bibibib8
bibibib8
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@dspaceman20 said:
Wouldn't the best solution be to buff totem hunting perks to make them more appealing to survivors?
Totem hunting perk are good the issue is not many survivor want to get rid of the meta perk they use for a perk that maybe the killer have equip. They can even bring an item for that in the map but if they bring a map then cant clikcky clicky the killer
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2448657#Comment_2448657
That is why we need mmr. All of a sudden people will start learning about how the game actually works against evenly matched players. Hint hint, nobody near the top likes it and the reason is very obvious.
I dont need mmr ######### the haddonfield/red forest offering every match because i decide to play after midnight because of work.
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@KerJuice said:
You’ll get more of the best add ons appearing in your Bloodweb. Use up all your good add-ons before you prestige to the next level.
The odd for better addon and item are up by 1 or 2%. This come from mclean himself he said that 2 or 3 years ago
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@Shaped said:
Title.
This will sound racist but Adam is really dark i was doing a gen with an Adam earlier and the only thing i saw was a black spot on my screen
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@danielmaster87 said:
I'm of the mind that changing any perk into a hex is just gonna make it way weaker because it can literally be destroyed.
I like that Overwhelming rework though.
Think about it
Hex lethal persuer now try to cleanse the hex whitout me knowing it i have wall hack for the entire game and in case you spawn on my totem i will use undying XD
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Freddy before the nerf was low A tier a bunch of killer was steonger then him. Ehat made him strong was the fact survivor suck at loop and they DC against him so winning a 3v1 is easy for any killer.
I can name you a bunch of killer who were stronger Spirit, Nurse, Blight, Hag, Oni, Huntress, Twins, some will say Billy was still a good killer but i think freddy was better. Like i said for me he was the 8 best killer on a rooster of 23 killer before nemmy
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Its not like everyone run bond i expect my team to be able to run a killer if i get the killer to them by accident
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2450482#Comment_2450482
Look, i'm sick of ruin not gonna lie.
Bring Corrupt and Pop, i have no problem. Most killers are HEAVILY ruin dependent and when is gone, they get destroyed.
That because most killer depend on the pressure ruin provide when survivor leave the gen. And the regression on ruin is really good compare to the normal regression. Its not they are dependant on ruin but they save a lot of time by skipping the kick animation and the regression is worth it compare to a normal kick.
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@Aven_Fallen said:
Killer is the easiest it has ever been and STILL people struggle with playing Killer.
It is impossible to make it that easy that every Killer can have easy games... The game is also not that imbalanced as people claim it to be. On the very highest Level, it is imbalanced, but 99,99% of the players are not at this level (including those who complain about it..).
The game is imbalance that a fact. But its true not everyone play on the highess level. But just having a decent team against a decent killer will make the game imbalance. Because for a killer to win he need to outskill the survivor he cant be on the same level as them because its a 4v1 and the survivor are able to 1v1 a killer.
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@Bravobro said:
Hello, I wanted to know which of you still has the problem that the screen freezes. It has now appeared in every game. I play Killer and Almost always who survivors perform actions, through windows jump dead hard to the example, the screen freezes partially for 3sec. Do several have that? By the way, still play on the ps4.
Its call being lazy and they dont want to fix things. The compagnie want to make money so if you have a pc and decide you are tired to lag and have poor optimization and finally decide to buy the game for pc then you give them more moner for the base game and you will give them more money for all the chapter you will buy after with the cosmetics. When you think about it this way its not a bad idea the compagnie have
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Survivor the killer down my 2 time in a row stop tunneling 😢😢😢
The killer in that particular match damn i never saw the unhooker look like your going down again i hope you have DS if not your back on the hook. Or he get body block by the guy who just got unhook because of BT and he count to 12 and say well you ask to get tunnel dont cry after
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2450734#Comment_2450734
Because we want to make sure we solve the actual problems, one of which was related to HDD - lowering graphics won't help with that.
