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bm33

bm33

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  • When it's a teammate that has been useless or screwing over the team I 100% hope the killer to kills them.

  • Console Optimization.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2084594#Comment_2084594

    Same.

    Still get the same FPS drops/freezes from various status effects (e.g exposed,bloodlust etc.).

    I even have a new trigger for FPS drops/freezes.It's whenever a new icon from perks and addons appear on my screen (e.g Prove Thyself,Dying Light etc.)

    https://youtu.be/jm9aTc8Ba64

    I love that after recent patches we have more triggers for FPS drops instead of less. It's awesome.


    My SWF teammate and I both experience FPS drops as killer and survivor. I'm on original ps4, he's on ps4 pro. It's specific triggers causing the drops, not internet issues. Multiple forum members have shown the FPS drops from these triggers as well as listed the specific triggers on posts such as https://forum.deadbydaylight.com/en/discussion/187573/console-optimization#latest. I wish the game felt better after patches but instead I've found new FPS drops during my games.

  • I'd love to have firecrackers as a regular item. They're my favorite item in the game.

  • Unless I have a challenge that involves escaping I give kills to killers pretty often. Same with my swf teammate, we'll both hang back and have entity take us if killer won't kill us. Sometimes they are able to carry me to exit and drop me in a way that forces me to escape. I've given myself up to killers that went after the survivors that would sandbag teammates, I do it as a thanks for making sure they didn't escape. I've had killers that didn't sweat and deserved 4k that will try giving me hatch but I'll go to hook instead. Killers that were farming or ones just trying to get a challenge like double blink and hit I'll have them kill me or hang back for entity to kill me.

  • NOED change I want is survivors that cleanse atleast one totem before gens were finished don't suffer from exposed effect, only those that did not cleanse totems are exposed.

    If there is a remaining dull totem it is now lit and exits are blocked until it is cleansed. - no one escapes death until totem is cleansed.

  • Haunted Grounds is single use for 60 seconds. Killer has 0 control of when it's activated so unless they have someone right in front of them odds are the timer will run out before they find anyone.

    Dragons Grip should only surprise you once. If you wait for killer to move away from area before you tap it you should have time to move somewhere else when killer comes back to check on gen. They will have a cool down that lasts longer than your exposed status so it's not like they can keep you exposed indefinitely.

    Starstruck like Dragons Grip should only surprise you once. At that point just don't be in the killers face when they pick someone up.

    Agitation only increases the killers speed while they are carrying someone, the only perk this could help is Starstruck but even then the survivor they are carrying could wiggle free if killer is trying to instadown someone else instead of hooking the survivor.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/2081080#Comment_2081080

    Yep. This was coordinated from the start. They clearly knew one another and didn't somehow work it out in game. How are Console Killers loading in with Survivors they know?

    I think either they are doing what swf used to do and just dodging until they're together or (most likely) killer is messaging the player during that minute before the match starts.

  • I've had that with multiple Fengs and killers on ps4. The killer and Feng will go around just farming everyone. I'm always wary of Fengs in my lobbies because of how often they work with the killer.

  • Multiple times have started facing killer or can hear the killers heartbeat/music as the camera is spinning during loading. It's awesome when it's a facecamping killer.

  • As a killer I want bloodlust removed. I'm on ps4, bloodlust triggers fps drops anytime it kicks in causing me to miss hits or lose survivors in a chase. That weekend without bloodlust was amazing for me and many other console killers that get screwed over by the bloodlust fps drops.

  • Right now it's an amazing map for Trapper because of all the grass to hide traps and difficulty for survivors to avoid the traps. I really hope rework doesn't ruin that like it has on other maps.

  • Alot of people asked for a something to be done with chat due to the amount of toxicity they received. About 6 months ago in an interview Cote was asked about the toxicity and he brought up they had an outside company working on a chat filter for them because of how horrible people could be in it. There were plenty of posts here of people complaining about what was said in the end game chat and complaining about players not being banned (or banned long enough) due to what was said in chat. They had questions on surveys specifically asking about the chat and how players felt about it.

    The chat is new, I'm sure they're going to make adjustments to what is/isn't blocked. Preventing people from using slurs and telling people to die isn't something that should be optional. Blocking someone's ability to say toxic things removes the satisfaction they get from it - those types if they can't get over not being able to say horrible things to people will leave the game and find somewhere else to be toxic.

  • I think adjust both killer and survivor to be silver or better (or gold or better) in all emblems. Survivor can't just hide until hatch, killer can still get Adept if a survivor escapes through hatch.

  • Delete. Just play the match and move on.

  • I've gone against many killers that don't use their powers at all or they miss couple times at start of match and then don't even try again. I could see this perk being in their load outs.

