHVR isn't going to do him justice. Jason needs to be Nurse lvl(before cd's were added) if dbd wants him.

    I'd love to have him but I don't think at this point in the game they could give him a unique power or make him strong enough without some obnoxious skill cap. He'd really just be mishmash of other killers powers.

  • I think he'd be fun. And he better have something with bees.

    _20210722_014554.JPG


  • @EvilJoshy said:

    The devs aren't going to fix trapper because they can't sell him to us as DLC. If they make a "new" character that's more money for them.

    Sometimes I wonder if reason they leave Trapper in state he's in is because they're holding out hope for Jason and plan on him being similar so want to make sure the license character is stronger than the free character.

  • Trapper definitely needs love, especially when he's the face of the game.

    Increase number of traps he can carry at a time. He has to waste time picking up all his traps, atleast let him carry more.

    Darken traps since new maps they're way too easy to see with the lack of ground cover.

    Add more ground cover to reworked maps and indoor maps. It prevents Trapper from being creative with his traps.

    Make traps spawn in more central location. Its ridiculous how he not only has to traverse the map to get his traps but they will spawn in corners of dead zones making them useless even if you use add on to have them open for you.

    Change escape from RNG to skill check like with reverse bear traps or snap out of it.

    Have survivors receive deep wound from escaping a trap.

  • @KingFrost said:

    I just want a game with 4 megs with a pig mask, and me as Pig. Is that so much to ask for? IS IT?! Meg is free. Pig Mask is free. The math is THERE DAMMIT.

    Haven't actually run into a survivor with the mask yet, though.

    I only had 1 match where all the survivors wore Meg mask. We didn't get a pig, we had a Legion that wasn't happy they weren't only one with a mask on.

  • I've only worn the Meg pig mask since it came out. I always go for boops so to me the Pigs have been pretty normal when it comes to boop even with pig mask - some appreciate boop while others get really mad at it and tunnel me out. Usually it's the random low rank pigs that don't understand boop or the rank 1/2 pigs that take game super serious.

    Only one pig I think appreciated the mask and boop because my swf teammate boops too but I was only one in match with mask - she let me live and killed him. She did hook me twice but most times I ran by her she just gave me a hit then left me alone. Then at end when I was last one she could've mori'd me (I had run to killer shack injured and dropped flashbang to get her attention) she instead downed me and carried me to hatch on opposite end of map.

  • @RayrafLPP said:

    is it better now? I didnt play on my ps4 since nemesis and Im not going through 90 pages to see whats up atm^^

    It's better than it was after the RE chapter patch but still worse than it was before RE chapter. They still have a ways to go just to get performance back to the way it was pre-RE chapter.

  • @IlliterateGenocide said:

    Its and addon nemmy boi has, any destroyed zombies spawn in an exit gate

    Ah I didn't even look at the add ons, totally thought killer got screwed over by a bug and felt bad for them. 😂

  • @WretchedElk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2388492#Comment_2388492

    When I was about that age I could beat that level on Lion King…I can’t anymore.

    Did you ever play Toy Story on Mega Drive/Gensis? That one was hard. I could never get past the pizza planet level.

    I was terrible at video games as a kid, wasn't until like college I stopped sucking. 😂 I am still terrible at jumping in games. When I played Destiny 2 my husband would take my controller to get me past large jumping sections because he'd get frustrated from watching me be so terrible at it. Rest of game I was fine but those jumping sections I would get stuck on for ridiculously long time. 😂

    Never played the Toy Story game - by the time that came out my brother was in college and since it was his sega he brought it with him. When he'd bring it home during his breaks I was happy to play the games we already had since I never got far anyway.

  • Instead of removing BP should give a BP bonus for going after different survivor or going after the unhooker instead of the recently unhooked.

  • Same on PS4. I made a bug report and it's been "acknowledged"

    @bm33 said:

    Public match on ps4, crossplay off. Was on RPD map against Nemesis. When I would open a chest/crate it would show different item for a second before switching to one I could pick up. The chest I searched first showed a green medkit before switching to a green key. The crates one showed broken key and the other a medkit before switching to vaccine.