At that point i think the actual problem are the dev inability to fix thing. Maybe the compagnie need better staff or more staff
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2449094#Comment_2449094
If thats true, why were there killers announcing they would camp and tunnel people wearing the pride charm? What tactical decision would that be?
Ok i never saw that in any of my game and if im not mistaken its call being an homophobic and its a banable offense. Now you need to prove you got camp for that and not say you camp me cause of my charm. Survivor did that a lot specially when the charm got release.
So the big picture you feeling target cause of your charm you cant report for that but the killer saying i camp you cause of your charm you report that with a screen shot and hope bhvr ban the guy
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@gatsby said:
Every console player I have talked to has said Trickster is super bad on console, so I have to ask. What is he like? Specifically, why is he so much worse than Huntress and Deathslinger?
The recoil and the aiming suck with a controller
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@dspaceman20 said:
The way how it would work is that every week players would be given 3 strikes. These are essentially 3 times they can dc and if they dc more then 3 times then they are prevented from playing for 1 week.
This is to prevent punishment for legitimate reasons for DCing like against hackers or if their game crash. Basically things out of their control.
To prevent swf from abusing it if a person in a swf dc then all of the people apart of the swf gets a strike as well. If a person with 3 strikes in a swf gets the last strike then they will be prevented from playing and the others in the group can't play as long as they are in the same group.
I'm sure there would be some cons to this system but how would people feel about this?
The thing is soemtime you get DC because of bhvr or a sudden steam update. So imagine you get DC because of bhvr then you get a steam update unlucky for you something happen near your home and you have no power so that make you DC just like that you are ban for a week because you got unlucky.
The idea is not bad and i gave some example but honestly with bhvr server i would not recommend that idea. But if they had good server like riot games for example im 100% with you
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2449062#Comment_2449062
But you also always have one survivor less repairing gens, especially when a survivor is on the hook, at which point nobody is repairing gens for a short time. That's definitely more than an 18% increase in repair speed.
100% repair speed increase decreases the time it takes to repair a gen from 80 to 40 %. So losing a survivor is almost like having your team gain lose that 100% repair speed increase. With 3 survivors are left, only 2 survivors max will be working on gens, which is a 66% increase in gen repair speed, if they haven't suffered a repair speed debuff before.
Values could definitely be looked at, because of course it shouldn't be beneficial for a survivor team to have a survivor die, or survivors will just be left on the hook to die. It should just be less beneficial for the killer, and this idea could perhaps work.
I don't think it will ever happen because it sounds like they will try to address gen speed and hopefully tunneling and camping by adding new mechanics and objectives that are tied to Moris, and perhaps keys. We'll have to see how that turns out though, if it ever happens.
The thing is camping is not benoficial to the killer if survivor do gen. Tunneling is not that much benificial too because you have BT, DS and DH that can help you. Plus if you are a good looper you want to get tunnel because like that you made sure 3 survivor escape if you get down at the end.
Honestly dont expect too much from bhrv they prove again and again they cant deliver they were supose to do something like the end game colapse but for the beguinning of the match. They said a bunch of thing they were going to do but never did that one of the reason they stop doing Q&A i think. Another example they promise console optimization 2 or 3 year ago look the state some of the console are in right now.
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Otz is a great streamer and im sub to him and i agree not having to earn noed is not a bad thing. Most of the game the survivor he was going against were trash too he did his best to suck and he was killing them before they could do 5 gen most of the time with only noed. Just imagine if survivor had to earn dead hard instead of being a reward for getting injure because they got outplay by the killer
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@stormy_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2449043#Comment_2449043
if any camping + tunneling killer .. or toxic killers .. specially doing it for no reason
plz stop it .. u hurting our feelings;)
Camping and tunneling is never personal unless you bring a key or swich last sec. Its a tactical choice they use to bait the other survivor to him like that they leave gen alone. Camping and tunneling is not toxic imagine if killer start saying doing gen and opening the gate are toxic its their objectif ffs.