  • Back in February I made a bug report that killers weren't getting stunned even though I'd get the killer stunned scoring event on ps4 (https://forum.deadbydaylight.com/en/discussion/228061/ps4-killer-not-stunned-by-pallet#latest), after this last update it seems to be more consistent.

  • I've had quite a few survivors recently bringing in keys with the aura reading add on and leading killer directly to other survivors so hatch will appear sooner rather than just working on gens.

    I hate playing with Dwights, Claudettes, and Fengs because in my games they've been the type to work with the killer or lead killer to teammates while in a chase through out the match and then camp the hatch when there's one other left. When I see them in my lobby I know it's going to be a miserable time.

  • I had it yesterday and day before in matches on Azarovs.

  • Old clip of McLean talking about p3.

    https://m.twitch.tv/clip/EsteemedHeartlessPeanutBleedPurple

  • If licensed BHVR has more at risk if they put out a bad chapter just because it's not just their reputation on the line. What could screw them over is if it's a license that a large portion of the community is against.

    I'm more concerned about the event. I'm hoping no more watch streamers and hope you can enter long code before others, they should be encouraging players to play the game not watch others play it. I'm hoping the bloodweb is filled with the event offerings/items/addons and not like the last few where you get one maybe 2 per blood web. Hopefully if they have something like the crowns last year they'll have something in place where survivors that find one won't be tunneled/facecamped by killers trying to prevent them from getting the cosmetic. That event was pretty terrible to play as survivor.

  • Simply it sucks to immediately go from 4 to 3 or less perks. If you rely heavily on your perks losing one hurts even more.

    As survivor there are so many times I find a lit totem quickly not because I start next to it but because I see the killer go to a spot, abruptly stop and turn around or it's an area without a gen and I'm curious why they're bothering looking around the area that doesn't have a gen. If I go over and see why they were there 9/10 times it's a lit totem they were checking on. I know they're hoping to catch a survivor on their totem before it's cleansed but it's really just leading survivors to it.

    Maps are only so big and there aren't many places to hide totems simply because more obstacles to hide totems means more places for survivors to hide/loop - this leaves totems with not too many spots to spawn that are hidden. Once you know where those tough to find spawn points are they are first places you check as a survivor - which also helps in cleansing the totems quickly into a match. They can increase the hiding spots but if someone plays the game enough, which if in red ranks they probably play quite a bit, the tough to find spots will only be difficult to find for a short time - and that's not even counting the use of totem finding perks or maps.

    They should introduce a perk similar to corrupt intervention that blocks lit totems at start of match for x seconds. Also make it so lit totems don't appear lit until survivor is close to them, seeing a glow from a distance gives it away pretty quick. Killers also need stop checking on their totems, especially if they're not near gens, I know they want to protect the totem but that time would be better spent chasing someone off a gen.

  • I saw an idea for NOED that if there is a remaining dull totem on the map it will become NOED, the exits will be blocked until that totem is cleansed and only survivors that cleansed totems before the last gen was completed will not be exposed. Biggest complaint is usually "I did 4 totems but my teammates did none, I was instadowned with NOED and they left me" - this would trap those teammates and prevent that person that did 4 totems from being instadowned, as well as encourage everyone to do the dull totems they see during the match. Also would free up perkslot so killer doesn't have to run NOED and Blood Warden.

  • Breakable walls were good idea but poorly implemented. They'd be more useful if they were on windows removing the vault option from survivors.

  • Forever Freddy is one I don't get mad at teammates for DC or suiciding against. It's just a ridiculously long match and you're not likely to even max out BP. If you DC/Suicide you're more likely to be in other matches faster and get more BP over all in multiple matches than you would in the time you're stuck in that one match.

  • His reveal mechanic needs to be consistent. Not being able to reveal him while facing him with no obstruction but can reveal him when only top of his head is shown on other side of a rock is pretty ridiculous.

    I think keep the when shrouded he's stealth and can stalk players to mark them but also allow him when crouched to be stealth (like pig) but can't mark survivors unless he's also shrouded. This would up his stealth play.

  • As a survivor new Tinkerer has done way more damage to my teams than old Tinkerer. Old Tinkerer you could finish a gen before the killer could get to you and you could easily hear them coming which made it easier to time out if you should commit to the gen. New Tinkerer gives the killer more opportunity to stop the gen and if in a chase already they are given a mind game advantage.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072043#Comment_2072043

    Not as bad as this. Like you are practically guaranteed to find one now, or another item of rarity. Purple med kits, rainbow maps, commodious toolboxes etc.

    Atleast for me that's pretty common since before this chapter. I tend to search 1-2 chests each match and I usually ended up with atleast one purple+ item - many times it'll be a flashlight that I leave or handoff to a random teammate. There were plenty of matches before All Kill that random teammate found a key and would lead killer to hatch during chase screwing over remaining teammate(s). Or I checked hook where random teammate was sacrificed and they had a key but loadout at end showed no key/chest perks. Purple+ items just have oddly high chest rate already, which is reason keys can be more of a problem than they should be if players had to rely on getting them from bloodweb or using perk slot for better items.

