bm33
bm33
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2417957#Comment_2417957
Had to look up what that was and had a good laugh.
It's my favorite of the Cheech and Chong movies. I watched it a ridiculous amount as a kid. Enjoyed it way more when I was older and understood the jokes. π
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That would be a great Cheech and Chong Corsican Brothers DLC.
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@Jacoby2041 said:
What if...
the extra i is unrelated to the hints
rt just stands for retweet
they give us a W tomorrow
we realize it's just to draw more attention to the saw stuff and we end up with 0 actual hints π€π
Keep the I, could be Spiral and it's code for saw cosmetic for killer side since survivor side got mask for Meg
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@ciara1999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2417806#Comment_2417806
Can you imagine, what If the orange is for candyman and that's the status effect.
Candyman bees π
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Dwight is a bit yellow too, did he eventually have a ring?
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I've decided no matter how unlikely it is that Jason is coming to DBD the devs want to keep Trapper weak so if they ever do get Jason they can make him stronger version of Trapper. It's the only reason I can think of to not give Trapper the love he deserves.
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I really hope all the fnaf posts get merged together soon. Pro or anti we don't need new one every hour.
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2417700#Comment_2417700
People don't care if Candyman is spammed but they get annoyed when its Springtrap.
Honestly I wish there was a sub forum for all the chapter prediction/request posts to keep them from spamming general discussion forum. It was annoying during RE when everyone was making a new post about which killer/survivor it would be instead of sticking to one and I was happy to get that chapter in DBD.
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Could be fun. Killer power could require survivors to do additional objectives. Like they could darken the map where survivors can only see directly in front of themselves unless they complete specific objective. Could also have vents randomly around the map to fast travel through, need multiple survivors to close off vents.
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Sorry to be that guy but it's Loser, one o.
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There's already posts in this section of the forum discussing Springtrap and his possible powers.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2417615#Comment_2417615
A new charm, and exclusive to one role! Yay!
Yup, and will be limited to first few that figure it out and can type it into the game the fastest. π
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Just saying I think "Red Herring" is because it's not hinting at killer - it's going to be a code to redeem in the store. 1s2i7art...looks like beginning of code to me. π
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Tony Todd has been commenting on DBD stuff for so long now it has to pay off eventually π
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2417542#Comment_2417542
I just usually just think they market kids stuff since...well Fazbear Entertainment being a Kid's pizzeria in the video game.
Kinda like bringing the Merch/Toys you see in fnaf 2 at the prize corner into real life.
Like stuffed animals, Action figures, Masks, and T shirts is what you see at a prize corner in a pizzeria for kids.
That's what made it easy to market to kids. They had those items but then went further with things like kids bedsheets and pj sets. Like items from game can be considered collectibles but once you start putting out things adults can't use like kid clothes you're purposely trying to bring kids in.
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2417514#Comment_2417514
Yeah probably, Fnaf has went up and down in the age group so might get them but you also might get OG fans from 2014.
Feel like most of the little ones just jump on Fnaf because most of the characters do look like from a kid's pizzeria because they are from one.
I just enjoy fnaf for the story telling and the hidden secrets. Been a fan since 2014 in middle school and never bought a single game because I just read about it lol.
Kids jumped on because they also marketed alot to kids with merchandise and have the books in the kids (not teen) section at book stores. My 13 year old nephew and all his friends have been fans since they were 9, lots of fnaf bday parties over the years.
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@Power_Guy said:
My god. I don't want Springtrap, simply because the people pushing for him feel the need to make 10 separate threads a day about 'OMG SPRINGTRAP!' instead of all using one thread. π
This. They should just merge them all since they do that with posts about things actually in DBD. Maybe make new subforum of chapter predictions/requests so they can spam in there instead of general discussion. I've seen so many go from being OK with fnaf to not wanting it because the fnaf fans keep spamming the forum, Twitter, and dbd streams.
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@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2417401#Comment_2417401
He is not anyway sexual in nature he is a reflection of a desire for self punishment and relates to murder, there were plenty of reflections of repressed sexual urges in silent hill and phead wasn't one of them.