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@Sonzaishinai said:
No new killer or survivor just 3 maps of the latest original killers blight, twins and trickster
I will feel dissapointed. How can you be hype for a map when you already know its going to be broken and probably survivor or killer sided.
I cant be hype for a chapter with no new killer or survivor because you dont have new perk to play around the first week.
I will take a health year before a chapter with patch only because i know the game need it but we dont need any new map we have 30 map to choose from
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2448601#Comment_2448601
But then your team is down one survivor. An 18% increase in repair speed wouldn't make up for that. Not to mention that one could still change the values.
Sorry the 18% is assuming when you are slow by the repair you just had the 33% the the number but if its 33% total your gen will be even fast
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2448601#Comment_2448601
But then your team is down one survivor. An 18% increase in repair speed wouldn't make up for that. Not to mention that one could still change the values.
After the first hook my goal is to die. Imagine you as a killer you secure a 3 gen 1 survivor is dead and they do gen 18% faster forget kicking a gen the regression is not worth it. If 3 survivor are still in the game when 2 gen are remaining they can still win that easy its 1 bad chase and its game over and be sure to finish your chase asap because it wont take 80 sec to do a gen it will take 65 sec to do it more or less lets so you do a 30 sec chase plus the hook another 10 sec and you are 10 sec away of the closest gen you only need another 15 sec to finish the gen meanwhile the other survivor finiah his gen fo for the save and heal and both of them go to the gen and finish it while you get chase.
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@Sonzaishinai said:
just came up with this and i want to hear you people's oppinion before i actualy suggest it in feedback
It's bassicly to reward getting multiple hooks more and give survivors a fighting chance when someone dies early
Everytime a survivor is hooked they recieve a penalty to repair speed
For the first hook it's a 15% repair penalty, after the second hook this increases to 20%
Some notes
this only happens on actual hooking/caging, going from 1st to 2nd stage without getting unhooked means the penalty stays 15%
The first penalty is much higher then the second one to reward the killers who spread their hooks out
Whenever a survivor dies, the other survivors get a boost to repair speed
When the first survivor dies all other survivors get a 33% bonus to repair speed, after the second one it increases to 66% to then finaly increase to 100% for the last survivor
Some notes
This means that quickly killing a survivor won't have as much of an impact as before as the number of charges/second the survivors can do roughly remains the same (4 survivors can do 4 charges a second on sepperate gens, 3 survivors with the buff 3.99 charges a second. When one is chased 4 survivors do 3 charges a second and with the buff 2 survivors do 2.66 charges a second.) it only starts being a real advantage to the killer after 2 people died
What do you people think of this? Would this be good? any balance issues or ways to exploit it that i missed?
Hell yeah im getting my ass kill if i play in a swf asap so my friend can finish the game 18% faster and im going to be the toxic survivor who t bag and click at you and body block your killer ass with no mither. This is a really bad idea and i can already abuse this and im far from being a good survivor
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@Entity_Lich94 said:
https://forum.deadbydaylight.com/en/discussion/comment/2448549#Comment_2448549
Gonna have to agree with Aven_Fallen here. Having one slowdown perk is usually enough on most killers when you know what your doing with them. Alot people seem to think if you only got 1 or 2 hooks and 3 gens are already done you've lost when alot of the time it's still very possible to bring it back.
Seeing a killer run ruin/undying/tinkerer on someone like blight or spirit( with strong addons too)is just one of the most miserable things to see when playing survivor, especially considering the stronger killers can use more unique builds since they already are strong in their own right with out slow down perks.
As for getting bad maps with certain killers, this is just one of the unfortunate RNG aspects of the game. Its still possible to win on RPD or lerys with blight even if it is significantly harder but I just don't see the point of running loads of slowdowns on him just for the slight chance I may get these maps
That the thing ruin/undying/tinkerer is only 1 slow down perk. Tinkerer is an info perk and undying make sure you dont lose ruin after 14 sec in the match cause survivor can spawn on totem. And its not like killer have a lot of choice for slowdown perk most of them have a condition take surge that slowdown dont work with blight power i wont go over all the slow down perk but all the slow fown perk are bad compare to ruin or pop.