  • @Dwight_Fairfield said:

    The chests giving out keys and other rare items like candy without Plunderers is the most infuriating one.

    That's been a thing since before this update. Most the keys in my inventory were found in chests not from my bloodweb and I don't run any perks to increase the odds.

  • People have been complaining about survivors giving up/suiciding on hook since before the All-Kill chapter. It hasn't increased, just wanting to put blame on DS nerf. It's like when crossplay was introduced and pc started blaming console and vice versa for things that have always been complained about plenty but saying it was now happening more and the other platforms fault.

  • @ClownIsUnderrated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070059#Comment_2070059

    And in order to get the true 60 fps experience on console, you gotta pay $500 for the PS5 which is still a trouble to find and get.

    My husband got a ps5 at launch but he has his own games to play on that, I'm not going to kick him off to play a nearly 5 year old game. I've heard people on new consoles have started to have performance issues after patches since release so it's only a matter of time before "optimize new console" starts being posted. When I finally get my own ps5 I'm not bothering installing DBD on it, it'll be what has me finally quit the game. 😂

  • I used to play daily for hours at a time - mostly solo survivor, some swf and killer mixed in. Now I mostly just play 2SWF for hour maybe two tops a few times a week because my swf teammate still really enjoys the game, I might hop on killer to do a challenge but really have to be in the mood to keep playing. My swf teammate knows that once he finishes rift we'll need to find something else to play until next one comes out. I used to be a buy the new chapter as soon as it was released on ps4 and would buy licensed cosmetics but since last summer they've said and done quite a bit that makes me feel like they really couldn't care less about console so turned me off from playing so much and last chapter I bought was Silent Hill.

  • Hook Suicide

    Does not award other survivors BP

    If not in basement removes a hook from the match, depending on hook could save survivors later in match

    Chance survivor could kobe which will keep them in game longer

    Distracts killer for time it takes to chase, down, and carry to hook

    Hatch will not open until sacrifice animation completes

    If using Kindred it will still work for time survivor is on hook

    BBQ still works

    Still able to use other hook related perks

    While carried other survivors can still attempt flashlight/pallet save

    If close other survivors can unhook preventing suicide

    DC

    Awards survivors BP

    Less BP for killer than sacrifice

    Allows hatch to instantly open

    Instantly allows killer to move on to another survivor

    Avoids BBQ

    Removes any hook related perk uses

    Other survivors cannot prevent

    Killer can also DC, which will instantly end match and give survivors escape BP

  • I got it my first try, as did my SWF teammate. You need to use the point emote at the killer and make sure it does the full emote. We just kept doing it every time premonition went off.

  • I don't play as much now, really mostly just 2SWF because my teammate wants to play. When I was playing more I would play killer and survivor but it wasn't 50/50, I played more survivor as solo and most times I played killer I was just goofing around.

  • I kobe'd at end game and escaped a killer in one match keeping him from 4k, very next match was against him so he made sure to down me first and then facecamped me throwing the whole match.

    Have had multiple killers that facecamp me that in a previous match I had been only one to escape so they want to make sure I don't escape again.

    There was a match where a spirit killed couple of my teammates fairly quick, think they had DC on second hook or gave up pretty quick. Was just me and one other random teammate and I wasn't even trying to be stealthy, just not being obvious where I was when I would unhook or pick up my teammate when she would slug him. When she finally caught me she stood there for entire hook state hitting me while he did a gen. She was not happy when he unhooked me with BT and I got away to hatch because my teammate bled out from her slugging him so much to draw me out.

    Multiple times I've been facecamped because I finished a gen in the killers face that was running pop instead of running away. Usually there's still 3-4 gens left to complete so not like it was last gen.

    A Mikey running tombstone I hopped in a locker to avoid the mori while healthy when I hadn't been hooked yet, he pulled me out and then facecamped.

    Multiple times for destroying hex totem before killer could stop me, usually early in match.

    Had a Deathslinger tunnel/camp me because I broke his hex ruin after he hooked one person but before a gen was completed. He spent 2 gens chasing me so camped me. Was saved when I hit second hook state with one gen left. Looped killer for last gen but random teammate got in the way while I was looping (think trying to help but only ended up screwing me over by blocking my path) so I was sacrificed as doors were opened.

  • @CornHub said:

    With the killer ques no longer being 10+ minutes I tried playing the Trickster to see if I could improve & I genuinely can't aim with the recoil. I can handle the upwards recoil, but for the love of God why is there a side-to-side sway?? I thought "maybe it's my Xbox controller" so I played him on my switch & I still can't get accurate hits. My accuracy with huntress, plague, and deathslinger is perfectly fine & I'm still getting far hits with them, but on the Trickster his aiming difficulty is ramped up to 11. Genuinely disappointed I can't properly play a killer after hyping myself up for a month. I'm not having fun bcuz I'm stuck playing a 110% m1 killer if I actually want to injure someone.

