bendermac
bendermac
About
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- bendermac
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SV: Kate (Love her Booty 😍)
KL: Ghosti, The Invisible, Always Angry Boy and will always return to Click Clack Trap 😈
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@kreeper124 said:
Their reworks are amazing. But where did you see they're doing a bubba rework? I haven't seen anything about that
Bubba was mentioned as one of the candidates for rework on their stream
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Survivors are far more toxic then Killers are. I never received a hate message from a Killer, when our little SWF ended the game quickly or the Killer got looped for ages. But when I play Killer hate messages are a constant thing. It doesn't matter if you camp/tunnel/mori/etc. or not. If you don't play according to the Survivor Rulebook, you get hate massages
Now this is on console. Though, if there was a in-game chat, like it is on PC, then Killers surely would speak out their feeling too ;)
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Original all the way. These are the best/more interesting killers
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New Ruin on paper is an interesting perk. It's downfall is the HEX requirement. Get rid of it and can become a perk that's actually useful for endgame builds.
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@Talmeer said:
Even slugging fall not under "holding a game hostage".
There was a time without egc and in those games survivor's could potentially hold a game hostage, for forever.
Had by myself 2 times the situation where a survivor tryed that by me. Luckily IronMaiden helped me both times out, because they were using lockers for hiding for me (and that for a Legion *smiles sinister*).
By face camping, tunneling and slugging ends the game at least after a while, if a killer never finds a survivor and he is not doing gens however... Then was that a real hostage situation to pre egc times.
Which they still can do, if they are two or more and decide to not do anything, except being super immersed.
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Guys, this isn't about the problem of using the key. It's about finding them in a chest. This is far more annoying then someone bringing one.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1073013#Comment_1073013
Do you really wanna talk about the time a bubba tried to slug for the 4k and when my teammate finally bled out he proceeded to hatch camp.
Because that happened yesterday.
If the Bubba was right next to you, then the other guy could've done gens. If Bubba wasn't near you and the other guy didn't pick you up, who's actually to blame here?
You're an entitled SV and a Killer didn't play within the rules of the Survivor Rule Book
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at OP: That's exactly why playing against trapper is actually scary. Be more careful
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@Butcher_Pete said:
Nope, it’s definitely gen speeds.
It's not the gen speeds! The problems are in the map design, tiles and certain perks that can prolong a chase.
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Unless a Killer body blocks you, they can't hold you hostage.
And SV also doing the same thing with super sweety perks & items & tactics. Don't just blame it on the Killers.
But hey, at least you DCed: Double depip + 0 BP for you 👍
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They play exactly like they did before the RUIN change, simply because I didn't use RUIN.
I win most games, lose others and sometimes it's a draw.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/929233#Comment_929233
I think not punishing the innocent is more important, sorry.
No! You would a loophole. A mori is in play and someone doesn't wanna play against. DC in the loading screen and I'm fine HAHA!
If there is a problem and you have to quit, say for infinite loadscreen, then just take the 60 sec penalty and move on.
No loopholes should be made. PERIOD!
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@[Deleted User] said:
The DC penalty should not penalize anyone for disconnecting during the loading screen.
If for some reason you cannot do that, then there will need to be a timer added so that no DC penalties count until the game has been running for a few seconds per person and they have been registered as in the game and connected.
I strongly prefer the former over the latter as there are still abusive DCs in the first stretch of the game, in fact that might be where a lot of them happen cause they are caught too fast. It also has to be per person, else you might have someone who waits for a minute or two before realizing that they are not ever going to load, and force re-starts the game only to have a DC penalty.
Tbh I kinda stopped playing for a while anyways so it doesn't bother me either way, but that seems like the most obvious solutions to the first problems I see with it.
Sure, so people who don't like moris and/or killer's map offerings can DC for free.
NO!
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@Peanits any comments on the issue?
Playing on these maps is no fun for either side, but especially unfun for killers :(
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@Aven_Fallen said:
Maybe Survivors should have big, red exclamation marks on their head. I mean, I already know that Killers want ez 4Ks, but come on... At least use those balls in your head.
I dont think that the new Map is too dark. For once, it is a Dark Map. Like, on Thompsons House, I can watch from one side of the Map to the other... Does not look good at all.
