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bm33

bm33

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bm33
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  • It's pretty lame that they didn't increase the spawn rate for the event. Kind of ridiculous they put time into new toolboxes only for them to rarely show up. I was looking forward to loading up on firecrackers but they rarely spawn in my bloodwebs so I'm super disappointed.

  • In an interview from 7 months ago Cote said they hired an outside company that specializes in chat filters so atleast they weren't taking devs focus away from the game. Chat gets tons of complaints so makes sense they are adding a filter.

  • Going to lose pips anyway thanks to the pip bug, may as well atleast get challenge done and move on to next as quick as possible.

  • @madamretto said:

    I turned off the chat a while ago and I'm not planning to turn it on. But the funny thing is that despite the hashtags you still can understand when somebody insult you lol We all know those words, it is not like we will see "you ***ing useless piece of **** " and stay clueless, you know. Ban the whole message then.

    Btw, people will still find a way (unfortunately) to insult you. They will press space bar between letters or use symbols or letter from other languages.

    Apparently the new system should recognize people trying to bypass the filter and they can also add to the filter if players get creative with their insults.

    _20210219_074532.JPG _20210219_074431.JPG _20210219_074856.JPG


  • Also happens with Zarina and Ash. I forgot to mention in my original comment that I'm on ps4.

  • They should definitely add BP and shards to the free track. Right now only about 20 spaces out of 70 have something and it just looks bad being so empty even if you open up the premium track.

    Putting something like BP and shards into the free track would also encourage those that wouldn't buy the paid track. Right now nothing is encouraging those that haven't bought premium track to play. There's a big difference between getting a reward every 10 fragments and getting one every 30-40 fragments. If you've received 8/10 fragments you'll play few extra rounds to get to 10, if it's 8/30 fragments you're not going to bother. If players are playing those few extra rounds to get the BP/Shard reward they'll probably make it further into the rift and be more willing to buy the premium rift to get the extra rewards.

    Free track should be filled with cheap stuff like BP, shards, charms, and recolored outfits while premium should be filled with the better stuff like new/rare outfits and auric cells.

  • I've started leaving first chance I get. Anytime I've spent match saving/healing others and completing multiple gens I get left at the end, or sooner if they have a key. Other day I saved everyone on the team atleast once and completed 3 gens when I was hooked just as last gen completed I watched them open the exit gate and teabag the killer until they chased the 3 of them out. Not one made an attempt to rescue even though killer wasn't camping, was no NOED and they were all full health.

    Only time I stick around now is if when I had been hooked earlier I was saved before second state and my teammates worked as a team during the match with heals, saves and gens because those are the ones that would've stayed for me if roles were reversed.

  • I'm tired of being on the hook and seeing my teammates doing nothing but teabagging or running in a circle in the corner/basement.

  • I've had crossplay off on ps4 (east NA servers) after day one of crossplay being introduced and my wait times have always been fast as both survivor and killer. Survivor morning and afternoon if it's not instant it is at most 2 minutes. Around 8/9pm it'll slow down to maybe 5 minutes. As killer morning/afternoon would be maybe 5 minutes and night would be instant or at most 2 minutes.

  • @panernaners said:

    https://forum.deadbydaylight.com/en/discussion/comment/1955576#Comment_1955576

    I can understand that people don't like that they are getting harassed or being called a racial slur but they can just turn the chat off or they can report them and send in a ticket. I've been told to kill my self in the endgame chat for not even doing anything and I just reported him and moved on because if your telling some stranger who could be young or depressed to kill them self you deserve to get banned. I feel like they are more important things to be working on than a problem that already has a solution.

    Closing chat/reporting still had people complaining non stop on social media and in the forums. That solution obviously was not enough.

    As Cote said in that interview they hired an outside company to work on chat. Hiring the outside company means DBD devs could focus on the game.

  • @panernaners said:

    Now they are adding censorship to the in game chat wow just wow really need that right now and not something people care about

    In this interview with Cote from 7 months ago at about 45 minute mark he talks about plans for the new chat and how they hired outside company to make it. People are constantly complaining about racist, homophobic, sexist, etc. language in chat so it is something plenty people cared about.

    https://youtu.be/8DONla0Jm5M

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1952742#Comment_1952742

    I will never give up my Claudette. And if they ruin her model with the upcoming model updates, I will riot.