Another thing i see a lot of survivor complaining about killer build but they are not better they run meta build too. In my opinion survivor can be more original because they make the pace of the game mostly if its a 3 or more swf.
To be sure im not saying survivor op plz nerf or thing like that and i dont want to derail the convo i just use the other side to prove that every player want to win so they will bring the best tool at their disposal.
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@ThiccBudhha said:
I love it as survivor. As killer? Eh. Hit or miss. I prefer to be there because it is cooler than forest d or scrapyard b.
I discover knock out for rpd with that its the best map ever.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2445329#Comment_2445329
Quite bold to come with Statistics when usually those get despised. Come up with saying that every Killer has at least 60% Killrate and you get destroyed in this forum.
Also, Blight has had several Buffs since then.
@Topic:
The problem is not Blight. Blight in general is an enjoyable experience IMO, except when they are running Ruin/Undying/Tinkerer. In general, stacking multiple Slowdown-Perks is the easiest and most boring way to play Killer, you will have a miserable time against every Killer if they stack Slowdown that much.
The issue is if killer dont stack slow down perk its game over for them if the survivor know how to do gen. Dont forget the killer cant pressure 4 survivor at ounce so its not like when the killer is chasing someone the other survivor stop doing gen. You may think some killer dont need it but what can a blight do in rpd or haddonfield not much so the slowdown come in for that
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@GoodBoyKaru said:
Send everything the survivors have to 2016/2017 DBD and maybe it could work
Do you mean to bring back all the infinite the instant flashlight the 14 sec self care etc...
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@landromat said:
Ability to find survivor who found the box allow you to hunt him and activate the box by yourself. Chain hunt is devastating for survivors. They can't do gens or run in chase properly for about 30s, until new box spawns and survivor picks it. And then you see them with hoarder again. You can combine it with franklins so you only need one hit to get the box. This combo is very. VERY strong
I can already see hoarder getting nerf
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@Yui_TheBeauty said:
I always liked Hawkins, sure it may be a very bad survivor map but It's such a wonderful and detailed map, it's sad to see it go.
That the thing if you keep the upstair gen last you will win as a survivor you just need to play as a team. That one of the reason its a killer sided map anyway its not like killer have many map in their favor i cant even name 3 map that are killer sided in my opinion
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@CornHub said:
Better hardware I'm assuming. A friend of mine has the series x & I just have a one, but he loads in faster because his Xbox processes stuff faster.
Its not that my friend play on ps4 with wifi i play on pc i just build it and it cost my close the 4k and im wired and i connect in the match after my friend amd my internet is better
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For its spirit because i know if 2 or more survivor escape we out played her as a team. The other killer if we escape its to be expected they cant compete against nurse and spirit
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@Freddy96 said:
Considering its a tier list based off console it's not that horrible tbh
Even for console the tier list is awful. When i was playing on console the best killer were spirit, freddy, demo, pyramid head, billy, bubba, doctor and i could say the current version of wraith can be in the top 10 killer. But killer like huntress and nurse are so at a dissadvantage they cant make the top 10 that one of the reason i swich to pc so i could play more killer whitout getting ######### by fps or sensitivity
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@Raccoon said:
I know people say it is scummy/unintended, but if you guys say it is ok/approved it as a legitimate tactic, I certainly wouldn't want to put myself at a disadvantage by not taking advantage of all the tools and tactics you allow!
Please reply and let me know so I can add it to my repertoire :D
Its fine but dont be surprise if the killer camp and tunnel you from the start or if your match get cancel more often. If you dont care about that go ahead
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2444741#Comment_2444741
You do realize that 3% also reflected on the rest of the team, right? When there is a key in the game, only 3% of survivors escape because of the key.