The bigger problem on the new Map are the Bushes, Bamboo or whatever this stuff is called. The same as on the first Yamaoka-Map, where you can crouch and be invisible. Other than that, the Map is fine.
It has nothing to do with easy 4Ks. The maps are too damn dark. Even as survivor you can't see things. It's one thing to make a creepy mood. But making something so dark is not moody, it's just bad design.
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DS is at it's strongest in the end game. There people will try to unhook in your face and if the gates are close, they will get out. What can you do as killer? Nothing! Either let them crawl out and hope their DS has run out or you get stunned and they give you a nice little butt dance.
I do run DS when I play survivor and it got me out a few times, when I shouldn't be able to leave the trial. DS is still OP, but no longer broken, like it was not so long ago. There needs to be a change to it, so it wont be as strong as it currently is. Not saying make it useless. Also slugging is not a counter. It's an annoyance for both sides that they have to deal with.
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@LapisInfernalis said:
@bendermac You just need to finish the Gen. No need to do it all from 0 to 100. I know that for a fact, because I only fully repaired one Gen and finished 2 other.
That was tome 2. I was talking about tome 4 and we don't know yet if you just need to be on the gen when it pops or do it fully alone.
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The problem isn't the community at all. All these challanges can be done. Some harder then other, but all are doable. The problem is that you have to do them one by one, as others said above. The same problem was and still is in Battlefield 5. The devs (Dice) don't listen and this results in a lot of frustration of their community. The same is here. Making tree based challenges is always unhealthy. Just adding challenges that get done while you play normally is much better. This gives the player the option to either play normally or concentrate on a challenge. The 4 gens by yourself of Rift 4 for example: I've already done that in a normal game. Will I be able to do it when I select the challenge? Maybe. I guess it will be rather frustrating, cause it will take foreveeeeeeeerrrrrrrr to finish it.
@Peanits why didn't you guys do that way? Why an unhealthy tree based challenge?
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@LordGlint said:
That combo sounds pretty nice for most killers who can 1 shot, so you can save those stacks better. Was actually thinking of using it on Bubba personally... I could also see this working really well on Wraith who can already build PWYF stacks really quickly when chasing the obsession.
Bubba loses stacks on PWYF when he chainsaws :(
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@Mr_K said:
Available at the Cosmetic Shop!
Nope!
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@Peanits said:
There are a number of factors. This is why we suggested you don't draw any conclusions based on the stats; it's just an average. It doesn't mean that you don't get a team so sweaty you'd think they've been working out for the past six hours, it just means that on average you'll get about two kills against a 4-man group.
Isn't this exactly what you guys did when you nerfed nurse and Spirit... Using stats?
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The DC punishment is not coming to console... Not in a long while at least.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/863027#Comment_863027
Shroud of Separation is the worst item you can bring as a killer. It separates survivors, encouraging them to do gens on their own. This leads to more efficient gen progress.
You do know it's a seret offering and that makes a lot of survivors think you have a mori. Hence me saying provoking a DC ;)
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The funny thing is when you as killer add the Shroud of Separation. I sometimes do it for giggles and to provoke a DC. It works a lot of times and it's usually red ranks who DC
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The killer sees the location. The survivor however sees the killer's aura. Rancor can be easily countered at the end, by playing stealthy after 10 seconds. Well, unless the killer is already on your butt, then it's bye bye :P
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@Peanits any info why the head piece is missing?
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@supersonic853 said:
Its funny when the killer kills the 4th and shuts the hatch and sees me go to injured and i had crawled to the exit gate and opened it and tbag him before leaving. And then the killers like "adrenaline wooooow". This is why i love playing killer and survivor equally i get the best of both worlds.
This happens barely ever happens at all. Well, it did once.
I run BBQ and when I find the 4th guy, I hook him, see where you are, then hook you. No Adrenaline freebee escapes
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@supersonic853 said:
You do realize sometimes this game feels like a FFA then a team game with some survivors act. I use self care because then at least i know im getting healed besides how do i know if you have empathy.
People keep healing themself, even when I stand right next to them. Empathy is purely to track wounded players so I can help them. But nooooo "Go away, I heal myself, My points"
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YES YES YES... AT LAST!!!!!!!!