    They changed her once before, Meg and Jake too. 😂

    https://youtu.be/JGhIXLO3ul8

  • Depends on who I'm matched with.

  • Technically Dwight was supposed to be some random BHVR employee but end concept looked closer to Cote. 😂

    At about 34 min mark they introduce the guy Dwight was supposed to look like and they talk about it with concept art. https://youtu.be/skyydYkbpw4

  • Same as OniWantsYourMacaroni, I am still experiencing fps drops on console from the same triggers. Have also experienced new ones like anytime someone with perk like Leader or Streetwise comes near me and the icon shows on my screen I'll have an FPS drop. Or when killer is running Oppression and I'm on a gen with someone when they kick a nearby gen, wicked bad fps drop that freezes the skill check that pops up.

  • Happens with Kate too.

    PS_App_20210217_025342.jpeg


  • So not only is the spawn rate of event items low but there's a cap at 6? Some maps like Midwich you don't get bonus BP from gens (not sure about hooks) so the red envelopes are wasted on them. What's the point of even playing during this event when bonus BP doesn't work on every map and event items that have low spawn rate anyway have a cap?

  • They really need to increase the event items. They put time into making a new tool box but because the spawn rate of event items is so terrible I'm maybe getting 1 event tool box while there will be 5 regular tool boxes on the bloodweb. Lack of event items showing up and offering not working on certain maps, really no reason to put any time into playing during this event.

  • _20210210_190444.JPG

    I actually lost 2 pips in this screen shot, it wasn't a visual bug. I've had multiple matches now where I've completed gens, safe unhooks, totems, chases, escaped and I lose 2 pips. They need to look into this issue further instead of just writing it off as a visual bug.

  • No, they just have ridiculously low spawn rate. They need to increase the rate of event items by alot on bloodwebs.

  • Be cool if they spent some time in their official forums answering questions like this instead of having members share screenshots from Discord.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1950497#Comment_1950497

    Man,i almost got excited when i saw that thread with two last gen console players saying their performance improved 🤣

    Literally my first game after the update:

    https://youtu.be/0RNCIpaxCFQ

    Same. I saw the posts and thought maybe the new HUD atleast fixed fps drops. Played survivor and still had same fps drops so figured they must have been talking about killer being better. Tried killer and had same fps drops there too. So now not only does new HUD give me eye strain headaches after a few matches but my performance didn't even improve so I still have fps drops. Bright side it has helped push me towards other games, as soon as headache starts I switch to new game and don't touch DBD again until next day. 😂

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1950444#Comment_1950444

    Yeah,i noticed no difference in performance.

    I'll keep an eye out on these new triggers you've mentioned

    I'm glad to see others not noticing an improvement. I kept seeing people saying they no longer have fps drops and was wondering how I was still getting them. 😂

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949729#Comment_1949729

    the new updates has also had a positive effect on the performance of the game on all platforms

    I absolutely disagree with that sentence.

    I still consistently encounter FPS drops (big FPS drops and smaller ones) every game on PS4.

    @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949749#Comment_1949749

    Same for Xbox1 no improvement actually slipped back in some areas, like lighting frame drops worsened.

    @Enlyne said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949729#Comment_1949729

    A positive effect where? I still get the shittiest FPS I've ever seen, if anything it just got worse.

    I'm also still getting fps drops on ps4 and have noticed NEW triggers. If teammate is running Leader, Streetwise, or other survivor perk that has icon pop on the HUD everytime they come close enough for it to activate you get an FPS drop. If killer is running Oppression and kicks nearby gen while you're working on gen with someone else you get horrible freeze in the skill check that pops up.

  • Smaller maps means less spawn points for totems which also means totems are easier to find so no more "totems are too hard to find" excuse for not cleansing totems and getting hit with NOED.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1950159#Comment_1950159

    What about the common FPS drops (e.g bloodlust,sloppy butcher etc.)?

    I'm still getting those on ps4. Noticed it was happening the other day anytime I went near a survivor running leader. Also noticed if killer is running Oppression and kicks a gen nearby while you're working on a gen with someone it causes a wicked bad freeze from fps drops during the skill check.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949624#Comment_1949624

    Thank you,and now go buy some cosmetics to support our small indie company.