However if his booty brings people joy then go wild.
Isn't the first time PH is seen in Silent Hill he's banging a Nurse? Seems pretty sexual to me.
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If someone attempts escape I leave them on hook. Too many times I saved someone that attempted escape only for them to turn around and work with killer and kill the whole team.
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@GentlemanFridge said:
If it's NOT an actual Red Herring, we now have:
S I A R T
S R I T A
If it's nothing, we just have SIA, still.
Stair
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@RetroBadGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2416590#Comment_2416590
I mention the bonus BPs too for using shrine related perks.
BBQ shouldn't disappear after every match, only if you don't please the entity.
If you have all perks on 1 surv, why would you play another? that is what happens now. If you have to play multiple survs because of the perks they have in the inventory, maybe people would start buying skins for different characters instead of all the skins for the only surv they use.
I didn't consider the fact that prestige deletes everything you have on a character, but that's something that already happens and not a problem related to having or not consumable perks, since they get deleted anyway. inventory removal with prestige kinda sucks to be honest, but it would be nice that it just resets your level and not your inventory, so the perks you stacked won't disappear after you prestige.
About the rift, there are challenges that require having certain character with certain perk, so I don't see the difference. If challenges get gliched, that is a problem that is not related to this. It's like saying "what if dbd gets bugged and you lose all your progress?" well... that has nothing to do with gameplay, that would kill all you have no matter if consumable or not.......
So if killer needs entity pleased then the weak killers won't be played at all by casual players - why grind for BP for a perk just to lose it in one round? Then have 1 in 84 (if remove tiers) of getting it again in a bloodweb. Or will it be so easy killers just won't lose their perks? In which case how does that stop killers from using meta perks like you suggest is the point of consumable perks? If it's easy for killers to keep the perks then they'll just keep and use the meta. Also how would it be fair that survivors need to escape to keep their perks but killers have easy time?
What about how just the idea of DS makes killers reconsider tunneling a survivor out of a game? Survivor needs to escape to keep their DS, that would actually encourage killers to tunnel that survivor out because it'd mean they took away the DS that they have a 1 in 95 (if remove tiers) chance of getting that perk back. Or does everyone just start playing Laurie and BHVR loses out on money from all the cosmetics they put out for original characters.
The devs have said they like that survivors are a skin and can use perks from any others, it's why they don't have survivor specific powers or boosts for using their teachables. If they make perks consumable except for that characters teachables survivors will choose the one with the best selection of teachables and only put BP into that one character. If it's Bill then BHVR will lose out on players buying cosmetics for the other characters. The reason people play characters now is because they like their looks/cosmetics and can use any perks without worry. If they have to worry about losing perks they will choose based on teachables and not cosmetics that bring in money to BHVR.
A survivor player right now if they max out a character with perks they will start putting BP into another character, usually one that has cosmetics the player likes. The maxing out perks actually encourages using another character. If a survivor is constantly having to earn back their perks they won't give another character a second glance.
I wasn't talking about the rift challenges with teachables, I was talking about the rift challenges with general perks. Like the Premonition challenge - needing to point at killer after it goes off. It took many players multiple matches because they weren't getting the timing right. It would turn players off from the rift if they kept having to go through the bloodweb to try and get that general perk needed to keep trying to complete a challenge.
Although since you bring up rift challenges with specific character teachables - they aren't always from free characters. It takes quite a bit to save up 9000 shards, especially if you are a casual player. Basically you are locking out players from completing more of the rift because then they have to own the character to play without worrying about losing the perk at end of match or they use 2000 shards to unlock the perk but then get frustrated if they keep having to try and get the perk on their bloodweb.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2416892#Comment_2416892
It would hurt less if they made them brown offerings and more common on the blood web.
If you're tired of tunneling and camping, you can go play killer and use the blood points you get to grind your survivors blood web.
I do play killer, prefer it when there's events where players use offerings for BP because I have more control over getting more BP. However if I'm playing survivor this is why I won't play BPS or similar "for everyone" offerings.