    During PTB I saw some pc players that tested it on controller say Trickster was not going to be good to play as on controller/console. Previous killers have had same issue where on M&K they're fine but on controller/console they are limited. They need a team that better understands console/controllers and put more time into console/controller. Right now it feels like they just make sure killer can do basic move/hit on console/controller, not if they can do it efficiently like they can on m&k.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2068544#Comment_2068544

    And they still did pretty much nothing to actually improve console optimization.

    The only thing we got was a "We're looking into it" and a fix for FPS drops from opening chests

    After 2 years :)

    Console: Here's this list of triggers for FPS drops on console for killers and survivors.

    BHVR: We fixed chests.

    Console: Cool... But we still have list of old triggers and now we have additional new triggers.

    BHVR: See if you notice changes after patches, we won't say what should perform better but if you see an improvement we did that... Or buy new console/pc...

  • Xbox series x will only be matched with other Xbox series x, not Xbox one. Even though they are both Xbox they are seen as different platforms. Not many have Xbox series x, atleast not enough to have crossplay off, so that's why turning off crossplay doesn't work well for the new consoles.

  • @OniWantsYourMacaroni said:

    I've lost any respect for BHVR waay before that

    -Console Optimization that has been talked about since March 2019 and pretty much nothing happened yet.No 60 FPS.Not even fixed the FPS drops/freezes we are still dealing with

    -Halloween and Winter """Event""" 2020

    -Binding of Kin

    -The state of Blight on console

    etc.

    As a fellow console player I agree with all of this.

  • Only time I ever ran DS was for the Laurie Adept, outside that I have not used it. There's a dozen other perks I prefer to use before DS.

    I would say others running DS could be helpful with the killer because some killers if they already ate a DS in the game they were a bit more wary about tunneling.

    It did cause those that ran DS to make more unsafe unhooks because they just assume everyone runs DS. I'd say those unsafe unhooks contribute to quite a bit of the killer tunneling - why go after healthy survivor when the injured one is in your face and one hook closer to being out of the game. While there are a few killers that will be wary about DS most will just risk eating it if it means getting a survivor out of the game.

    I do think the DS changes are good. Hopefully it will have my teammates in solo q play smarter instead of taunting killers so they can use their DS.

  • I've seen it happen to Paulie Esther while he's streaming. He recently tweeted telling people to not press ok and just wait out the match to avoid the game thinking you DC and hitting you with a penalty.

  • I saw some posts during the ptb say that Trickster was trigger for them. There was alot of "this is just a game, get over it" comments.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2061877#Comment_2061877

    It’s baffling though. Surely the PC DBD population isn’t larger than total combined population of DBD players on other platforms?!

    Based on crossplay improving q for pc but not really helping console I would think console had more. I have crossplay off on ps4 since I get better q times than I do with it on.

    I don't think console having more matters though. Before crossplay console players said first just optimize so we aren't at a disadvantage and they went "nope, pc players have terrible wait times." 😂

  • The devs just don't care about the console fanbase. I've seen comments during PTBs from pc players saying "x killer is going to suck for console/controller." The devs don't even consider those on console/controller when developing killers or in the feedback given about the killers during PTB or feedback after live release or feedback months later.... Console is used as scapegoat when they want to push through changes (UI) pc players hate but ignored rest of the time.

    I have a hard time believing they have a team that actually plays on console or understands console. So many decisions are just overall bad for console players. There have been issues they have shown lack of basic knowledge when it comes to console - like when ps4 had issues in game that made it unplayable and they said to update the system when you can't log into online games like Dead by Daylight if your ps4 is not up to date.

    If they can't be bothered to know basic information about consoles why would they bother taking console into consideration when it comes to killers playability on console?

  • I've felt the same about Blight and Twins chapters too. The lack of new map to go with the chapter is pretty disappointing.

  • If I think they're being chased I may stick around to take a hit, or unhook if they're on second/first hook and I'm not on last hook (if they were really good teammate though I'll risk the last hook). I'll wait long enough for there to be time for hatch to open in case they were waiting at hatch. If they were a bad teammate (unsafe unhooks/leading killer to teammates) I'll just leave.

  • During ptb I had said I was worried about how he'd play on console and someone commented it was rough with a controller. Console/controllers aren't taken into consideration at all with killers.

  • After reporting them in-game you need to send video proof to https://support.deadbydaylight.com/hc/en-us/requests/new but even then they might not do anything.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059525#Comment_2059525

    They were disable yesterday right? I was just a little confused how I got sent to the temple even though it’s part of the Red Forest realm.

    I had matches at the Temple last night too.

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