With bhvr i would not be surprise if they count only the player who bring the key and not the rest of the survivor
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@The_BiggCheeze said:
So I'm currently chilling on RPD as Nemesis at 5 gens, 1 dead survivor and a wasted 20 minutes.
The last 3 survivors have done literally nothing for the last 13 of those 20 minutes and not even my zombies can find them. If survivors can do this at this level of efficiency then there needs to be something in place. Even as I'm typing this I take a couple minutes to search around.
All 3 of the little ostriches that are too scared to take their heads out of the sand will 100% be reported after this is said and done.
And before you say "JuSt dC". I won't, I fought too hard to keep 3 gens from being done at the same time and getting 4 stacks of bbq. I'm not losing these bloodpoints.
I'll comment on this thread again once it's all over.
Edit: Hell, thy haven't even found my ruin in ALL THIS TIME.
I will probably get ban for this but just go afk or dc
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@voelkl said:
It’s tied to the new Mori system where you have to ‘earn’ keys and mori’s each match. It’s not something you can just take.
They touched on it on the anniversary stream.
That being said they also mentioned that only 3% of survivors escape with keys so it’s pretty rare compared to the amount of survivors getting mori’d before the nerf. So it wasn’t very high on their list.
Ofc the stats are low like that how many people are getting camp because they bring a key. Yeah the key holder die but the rest can pick up the key and escape. Dont forget those same stats said that old OoO was fine and borderline a bad perk XD
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@Apollos said:
Have any of your threads resulted in a change being made in-game?
I posted about the Ashy Slashy puppet being busted months ago and it was acknowledged, but never fixed. It's never even made it to the Known Issues section of the patch notes.
It makes me feel like those subforums are more fluff to give us the illusion of feeling heard than anything. What are your guys' experiences?
I post 2 time in those bug reporting feedback with video evidence and picture and both of the time i never had a comeback that one of the reason i strongly believe they dont care about our feedback on bug because they know better
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@DarkMagik said:
I currently run 3 of the Same Perks & the 4th Perk is Rotated
The 3 are Corrupt,Pop, & Ruin
The 4th is between STBFL or Lethal Persuar
I run 3 Add-on Builds
Visitor Wristband+Admin Wristband(Detections)
Mikhail Eyes+Marvin Blood
Tyrant Gore+T Virus Sample
Pop/bbq/noed/blood warden i 3 or 4k most of my game with that
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The audio is crap right now if i were you i would play survivor only at least with survivor you dont rely on audio
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When you know you have lost before the first 10 second of the game are over XD
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@Artick said:
It appears there is some serious bias inside the dev team regarding killer vs survivor perks.
The norm for survivor perks is to either have an activation condition, an effect that's not terribly bad or good and a penalty for using the perk or just an effect that's bad so no one even uses the perk. Case in point, Deliverance. You have to earn the perk by performing a safe unhook, then you have to use it on your first hook state or it is lost and then you get punished for it. But why exactly? The perk is only useful is your team is potato enough and too scared to go for a rescue - a camping killer still negates the perk as they can down you instantly. Also, you still lose a hook state so it's not like it is a free escape like DS used to be.
I even remember a game designer talking about this perk and saying that "it is extremely situational" so restricting the perk heavily was always the intent. I could make a similar case for most of the perks released after the Huntress DLC, but I don't want to write a wall of text.
Then we have the norm for killer perks. No activation conditions, no drawbacks, powerful effects. For example, look at the new Deadlock perk. The killer doesn't have to do anything, it simply works out of a box, has a strong effect, has no activation condition, no penalty. You don't have to throw the entire game just to get it to proc and then get heavily punished(cough cough MOM cough cough)
Please do not misinterpret this topic as "please nerf Deadlock". NO, it should be read as "please stop being scared of survivor perks and actually create something fun/interesting/useful". Shake up the meta and the gameplay for both sides, not just one. Doesn't it bother you in the slightest that people still mainly use perks you created 4+ years ago?