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@TheMadCat said:
Today, we have...
https://twitter.com/DeadByBHVR/status/1425109733606821895?s=20
It's written seven A in the tweet. (I don't know if it's that important, it could be randomly seven or... calculated seven.)
McLean tweeted this dad joke today. Coincidence?
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2416506#Comment_2416506
I agree with the 200% increase for the one burning it, but I donβt think players care that others are making more due to offering cake/pudding.
I think people hoard them for when a new character drops that they want to power level, at least, thatβs what iβm doing. Do people really care about someone elseβs blood points? I never do, unless Im playing killer and someone DCs. Then Iβll farm so people can get their lobby wait times worth.
As survivor it feels pretty crappy to play BPS only for the killer to camp/tunnel me out. Doesn't make me want to play it when I get few BP playing BPS but see the killer got double+ what I got without using BPS. Rather play cake that only goes to myself.
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@MeltingPenguins said:
SIA could ALSO mean 'Sorry In Advance'
This with the clown emojis makes the most sense. π€‘
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@InsatiableMop said:
can console not change their binds?
Yes, I changed mine on ps4. There's control settings.
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@ciara1999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2416695#Comment_2416695
https://tenor.com/view/samcro-soa-sons-of-anarchy-gif-7229794
Jax teller coming to dbd confirmed
Gemma would be quite the killer.
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Go into your settings and make your actions (pallet, vault, locker) different from interactions (heal, gens, cleanse, etc)
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Sia.
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@Mandy said:
Performance on consoles is something we've already acknowledged and is being worked on as previously advised on this forum and on our social media posts.
Mandy, will there be anymore hotfixes that could possibly have performance fixes before the next chapter or will the chapter patch be the next patch we see?
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@RetroBadGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2416442#Comment_2416442
what else you do in the game but play matches, get BPs, spend BPs ? If that's the problem, then why not make the items unlimited too ? or remove them and just get the in match loots.
because people would be using them all the time? well, isn't that what is happening with meta-builds ?
I see people complain about players using the same builds constantly, or that there is no need to use 90% of the perks. Everything outside the meta is a meme build. At least with bonus BPs for specific perks you encourage people to change that a little.
I see the feedbacks for now are about the grind, and not about the actual idea I'm posting and how it affects the gameplay.
The BP you get in a match isn't much when it takes millions just to max out perks on your characters. A reason people play killer is because you can get way more BP using BBQ and a BP offering. If you made BBQ disappear after every match just like the killers add-ons killers would be pissed and less would play killer since the extra BP from a perk wouldn't be there. There's 84 perks for killer (x3 for tiers) so chance of getting BBQ would be low. Players would put all their BP into one killer to get perks they want, they'd be less likely to waste BP trying a new killer and would stick with one that is the strongest and they'll get most BP from.
There are only 18 items for survivor, there are 95 different perks (x3 for tiers). You have much higher chance of getting item you want than you do the perk you want. It takes millions of BP to get a single character with max perks without prestiging, way more if you prestige. They just want survivors to be skins so just maxing out one survivor is already a serious grind. Players will stop buying survivors because there would be no point in spreading out their BP to multiple survivors. This would also lessen the cosmetic sales - no need for cosmetics if using one survivor.
What about rift challenges that require you ti use a general perk like NOED, Monstrous Shrine, Hope, or Premonition. You have to spend BP just to do the challenge? What if you completed it but challenge glitched and you lost your perk because it wasn't a teachable. That will turn people off from wanting to participate in the rift.
The reason there are meta-builds on both sides are because 1. Rather than fix the cause they use perks as bandaid 2. A large portion of the perks are useless or weak compared to other perks. They need to rework the lesser used perks to be useful and fix game mechanics so they don't have to rely on perk as bandaid.
Also, look at the last event where survivors had to escape to get their crown, games became way more sweaty and players complained about how sweaty the other side was playing. People stopped playing because it wasn't fun. If survivors have to escape to keep their perks they are going to gen rush, killers will play more sweaty to compensate until both sides just aren't even having fun and people stop playing.