    Steps to recreate

    1. Load into public match on ps4, crossplay off, against Nemesis on RPD

    2. Search chest/crate

    https://us.v-cdn.net/6030815/uploads/NCABW1UXOITK/20210727-123320-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/48MAZRBL0VNZ/20210727-123303-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/0IFWUA4NW72H/20210727-123354-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/DLJH4ATBL51H/20210727-123416-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/5FAUK3EDUV1J/20210727-123447-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/6DOACF8OJA8C/20210727-123506-jpg.jpg


    in chest bug Comment by bm33
  • Water so we can have Jaws as a killer. 😂

  • It's a bad time to come back because the games performance is pretty terrible right now thanks to the RE chapter. They've fixed some stuff but still worse than it was before RE. Better to hold off until they finally fix the performance.

  • I got this done in one try, I just stood in a spot throwing the bottles against a wall until survivors came to me. I am very lazy when it comes to killer challenges like this. 😂

  • Whenever I have the deplete medkit/toolkit challenges. Before those challenges every chest will have one of those but when I select those challenges every chest will have a broken key.😂

  • Most of the time if I do it it's accidental - I'm either running to a loop or area where gens are already done. If I see you early enough I'll try to change course but I can only do so much. I've had times where I run to a loop that a survivor decided to hide in and instead of leaving while killer is chasing me they decide to keep trying to hide in corners of the loop and I keep running into them.

    There are plenty that will purposely lead killer to others, from my experience they usually are running Bond or Empathy to find other survivors so they can lose the killer. It's why if I see another survivor start running near me I leave the area instead of trying to hide.

  • I have a feeling this will be part of the change to key/mori interactions that they previously hinted at.

    When it comes to things such as killers powers (snap out of it, pig boxes, etc) I don't think these should be used. Attaching them to survivor items like BNP or keys I think would be fine so those are optional for survivor to use.

    Before they use them for any game mechanics outside glyph challenges they really need to optimize the game and fix the performance issues that we already have from before the RE chapter. Triggers in the game cause FPS drops for last gen and low end pcs that freeze a normal skill check, having freeze in middle of the multiple skill checks - especially if added to perks or other game mechanics where it can't be avoided - would be terrible.

  • If not in soda/drink section of grocery store they can be found in section with mixers for alcohol because it's an ingredient in rum drink called Dark and Stormy.

  • Poor choices like dropping down into the killers arms. I do this a lot. Sometimes I'm lucky and killer gets confused or I drop behind them, most times it gets me killed.

    Booping pig snoot. My swf teammate and I get killed so often doing this, and if piggy let's us boop we have her/entity kill us at end of match. We give piggy at least 2k every match. 😂

  • @ShinobuSK said:

    Did the latest update really helped last gen console performance? Or its better for some, same for others?

    For me on PS4, mostly playing survivor, it's better than it was AFTER the RE chapter but worse than it was BEFORE the RE chapter. I still have the same old triggers freezing the game from before the RE chapter as well as new ones that came in with RE chapter and there are random freezes that I haven't been able to pinpoint the cause. There are map/killer combos that on their own are bad but when they're together they cause worse freezes than I experienced before RE chapter.

  • Other night I was playing Doctor for a daily, ended up on Coldwind map. I almost made it to other side of map before I froze in place. Could hear a nearby gen. Was about 15-20 seconds before I was booted out of game all the way back to "press x to continue" with error message - so maybe 30 seconds total in match.

    Next time I played survivor seemed like same thing maybe happened to another Doctor - beginning of match on Coldwind within 30 seconds it looked like they DC'd. I doubt it was rage quit since all survivors points were pretty low so don't think he even got into a chase with anyone.

  • Kind if frustrating with performance issues on ps4 that cause fps drops. There's already triggers causing fps drops that screw up normal skill checks, these ones lasting longer give more time for those fps drops to occur to mess up the multiple skill checks. I hope that if they are planning to put this into other mechanics outside glyph challenges that they put way more work into optimization to fix performance issues first.

  • That yellow glyph challenge is pretty rough with fps drops. Luckily it respawns if you mess up. Gotta hope for good killer/map mix - I'm happy I didn't end up on RPD with Nemesis while trying to do it. If these skill checks are hint at something to come in future they have to put way more effort into the performance fixes. Those on last gen console or low end PCs will definitely be screwed. Next gens probably same thing based on comments I keep seeing that they are experiencing issues.

  • That they're getting ready to attempt escape before someone reaches them.

  • @CapricornZeus3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394470#Comment_2394470

    But the hook animation takes like 10 seconds, play through the 10 seconds, get your 5000 points from playing poorly and screw off

    🤷‍♀️ If someone wants to lose out on BP and eat a DC penalty because they don't want to sit through the sacrifice animation after they've been tossed on the hook it doesn't bother me. Killer got their hook/sacrifice points and it's not going to open hatch any faster because animation is still playing in game, so really no reason to get upset with someone punishing themself.