    -BHVR probably

    Buy some linked cosmetics, we've removed the fun you had with mix & match and made them cost real money instead of shards.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949612#Comment_1949612

    Because people would be able to get event stuff at a decent rate and could possibly even have FUN with it,which is obviously not tolerated by BHVR.

    Oh yeah, I forgot we're not supposed to have fun. My bad. 😬

  • I dropped 2 pips after a match where myself and the rest of my team escaped, it's definitely more than just a visual bug.

    _20210210_190444.JPG


  • I don't understand why they don't increase the spawn rate of event items in the bloodweb. They should have every bloodweb have atleast 1 each of offering, firecracker, and tool box - although having even more on a bloodweb would be preferred.

  • People confuse those that hide in a corner with stealth. If you're being productive during the match - gens, saves/heals, totems - I don't care if the killer never sees you because your stealth play is helping the team. It's when you're hiding in a corner or locker hopping, doing nothing the whole match, and then camping the hatch that it's not OK - it's not stealth, it's just hiding.

  • The other day had 1 gen left, wasn't a 3 gen and there were 3 of us left - myself and 2 randoms. My swf teammate had died and was spectating. While I was in a chase he saw that one of my teammates was already camping the hatch. When I was hooked nearby they stayed crouched on the hatch while the other teammate left her gen across the map to come save me (they had Kindred and could see this one wasn't moving). I hopped on nearby gen and when killer chased me again I ran to the hatch and looped killer around it. Killer then hung around the hatch and nearby gen. The teammate that had been camping the hatch finally helped on the last gen. End scores they didn't even have 10k BP because aside from couple chases and that last gen they hid the whole match.

    If you think you have a hatch hoverer try leading killer to hatch before you're hooked.

  • Definitely not just visual. I shouldn't drop 2 pips when I escaped.

    _20210210_190444.JPG


  • I love how everything is in one spot to easily glance at during a match. At most when survivor is injured/downed/hooked would just have those icons replace the portrait.

  • @Ultraviolenze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1947461#Comment_1947461

    They could arguably take away names/gamer tags, whatever you wanna call them, now that we have survivor portraits - I’d never/rarely say “oh, there’s mrstealyogirl42069, better go chase them”, I’d just say “there’s Meg”, and now that we have the portraits to help with that it could simplify the UI even further.

    I'm all for removing gamertags. Can just go to menu midgame if you really want them. Even before the change I never looked at gamertags because they don't matter unless you need to report someone.

  • I kept having matches where I was dropping 2 pips when I escaped and should've received 1 pip. I went from red to purple before rank reset and then was pushed to green.

    _20210210_190444.JPG


  • Not only is it taking up a portion of the side of the screen but there's also that unnecessary gap between the side of the screen and the information making it look like it is sticking out into the FOV.

    They should move the portraits back to horizontal at bottom left. The only reason I've heard for them to have the portraits vertical is because of Gamertags but Gamertags are not important to gameplay. The information that is important (player status) shouldn't be placed in a way that is inefficient to read to accommodate unnecessary information (gamertag), instead unnecessary information should be adjusted to accommodate the necessary information.

    I'm hoping they take the feedback that was shared when they first posted the UI WIP is used to make further adjustments because that picture, while better than current UI, still needs quite a bit of work.

  • As a female customer, yes having two characters with large breasts have a realistic jiggle instead of being unrealistic Barbie doll stiff is respectful to female customers.

    Saying it's pornographic if breasts bounce is not respectful to females.

  • _20210210_190444.JPG

    I've had multiple matches where I should've pipped but instead drop 2 pips. I went from red to purple before rank reset and then to green after reset. Not playing as many matches to rank up because current UI gives me headache after a few matches so I'll then switch to a game that doesn't give me a headache.

  • I always give flashlights I find to other survivors because I suck with them. If I'm on death hook and I know killer is going to tunnel me before I can use an item I try to give it to teammate before I die. One time I gave my tool kit to teammate when I was on death hook, they used it to sabo the hook and give me a little bit of extra time in the match.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945515#Comment_1945515

    Yeah... guess I'm not the only one who spotted that.