Killer perk have condition too. Just to name a few Bbq,pop,stbfl,surge, etc... Both side have perk that require a condition to activate. You said deadlock for example that perk can activate max 4 time per trial imagine if you could have DH a max of 4 time per trial that only when you get hit by the killer and you have a window of 30 sec to use it the perk would be trash. That example is far fetch but it can work like that too i honestly dont think deadlock will be meta its a good early game perk because survivor spawn on gen so you can deny 2 gen of poping in the first minute but at that point i think you are better with corrupt
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/274600/shamed-for-running-lightborn
I find it funnier they're running WOO...Like learn tiles and where pallets will be
A lot people use WOO because they want to know which pallet their teamate use. Btw im not excusing his bhvr this is classic survivor
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@VikingWilson said:
Goddamn it, could we do something about this? Get in one chase and a gen is done, turn around and another gen is done, down someone and yet another gen is done.
This is absolutely asinine. The winning strategy for killers is slug and tunnel and that's if they can catch someone holding W.
Too. Much. Fun.
If you cant deny gen just make sure you win during the end game with noed and blood warden
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@GhostMaceNotCrusty said:
https://forum.deadbydaylight.com/en/discussion/comment/2441611#Comment_2441611
People coming to dbd dont come to play the most effective killers. They come to play as their favorite, iconic killers so if you can have more fun playing demo in dbd then in some other game. Then they would play dbd
I agree but someday the fun will stop. I was playing yesturday night and i had a convo with someone and he was tired having his ass kick. He was a rank 16 killer vs 4 other red rank survivor and he told me everyday its the same he got his ass kick and everything and he regret buying the game all that cause of the RE chapter. He told me if he knew the game was like that he would not have bought it and he cant get a refund because he played for more then 2h so he have no choice but to try and like the game
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2441606#Comment_2441606
But wouldn’t people be more inclined to buy skins and other content if the game was well balanced?
Normally it would but why would a killer buy a skin they cant see unless they use a mori or are in lobby. The only player who see the skin in game are the survivor.
Most people know this game is impossible to balance they nerf too many random thing and they dont do enough patch for the game to be well balance we have the same survivor meta for 3 year for a reason
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@GhostMaceNotCrusty said:
Well if they make a game around stranger things but dead by daylight is more fun. People are just gonna play demogorgon in dbd instead of Netflix's game
Demo is not that good in dbd he is a mid tier killer who cant play against any decent team. So you dont see him often anyway exept now because of the news
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2440822#Comment_2440822
Do you seriously think this?
Me i believe this. Honestly the player who buy the most skin are survivor its only logic that the compagnie want to make sure their whale are happy.
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@Lord_Tony said:
chapter wasn't on sale when I ended up getting the demogorgon so I went ahead and just bought the demo instead.
but now that I realize that the chapter is 4.79 I kinda just want to buy the chapter instead
I think you played to many riot game XD this is bhvr they dont refund of provide discount because you already own half the product
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2439334#Comment_2439334
Infinites were only possible before they added window blocks, after that nothing in infinite anymore.
The game still as infinite specially when you lose LoS and the chase get reset cause of that that mean the entity get reset too. I wont say were you can do the infinite but the swamp, haddonfield and red forest all have infinite im not sure yet for rpd most of the killer in that map just afk or dc
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@eloise said:
make a video and show us the gameplay of pinhead with a controller thank you, (not just one game)
I saw a video of spook and jukes playing with a controller check on youtube
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@Mandy said:
I've tested him playing wiht a controller and I found it very playable - this was on PC, but the controls were pretty smooth.
On pc you play at 60 fps on console its 30 unless you are on the new gen. I expect the release of the new chapter to bring new bug and fps issue for console just like nemesis did. So i think OP is right the killer will be unplayable on console unless the compagnie can prove they can do a good release for ounce in a while