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I figured the ones that don't want mmr are the ones that like to depip into the lower ranks for easier matches, especially if they can go against new players. Those players that are p3 with tier 3 load out of different teachables don't want mmr to kick them out of the low ranks against the 1 tier 1 perk 1 hour players.
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Why would you want to increase the grind??? This is a horrible idea, we don't need them to increase the grind at all.
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I love when killers run corrupt, pop, and ruin. Only one of those perks can last the whole game and even then it's restricted in it's use.
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No. I think there should be 150% and 200% BP offerings that are rare and ultra rare.
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Twins.
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@HealsBadMan said:
Maybe we're overthinking this. The next Killer's name begins with S, I'm guessing the next few letters will be B, M, and M. A terrifying addition to any game!
It's definitely this.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2414763#Comment_2414763
But there doesn't seem to be any glowy letters on the Campbell image. Just the misspelled words, the ii candles and ace trapped.
The picture from FB was also posted with 2 clown emojis. That mean it's It? Or Killer Klown from Outerspace? Maybe the S is for Space.
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@VioletCrimes said:
https://forum.deadbydaylight.com/en/discussion/comment/2414737#Comment_2414737
This was what I was going to say. if it's anything, it's probably just a charm. Or it means nothing and BHVR are watching us all flail around guessing.
It makes most sense. Keep eye on social media while they release one letter at a time, once all letters are out will be code that is activated on day last letter is shown.
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@Jacoby2041 said:
I doubt the hints would be about Saw Spiral because everything else they're saying about it is super obvious so why would they try to do some kind of cryptic hint to tell us what we already know
Code for something like a charm.
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@GentlemanFridge said:
So uhm,...
https://us.v-cdn.net/6030815/uploads/OZ5L37RNYTX0/image.png
The P, R and I stand out to me for some reason. They seem unusually clear, and the words they're in are misspelled.
SPIR(al?)
SPRI?
Oh boy....
Can anyone check if it's like this on the actual sign?
Or SPIRal
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2414689#Comment_2414689
You'd think they'd do that while promoting all the SAW stuff- 2x Gideon appearance, Bloodhunt on mobile, sale on SAW cosmetics and such.
Today they tweeted about Spiral so still doing Saw promo.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2414681#Comment_2414681
I find it very odd that Behavior would promote Saw/Spiral with a cryptic hidden "S" in the backround of a random screenshot.
I think it means something else.
Unless they are putting in another free Saw cosmetic and it'll be code for a charm.
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Here's a list. I recommend sticking with the originals, not the remakes.
Friday the 13th - this Friday is the 13th so always fun to do marathon on that day.
Halloween
Nightmare on Elm Street
Texas Chainsaw Massacre
Child's Play
Candyman
Scream
Sleepaway Camp
Terror Train - Jamie Lee Curtis and David Copperfield
Prom Night - another Jamie Lee Curtis
Slumber Party Massacre - second one was hilariously amazing. End is like if Grease met Sweeney Todd had a love child. π
Tucker & Dale v Evil - horror comedy but so so good.
Popcorn
Serial Mom - Jon Waters horror comedy.
April Fools Day
*edit to add Club Dread, another horror comedy.
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Guess it's delayed but ranks still hidden.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413149#Comment_2413149
It's very small (not the same as a 1 hook sacrifice).
It needs to give the Bp for the 2 (minimum) hits, the two hooks and the sacrifice bp.
As if the killer had sacrificed them. That's the only way it'd be fair.
https://forum.deadbydaylight.com/en/discussion/comment/2413150#Comment_2413150
Increase points equal to sacrifice sure but not points leading up to sacrifice. When killer DCs Survivors only get escape through gate points, not points leading up to escape. Include points that lead to escape for survivor when a killer DCs then you can include points that lead to sacrifice for killer.
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@ciara1999 said:
Survivors get a bonus if the killer DC, the same should go for killers.
Killers get quitter bonus when survivors DC.