    Hopefully his kid sees it as "Big white dog with funny face smack little people"

    A ton of parents let their kids that are under 10 play, usually as killer. Hop on FB to one of the DBD groups and you'll see plenty of parents talking about letting their little kids play as killer, some do it to derank or when they don't feel like playing to grind through rift/BP. It's funny to see parents mocking players getting upset that their kid killed them and at same time being offended at what the players send in angry messages because "they're sending these messages to a child!" 😂

  • @JasmineDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1941513#Comment_1941513

    yea and its kinda hard to hold a conversation over there. Most discords make multiple general chats, they just removed reactions and have general on a constant 60 second cool down

    I'm in McLean's discord. He has like 30+ sections for different chat topics with 7 just for DBD, one being McLean Fix It for bugs/issues. Also, no phone number required to join. I'll stick with that one. 😂

  • I was going to join the Discord to check it out but it seems sketchy that they require you to verify your phone number to join. No other discord I've joined has required that, it's unnecessary.

  • I meant to select no I don't like it 🤦‍♀️

  • Hoping they fix when they work on Survivor HUD changes because it's unnecessary nerf to solo players, swf won't be bothered by it being gone.

  • I think the forum ate my comment when posts were merged because I don't see it now. So if this ends up being a duplicate my bad.

    I do like the changes they are making so far and there's definitely more to do. It looks like they are listening to feed back and I appreciate they are showing us the WIP to give further feedback.

    I do like that the information has been moved closer to one area. This is definitely going to help with the issue of eyes being pulled involuntarily in multiple directions causing headaches.

    I don't understand why they are keeping player information vertical, I think it is more efficient being horizontal and will take up less room.

    If going to keep vertical have an option to remove the gamertags. Personally I find them unnecessary, only time I would need them is for reporting which I can go to menu mid game and grab the name then. Removing the gamertags would free up more space in FOV.

    Either change the player icons to Adept icons (preferred) or change them to grey scale. Currently the bright colors of the icons can cause the eyes to involuntary try to focus to the side and that can end up causing headaches. While it won't be as bad as the information all over the screen it being vertical will cause more of the distraction than if it was more horizontal with the rest of the information. Making them grey will also help to make status like dreamworld, reverse bear trap, sickness, etc. be more visible.

    Move the player icons and other HUD pieces on left side closer to the edge. That space between edge and information feels bigger that it is due to how much information is going up the side from player information being vertical, this makes it feel more intrusive like it's blocking more of the FOV.

    While this is just the WIP for the killer HUD I will be interested to see with the survivor HUD these changes: 1. The information bar for time survivor is on hook as well as when being healed from down state or carried. As has been pointed out in other feedback posts it is difficult to see how long a survivor has on a hook, many entering into second state or dying during struggle. Also the flashing when being healed or carried is gone and that was a HUGE help for solo q that is now gone. 2. The status for items. The bar that shows how much of an item is left is very bright when it is depleted that it looks like it is full. Make the bar transparent when empty would be helpful.


    *Edit to add: the power/addons don't need to be that big. Same with survivor item/addons. The power/items can be smaller while putting survivor information horizontal at bottom and larger since those are more important information than the power/item.

  • I do prefer this to the current one although it still needs work. I do appreciate they are listening to feedback and now sharing the WIP to get additional feedback.

    I'm curious why they insist on keeping the survivor information vertical. If they are going to keep it vertical an option to remove gamertags would be great. Personally I don't need them except for reporting purposes which a quick look mid game at menu can do.

    Move the left side closer to the edge. I'd rather that 1/2 inch of FOV in middle.

    Make the portraits grey scale. This will help deter involuntary eye movement to the side of the screen that can cause eye strain/headaches. Also when status effects that are colored pop up it will be more noticeable.

    I think the Adept portraits would fit way better.

    I do want to see what their plans are for hook/down status bars for survivors. I'm hoping the bars will be easier to tell time survivor has left on a hook as well as something to help solo see when survivor is being healed from downed state or carried.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1940500#Comment_1940500

    Alright, that's all been added. Let me know if you encounter more. Thanks!

    Looking at some bug reports looks like the BP offering glitch is when match is on indoor map. Just saw another post that glyphs aren't working in indoor maps as well.

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