  • They should just have sacrifice animation, like the EGC one, whenever someone DCs. Hatch can open after the animation just like if someone were to be sacrificed on a hook. That gives killer time to run to the hatch and stop the other survivor rather than it just instantly opening. Instantly open should be saved for moris/bleed out since that is killers choice to skip sacrifice animation.

  • I think some people their game crashed at bad time.

    For survivor I don't think it's so much about denying killer points - I'm sure some do it for this reason but I've seen other reasons on survivor side to DC late game. I've seen people say they don't like sitting through the sacrifice animation so that's why they DC when on 3rd hook. Most I think are using DCing just before that hook as strategy - prevent killer from seeing auras if using BBQ, if doors are open it's to prevent Bloodwarden from activating, or in some cases to give last survivor hatch.

    Killers I always found it weird they would DC at end because unlike survivors there's no gameplay advantage to a DC. I've had so many that DC when the door opens if they didn't get a sacrifice or survivors prevented their NOED. Think might be ones that only play killer and think they're preventing survivors from getting escape points by quitting before survivors leave.

  • @JPLongstreet said:

    Here's the bottom line as I see it now:

    Game performance better than after Nemmy and the two patches after that, yeah.

    Game performance better than before the last chapter, no and we've actually slipped further back while adding a few new bugs as well.

    Very hard not to feel disappointed and left to wither away

    I think this is good summary. My game is running better than it was after the RE chapter but worse than it was before RE chapter. The mid chapter did fix some of the issues from the RE chapter but there is plenty more to be done to have to back to at least the performance prior to RE release. Much more to be done to also fix performance issues we were experiencing before the RE chapter.

    I've mainly played survivor. Out of the killers I've faced Nemesis, Freddy, Huntress, Wraith and Ghostface have been the worst for me as survivor. There's way more freezes with them, both from triggers and just randomly - or at least whatever the trigger was must be new because it seems like there's no reason for the freeze. The worst maps for performance have been RPD, Ormond, Autohaven, and Dead Dawg. Before RE chapter Dead Dawg was ok for performance issues but now it's pretty bad. On these maps the freezes from triggers feel worse than they do on other maps. If I had one of the killers listed on those maps it's a really bad time.

  • Since the patch yesterday I've played couple dozen matches, only had 2 matches with DCs - one 2 survivors DC'd the other the killer DC'd. I figured they already turned penalty back on.

  • Playing against Wraith on Dead Dawg, he was wearing one of his glowy outfits. Anytime I used Flashbang or he kicked gen that had Blastmine activated my game would freeze for several seconds and I'd be pulled in different direction from where I was running. Previous matches against Trickster on Lery's, Bubba on Hawkins, and Demo on Dead Dawg there were no freezes when using those. Also regular fps drop when NOED activated.

  • Haven't played it since I was a kid but the Lion King game on Sega. I could never make it past I think it was the second level where you bounce off the Giraffes and rhinos. Was way too frustrating for 8 year old me and I dunno if I want to find out if it's just as frustrating for 35 year old me. 😂

    Horror games frustrate me when character only uses weapon once but then can't use it again because they drop it for no good reason because apparently your character is Betty Butterfingers. Or there's like a selection of knives on top of a counter but you can't take any of the knives - don't show me a variety of knives if I'm not allowed to use them. I know, it's part of the challenge blah blah blah but I still think it's dumb just like I think characters in horror movies doing same stuff is dumb. I stopped playing Evil Within pretty early on because I got frustrated with dude dropping knife like instantly after cutting himself down - checks for gun that's missing in holster but doesn't pick up perfectly good knife when realize guns not there? Really? After that were few more things that I was just like I need to not play this because I'm just getting frustrated at dumb stuff like not picking up knife at very beginning. 🙄😂

    Twisted Metal 2 co-op story mode: Wasn't the game itself that frustrated me but that with co-op you could only play until the Amazon level. First time I found that out I was so frustrated and bummed that we couldn't play co-op to final boss. Would've been nice to be able to play whole thing co-op and then have you battle eachother at end to see who gets the ending.