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best mori are from trapper and wraith, hands down :)
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/843802#Comment_843802
I don't get the point of you saying that because you have no evidence to prove your statement. So to put simple, it isn't valid until you can show clear evidence of it.
Huh? Scott's video is about debunking Spirits Myths. That why it should've have included if you hear her footsteps and if the grass moves while phasing. A ton of claim it does and others say it doesn't.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/843682#Comment_843682
Those have already been tested. Grass does not move; you can hear footsteps.
Well, they should've been added to the video as the title says "Debunking Spirit Myths" ;)
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The whole video is about the glow, a hair & grass glitch. I thought it would go deeper in like "she moves grass when phasing" or "you hear her footsteps when phasing". NOPE!
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@GhostofYharnam said:
https://forum.deadbydaylight.com/en/discussion/104890/stupid-friends
It depends on how good the killer is and how far from exit gates you are. I usually will do a quick sweep of map before i open the gate for noed. Most of the time if i see noed I split.
true to that. But the gates where far apart and the killer was even close to me. One of the random players tried to rescue me, but then it was too late, as I run out of time.
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like
Otz
Tru3
Monto
Tofu
dislike
noob3, Puppers ... due to their toxic playstyle
Ochido ... I just hate that guy
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Please no sarcastic comments. 6 sec cooldown isn't a QoL change.
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RUIN IS NOT A REQUIREMENT!!!
Seriously this a false look at the game. I play to 99% without Ruin and yet I get my 3K or 4K a lot. I'm not a godlike Killer, but I must do something right ;)
Run Corrupt Intervention, Pop,DL or whatever perk to slowdown gens instead of Ruin.
I'm Rank 1 btw :)
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@TheShape78 said:
You should've been like, "it's sad that you lost".
I said something like that: "Sad? Because of your failed bullying attempt? Yeah... Sure! ?"
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@LintyScorpion said:
Probably Freddy, as his rework gave him so many abilities. As a killer main, I agree that he is really powerful. And think that I get more kills than I normally would. To get the ability to teleport as well as snares or pallets, and his insane lunge, he is very powerful and hard to play against. I'm not saying get rid of it all, I'm saying maybe just reduce lunge a little bitor remove the ability to get rid of teleportating to gens. As a person who would not know the full effects of this nerf, I would suggest this.
Freddy doesn't have an insane lunge. The devs already said all killers hve the same lunge. Freddy is just smaller and that's why it looks that way. The devs also said they wont touch the lunge on any killer.
As for who's next: Freddy, Ghostface or Plague
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I had games like this too. Just ignore the stuns and continue the chase. If you go after the head-on guy, you wont catch anyone.
Yes, it's annoying, but you can win these games and who's laughing then ;)
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Trapper is not useless. He‘s the God of denying god loops. Only Hag comes close in that regard. Also he‘s the only killer that makes you scared where you walk.
But he has major problems
- needs to collect traps
- can step into his own traps
- Survivors can pass placed traps with they smaller hitbox
- placing traps takes too long
- Survivors can escape traps on first try
He needs some serious buffs!
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@OmegaXII said:
Btw is 3 stack PWYF on 115% killer faster than legion when using the power?
In short: Yes! Legion in Frenzy is 125%.
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I‘m a Killer Main, yet I never thought or said playing SV is easier. What playing SV actually is: it‘s far less stressful.
Just saying 😎
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Who‘s Dwight?
cheers from Kate 😎
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NO!
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Stridor + Bloodhound = Win
It's really hard to yuke against this combo
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/801838#Comment_801838
Well, most people also can't beat dark souls without using a bonfire and/or dying. Guess that means the game is bad since you get an item from doing each of those right?
You really bring in Dark Souls? A game that is hard, sure, but it's never unfair. Aaaaand the devs from From Software surely can beat the game, so do their testers, because they make sure anything they ask is possible. DOH!
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If the Survivors unhook in your face, punish them! Down the unhooked one and put them back on the hook. Also why care what they think/say? They don’t care what Killers think if the get constantly blinded/body blocked/ etc.
Also getting a Survivor out of the playground is a good thing for the Killer.
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I call this BS too. Why? Simple: The status on stealth Killers is undetectable. So why do two perks DETECT the UNDETECTABLE Killer?