    Uncharted - played this not too long ago for first time. Pretty much all the games were free through ps+ so I figured I'd give them a shot. First game frustrated me so much that I don't want to play the others. The boat bits were horrible because the controls were so bad. It let's you manually save the game anytime BUT if you use those saves it doesn't bring you to where you save but instead to the last checkpoint which autosave saves anyway making manual save a waste of time. Could clear out section of enemies, save but then die from another section of enemies before next checkpoint and your manual save doesn't matter you get brought back to checkpoint and have to refight enemies you had beaten before your manual save. Bunch of the camera angles were just annoying. The final boss, whatever the combo is to defeat them was not working. I watched a video to see if maybe I was doing something wrong but was doing exact same thing video showed. Game was just being obnoxious but by that point I was so frustrated from rest of game I was like nope, I'm done, no more Uncharted games for me.

  • @WexlerWendigo said:

    I read Jake’s tome lore, and thought it was really good. However, I can’t tell if they intended for us to think he might be gay, or if I’m reading into too much. The quotes that got me thinking were:

    ”Jake… please… you are expecting a straight thing, and no straight thing has ever been made.”

    “And yet his father’s advice did nothing to improve his sense of otherness in relation to the stories and curriculum he was subjected to on an almost daily basis. He still felt like an outsider for lacking interest in the literature and history he was expected to read and memorize as truths undeniable. Seemed like there was a big chunk of perspective missing from the overall narrative being poured into him like concrete that made him feel like he didn’t belong.”

    “Maybe the challenge of your generation is… representation. You gotta get your stories out there whether you’re a writer, historian, filmmaker or producer. Seems to me a lot of kids like you in the new country need to hear your story or stories like yours to know they aren’t alone. To know they belong and that they aren’t outsiders in their own home.”

    What do you think? Perhaps I’m overthinking but it does seem like gay subtext.

    Based on those 3 quotes I don't think it has to do with him being part of lgbt+ community.

    First one I'd need context to know what the "straight thing" is they're talking about. Right now it just seems really random thing to say and a vague/odd way to reveal first official lgbt+ character.

    To me the other two quotes seem more to do with him being Korean in US and not following his dad's footsteps. US history books/curriculum are generally very biased and rarely if ever look at the perspective of the other side. Usually the only time Asians are brought up would be when talking about wars with Asian countries as enemies but never the history of Asians in America as Americans/things they've done to help the country. Alot of popular media rarely casts an Asian character and when it comes to Asian cultures they usually would just lump all cultures together like they're the same thing - if they specified country was usually very stereotyped which isn't too helpful for representation.

    If it does turn out this is them revealing a lgbt+ character good on them for officially adding lgbt+ character but I think it's sad that it's so vague that it can be explained away. I do think based on their statements that when they finally officially reveal an lgbt+ character it will be a new character.

  • @Pulsar said:

    Oooof, two people crashed on RPD.

    When I played RPD 2 players DC'd, one on hook when they hit second state and one I thought on first down. I wonder if they legit DC'd or if they were crashes.

  • Badham with Huntress in old outfit not the one mentioned in patch notes, again little freezes when she'd fully wind up. Big freeze when Haunted Grounds totem was cleansed. She ended up DCing before Haunted Grounds timer finished up, not sure if just because she was missing hits/losing chases or performance was bad for her.

  • Match against Trapper on Ormond. He was running Sloppy and the freezes from it there were pretty terrible.

  • @umad said:

    There have been a few bugs with items in chests. For example, it showed a med kit when I opened the chest for a few seconds and then switched to flashlight.

    Also, perk indicators are also bugged. For example, instead of showing a shared perk indicator for LEADER it shows ADRENALINE instead.

    I noticed that with chests, also items in ground. Made a bug report for it. Haven't noticed the perk one yet.

  • Against Huntress on Autohaven there was an FPS drop everytime she hooked someone. Trickster on Lery's I only noticed FPS drop with first player he hooked. Also noticed some freezes when the Huntress would fully charge a hatchet. Small freeze when she kicked a gen with Blastmine. She wasn't wearing the outfit they mentioned in patchnotes, looked like one of the older ones with boar head.

  • I noticed this happening on ps4.

  • Guess also for items on ground. Ran over event toolbox someone dropped and noticed it showed a map. Ran back and stood over it, first it showed map with medkit addons for several seconds before switching to the toolbox with toolbox addons.

    _20210727_141033.JPG _20210727_141042.JPG


  • Played against a Trickster on Autohaven. Seems like when he gets the 6th hit on survivors there's an FPS drop.

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